#ifndef FILE_IMPROVE3 #define FILE_IMPROVE3 namespace netgen { extern double CalcTotalBad (const Mesh::T_POINTS & points, const Array & elements, const MeshingParameters & mp); /// class MeshOptimize3d { Mesh & mesh; const MeshingParameters & mp; OPTIMIZEGOAL goal = OPT_QUALITY; double min_badness = 0; bool HasBadElement(FlatArray els); bool HasIllegalElement(FlatArray els); bool NeedsOptimization(FlatArray els); public: MeshOptimize3d (Mesh & m, const MeshingParameters & amp, OPTIMIZEGOAL agoal = OPT_QUALITY) : mesh(m), mp(amp), goal(agoal) { ; } void SetGoal(OPTIMIZEGOAL agoal) { goal = agoal; } void SetMinBadness(double badness) { min_badness = badness; } tuple UpdateBadness(); double CombineImproveEdge ( Table & elements_of_point, PointIndex pi0, PointIndex pi1, FlatArray is_point_removed, bool check_only=false); void CombineImprove (); void SplitImprove (); double SplitImproveEdge (Table & elementsonnode, NgArray &locfaces, double badmax, PointIndex pi1, PointIndex pi2, PointIndex ptmp, bool check_only=false); void SplitImprove2 (); double SplitImprove2Element (ElementIndex ei, const Table & elements_of_point, bool check_only); double SwapImproveEdge (const NgBitArray * working_elements, Table & elementsonnode, INDEX_3_HASHTABLE & faces, PointIndex pi1, PointIndex pi2, bool check_only=false); void SwapImprove (const NgBitArray * working_elements = NULL); void SwapImproveSurface (const NgBitArray * working_elements = NULL, const NgArray< NgArray* > * idmaps = NULL); void SwapImprove2 (); double SwapImprove2 (ElementIndex eli1, int face, Table & elementsonnode, TABLE & belementsonnode, bool check_only=false ); void ImproveMesh() { mesh.ImproveMesh(mp, goal); } double CalcBad (const Mesh::T_POINTS & points, const Element & elem, double h) { if (elem.GetType() == TET) return CalcTetBadness (points[elem[0]], points[elem[1]], points[elem[2]], points[elem[3]], h, mp); return 0; } double CalcTotalBad (const Mesh::T_POINTS & points, const Array & elements) { return netgen::CalcTotalBad (points, elements, mp); } double GetLegalPenalty() { return goal == OPT_LEGAL ? 1e15 : 1e6; } }; inline double CalcBad (const Mesh::T_POINTS & points, const Element & elem, double h, const MeshingParameters & mp) { if (elem.GetType() == TET) return CalcTetBadness (points[elem[0]], points[elem[1]], points[elem[2]], points[elem[3]], h, mp); return 0; } extern int WrongOrientation (const Mesh::T_POINTS & points, const Element & el); /* Functional depending of inner point inside triangular surface */ class MinFunctionSum : public MinFunction { protected: NgArray functions; public: virtual double Func (const Vector & x) const; virtual void Grad (const Vector & x, Vector & g) const; virtual double FuncGrad (const Vector & x, Vector & g) const; virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const; virtual double GradStopping (const Vector & x) const; void AddFunction(MinFunction & fun); const MinFunction & Function(int i) const; MinFunction & Function(int i); }; class PointFunction1 : public MinFunction { Mesh::T_POINTS & points; const NgArray & faces; const MeshingParameters & mp; double h; public: PointFunction1 (Mesh::T_POINTS & apoints, const NgArray & afaces, const MeshingParameters & amp, double ah); virtual double Func (const Vector & x) const; virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const; virtual double FuncGrad (const Vector & x, Vector & g) const; virtual double GradStopping (const Vector & x) const; }; class JacobianPointFunction : public MinFunction { public: Mesh::T_POINTS & points; const Array & elements; TABLE elementsonpoint; PointIndex actpind; bool onplane; Vec<3> nv; public: JacobianPointFunction (Mesh::T_POINTS & apoints, const Array & aelements); virtual ~JacobianPointFunction () { ; } virtual void SetPointIndex (PointIndex aactpind); virtual double Func (const Vector & x) const; virtual double FuncGrad (const Vector & x, Vector & g) const; virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const; inline void SetNV(const Vec<3> & anv) {nv = anv; onplane = true;} inline void UnSetNV(void) {onplane = false;} }; } // namespace netgen #endif