diff --git a/py_tutorials/csg_first_example.py b/py_tutorials/csg_first_example.py index fc623b28..3f9c50ad 100644 --- a/py_tutorials/csg_first_example.py +++ b/py_tutorials/csg_first_example.py @@ -1,9 +1,9 @@ from netgen.csg import * import netgen.meshing as meshing -from OpenGL.GL import * -from OpenGL.GLU import * -from OpenGL.GLUT import * +#from OpenGL.GL import * +#from OpenGL.GLU import * +#from OpenGL.GLUT import * @@ -11,10 +11,8 @@ sp1 = Sphere (Pnt(0,0,0), 0.2) sp2 = Sphere (Pnt(0.5,0,0), 0.2) sp3 = Sphere (Pnt(0,0,0.5), 0.2) sp4 = Sphere (Pnt(0,0.2,0.7), 0.2) -sp5 = Sphere (Pnt(0,0,0.3), 0.2) - -all = sp1+sp2+sp3+sp4+sp5 +all = sp1+sp2+sp3+sp4 geom = CSGeometry() @@ -22,32 +20,26 @@ geom.Add (all) -vis = VS(geom) +#vis = VS(geom) # vis.Draw() -window = 0 # glut window number -width, height = 500, 500 +#window = 0 # glut window number +#width, height = 500, 500 -def mydraw(): - - glViewport(0, 0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - pnear = 0.1; - pfar = 10; - - gluPerspective(20.0, 1.0*width / height, pnear, pfar); - glMatrixMode(GL_MODELVIEW); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) +#def mydraw(): +# glViewport(0, 0, width, height); +# glMatrixMode(GL_PROJECTION); +# glLoadIdentity(); +# pnear = 0.1; +# pfar = 10; +# gluPerspective(20.0, 1.0*width / height, pnear, pfar); +# glMatrixMode(GL_MODELVIEW); +# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # glLoadIdentity() # gluLookAt (0, 0, 6, 0, 0, 0, 0, 1, 0); - ## glBegin(GL_QUADS) ## glColor4d(0.0, 1.0, 0.0, 0.0); ## glVertex3d(0.0,0.0,0.7) @@ -56,26 +48,18 @@ def mydraw(): ## glVertex3d(1.0,1.0,0.2) ## glVertex3d(0.0,1.0,0.5) ## glEnd() - - vis.Draw() - - glutSwapBuffers() +# vis.Draw() +# glutSwapBuffers() - - - - -glutInit("mainwin") # initialize glut -glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH) -glutInitWindowSize(width, height) # set window size -glutInitWindowPosition(0, 0) # set window position -window = glutCreateWindow(b"ngs") # create window with title +#glutInit("mainwin") # initialize glut +#glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH) +#glutInitWindowSize(width, height) # set window size +#glutInitWindowPosition(0, 0) # set window position +#window = glutCreateWindow(b"ngs") # create window with title #glutDisplayFunc(vis.Draw) # set draw function callback -glutIdleFunc(mydraw) # draw all the time -glutMainLoop() +#glutIdleFunc(mydraw) # draw all the time +#glutMainLoop() - - -# param = meshing.MeshingParameters(maxh=0.2) -# mesh = GenerateMesh (geom, param) -# mesh.Save ("test.vol") +param = meshing.MeshingParameters(maxh=0.2) +mesh = GenerateMesh (geom, param) +mesh.Save ("test.vol")