#ifndef FILE_SOLID
#define FILE_SOLID

/**************************************************************************/
/* File:   solid.hh                                                       */
/* Author: Joachim Schoeberl                                              */
/* Date:   1. Dez. 95                                                     */
/**************************************************************************/

namespace netgen 
{

  
  /*
    
  Constructive Solid Model (csg)
  
  */
  



  class Solid;
  
  class SolidIterator
  {
  public:
    SolidIterator () { ; }
    virtual ~SolidIterator () { ; }
    virtual void Do (Solid * sol) = 0;
  };



  class Solid
  {
  public:
  
    typedef enum optyp1 { TERM, TERM_REF, SECTION, UNION, SUB, ROOT /*, DUMMY */ } optyp;
  
  private:
    char * name;
    Primitive * prim;
    Solid * s1, * s2;
  
    optyp op;
    bool visited;
    double maxh;

    // static int cntnames;

  public:
    Solid (Primitive * aprim);
    Solid (optyp aop, Solid * as1, Solid * as2 = NULL);
    ~Solid ();

    const char * Name () const { return name; }
    void SetName (const char * aname);

    Solid * Copy (class CSGeometry & geom) const;
    void Transform (Transformation<3> & trans);

  
    void IterateSolid (SolidIterator & it, bool only_once = 0);

  
    void Boundaries (const Point<3> & p, Array<int> & bounds) const;
    int NumPrimitives () const;
    void GetSurfaceIndices (Array<int> & surfind) const;
    void GetSurfaceIndices (IndexSet & iset) const;

    void GetTangentialSurfaceIndices (const Point<3> & p, Array<int> & surfids, double eps) const;
    void GetTangentialSurfaceIndices2 (const Point<3> & p, const Vec<3> & v, Array<int> & surfids, double eps) const;
    void GetTangentialSurfaceIndices3 (const Point<3> & p, const Vec<3> & v, const Vec<3> & v2, Array<int> & surfids, double eps) const;


    Primitive * GetPrimitive ()
    { return (op == TERM || op == TERM_REF) ? prim : NULL; }
    const Primitive * GetPrimitive () const
    { return (op == TERM || op == TERM_REF) ? prim : NULL; }

    Solid * S1() { return s1; }
    Solid * S2() { return s2; }

    // geometric tests

    bool IsIn (const Point<3> & p, double eps = 1e-6) const;
    bool IsStrictIn (const Point<3> & p, double eps = 1e-6) const;
    bool VectorIn (const Point<3> & p, const Vec<3> & v, double eps = 1e-6) const;
    bool VectorStrictIn (const Point<3> & p, const Vec<3> & v, double eps = 1e-6) const;
  
    bool VectorIn2 (const Point<3> & p, const Vec<3> & v1, const Vec<3> & v2,
		    double eps) const;
    bool VectorIn2Rec (const Point<3> & p, const Vec<3> & v1, const Vec<3> & v2,
		       double eps) const;


    /// compute localization in point p
    void TangentialSolid (const Point<3> & p, Solid *& tansol, Array<int> & surfids, double eps) const;

    /// compute localization in point p tangential to vector t
    void TangentialSolid2 (const Point<3> & p, const Vec<3> & t,
			   Solid *& tansol, Array<int> & surfids, double eps) const;

    /** compute localization in point p, with second order approximation to edge
	p + s t + s*s/2 t2 **/
    void TangentialSolid3 (const Point<3> & p, const Vec<3> & t, const Vec<3> & t2, 
			   Solid *& tansol, Array<int> & surfids, double eps) const;



    /** tangential solid, which follows the edge
	p + s t + s*s/2 t2
	with second order, and the neighbouring face
	p + s t + s*s/2 t2 + r m
	with first order
    **/
    void TangentialEdgeSolid (const Point<3> & p, const Vec<3> & t, const Vec<3> & t2, 
			      const Vec<3> & m, 
			      Solid *& tansol, Array<int> & surfids, double eps) const;


    void CalcOnePrimitiveSpecialPoints (const Box<3> & box, Array<Point<3> > & pts) const;

    ///
    int Edge (const Point<3> & p, const Vec<3> & v, double eps) const;
    ///
    int OnFace (const Point<3> & p, const Vec<3> & v, double eps) const;
    ///
    void Print (ostream & str) const;
    ///
    void CalcSurfaceInverse ();
    ///
    Solid * GetReducedSolid (const BoxSphere<3> & box) const;
  

    void SetMaxH (double amaxh)
    { maxh = amaxh; }
    double GetMaxH () const
    { return maxh; }

    void GetSolidData (ostream & ost, int first = 1) const;
    static Solid * CreateSolid (istream & ist, const SYMBOLTABLE<Solid*> & solids);


    static BlockAllocator ball;
    void * operator new(size_t /* s */) 
    {
      return ball.Alloc();
    }

    void operator delete (void * p)
    {
      ball.Free (p);
    }


  protected:
    ///

    void RecBoundaries (const Point<3> & p, Array<int> & bounds, 
			int & in, int & strin) const;
    ///
    void RecTangentialSolid (const Point<3> & p, Solid *& tansol, Array<int> & surfids, 
			     int & in, int & strin, double eps) const;

    void RecTangentialSolid2 (const Point<3> & p, const Vec<3> & vec, 
			      Solid *& tansol, Array<int> & surfids, 
			      int & in, int & strin, double eps) const;
    ///
    void RecTangentialSolid3 (const Point<3> & p, const Vec<3> & vec,const Vec<3> & vec2, 
			      Solid *& tansol, Array<int> & surfids, 
			      int & in, int & strin, double eps) const;
    ///
    void RecTangentialEdgeSolid (const Point<3> & p, const Vec<3> & t, const Vec<3> & t2, 
				 const Vec<3> & m, 
				 Solid *& tansol, Array<int> & surfids, 
				 int & in, int & strin, double eps) const;

    ///
    void RecEdge (const Point<3> & p, const Vec<3> & v,
		  int & in, int & strin, int & faces, double eps) const;
    ///
    void CalcSurfaceInverseRec (int inv);
    ///
    Solid * RecGetReducedSolid (const BoxSphere<3> & box, INSOLID_TYPE & in) const;
    ///
    void RecGetSurfaceIndices (Array<int> & surfind) const;
    void RecGetTangentialSurfaceIndices (const Point<3> & p, Array<int> & surfids, double eps) const;
    void RecGetTangentialSurfaceIndices2 (const Point<3> & p, const Vec<3> & v, Array<int> & surfids, double eps) const;
    void RecGetTangentialSurfaceIndices3 (const Point<3> & p, const Vec<3> & v, const Vec<3> & v2, 
					  Array<int> & surfids, double eps) const;
    void RecGetTangentialEdgeSurfaceIndices (const Point<3> & p, const Vec<3> & v, const Vec<3> & v2, const Vec<3> & m,
					     Array<int> & surfids, double eps) const;
    void RecGetSurfaceIndices (IndexSet & iset) const;

    void RecCalcOnePrimitiveSpecialPoints (Array<Point<3> > & pts) const;

    friend class SolidIterator;
    friend class ClearVisitedIt;
    friend class RemoveDummyIterator;
    friend class CSGeometry;
  };


  inline ostream & operator<< (ostream & ost, const Solid & sol)
  {
    sol.Print (ost);
    return ost;
  }






  class ReducePrimitiveIterator : public SolidIterator
  {
    const BoxSphere<3> & box;
  public:
    ReducePrimitiveIterator (const BoxSphere<3> & abox)
      : SolidIterator(), box(abox) { ; }
    virtual ~ReducePrimitiveIterator () { ; }
    virtual void Do (Solid * sol)
    {
      if (sol -> GetPrimitive())
	sol -> GetPrimitive() -> Reduce (box);
    }
  };


  class UnReducePrimitiveIterator : public SolidIterator
  {
  public:
    UnReducePrimitiveIterator () { ; }
    virtual ~UnReducePrimitiveIterator () { ; }
    virtual void Do (Solid * sol)
    {
      if (sol -> GetPrimitive())
	sol -> GetPrimitive() -> UnReduce ();
    }
  };

}

#endif