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util function NotTooBad() in mesh optimization
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@ -14,6 +14,12 @@
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namespace netgen
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{
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static inline bool NotTooBad(double bad1, double bad2)
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{
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return (bad2 <= bad1) ||
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(bad2 <= 100 * bad1 && bad2 <= 1e18) ||
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(bad2 <= 1e8);
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}
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// Calc badness of new element where pi1 and pi2 are replaced by pnew
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double CalcBadReplacePoints (const Mesh::T_POINTS & points, const MeshingParameters & mp, const Element & elem, double h, PointIndex &pi1, PointIndex &pi2, MeshPoint &pnew)
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@ -1920,12 +1926,8 @@ void MeshOptimize3d :: SwapImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal,
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if (goal == OPT_CONFORM)
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// (bad2 <= 100 * bad1 || bad2 <= 1e6))
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{
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bool nottoobad =
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(bad2 <= bad1) ||
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(bad2 <= 100 * bad1 && bad2 <= 1e18) ||
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(bad2 <= 1e8);
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bool nottoobad = NotTooBad(bad1, bad2);
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for (int k = l+1; k <= nsuround + l - 2; k++)
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{
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@ -2606,12 +2608,8 @@ double MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
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if (goal == OPT_CONFORM)
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// (bad2 <= 100 * bad1 || bad2 <= 1e6))
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{
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bool nottoobad =
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(bad2 <= bad1) ||
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(bad2 <= 100 * bad1 && bad2 <= 1e18) ||
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(bad2 <= 1e8);
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bool nottoobad = NotTooBad(bad1, bad2);
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for (int k = l+1; k <= nsuround + l - 2; k++)
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{
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