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manually cut view vector with clipping plane (more accurate, also working when visualizing clipping plane vectors)
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@ -4754,11 +4754,6 @@ namespace netgen
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void VisualSceneSolution :: MouseDblClick (int px, int py)
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void VisualSceneSolution :: MouseDblClick (int px, int py)
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{
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{
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Point<3> p;
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bool found_point = vsmesh.Unproject(px, py, p);
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if(!found_point)
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return;
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auto mesh = GetMesh();
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auto mesh = GetMesh();
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auto dim = mesh->GetDimension();
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auto dim = mesh->GetDimension();
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@ -4782,108 +4777,142 @@ namespace netgen
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cout << " = " << (iscomplex ? formatComplex(value, imag) : ToString(value)) << endl;
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cout << " = " << (iscomplex ? formatComplex(value, imag) : ToString(value)) << endl;
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};
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};
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if(selelement>0) // found a drawn point (clipping plane or surface element)
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auto printVecValue = [&formatComplex]
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(SolData & sol, FlatArray<double> values)
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{
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{
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double lami[3] = {0.0, 0.0, 0.0};
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if(sol.iscomplex)
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// Check if unprojected Point is close to surface element (eps of 1e-3 due to z-Buffer accuracy)
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bool found_2del = false;
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if(mesh->PointContainedIn2DElement(p, lami, selelement, false && fabs(lami[2])<1e-3))
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{
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{
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// Found it, use coordinates of point projected to surface element
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cout << sol.name << " = ( " << formatComplex(values[0], values[1]);
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mesh->GetCurvedElements().CalcSurfaceTransformation({1.0-lami[0]-lami[1], lami[0]}, selelement-1, p);
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for(int i = 2; i < values.Size(); i+=2)
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found_2del = true;
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cout << ", " << formatComplex(values[i], values[i+1]);
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cout << " )" << endl;
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}
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}
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cout << "Selected point " << p << " " << endl;
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else
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bool have_surf_scal_func = scalfunction!=-1 && soldata[scalfunction]->draw_surface && found_2del;
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bool have_surf_vec_func = vecfunction!=-1 && soldata[vecfunction]->draw_surface && found_2del;
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if(have_surf_scal_func || have_surf_vec_func)
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{
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{
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cout << "Surface values:" << endl;
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cout << sol.name << " = ( " << values[0];
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for(int i = 1; i < values.Size(); i++)
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cout << ", " << values[i];
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cout << " )" << endl;
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}
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};
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if(have_surf_scal_func)
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// Check if clipping plane is drawn at current mouse cursor position
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if(dim==3 && clipsolution && vispar.clipping.enable)
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{
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GLint viewport[4];
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GLdouble projection[16];
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glGetDoublev(GL_PROJECTION_MATRIX, &projection[0]);
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glGetIntegerv(GL_VIEWPORT, &viewport[0]);
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int hy = viewport[3]-py;
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// manually intersect the view vector with the clipping plane (also working if clipping vectors are shown)
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Point<3> p_clipping_plane;
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gluUnProject(px, hy, 1.0, transformationmat, projection, viewport,
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&p_clipping_plane[0], &p_clipping_plane[1], &p_clipping_plane[2]);
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Point<3> eye;
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gluUnProject( (viewport[2]-viewport[0])/2 , (viewport[3]-viewport[1])/2,
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0.0, transformationmat, projection, viewport, &eye[0], &eye[1], &eye[2]);
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Vec<3> n{vispar.clipping.normal};
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n.Normalize();
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Vec<3> view = p_clipping_plane-eye;
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// check if we look at the clipping plane from the right direction
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if(n*view > 1e-8)
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{
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double lam = vispar.clipping.dist - Vec<3>{eye}*n;
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lam /= n*view;
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p_clipping_plane = eye + lam*view;
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double lami[3];
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if(auto el3d = mesh->GetElementOfPoint( p_clipping_plane, lami ))
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{
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{
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auto & sol = *soldata[scalfunction];
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cout << endl << "Selected point " << p_clipping_plane << " on clipping plane" << endl;
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double val;
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double imag = 0;
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bool have_scal_func = scalfunction!=-1 && soldata[scalfunction]->draw_volume;
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int rcomponent = scalcomp;
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bool have_vec_func = vecfunction!=-1 && soldata[vecfunction]->draw_volume;
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int comp = scalcomp;
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if(sol.iscomplex && rcomponent != 0)
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if(have_scal_func)
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{
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{
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rcomponent = 2 * ((rcomponent-1)/2) + 1;
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auto & sol = *soldata[scalfunction];
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GetSurfValue(&sol, selelement-1, -1, 1.0-lami[0]-lami[1], lami[0], rcomponent+1, imag);
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double val;
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comp = (scalcomp-1)/2 + 1;
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double imag = 0;
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int rcomponent = scalcomp;
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int comp = scalcomp;
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if(sol.iscomplex && rcomponent != 0)
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{
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rcomponent = 2 * ((rcomponent-1)/2) + 1;
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GetValue(&sol, el3d-1, lami[0], lami[1], lami[2], rcomponent+1,
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imag);
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comp = (scalcomp-1)/2 + 1;
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}
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GetValue(&sol, el3d-1, lami[0], lami[1], lami[2], rcomponent, val);
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printScalValue(sol, comp, val, imag, sol.iscomplex && comp > 0);
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}
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}
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GetSurfValue(&sol, selelement-1, -1, 1.0-lami[0]-lami[1], lami[0], rcomponent, val);
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if(vecfunction!=-1 && soldata[vecfunction]->draw_volume)
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printScalValue(sol, comp, val, imag, sol.iscomplex && comp > 0);
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}
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if(have_surf_vec_func)
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{
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auto & sol = *soldata[vecfunction];
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ArrayMem<double, 10> values(sol.components);
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GetSurfValues(&sol, selelement-1, -1, 1.0-lami[0]-lami[1], lami[0], &values[0]);
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if(sol.iscomplex)
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{
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{
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cout << sol.name << " = ( " << formatComplex(values[0], values[1]);
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auto & sol = *soldata[vecfunction];
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for(int i = 2; i < values.Size(); i+=2)
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ArrayMem<double, 10> values(sol.components);
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cout << ", " << formatComplex(values[i], values[i+1]);
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GetValues(&sol, el3d-1, lami[0], lami[1], lami[2], &values[0]);
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cout << " )" << endl;
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printVecValue(sol, values);
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}
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else
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{
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cout << sol.name << " = ( " << values[0];
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for(int i = 1; i < values.Size(); i++)
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cout << ", " << values[i];
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cout << " )" << endl;
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}
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}
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return;
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}
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}
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}
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}
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}
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bool have_vol_scal_func = scalfunction!=-1 && soldata[scalfunction]->draw_volume && !have_surf_scal_func;
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// no point on clipping plane found -> continue searching for surface element
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bool have_vol_vec_func = vecfunction!=-1 && soldata[vecfunction]->draw_volume && !have_surf_vec_func;
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// otherwise assume that the unprojected point is on the clipping plane -> find 3d element containing it
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Point<3> p;
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if(dim==3 && (have_vol_scal_func || have_vol_vec_func))
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bool found_point = vsmesh.Unproject(px, py, p);
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if(auto el3d = mesh->GetElementOfPoint( p, lami ))
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if(!found_point)
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return;
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if(selelement==0)
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return;
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double lami[3] = {0.0, 0.0, 0.0};
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// Check if unprojected Point is close to surface element (eps of 1e-3 due to z-Buffer accuracy)
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bool found_2del = false;
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if(mesh->PointContainedIn2DElement(p, lami, selelement, false && fabs(lami[2])<1e-3))
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{
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// Found it, use coordinates of point projected to surface element
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mesh->GetCurvedElements().CalcSurfaceTransformation({1.0-lami[0]-lami[1], lami[0]}, selelement-1, p);
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found_2del = true;
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}
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cout << endl << "Selected point " << p << " on surface" << endl;
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if(!found_2del)
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return;
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bool have_scal_func = scalfunction!=-1 && soldata[scalfunction]->draw_surface;
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bool have_vec_func = vecfunction!=-1 && soldata[vecfunction]->draw_surface;
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if(have_scal_func)
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{
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auto & sol = *soldata[scalfunction];
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double val;
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double imag = 0;
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int rcomponent = scalcomp;
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int comp = scalcomp;
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if(sol.iscomplex && rcomponent != 0)
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{
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{
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cout << "Volume values:" << endl;
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rcomponent = 2 * ((rcomponent-1)/2) + 1;
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if(have_vol_scal_func)
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GetSurfValue(&sol, selelement-1, -1, 1.0-lami[0]-lami[1], lami[0], rcomponent+1, imag);
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{
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comp = (scalcomp-1)/2 + 1;
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auto & sol = *soldata[scalfunction];
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double val;
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double imag = 0;
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int rcomponent = scalcomp;
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int comp = scalcomp;
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if(sol.iscomplex && rcomponent != 0)
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{
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rcomponent = 2 * ((rcomponent-1)/2) + 1;
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GetValue(&sol, el3d-1, lami[0], lami[1], lami[2], rcomponent+1,
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imag);
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comp = (scalcomp-1)/2 + 1;
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}
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GetValue(&sol, el3d-1, lami[0], lami[1], lami[2], rcomponent, val);
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printScalValue(sol, comp, val, imag, sol.iscomplex && comp > 0);
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}
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if(have_vol_vec_func)
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{
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auto & sol = *soldata[vecfunction];
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ArrayMem<double, 10> values(sol.components);
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GetValues(&sol, el3d-1, lami[0], lami[1], lami[2], &values[0]);
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if(sol.iscomplex)
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{
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cout << sol.name << " = ( " << formatComplex(values[0], values[1]);
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for(int i = 2; i < values.Size(); i+=2)
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cout << ", " << formatComplex(values[i], values[i+1]);
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cout << " )" << endl;
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}
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else
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{
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cout << sol.name << " = ( " << values[0];
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for(int i = 1; i < values.Size(); i++)
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cout << ", " << values[i];
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cout << " )" << endl;
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}
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}
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}
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}
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GetSurfValue(&sol, selelement-1, -1, 1.0-lami[0]-lami[1], lami[0], rcomponent, val);
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printScalValue(sol, comp, val, imag, sol.iscomplex && comp > 0);
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}
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if(have_vec_func)
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{
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auto & sol = *soldata[vecfunction];
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ArrayMem<double, 10> values(sol.components);
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GetSurfValues(&sol, selelement-1, -1, 1.0-lami[0]-lami[1], lami[0], &values[0]);
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printVecValue(sol, values);
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}
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}
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}
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}
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