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vertex arrays
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@ -1,6 +1,5 @@
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// libraries for User interface:
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#include <tcl.h>
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#include <tk.h>
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@ -10,6 +9,8 @@
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#define tcl_const
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#endif
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#define GL_GLEXT_PROTOTYPES
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# if defined(TOGL_AGL) || defined(TOGL_AGL_CLASSIC)
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# include <OpenGL/gl.h>
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@ -8,10 +8,12 @@
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#include <csg.hpp>
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#include <stlgeom.hpp>
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// #include <parallel.hpp>
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#include <visual.hpp>
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namespace netgen
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{
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extern AutoPtr<Mesh> mesh;
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@ -1277,7 +1279,7 @@ namespace netgen
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usetexture = 0;
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SetTextureMode (usetexture);
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}
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for (int iy = 0, ii = 0; iy < n; iy++)
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{
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glBegin (GL_TRIANGLE_STRIP);
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@ -1302,6 +1304,84 @@ namespace netgen
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}
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glEnd();
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}
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/*
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GLuint vboId[3];
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glGenBuffersARB (3, &vboId[0]);
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// cout << "vboId = " << vboId << endl;
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glBindBufferARB (GL_ARRAY_BUFFER_ARB, vboId[0]);
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glBufferDataARB (GL_ARRAY_BUFFER_ARB, points.Size()*sizeof(Point<3>),
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&points[0][0], GL_STATIC_DRAW_ARB);
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// not so fast as old-fashened style
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glEnableClientState(GL_VERTEX_ARRAY);
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// glVertexPointer(3, GL_DOUBLE, 0, &points[0][0]);
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glVertexPointer(3, GL_DOUBLE, 0, 0); //ARB
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glBindBufferARB (GL_ARRAY_BUFFER_ARB, vboId[1]);
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glBufferDataARB (GL_ARRAY_BUFFER_ARB, nvs.Size()*sizeof(Point<3>),
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&nvs[0][0], GL_STATIC_DRAW_ARB);
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glEnableClientState(GL_NORMAL_ARRAY);
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// glNormalPointer(GL_DOUBLE, 0, &nvs[0][0]);
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glNormalPointer(GL_DOUBLE, 0, 0); // ARB
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// if (drawelem && usetexture == 1)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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// glTexCoordPointer(1, GL_DOUBLE, 0, &values[0]);
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glBindBufferARB (GL_ARRAY_BUFFER_ARB, vboId[2]);
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glBufferDataARB (GL_ARRAY_BUFFER_ARB, values.Size()*sizeof(double),
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&values[0], GL_STATIC_DRAW_ARB);
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glTexCoordPointer(1, GL_DOUBLE, 0, 0);
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}
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Array<int> gind;
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for (int iy = 0, ii = 0; iy < n; iy++,ii++)
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{
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for (int ix = 0; ix < n-iy; ix++, ii++)
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{
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int nv = (ix+iy+1 < n) ? 6 : 3;
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int ind[] = { ii, ii+1, ii+n-iy+1,
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ii+n-iy+1, ii+1, ii+n-iy+2 };
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// if (ix == 0 && iy == 0)
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// for (int l = 0; l < 3; l++)
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// {
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// if (drawelem)
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// {
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// if (usetexture != 2)
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// // SetOpenGlColor (values[ind[l]]);
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// glTexCoord1f ( values[ind[l]] );
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// else
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// glTexCoord2f ( valuesc[ind[l]].real(), valuesc[ind[l]].imag() );
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// }
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// else
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// glColor3fv (col_grey);
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// }
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for (int j = 0; j < nv; j++)
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gind.Append(ind[j]);
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// glDrawElements(GL_TRIANGLES, nv, GL_UNSIGNED_INT, &ind[0]);
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}
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}
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glDrawElements(GL_TRIANGLES, gind.Size(), GL_UNSIGNED_INT, &gind[0]);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDeleteBuffersARB (3, &vboId[0]);
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*/
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if (!drawelem && (usetexture != save_usetexture))
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{
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usetexture = save_usetexture;
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