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read unv file update
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@ -85,23 +85,14 @@ namespace netgen
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// Universal mesh (AVL)
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if ( (strlen (filename) > 4) &&
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strcmp (&filename[strlen (filename)-4], ".unv") == 0 )
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{
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// int i, j, k;
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// double h;
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char reco[100];
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// int np, nbe;
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int invert;
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ifstream in(filename);
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invert = 0; // globflags.GetDefineFlag ("invertsurfacemesh");
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double scale = 1; // globflags.GetNumFlag ("scale", 1);
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mesh.ClearFaceDescriptors();
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mesh.AddFaceDescriptor (FaceDescriptor(0,1,0,0));
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@ -109,58 +100,78 @@ namespace netgen
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while (in.good())
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{
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in >> reco;
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if (strcmp (reco, "NODES") == 0)
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cout << "reco = " << reco << endl;
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if (strcmp (reco, "2411") == 0)
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{
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cout << "nodes found" << endl;
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for (int j = 1; j <= 4; j++)
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in >> reco; // read dummy
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while (1)
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{
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int pi, hi;
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// double x, y, z;
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Point3d p;
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Point<3> p;
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in >> pi;
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if (pi == -1)
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break;
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in >> hi >> hi >> hi;
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in >> p.X() >> p.Y() >> p.Z();
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p.X() *= scale;
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p.Y() *= scale;
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p.Z() *= scale;
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in >> p(0) >> p(1) >> p(2);
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cout << "p(" << pi << ") = "
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<< p << endl;
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mesh.AddPoint (p);
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}
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cout << "read " << mesh.GetNP() << " points" << endl;
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}
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if (strcmp (reco, "ELEMENTS") == 0)
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if (strcmp (reco, "2412") == 0)
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{
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cout << "elements found" << endl;
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for (int j = 1; j <= 4; j++)
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in >> reco; // read dummy
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while (1)
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{
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int label, fe_id, phys_prop, mat_prop, color, nnodes;
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int nodes[100];
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int hi;
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in >> hi;
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if (hi == -1) break;
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for (int j = 1; j <= 7; j++)
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in >> hi;
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Element2d el;
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el.SetIndex(1);
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in >> el.PNum(1) >> el.PNum(2) >> el.PNum(3);
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in >> label;
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if (label == -1) break;
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in >> fe_id >> phys_prop >> mat_prop >> color >> nnodes;
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if (invert)
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swap (el.PNum(2), el.PNum(3));
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cout << "fe_id = " << fe_id << " col = " << color << ", nnodes = " << nnodes << endl;
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if (fe_id >= 11 && fe_id <= 32)
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in >> hi >> hi >> hi;
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for (int j = 0; j < nnodes; j++)
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in >> nodes[j];
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switch (fe_id)
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{
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case 41:
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{
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Element2d el (TRIG);
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el.SetIndex (1);
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for (int j = 0; j < nnodes; j++)
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el[j] = nodes[j];
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mesh.AddSurfaceElement (el);
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for (int j = 1; j <= 5; j++)
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in >> hi;
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break;
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}
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case 111:
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{
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Element el (TET);
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el.SetIndex (1);
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for (int j = 0; j < nnodes; j++)
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el[j] = nodes[j];
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mesh.AddVolumeElement (el);
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break;
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}
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}
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}
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}
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}
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