#include #include "meshing.hpp" namespace netgen { GeomSearch3d :: GeomSearch3d() { size.i1 = 0; size.i2 = 0; size.i3 = 0; }; GeomSearch3d :: ~GeomSearch3d() { //delete old Hashtable: if (size.i1 != 0) { for (int i = 0; i < size.i1*size.i2*size.i3; i++) delete hashtable[i]; } } void GeomSearch3d :: Init (Array *pointsi, Array *facesi) { points = pointsi; faces = facesi; size.i1 = 0; size.i2 = 0; size.i3 = 0; reset = 1; hashcount = 1; } void GeomSearch3d :: ElemMaxExt(Point3d& minp, Point3d& maxp, const MiniElement2d& elem) { maxp.X()=(*points)[elem.PNum(1)].P()(0); maxp.Y()=(*points)[elem.PNum(1)].P()(1); maxp.Z()=(*points)[elem.PNum(1)].P()(2); minp.X()=(*points)[elem.PNum(1)].P()(0); minp.Y()=(*points)[elem.PNum(1)].P()(1); minp.Z()=(*points)[elem.PNum(1)].P()(2); for (int i=2; i <= 3; i++) { maxp.X()=max2((*points)[elem.PNum(i)].P()(0),maxp.X()); maxp.Y()=max2((*points)[elem.PNum(i)].P()(1),maxp.Y()); maxp.Z()=max2((*points)[elem.PNum(i)].P()(2),maxp.Z()); minp.X()=min2((*points)[elem.PNum(i)].P()(0),minp.X()); minp.Y()=min2((*points)[elem.PNum(i)].P()(1),minp.Y()); minp.Z()=min2((*points)[elem.PNum(i)].P()(2),minp.Z()); } } void GeomSearch3d :: MinCoords(const Point3d& p1, Point3d& p2) { p2.X()=min2(p1.X(),p2.X()); p2.Y()=min2(p1.Y(),p2.Y()); p2.Z()=min2(p1.Z(),p2.Z()); } void GeomSearch3d :: MaxCoords(const Point3d& p1, Point3d& p2) { p2.X()=max2(p1.X(),p2.X()); p2.Y()=max2(p1.Y(),p2.Y()); p2.Z()=max2(p1.Z(),p2.Z()); } void GeomSearch3d :: Create() { INDEX i,j,k; if (reset) { const double hashelemsizefactor = 4; reset = 0; /* minext=Point3d(MAXDOUBLE, MAXDOUBLE, MAXDOUBLE); maxext=Point3d(MINDOUBLE, MINDOUBLE, MINDOUBLE); */ ElemMaxExt(minext, maxext, faces->Get(1).Face()); Point3d maxp, minp; Vec3d midext(0,0,0); //get max Extension of Frontfaces for (i = 1; i <= faces->Size(); i++) { ElemMaxExt(minp, maxp, faces->Get(i).Face()); MinCoords(minp, minext); MaxCoords(maxp, maxext); midext+=maxp-minp; } maxextreal = maxext; maxext = maxext + 1e-4 * (maxext - minext); midext*=1./faces->Size(); Vec3d boxext = maxext - minext; //delete old Hashtable: if (size.i1 != 0) { for (i = 1; i <= size.i1*size.i2*size.i3; i++) { delete hashtable.Get(i); } } size.i1 = int (boxext.X()/midext.X()/hashelemsizefactor+1); size.i2 = int (boxext.Y()/midext.Y()/hashelemsizefactor+1); size.i3 = int (boxext.Z()/midext.Z()/hashelemsizefactor+1); // PrintMessage (5, "hashsizes = ", size.i1, ", ", size.i2, ", ", size.i3); elemsize.X()=boxext.X()/size.i1; elemsize.Y()=boxext.Y()/size.i2; elemsize.Z()=boxext.Z()/size.i3; //create Hasharrays: hashtable.SetSize(size.i1*size.i2*size.i3); for (i = 1; i <= size.i1; i++) { for (j = 1; j <= size.i2; j++) { for (k = 1; k <= size.i3; k++) { INDEX ind=i+(j-1)*size.i1+(k-1)*size.i2*size.i1; hashtable.Elem(ind) = new Array (); } } } } else { //Clear all Hash-Arrays for (i = 1; i <= size.i1; i++) { for (j = 1; j <= size.i2; j++) { for (k = 1; k <= size.i3; k++) { INDEX ind=i+(j-1)*size.i1+(k-1)*size.i2*size.i1; hashtable.Elem(ind)->SetSize(0); } } } } //Faces in Hashtable einfuegen: for (i = 1; i <= faces->Size(); i++) { AddElem(faces->Get(i).Face(),i); } } void GeomSearch3d :: AddElem(const MiniElement2d& elem, INDEX elemnum) { Point3d minp, maxp; ElemMaxExt(minp, maxp, elem); int sx = int ((minp.X()-minext.X())/elemsize.X()+1.); int ex = int ((maxp.X()-minext.X())/elemsize.X()+1.); int sy = int ((minp.Y()-minext.Y())/elemsize.Y()+1.); int ey = int ((maxp.Y()-minext.Y())/elemsize.Y()+1.); int sz = int ((minp.Z()-minext.Z())/elemsize.Z()+1.); int ez = int ((maxp.Z()-minext.Z())/elemsize.Z()+1.); for (int ix = sx; ix <= ex; ix++) for (int iy = sy; iy <= ey; iy++) for (int iz = sz; iz <= ez; iz++) { INDEX ind=ix+(iy-1)*size.i1+(iz-1)*size.i2*size.i1; if (ind < 1 || ind > size.i1 * size.i2 * size.i3) { cerr << "Illegal hash-position"; cerr << "Position: " << ix << "," << iy << "," << iz << endl; throw NgException ("Illegal position in Geomsearch"); } hashtable.Elem(ind)->Append(elemnum); } } void GeomSearch3d :: GetLocals(Array & locfaces, Array & findex, INDEX fstind, const Point3d& p0, double xh) { hashcount++; Point3d minp, maxp, midp; minp=p0-Vec3d(xh,xh,xh); //lay cube over sphere maxp=p0+Vec3d(xh,xh,xh); MaxCoords(minext,minp); //cube may not be out of hash-region MinCoords(maxextreal,maxp); int cluster = faces->Get(fstind).Cluster(); int sx = int((minp.X()-minext.X())/elemsize.X()+1.); int ex = int((maxp.X()-minext.X())/elemsize.X()+1.); int sy = int((minp.Y()-minext.Y())/elemsize.Y()+1.); int ey = int((maxp.Y()-minext.Y())/elemsize.Y()+1.); int sz = int((minp.Z()-minext.Z())/elemsize.Z()+1.); int ez = int((maxp.Z()-minext.Z())/elemsize.Z()+1.); int ix,iy,iz,i,k; int cnt1 = 0; // test, how efficient hashtable is int cnt2 = 0; int cnt3 = 0; for (ix = sx; ix <= ex; ix++) { for (iy = sy; iy <= ey; iy++) { for (iz = sz; iz <= ez; iz++) { INDEX ind=ix+(iy-1)*size.i1+(iz-1)*size.i2*size.i1; //go through all elements in one hash area const Array & area = *hashtable.Elem(ind); for (k = 1; k <= area.Size(); k++) { cnt2++; i = area.Get(k); if (faces->Get(i).Cluster() == cluster && faces->Get(i).Valid() && faces->Get(i).HashValue() != hashcount && i != fstind) { cnt1++; const MiniElement2d & face = faces->Get(i).Face(); const Point3d & p1 = (*points)[face.PNum(1)].P(); const Point3d & p2 = (*points)[face.PNum(2)].P(); const Point3d & p3 = (*points)[face.PNum(3)].P(); midp = Center (p1, p2, p3); // if (Dist2 (midp, p0) <= xh*xh) if((Dist2 (p1, p0) <= xh*xh) || (Dist2 (p2, p0) <= xh*xh) || (Dist2 (p3, p0) <= xh*xh) || (Dist2 (midp, p0) <= xh*xh) ) // by Jochen Wild { cnt3++; locfaces.Append(faces->Get(i).Face()); findex.Append(i); faces->Elem(i).SetHashValue(hashcount); } } } } } } /* if (faces->Size() != 0 && hashcount % 200 == 0) { (*mycout) << "n.o.f= " << faces->Size(); (*mycout) << ", n.o.lf= " << locfaces.Size(); (*mycout) << ", hashf= " << (double)cnt2/(double)faces->Size(); (*mycout) << " (" << (double)cnt1/(double)faces->Size(); (*mycout) << ", " << (double)cnt3/(double)faces->Size() << ")" << endl; } */ } }