#ifndef FILE_Array #define FILE_Array /**************************************************************************/ /* File: array.hpp */ /* Author: Joachim Schoeberl */ /* Date: 01. Jun. 95 */ /**************************************************************************/ namespace netgen { // template class IndirectArray; template class IndirectArray; template class ArrayRangeIterator { TSIZE ind; public: ArrayRangeIterator (TSIZE ai) : ind(ai) { ; } ArrayRangeIterator operator++ (int) { return ind++; } ArrayRangeIterator operator++ () { return ++ind; } TSIZE operator*() const { return ind; } bool operator != (ArrayRangeIterator d2) { return ind != d2.ind; } }; /// a range of intergers template class T_Range { T first, next; public: T_Range (T f, T n) : first(f), next(n) {;} T Size() const { return next-first; } T operator[] (T i) const { return first+i; } bool Contains (T i) const { return ((i >= first) && (i < next)); } ArrayRangeIterator begin() const { return first; } ArrayRangeIterator end() const { return next; } }; template class FlatArray; template class ArrayIterator { FlatArray ar; TIND ind; public: ArrayIterator (FlatArray aar, TIND ai) : ar(aar), ind(ai) { ; } ArrayIterator operator++ (int) { return ArrayIterator(ar, ind++); } ArrayIterator operator++ () { return ArrayIterator(ar, ++ind); } T operator*() const { return ar[ind]; } T & operator*() { return ar[ind]; } bool operator != (ArrayIterator d2) { return ind != d2.ind; } bool operator == (ArrayIterator d2) { return ind == d2.ind; } }; /** A simple array container. Array represented by size and data-pointer. No memory allocation and deallocation, must be provided by user. Helper functions for printing. Optional range check by macro RANGE_CHECK */ template class FlatArray { protected: /// the size int size; /// the data T * data; public: typedef T TELEM; /// provide size and memory FlatArray (int asize, T * adata) : size(asize), data(adata) { ; } /// the size int Size() const { return size; } ArrayIterator begin() const { return ArrayIterator (*this, BASE); } ArrayIterator end() const { return ArrayIterator (*this, BASE+size); } TIND Begin() const { return TIND(BASE); } TIND End() const { return TIND(size+BASE); } T_Range Range() const { return T_Range(BASE, size+BASE); } /// Access array. BASE-based T & operator[] (TIND i) const { #ifdef DEBUG if (i-BASE < 0 || i-BASE >= size) cout << "array<" << typeid(T).name() << "> out of range, i = " << i << ", s = " << size << endl; #endif return data[i-BASE]; } template IndirectArray > operator[] (const FlatArray & ia) const { return IndirectArray > (*this, ia); } /// Access array, one-based (old fashioned) T & Elem (int i) { #ifdef DEBUG if (i < 1 || i > size) cout << "Array<" << typeid(T).name() << ">::Elem out of range, i = " << i << ", s = " << size << endl; #endif return ((T*)data)[i-1]; } /// Access array, one-based (old fashioned) const T & Get (int i) const { #ifdef DEBUG if (i < 1 || i > size) cout << "Array<" << typeid(T).name() << ">::Get out of range, i = " << i << ", s = " << size << endl; #endif return ((const T*)data)[i-1]; } /// Access array, one-based (old fashioned) void Set (int i, const T & el) { #ifdef DEBUG if (i < 1 || i > size) cout << "Array<" << typeid(T).name() << ">::Set out of range, i = " << i << ", s = " << size << endl; #endif ((T*)data)[i-1] = el; } /// access first element T & First () const { return data[0]; } /// access last element. check by macro CHECK_RANGE T & Last () const { return data[size-1]; } /// Fill array with value val FlatArray & operator= (const T & val) { for (int i = 0; i < size; i++) data[i] = val; return *this; } /// takes range starting from position start of end-start elements const FlatArray Range (TIND start, TIND end) { return FlatArray (end-start, data+start); } /// first position of element elem, returns -1 if element not contained in array TIND Pos(const T & elem) const { TIND pos = -1; for(TIND i=0; pos==-1 && i < this->size; i++) if(elem == data[i]) pos = i; return pos; } /// does the array contain element elem ? bool Contains(const T & elem) const { return ( Pos(elem) >= 0 ); } }; // print array template inline ostream & operator<< (ostream & s, const FlatArray & a) { for (TIND i = a.Begin(); i < a.End(); i++) s << i << ": " << a[i] << endl; return s; } /** Dynamic array container. Array is an automatically increasing array container. The allocated memory doubles on overflow. Either the container takes care of memory allocation and deallocation, or the user provides one block of data. */ template class Array : public FlatArray { protected: using FlatArray::size; using FlatArray::data; /// physical size of array int allocsize; /// memory is responsibility of container bool ownmem; public: /// Generate array of logical and physical size asize explicit Array() : FlatArray (0, NULL) { allocsize = 0; ownmem = 1; } explicit Array(int asize) : FlatArray (asize, new T[asize]) { allocsize = asize; ownmem = 1; } /// Generate array in user data Array(TIND asize, T* adata) : FlatArray (asize, adata) { allocsize = asize; ownmem = 0; } /// array copy explicit Array (const Array & a2) : FlatArray (a2.Size(), a2.Size() ? new T[a2.Size()] : 0) { allocsize = size; ownmem = 1; for (TIND i = BASE; i < size+BASE; i++) (*this)[i] = a2[i]; } /// array move Array (Array && a2) : FlatArray (a2.size, a2.data), allocsize(a2.allocsize), ownmem(a2.ownmem) { a2.size = 0; a2.data = nullptr; a2.allocsize = 0; a2.ownmem = false; } /// if responsible, deletes memory ~Array() { if (ownmem) delete [] data; } /// Change logical size. If necessary, do reallocation. Keeps contents. void SetSize(int nsize) { if (nsize > allocsize) ReSize (nsize); size = nsize; } /// Change physical size. Keeps logical size. Keeps contents. void SetAllocSize (int nallocsize) { if (nallocsize > allocsize) ReSize (nallocsize); } /// Add element at end of array. reallocation if necessary. void Append (const T & el) { if (size == allocsize) ReSize (size+1); data[size] = el; size++; // return size; } template void Append (FlatArray a2) { if (size+a2.Size() > allocsize) ReSize (size+a2.Size()); for (int i = 0; i < a2.Size(); i++) data[size+i] = a2[i+B2]; size += a2.Size(); } /// Delete element i (0-based). Move last element to position i. void Delete (TIND i) { #ifdef CHECK_Array_RANGE RangeCheck (i+1); #endif data[i] = data[size-1]; size--; // DeleteElement (i+1); } /// Delete element i (1-based). Move last element to position i. void DeleteElement (TIND i) { #ifdef CHECK_Array_RANGE RangeCheck (i); #endif data[i-1] = data[size-1]; size--; } /// Delete last element. void DeleteLast () { size--; } /// Deallocate memory void DeleteAll () { if (ownmem) delete [] data; data = 0; size = allocsize = 0; } /// Fill array with val Array & operator= (const T & val) { FlatArray::operator= (val); return *this; } /// array copy Array & operator= (const Array & a2) { SetSize (a2.Size()); for (TIND i (BASE); i < size+BASE; i++) (*this)[i] = a2[i]; return *this; } /// array copy Array & operator= (const FlatArray & a2) { SetSize (a2.Size()); for (TIND i = BASE; i < size+BASE; i++) (*this)[i] = a2[i]; return *this; } Array & operator= (Array && a2) { Swap (data, a2.data); Swap (size, a2.size); Swap (allocsize, a2.allocsize); Swap (ownmem, a2.ownmem); return *this; } private: /// resize array, at least to size minsize. copy contents void ReSize (int minsize) { int nsize = 2 * allocsize; if (nsize < minsize) nsize = minsize; if (data) { T * p = new T[nsize]; int mins = (nsize < size) ? nsize : size; // memcpy (p, data, mins * sizeof(T)); #if defined(__GNUG__) && __GNUC__ < 5 && !defined(__clang__) for (size_t i = 0; i < mins; i++) p[i] = move(data[i]); #else if (std::is_trivially_copyable::value) memcpy (p, data, sizeof(T)*mins); else for (size_t i = 0; i < mins; i++) p[i] = move(data[i]); #endif if (ownmem) delete [] data; ownmem = 1; data = p; } else { data = new T[nsize]; ownmem = 1; } allocsize = nsize; } }; template class ArrayMem : public Array { using Array::size; using Array::data; using Array::ownmem; T mem[S]; // Intel C++ calls dummy constructor // char mem[S*sizeof(T)]; // double mem[(S*sizeof(T)+7) / 8]; public: /// Generate array of logical and physical size asize explicit ArrayMem(int asize = 0) : Array (S, static_cast (static_cast(&mem[0]))) { size = asize; if (asize > S) { data = new T[asize]; ownmem = 1; } // SetSize (asize); } ArrayMem & operator= (const T & val) { Array::operator= (val); return *this; } /// array copy ArrayMem & operator= (const FlatArray & a2) { this->SetSize (a2.Size()); for (int i = 0; i < size; i++) (*this)[i] = a2[i]; return *this; } }; /* template class IndirectArray { const FlatArray & array; const FlatArray & ia; public: IndirectArray (const FlatArray & aa, const FlatArray & aia) : array(aa), ia(aia) { ; } int Size() const { return ia.Size(); } const T & operator[] (int i) const { return array[ia[i]]; } }; */ template class IndirectArray { const TA1 & array; const TA2 & ia; public: IndirectArray (const TA1 & aa, const TA2 & aia) : array(aa), ia(aia) { ; } int Size() const { return ia.Size(); } int Begin() const { return ia.Begin(); } int End() const { return ia.End(); } const typename TA1::TELEM & operator[] (int i) const { return array[ia[i]]; } }; template inline ostream & operator<< (ostream & s, const IndirectArray & ia) { for (int i = ia.Begin(); i < ia.End(); i++) s << i << ": " << ia[i] << endl; return s; } /* /// template class MoveableArray { int size; int allocsize; DynamicMem data; public: MoveableArray() { size = allocsize = 0; data.SetName ("MoveableArray"); } MoveableArray(int asize) : size(asize), allocsize(asize), data(asize) { ; } ~MoveableArray () { ; } int Size() const { return size; } void SetSize(int nsize) { if (nsize > allocsize) { data.ReAlloc (nsize); allocsize = nsize; } size = nsize; } void SetAllocSize (int nallocsize) { data.ReAlloc (nallocsize); allocsize = nallocsize; } /// T & operator[] (int i) { return ((T*)data)[i-BASE]; } /// const T & operator[] (int i) const { return ((const T*)data)[i-BASE]; } /// T & Elem (int i) { return ((T*)data)[i-1]; } /// const T & Get (int i) const { return ((const T*)data)[i-1]; } /// void Set (int i, const T & el) { ((T*)data)[i-1] = el; } /// T & Last () { return ((T*)data)[size-1]; } /// const T & Last () const { return ((const T*)data)[size-1]; } /// int Append (const T & el) { if (size == allocsize) { SetAllocSize (2*allocsize+1); } ((T*)data)[size] = el; size++; return size; } /// void Delete (int i) { DeleteElement (i+1); } /// void DeleteElement (int i) { ((T*)data)[i-1] = ((T*)data)[size-1]; size--; } /// void DeleteLast () { size--; } /// void DeleteAll () { size = allocsize = 0; data.Free(); } /// void PrintMemInfo (ostream & ost) const { ost << Size() << " elements of size " << sizeof(T) << " = " << Size() * sizeof(T) << endl; } MoveableArray & operator= (const T & el) { for (int i = 0; i < size; i++) ((T*)data)[i] = el; return *this; } MoveableArray & Copy (const MoveableArray & a2) { SetSize (a2.Size()); for (int i = 0; i < this->size; i++) data[i] = a2.data[i]; return *this; } /// array copy MoveableArray & operator= (const MoveableArray & a2) { return Copy(a2); } void SetName (const char * aname) { data.SetName(aname); } private: /// //MoveableArray & operator= (MoveableArray &); //??? /// //MoveableArray (const MoveableArray &); //??? }; template inline ostream & operator<< (ostream & ost, MoveableArray & a) { for (int i = 0; i < a.Size(); i++) ost << i << ": " << a[i] << endl; return ost; } */ /// bubble sort array template inline void BubbleSort (const FlatArray & data) { for (int i = 0; i < data.Size(); i++) for (int j = i+1; j < data.Size(); j++) if (data[i] > data[j]) { T hv = data[i]; data[i] = data[j]; data[j] = hv; } } /// bubble sort array template inline void BubbleSort (FlatArray & data, FlatArray & slave) { for (int i = 0; i < data.Size(); i++) for (int j = i+1; j < data.Size(); j++) if (data[i] > data[j]) { T hv = data[i]; data[i] = data[j]; data[j] = hv; S hvs = slave[i]; slave[i] = slave[j]; slave[j] = hvs; } } template void QuickSortRec (FlatArray & data, FlatArray & slave, int left, int right) { int i = left; int j = right; T midval = data[(left+right)/2]; do { while (data[i] < midval) i++; while (midval < data[j]) j--; if (i <= j) { Swap (data[i], data[j]); Swap (slave[i], slave[j]); i++; j--; } } while (i <= j); if (left < j) QuickSortRec (data, slave, left, j); if (i < right) QuickSortRec (data, slave, i, right); } template void QuickSort (FlatArray & data, FlatArray & slave) { if (data.Size() > 1) QuickSortRec (data, slave, 0, data.Size()-1); } template void Intersection (const FlatArray & in1, const FlatArray & in2, Array & out) { out.SetSize(0); for(int i=0; i void Intersection (const FlatArray & in1, const FlatArray & in2, const FlatArray & in3, Array & out) { out.SetSize(0); for(int i=0; i