#ifndef FILE_GEOMETRY2D #define FILE_GEOMETRY2D /* *************************************************************************/ /* File: geometry2d.hpp */ /* Author: Joachim Schoeberl */ /* Date: 20. Jul. 02 */ /* *************************************************************************/ #include #include // #include "../gprim/spline.hpp" // #include "../gprim/splinegeometry.hpp" #include "geom2dmesh.hpp" namespace netgen { class SplineSegExt : public SplineSeg<2> { public: const SplineSeg<2> & seg; /// left domain int leftdom; /// right domain int rightdom; /// refinement at line double reffak; /// maximal h; double hmax; /// boundary condition number int bc; /// copy spline mesh from other spline (-1.. do not copy) int copyfrom; /// perfrom anisotropic refinement (hp-refinement) to edge bool hpref_left; /// perfrom anisotropic refinement (hp-refinement) to edge bool hpref_right; /// int layer; SplineSegExt (const SplineSeg<2> & hseg) : seg(hseg) { layer = 1; } virtual const GeomPoint<2> & StartPI () const { return seg.StartPI(); } virtual const GeomPoint<2> & EndPI () const { return seg.EndPI(); } virtual Point<2> GetPoint (double t) const { return seg.GetPoint(t); } virtual Vec<2> GetTangent (const double t) const { return seg.GetTangent(t); } virtual void GetDerivatives (const double t, Point<2> & point, Vec<2> & first, Vec<2> & second) const { seg.GetDerivatives (t, point, first, second); } virtual void GetCoeff (Vector & coeffs) const { seg.GetCoeff (coeffs); } virtual void GetPoints (int n, Array > & points) const { seg.GetPoints (n, points); } virtual double MaxCurvature () const { return seg.MaxCurvature(); } virtual string GetType () const { return seg.GetType(); } virtual double CalcCurvature (double t) const { Point<2> point; Vec<2> first, second; GetDerivatives (t, point, first, second); double curv = fabs(first(0)*second(1)-first(1)*second(0)) / pow(first.Length(), 3); return curv; } }; class SplineGeometry2d : public SplineGeometry<2>, public NetgenGeometry { protected: Array materials; Array maxh; Array quadmeshing; Array tensormeshing; Array layer; Array bcnames; double elto0; public: DLL_HEADER virtual ~SplineGeometry2d(); DLL_HEADER void Load (const char * filename); DLL_HEADER void LoadData( ifstream & infile ); DLL_HEADER void LoadDataNew ( ifstream & infile ); DLL_HEADER void LoadDataV2 ( ifstream & infile ); void TestComment ( ifstream & infile ) ; const SplineSegExt & GetSpline (const int i) const { return dynamic_cast (*splines[i]); } SplineSegExt & GetSpline (const int i) { return dynamic_cast (*splines[i]); } DLL_HEADER virtual int GenerateMesh (Mesh*& mesh, MeshingParameters & mparam, int perfstepsstart, int perfstepsend); void PartitionBoundary (MeshingParameters & mp, double h, Mesh & mesh2d); void CopyEdgeMesh (int from, int to, Mesh & mesh2d, Point3dTree & searchtree); void GetMaterial( const int domnr, char* & material ); double GetDomainMaxh ( const int domnr ); bool GetDomainQuadMeshing ( int domnr ) { if ( quadmeshing.Size() ) return quadmeshing[domnr-1]; else return false; } bool GetDomainTensorMeshing ( int domnr ) { if ( tensormeshing.Size() ) return tensormeshing[domnr-1]; else return false; } int GetDomainLayer ( int domnr ) { if ( layer.Size() ) return layer[domnr-1]; else return 1; } string GetBCName ( const int bcnr ) const; string * BCNamePtr ( const int bcnr ); DLL_HEADER virtual Refinement & GetRefinement () const; }; } #endif