#ifndef FILE_BRICK #define FILE_BRICK /**************************************************************************/ /* File: brick.hpp */ /* Author: Joachim Schoeberl */ /* Date: 11. Mar. 98 */ /**************************************************************************/ /* brick geometry, has several surfaces */ class Parallelogram3d : public Surface { Point<3> p1, p2, p3, p4; Vec<3> v12, v13; Vec<3> n; public: Parallelogram3d (Point<3> ap1, Point<3> ap2, Point<3> ap3); virtual ~Parallelogram3d (); void SetPoints (Point<3> ap1, Point<3> ap2, Point<3> ap3); virtual int IsIdentic (const Surface & s2, int & inv, double eps) const; virtual double CalcFunctionValue (const Point<3> & point) const; virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const; virtual void CalcHesse (const Point<3> & point, Mat<3> & hesse) const; virtual double HesseNorm () const; virtual Point<3> GetSurfacePoint () const; virtual void Print (ostream & str) const; virtual void GetTriangleApproximation (TriangleApproximation & tas, const Box<3> & boundingbox, double facets) const; protected: void CalcData(); }; class Brick : public Primitive { Point<3> p1, p2, p3, p4; Vec<3> v12, v13, v14; // Array faces; Array faces; public: Brick (Point<3> ap1, Point<3> ap2, Point<3> ap3, Point<3> ap4); virtual ~Brick (); static Primitive * CreateDefault (); virtual Primitive * Copy () const; virtual void Transform (Transformation<3> & trans); virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const; virtual INSOLID_TYPE PointInSolid (const Point<3> & p, double eps) const; virtual INSOLID_TYPE VecInSolid (const Point<3> & p, const Vec<3> & v, double eps) const; virtual INSOLID_TYPE VecInSolid2 (const Point<3> & p, const Vec<3> & v1, const Vec<3> & v2, double eps) const; virtual INSOLID_TYPE VecInSolid3 (const Point<3> & p, const Vec<3> & v1, const Vec<3> & v2, double eps) const; virtual INSOLID_TYPE VecInSolid4 (const Point<3> & p, const Vec<3> & v, const Vec<3> & v2, const Vec<3> & m, double eps) const; virtual int GetNSurfaces() const { return 6; } virtual Surface & GetSurface (int i) { return *faces[i]; } virtual const Surface & GetSurface (int i) const { return *faces[i]; } virtual void GetPrimitiveData (const char *& classname, Array & coeffs) const; virtual void SetPrimitiveData (Array & coeffs); virtual void Reduce (const BoxSphere<3> & box); virtual void UnReduce (); protected: void CalcData(); }; class OrthoBrick : public Brick { protected: Point<3> pmin, pmax; public: OrthoBrick (const Point<3> & ap1, const Point<3> & ap2); virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const; virtual void Reduce (const BoxSphere<3> & box); }; #endif