#include #include "meshing.hpp" namespace netgen { void GetPureBadness(Mesh & mesh, Array & pure_badness, const BitArray & isnewpoint) { //const int ne = mesh.GetNE(); const int np = mesh.GetNP(); pure_badness.SetSize(np+PointIndex::BASE+1); pure_badness = -1; Array< Point<3>* > backup(np); for(int i=0; i(mesh.Point(i+1)); if(isnewpoint.Test(i+PointIndex::BASE) && mesh.mlbetweennodes[i+PointIndex::BASE][0] > 0) { mesh.Point(i+1) = Center(mesh.Point(mesh.mlbetweennodes[i+PointIndex::BASE][0]), mesh.Point(mesh.mlbetweennodes[i+PointIndex::BASE][1])); } } for (ElementIndex i = 0; i < mesh.GetNE(); i++) { double bad = mesh[i].CalcJacobianBadness (mesh.Points()); for(int j=0; j pure_badness[mesh[i][j]]) pure_badness[mesh[i][j]] = bad; // save maximum if(bad > pure_badness.Last()) pure_badness.Last() = bad; } for(int i=0; i & bad_elements, const Array & pure_badness, double max_worsening, const bool uselocalworsening, Array * quality_loss) { PrintMessage(3,"!!!! Validating !!!!"); //if(max_worsening > 0) // (*testout) << "badness " << counter++ << endl; bad_elements.SetSize(0); double loc_pure_badness = -1; if(!uselocalworsening) loc_pure_badness = pure_badness.Last(); // maximum is saved at last position double worsening = -1; ElementIndex ind; if(quality_loss != NULL) quality_loss->SetSize(mesh.GetNE()); for (ElementIndex i = 0; i < mesh.GetNE(); i++) { if(uselocalworsening) { loc_pure_badness = -1; for(int j=0; j loc_pure_badness) loc_pure_badness = pure_badness[mesh[i][j]]; } double bad = mesh[i].CalcJacobianBadness (mesh.Points()); if (bad > 1e10 || (max_worsening > 0 && bad > loc_pure_badness*max_worsening)) bad_elements.Append(i); if(max_worsening > 0) { double actw = bad/loc_pure_badness; if(quality_loss != NULL) (*quality_loss)[i] = actw; if(actw > worsening) { worsening = actw; ind = i; } } } return worsening; } void GetWorkingArea(BitArray & working_elements, BitArray & working_points, const Mesh & mesh, const Array & bad_elements, const int width) { working_elements.Clear(); working_points.Clear(); for(int i=0; i & bad_elements, const BitArray & isnewpoint, Refinement & refinement, const Array & pure_badness, double max_worsening, const bool uselocalworsening, const Array< Array* > & idmaps) { ostringstream ostrstr; const int maxtrials = 100; //bool doit; //cout << "DOIT: " << flush; //cin >> doit; int ne = mesh.GetNE(); int np = mesh.GetNP(); int numbadneighbours = 3; const int numtopimprove = 3; PrintMessage(1,"repairing"); PushStatus("Repair Bisection"); Array* > should(np); Array* > can(np); Array* > nv(np); for(int i=0; i; should[i] = new Point<3>; can[i] = new Point<3>; } BitArray isboundarypoint(np),isedgepoint(np); isboundarypoint.Clear(); isedgepoint.Clear(); for(int i = 1; i <= mesh.GetNSeg(); i++) { const Segment & seg = mesh.LineSegment(i); isedgepoint.Set(seg.p1); isedgepoint.Set(seg.p2); } Array surfaceindex(np); surfaceindex = -1; for (int i = 1; i <= mesh.GetNSE(); i++) { const Element2d & sel = mesh.SurfaceElement(i); for (int j = 1; j <= sel.GetNP(); j++) if(!isedgepoint.Test(sel.PNum(j))) { isboundarypoint.Set(sel.PNum(j)); surfaceindex[sel.PNum(j) - PointIndex::BASE] = mesh.GetFaceDescriptor(sel.GetIndex()).SurfNr(); } } Validate(mesh,bad_elements,pure_badness, ((uselocalworsening) ? (0.8*(max_worsening-1.) + 1.) : (0.1*(max_worsening-1.) + 1.)), uselocalworsening); // -> larger working area BitArray working_elements(ne); BitArray working_points(np); GetWorkingArea(working_elements,working_points,mesh,bad_elements,numbadneighbours); //working_elements.Set(); //working_points.Set(); ostrstr.str(""); ostrstr << "worsening: " << Validate(mesh,bad_elements,pure_badness,max_worsening,uselocalworsening); PrintMessage(4,ostrstr.str()); int auxnum=0; for(int i=1; i<=np; i++) if(working_points.Test(i)) auxnum++; ostrstr.str(""); ostrstr << "Percentage working points: " << 100.*double(auxnum)/np; PrintMessage(5,ostrstr.str()); BitArray isworkingboundary(np); for(int i=1; i<=np; i++) if(working_points.Test(i) && isboundarypoint.Test(i)) isworkingboundary.Set(i); else isworkingboundary.Clear(i); for(int i=0; i 0) *can[i] = Center(*can[mesh.mlbetweennodes[i+PointIndex::BASE][0]-PointIndex::BASE], *can[mesh.mlbetweennodes[i+PointIndex::BASE][1]-PointIndex::BASE]); else *can[i] = mesh.Point(i+1); } int cnttrials = 1; double lamedge = 0.5; double lamface = 0.5; double facokedge = 0; double facokface = 0; double factryedge; double factryface = 0; double oldlamedge,oldlamface; MeshOptimize2d * optimizer2d = refinement.Get2dOptimizer(); if(!optimizer2d) { cerr << "No 2D Optimizer!" << endl; return; } while ((facokedge < 1.-1e-8 || facokface < 1.-1e-8) && cnttrials < maxtrials && multithread.terminate != 1) { (*testout) << " facokedge " << facokedge << " facokface " << facokface << " cnttrials " << cnttrials << endl << " perc. " << 95. * max2( min2(facokedge,facokface), double(cnttrials)/double(maxtrials)) << endl; SetThreadPercent(95. * max2( min2(facokedge,facokface), double(cnttrials)/double(maxtrials))); ostrstr.str(""); ostrstr << "max. worsening " << max_worsening; PrintMessage(5,ostrstr.str()); oldlamedge = lamedge; lamedge *= 6; if (lamedge > 2) lamedge = 2; if(1==1 || facokedge < 1.-1e-8) { for(int i=0; i(0,0,0); for (int i = 1; i <= mesh.GetNSE(); i++) { const Element2d & sel = mesh.SurfaceElement(i); Vec<3> auxvec = Cross(mesh.Point(sel.PNum(2))-mesh.Point(sel.PNum(1)), mesh.Point(sel.PNum(3))-mesh.Point(sel.PNum(1))); auxvec.Normalize(); for (int j = 1; j <= sel.GetNP(); j++) if(!isedgepoint.Test(sel.PNum(j))) *nv[sel.PNum(j) - PointIndex::BASE] += auxvec; } for(int i=0; iNormalize(); do // move edges { lamedge *= 0.5; cnttrials++; if(cnttrials % 10 == 0) max_worsening *= 1.1; factryedge = lamedge + (1.-lamedge) * facokedge; ostrstr.str(""); ostrstr << "lamedge = " << lamedge << ", trying: " << factryedge; PrintMessage(5,ostrstr.str()); for (int i = 1; i <= np; i++) { if (isedgepoint.Test(i)) { for (int j = 0; j < 3; j++) mesh.Point(i)(j) = lamedge * (*should.Get(i))(j) + (1.-lamedge) * (*can.Get(i))(j); } else mesh.Point(i) = *can.Get(i); } if(facokedge < 1.-1e-8) { ostrstr.str(""); ostrstr << "worsening: " << Validate(mesh,bad_elements,pure_badness,max_worsening,uselocalworsening); PrintMessage(5,ostrstr.str()); } else Validate(mesh,bad_elements,pure_badness,-1,uselocalworsening); ostrstr.str(""); ostrstr << bad_elements.Size() << " bad elements"; PrintMessage(5,ostrstr.str()); } while (bad_elements.Size() > 0 && cnttrials < maxtrials && multithread.terminate != 1); } if(cnttrials < maxtrials && multithread.terminate != 1) { facokedge = factryedge; // smooth faces mesh.CalcSurfacesOfNode(); mesh.ImproveMeshJacobianOnSurface(isworkingboundary,nv,OPT_QUALITY,&idmaps); for (int i = 1; i <= np; i++) *can.Elem(i) = mesh.Point(i); if(optimizer2d) optimizer2d->ProjectBoundaryPoints(surfaceindex,can,should); } oldlamface = lamface; lamface *= 6; if (lamface > 2) lamface = 2; if(cnttrials < maxtrials && multithread.terminate != 1) { do // move faces { lamface *= 0.5; cnttrials++; if(cnttrials % 10 == 0) max_worsening *= 1.1; factryface = lamface + (1.-lamface) * facokface; ostrstr.str(""); ostrstr << "lamface = " << lamface << ", trying: " << factryface; PrintMessage(5,ostrstr.str()); for (int i = 1; i <= np; i++) { if (isboundarypoint.Test(i)) { for (int j = 0; j < 3; j++) mesh.Point(i)(j) = lamface * (*should.Get(i))(j) + (1.-lamface) * (*can.Get(i))(j); } else mesh.Point(i) = *can.Get(i); } ostrstr.str(""); ostrstr << "worsening: " << Validate(mesh,bad_elements,pure_badness,max_worsening,uselocalworsening); PrintMessage(5,ostrstr.str()); ostrstr.str(""); ostrstr << bad_elements.Size() << " bad elements"; PrintMessage(5,ostrstr.str()); } while (bad_elements.Size() > 0 && cnttrials < maxtrials && multithread.terminate != 1); } if(cnttrials < maxtrials && multithread.terminate != 1) { facokface = factryface; // smooth interior mesh.CalcSurfacesOfNode(); mesh.ImproveMeshJacobian (OPT_QUALITY,&working_points); //mesh.ImproveMeshJacobian (OPT_WORSTCASE,&working_points); for (int i = 1; i <= np; i++) *can.Elem(i) = mesh.Point(i); } //! if((facokedge < 1.-1e-8 || facokface < 1.-1e-8) && cnttrials < maxtrials && multithread.terminate != 1) { MeshOptimize3d optmesh; for(int i=0; iProjectBoundaryPoints(surfaceindex,can,should); for (int i = 1; i <= np; i++) if(isboundarypoint.Test(i)) for(int j=1; j<=3; j++) mesh.Point(i).X(j) = should.Get(i).X(j); } */ if(cnttrials == maxtrials) { for (int i = 1; i <= np; i++) mesh.Point(i) = *should.Get(i); Validate(mesh,bad_elements,pure_badness,max_worsening,uselocalworsening); for(int i=0; i