Commit Graph

1313 Commits

Author SHA1 Message Date
Matthias Hochsteger
3746547466 Fix smoothing 2023-02-14 12:59:06 +01:00
Schöberl, Joachim
936159cfbb Merge branch 'boundarylayer_better_growth_vectors' into 'master'
better growth vector computation for non orthogonal faces

See merge request ngsolve/netgen!553
2023-02-13 15:58:06 +01:00
Schöberl, Joachim
1eb0fdfbb7 Merge branch 'occ_better_divide_edge' into 'master'
OCC better divide edge algorithm

See merge request ngsolve/netgen!551
2023-02-13 15:57:53 +01:00
Hochsteger, Matthias
219c2af686 OCC better divide edge algorithm 2023-02-13 15:57:53 +01:00
Christopher Lackner
46d53168b8 better growth vector computation for non orthogonal faces 2023-02-13 12:04:30 +01:00
Joachim Schoeberl
ecd077f154 dll_header, copy-paste error ? 2023-02-12 11:15:50 +01:00
Matthias Hochsteger
cec87bb2ff skip deleted elements in tables 2023-02-08 16:18:07 +01:00
Matthias Hochsteger
ca88e90a31 fix smoothing 2023-02-07 16:06:39 +01:00
Matthias Hochsteger
9eb959f608 Some DLL_HEADER for 2d mesh optimization 2023-01-20 17:00:15 +01:00
Matthias Hochsteger
aa5dfdfa57 Fix checkMixedElement() 2023-01-20 16:59:43 +01:00
Hochsteger, Matthias
2f4e52594e Merge branch 'fix_occ_identified_edge_orientation' into 'master'
Keep consistent vertex numbering for identified edges

See merge request ngsolve/netgen!547
2023-01-19 12:59:19 +01:00
Matthias Hochsteger
290d0eee52 Respect mp.only3d_domain_nr in volume mesh optimization 2023-01-18 12:42:51 +01:00
Christopher Lackner
bb25aa656a more stable occ parameter space projection
occ uv parameters are not very accurate sometimes, therefore new
strategy for finding same uv points in parameter space:

if uv coordinates are closer together than 0.9 * min(seg_length) and
global point numbers are the same -> same uv point
2023-01-16 19:57:48 +01:00
Matthias Hochsteger
1c0cbb7ea5 fix build error on Windows 2023-01-16 17:15:17 +01:00
Matthias Hochsteger
e581c0d91c fix normal vector computation when mapping surfaces 2023-01-16 17:05:41 +01:00
Matthias Hochsteger
e3772bf3af Keep consistent vertex numbering for identified edges 2023-01-16 17:05:18 +01:00
Hochsteger, Matthias
6789f58090 Fix refinement with OCC geometries 2022-12-22 11:16:08 +01:00
Christopher Lackner
36644161b3 fix closesurface identification with degenerated edges 2022-12-19 13:26:18 +01:00
Matthias Hochsteger
22d314a1ec Don't use std::map<TopoDS_Shape> (hash value is not unique) 2022-11-15 17:02:34 +01:00
Joachim Schoeberl
b2e8100545 order elements such that first vertex is lowest index (reduce equivalence classes) 2022-11-13 19:09:27 +01:00
Lackner, Christopher
7a86aae0d1 allow different materials in boundarylayer depending on bc name 2022-11-10 14:35:58 +01:00
Joachim Schoeberl
95df669656 INT<2> constexpr ctor 2022-10-26 16:50:19 +02:00
Joachim Schoeberl
17803d2d45 relax deprecated 2022-10-26 16:45:15 +02:00
Joachim Schoeberl
bce715acc9 switch back to manual projection for OCC geometry (wta/coil.ipynb make a huge difference) 2022-10-16 13:08:27 +02:00
Matthias Hochsteger
a005bfadd8 set uv-params in mapped trigs correctly
Just projecting might lead to wrong results if a face contains edges
twice.
2022-10-11 11:30:49 +02:00
Matthias Hochsteger
d837d92f0f set uv-params in quads correctly
Just projecting might lead to wrong results if a face contains edges
twice.
2022-10-07 18:33:01 +02:00
Hochsteger, Matthias
a9234a589a Merge branch 'fix_edge_swapping_2d' into 'master'
Fix in 2d edge swapping: Don't consider Segments for swapping

See merge request ngsolve/netgen!536
2022-10-07 17:21:08 +02:00
Matthias Hochsteger
d2ab9f6c53 Fix in 2d edge swapping: Don't consider Segments for swapping 2022-10-07 17:02:51 +02:00
Hochsteger, Matthias
f09afb2025 Fix bug in 2d CombineImprove optimization 2022-10-07 17:00:10 +02:00
Matthias Hochsteger
8224f3cd2d New debug parameter to write mesh on error, python export 2022-10-04 12:26:02 +02:00
Matthias Hochsteger
7712429cc2 bugfix in occ close surface identification 2022-10-04 12:15:45 +02:00
Matthias Hochsteger
92fb557314 fix boundarylayer 2d bug 2022-10-03 17:22:44 +02:00
Matthias Hochsteger
308360f678 fix warnings in delaunay.cpp 2022-09-20 11:28:31 +02:00
Christopher Lackner
be9e15e635 Merge remote-tracking branch 'luzpaz/typos' 2022-09-13 16:12:46 +02:00
Christopher Lackner
c18a317702 register 1,2,3d elements to numpy to be used in arrays 2022-09-13 15:12:42 +02:00
luz paz
3230021dec Fix typos
Found via `codespell`
2022-09-08 11:08:25 -04:00
Matthias Hochsteger
d33d38f113 faster 2d smoothing for certain mixed meshes
don't consider quads with fixed points as "mixed mesh" (will be skipped during
optimization anyway)
2022-09-07 13:52:08 +02:00
Matthias Hochsteger
09188b1a73 no edge swapping for quads 2022-09-07 13:52:08 +02:00
Matthias Hochsteger
ae2dddcff7 fix delaunay2d 2022-09-07 13:52:08 +02:00
Christopher Lackner
78dfd10475 mesh argument in GeneratMesh (to continue meshing from higher perfstepstart 2022-09-01 10:43:16 +02:00
Matthias Hochsteger
666fb2ee86 fix boundarylayer 2d code (now single line segments, not per face) 2022-08-30 09:12:49 +02:00
Christopher Lackner
54ee68d847 fix optimizing mesh without geometry 2022-08-22 17:49:12 +02:00
Schöberl, Joachim
ec0fc05fd6 Merge branch 'visualize_failed_mesh' into 'master'
visualized failed mesh after generatemesh

See merge request ngsolve/netgen!513
2022-08-04 15:57:16 +02:00
Christopher Lackner
71a2c4f6f4 do invert if periodic bc face domin & domout do not match 2022-08-04 10:35:06 +02:00
Christopher Lackner
00a1d1a496 visualized failed mesh after generatemesh 2022-08-04 10:31:33 +02:00
Christopher Lackner
0402ca07cd fix setting boundarylayer boundaries 2022-07-12 09:58:35 +02:00
Christopher Lackner
cf992b04da fix setting boundaries of neighbouring domains in create boundarylayer 2022-07-11 13:47:13 +02:00
Schöberl, Joachim
69f990d8bf Merge branch 'fix_meshing_bug' into 'master'
Fix meshing bug (close surface on boundary)

See merge request ngsolve/netgen!508
2022-07-06 16:27:03 +02:00
Matthias Hochsteger
47de18a508 Avoid loading geometry from mesh file twice
Ng_LoadMesh() tries to read the geometry from the mesh file. If it was
read before by Mesh::Load(), the preloaded geometry is replaced by
ng_geometry (which might be garbage)

This is a mere workaround, not a clean solution (Mesh::Load() should
handle everything, including MPI distribution of geometry)
2022-07-06 14:07:17 +02:00
Matthias Hochsteger
99e463146f Fix meshing bug (close surface on boundary) 2022-07-05 12:12:13 +02:00