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https://github.com/NGSolve/netgen.git
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polishing improve2, IndirectArray iterator + element access
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@ -228,8 +228,10 @@ namespace ngcore
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{ return ArrayIterator(ar, ind++); }
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NETGEN_INLINE ArrayIterator operator++ ()
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{ return ArrayIterator(ar, ++ind); }
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NETGEN_INLINE TELEM operator*() const { return ar[ind]; }
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NETGEN_INLINE TELEM & operator*() { return ar[ind]; }
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// NETGEN_INLINE const TELEM & operator*() const { return ar[ind]; }
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// NETGEN_INLINE TELEM & operator*() { return ar[ind]; }
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NETGEN_INLINE auto operator*() const -> decltype(ar[ind]) { return ar[ind]; }
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NETGEN_INLINE auto operator*() -> decltype(ar[ind]) { return ar[ind]; }
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NETGEN_INLINE bool operator != (ArrayIterator d2) { return ind != d2.ind; }
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NETGEN_INLINE bool operator == (ArrayIterator d2) { return ind == d2.ind; }
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};
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@ -366,8 +368,8 @@ namespace ngcore
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: ba(aba), ia(aia) { ; }
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NETGEN_INLINE size_t Size() const { return ia.Size(); }
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NETGEN_INLINE T operator[] (size_t i) const { return ba[ia[i]]; }
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NETGEN_INLINE T & operator[] (size_t i) { return ba[ia[i]]; }
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NETGEN_INLINE T & operator[] (size_t i) const { return ba[ia[i]]; }
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// NETGEN_INLINE T & operator[] (size_t i) { return ba[ia[i]]; }
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NETGEN_INLINE IndirectArray operator= (const T & val)
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{
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@ -384,6 +386,8 @@ namespace ngcore
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return IndirectArray (ba, ia);
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}
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NETGEN_INLINE AOWrapperIterator<IndirectArray> begin() const { return { *this, 0 }; }
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NETGEN_INLINE AOWrapperIterator<IndirectArray> end() const { return { *this, Size() }; }
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};
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@ -94,11 +94,11 @@ namespace netgen
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int surfnr = mesh.GetFaceDescriptor (faceindex).SurfNr();
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NgArray<Neighbour> neighbors(mesh.GetNSE());
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Array<Neighbour> neighbors(mesh.GetNSE());
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INDEX_2_HASHTABLE<trionedge> other(seia.Size() + 2);
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NgArray<bool> swapped(mesh.GetNSE());
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Array<bool> swapped(mesh.GetNSE());
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NgArray<int,PointIndex::BASE> pdef(mesh.GetNP());
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NgArray<double,PointIndex::BASE> pangle(mesh.GetNP());
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@ -153,21 +153,25 @@ namespace netgen
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}
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}
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/*
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for (int i = 0; i < seia.Size(); i++)
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{
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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pdef[sel[j]]++;
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}
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for (int i = 0; i < seia.Size(); i++)
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{
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for (int j = 0; j < 3; j++)
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{
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neighbors[seia[i]].SetNr (j, -1);
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neighbors[seia[i]].SetOrientation (j, 0);
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}
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}
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*/
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for (SurfaceElementIndex sei : seia)
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for (PointIndex pi : mesh[sei].PNums<3>())
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pdef[pi]++;
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// for (int i = 0; i < seia.Size(); i++)
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for (SurfaceElementIndex sei : seia)
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for (int j = 0; j < 3; j++)
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{
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neighbors[sei].SetNr (j, -1);
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neighbors[sei].SetOrientation (j, 0);
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}
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/*
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NgArray<Vec3d> normals(mesh.GetNP());
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@ -228,9 +232,9 @@ namespace netgen
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}
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}
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for (int i = 0; i < seia.Size(); i++)
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swapped[seia[i]] = false;
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for (SurfaceElementIndex sei : seia)
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swapped[sei] = false;
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NgProfiler::StopTimer (timerstart);
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@ -466,16 +470,11 @@ namespace netgen
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int np = mesh.GetNP();
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TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonnode(np);
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NgArray<SurfaceElementIndex> hasonepi, hasbothpi;
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Array<SurfaceElementIndex> hasonepi, hasbothpi;
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for (SurfaceElementIndex sei : seia)
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{
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// Element2d & el = mesh[sei];
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// for (int j = 0; j < el.GetNP(); j++)
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// elementsonnode.Add (el[j], sei);
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for (PointIndex pi : mesh[sei].PNums())
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elementsonnode.Add (pi, sei);
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}
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for (PointIndex pi : mesh[sei].PNums<3>())
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elementsonnode.Add (pi, sei);
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Array<bool,PointIndex> fixed(np);
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fixed = false;
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@ -515,7 +514,7 @@ namespace netgen
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fixed[pi] = true;
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NgArray<Vec<3>,PointIndex::BASE> normals(np);
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Array<Vec<3>,PointIndex> normals(np);
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// for (PointIndex pi = mesh.Points().Begin(); pi < mesh.Points().End(); pi++)
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for (PointIndex pi : mesh.Points().Range())
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@ -596,21 +595,22 @@ namespace netgen
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hasonepi.SetSize(0);
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hasbothpi.SetSize(0);
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for (int k = 0; k < elementsonnode[pi1].Size(); k++)
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// for (int k = 0; k < elementsonnode[pi1].Size(); k++)
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for (SurfaceElementIndex sei2 : elementsonnode[pi1])
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{
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const Element2d & el2 = mesh[elementsonnode[pi1][k]];
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const Element2d & el2 = mesh[sei2];
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if (el2.IsDeleted()) continue;
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if (el2[0] == pi2 || el2[1] == pi2 || el2[2] == pi2)
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{
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hasbothpi.Append (elementsonnode[pi1][k]);
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hasbothpi.Append (sei2);
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nv = Cross (Vec3d (mesh[el2[0]], mesh[el2[1]]),
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Vec3d (mesh[el2[0]], mesh[el2[2]]));
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}
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else
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{
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hasonepi.Append (elementsonnode[pi1][k]);
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hasonepi.Append (sei2);
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}
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}
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@ -628,29 +628,32 @@ namespace netgen
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// nv = normals.Get(pi1);
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for (int k = 0; k < elementsonnode[pi2].Size(); k++)
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for (SurfaceElementIndex sei2 : elementsonnode[pi2])
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{
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const Element2d & el2 = mesh[elementsonnode[pi2][k]];
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const Element2d & el2 = mesh[sei2];
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if (el2.IsDeleted()) continue;
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if (el2[0] == pi1 || el2[1] == pi1 || el2[2] == pi1)
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;
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else
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hasonepi.Append (elementsonnode[pi2][k]);
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if (!el2.PNums<3>().Contains (pi1))
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hasonepi.Append (sei2);
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}
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double bad1 = 0;
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int illegal1 = 0, illegal2 = 0;
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for (int k = 0; k < hasonepi.Size(); k++)
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{
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const Element2d & el = mesh[hasonepi[k]];
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/*
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for (SurfaceElementIndex sei : hasonepi)
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{
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const Element2d & el = mesh[sei];
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bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]],
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nv, -1, loch);
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illegal1 += 1-mesh.LegalTrig(el);
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}
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*/
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for (const Element2d & el : mesh.SurfaceElements()[hasonepi])
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{
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bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]],
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nv, -1, loch);
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illegal1 += 1-mesh.LegalTrig(el);
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}
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for (int k = 0; k < hasbothpi.Size(); k++)
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{
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const Element2d & el = mesh[hasbothpi[k]];
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@ -504,6 +504,8 @@ namespace netgen
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auto PNums () const { return FlatArray<const PointIndex> (np, &pnum[0]); }
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auto PNums () { return FlatArray<PointIndex> (np, &pnum[0]); }
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template <int NP>
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auto PNums() const { return FlatArray<const PointIndex> (NP, &pnum[0]); }
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auto Vertices() const { return FlatArray<const PointIndex> (GetNV(), &pnum[0]); }
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auto GeomInfo() const { return FlatArray<const PointGeomInfo> (np, &geominfo[0]); }
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@ -796,6 +798,8 @@ namespace netgen
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auto PNums () const
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{ return FlatArray<const PointIndex> (np, &pnum[0]); }
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template <int NP>
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auto PNums() const { return FlatArray<const PointIndex> (NP, &pnum[0]); }
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FlatArray<const PointIndex> Vertices() const { return { GetNV(), &pnum[0] }; }
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