Multiple blayer limitation passes with decreasing smothing

This commit is contained in:
Matthias Hochsteger 2024-10-01 11:50:41 +02:00
parent d82c96ba2b
commit f6902c1f6e

View File

@ -20,13 +20,13 @@ struct GrowthVectorLimiter {
BitArray changed_domains;
unique_ptr<BoxTree<3>> tree;
Array<PointIndex, PointIndex> map_from;
ofstream debug;
Table<SurfaceElementIndex, PointIndex> p2sel;
GrowthVectorLimiter(BoundaryLayerTool &tool_)
: tool(tool_), params(tool_.params), mesh(tool_.mesh),
height(tool_.total_height),
growthvectors(tool_.growthvectors), map_from(mesh.Points().Size()),
debug("debug.txt") {
height(tool_.total_height), growthvectors(tool_.growthvectors),
map_from(mesh.Points().Size()),
p2sel(mesh.CreatePoint2SurfaceElementTable()) {
changed_domains = tool.domains;
if (!params.outside)
changed_domains.Invert();
@ -53,15 +53,20 @@ struct GrowthVectorLimiter {
return SetLimit(pi, limit * factor);
}
Vec<3> GetVector(PointIndex pi_to, double shift = 1.,
bool apply_limit = false) {
auto [gw, height] = tool.growth_vector_map[pi_to];
if (apply_limit)
shift *= GetLimit(pi_to);
return shift * height * (*gw);
}
Point<3> GetPoint(PointIndex pi_to, double shift = 1.,
bool apply_limit = false) {
if (tool.growth_vector_map.count(pi_to) == 0)
return mesh[pi_to];
auto [gw, height] = tool.growth_vector_map[pi_to];
if (apply_limit)
shift *= GetLimit(pi_to);
return mesh[pi_to] + shift * height * (*gw);
return mesh[pi_to] + GetVector(pi_to, shift, apply_limit);
}
Point<3> GetMappedPoint(PointIndex pi_from, double shift = 1.) {
@ -204,9 +209,33 @@ struct GrowthVectorLimiter {
}
}
void EqualizeLimits(double factor = .5) {
if (factor == 0.0)
return;
for (PointIndex pi : IntRange(tool.np, mesh.GetNP())) {
std::set<PointIndex> pis;
for (auto sel : p2sel[pi])
for (auto pi_ : mesh[sel].PNums())
pis.insert(pi_);
ArrayMem<double, 20> limits;
for (auto pi : pis) {
auto limit = GetLimit(pi);
if (limit > 0.0)
limits.Append(GetLimit(pi));
}
if (limits.Size() == 0)
continue;
QuickSort(limits);
double mean_limit = limits[limits.Size() / 2];
if (limits.Size() % 2 == 0)
mean_limit = 0.5 * (mean_limit + limits[(limits.Size() - 1) / 2]);
SetLimit(pi, factor * mean_limit + (1.0 - factor) * GetLimit(pi));
}
}
void LimitSelfIntersection() {
// check for self-intersection within new elements (prisms/hexes)
bool found_debug_element = false;
auto isIntersecting = [&](SurfaceElementIndex sei, double shift) {
// checks if surface element is self intersecting when growing with factor
// shift
@ -236,23 +265,6 @@ struct GrowthVectorLimiter {
return false;
};
auto equalizeLimits = [&](SurfaceElementIndex sei) {
const auto sel = mesh[sei];
auto np = sel.GetNP();
double max_limit = 0;
double min_limit = 1e99;
for (auto i : Range(np)) {
max_limit = max(max_limit, limits[sel[i]]);
min_limit = min(min_limit, limits[sel[i]]);
}
// equalize
if (max_limit / min_limit > 1.2) {
max_limit = min_limit * 1.2;
for (auto i : Range(np))
SetLimit(sel[i], min(limits[sel[i]], max_limit));
}
};
for (SurfaceElementIndex sei : mesh.SurfaceElements().Range()) {
auto sel = mesh[sei];
const auto &fd = mesh.GetFaceDescriptor(sel.GetIndex());
@ -260,17 +272,8 @@ struct GrowthVectorLimiter {
continue;
if (sel.GetNP() == 4)
continue;
// if(sei >= tool.nse || (!changed_domains.Test(fd.DomainIn()) &&
// !changed_domains.Test(fd.DomainOut())))
// continue;
auto np = sel.GetNP();
// ArrayMem<double, 4> ori_limits;
// ori_limits.SetSize(np);
// for(auto i : Range(np))
// ori_limits[i] = limits[sel[i]];
equalizeLimits(sei);
double shift = 1.0;
double safety = 1.4;
@ -308,12 +311,6 @@ struct GrowthVectorLimiter {
return intersection;
}
// Intersection_ isIntersectingPlane(PointIndex pi, PointIndex pi_to,
// SurfaceElementIndex sei,
// double shift = 0.0) {
// return isIntersectingPlane(GetSeg(pi, pi_to), GetTrig(sei, shift));
// }
Intersection_ isIntersectingTrig(std::array<Point<3>, 2> seg,
std::array<Point<3>, 3> trig) {
auto intersection = isIntersectingPlane(seg, trig);
@ -352,8 +349,6 @@ struct GrowthVectorLimiter {
for (PointIndex pi : mesh.Points().Range()) {
bbox.Add(mesh[pi]);
bbox.Add(GetPoint(pi, 1.1));
// if(tool.mapto[pi].Size() >0)
// bbox.Add(mesh[tool.mapto[pi].Last()]);
}
tree = make_unique<BoxTree<3>>(bbox);
@ -382,10 +377,6 @@ struct GrowthVectorLimiter {
if (!pi_from.IsValid())
throw Exception("Point not mapped");
// if(mesh[pi_to].Type() == INNERPOINT)
// continue;
// if(growthvectors[pi_to].Length2() == 0.0)
// continue;
Box<3> box(Box<3>::EMPTY_BOX);
auto seg = GetSeg(pi_to, seg_shift);
@ -405,53 +396,7 @@ struct GrowthVectorLimiter {
}
}
void Perform() {
limits.SetSize(mesh.Points().Size());
limits = 1.0;
// limit to not intersect with other (original) surface elements
double trig_shift = 0;
double seg_shift = 2.1;
FindTreeIntersections(
trig_shift, seg_shift, [&](PointIndex pi_to, SurfaceElementIndex sei) {
if (sei >= tool.nse)
return; // ignore new surface elements in first pass
LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
});
LimitSelfIntersection();
// for(auto i : Range(growthvectors))
// growthvectors[i] *= limits[i];
// limits = 1.0;
// now limit again with shifted surface elements
trig_shift = 1.1;
seg_shift = 1.1;
size_t limit_counter = 1;
while (limit_counter) {
limit_counter = 0;
FindTreeIntersections(
trig_shift, seg_shift,
[&](PointIndex pi_to, SurfaceElementIndex sei) {
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift))
limit_counter++;
auto sel = mesh[sei];
bool is_mapped = true;
for (auto pi : sel.PNums()) {
if (pi >= tool.np)
return;
if (tool.mapto[pi].Size() == 0)
return;
}
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift, true))
limit_counter++;
});
}
// check if surface trigs are intersecting each other
{
void FixIntersectingSurfaceTrigs() {
Point3d pmin, pmax;
mesh.GetBox(pmin, pmax);
BoxTree<3, SurfaceElementIndex> setree(pmin, pmax);
@ -466,6 +411,7 @@ struct GrowthVectorLimiter {
box.Increase(1e-3 * box.Diam());
setree.Insert(box, sei);
}
for (auto sei : mesh.SurfaceElements().Range()) {
const Element2d &tri = mesh[sei];
@ -523,6 +469,61 @@ struct GrowthVectorLimiter {
}
}
void LimitOriginalSurface() {
// limit to not intersect with other (original) surface elements
double trig_shift = 0;
double seg_shift = 2.1;
FindTreeIntersections(
trig_shift, seg_shift, [&](PointIndex pi_to, SurfaceElementIndex sei) {
if (sei >= tool.nse)
return; // ignore new surface elements in first pass
LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
});
}
void LimitBoundaryLayer() {
// now limit again with shifted surface elements
double trig_shift = 1.1;
double seg_shift = 1.1;
size_t limit_counter = 1;
while (limit_counter) {
limit_counter = 0;
FindTreeIntersections(
trig_shift, seg_shift,
[&](PointIndex pi_to, SurfaceElementIndex sei) {
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift))
limit_counter++;
auto sel = mesh[sei];
bool is_mapped = true;
for (auto pi : sel.PNums()) {
if (pi >= tool.np)
return;
if (tool.mapto[pi].Size() == 0)
return;
}
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift, true))
limit_counter++;
});
}
}
void Perform() {
limits.SetSize(mesh.Points().Size());
limits = 1.0;
// No smoothing in the last pass, to avoid generating new intersections
for (auto smoothing_factor : {1.0, 0.3, 0.0}) {
LimitOriginalSurface();
EqualizeLimits(smoothing_factor);
LimitSelfIntersection();
EqualizeLimits(smoothing_factor);
LimitBoundaryLayer();
EqualizeLimits(smoothing_factor);
FixIntersectingSurfaceTrigs();
EqualizeLimits(smoothing_factor);
}
for (auto i : Range(growthvectors))
growthvectors[i] *= limits[i];