#include #include "meshing.hpp" /* ********************** FrontPoint ********************** */ namespace netgen { FrontPoint3 :: FrontPoint3 () { globalindex = -1; nfacetopoint = 0; frontnr = 1000; cluster = 0; } FrontPoint3 :: FrontPoint3 (const Point<3> & ap, PointIndex agi) { p = ap; globalindex = agi; nfacetopoint = 0; frontnr = 1000; cluster = 0; } /* ********************** FrontFace ********************** */ FrontFace :: FrontFace () { qualclass = 1; oldfront = 0; hashvalue = 0; cluster = 0; } FrontFace :: FrontFace (const MiniElement2d & af) { f = af; oldfront = 0; qualclass = 1; hashvalue = 0; } void FrontFace :: Invalidate () { f.Delete(); oldfront = 0; qualclass = 1000; } /* ********************** AddFront ********************** */ AdFront3 :: AdFront3 () { nff = 0; nff4 = 0; vol = 0; hashon = 1; hashcreated = 0; if (hashon) hashtable.Init(&points, &faces); facetree = NULL; connectedpairs = NULL; rebuildcounter = -1; lasti = 0; minval = -1; } AdFront3 :: ~AdFront3 () { delete facetree; delete connectedpairs; } void AdFront3 :: GetPoints (Array > & apoints) const { for (PointIndex pi = PointIndex::BASE; pi < points.Size()+PointIndex::BASE; pi++) apoints.Append (points[pi].P()); } PointIndex AdFront3 :: AddPoint (const Point<3> & p, PointIndex globind) { if (delpointl.Size()) { PointIndex pi = delpointl.Last(); delpointl.DeleteLast (); points[pi] = FrontPoint3 (p, globind); return pi; } else { points.Append (FrontPoint3 (p, globind)); return points.Size()-1+PointIndex::BASE; } } INDEX AdFront3 :: AddFace (const MiniElement2d & aface) { int i, minfn; nff++; for (i = 0; i < aface.GetNP(); i++) points[aface[i]].AddFace(); const Point3d & p1 = points[aface[0]].P(); const Point3d & p2 = points[aface[1]].P(); const Point3d & p3 = points[aface[2]].P(); vol += 1.0/6.0 * (p1.X() + p2.X() + p3.X()) * ( (p2.Y() - p1.Y()) * (p3.Z() - p1.Z()) - (p2.Z() - p1.Z()) * (p3.Y() - p1.Y()) ); if (aface.GetNP() == 4) { nff4++; const Point3d & p4 = points[aface[3]].P(); vol += 1.0/6.0 * (p1.X() + p3.X() + p4.X()) * ( (p3.Y() - p1.Y()) * (p4.Z() - p1.Z()) - (p3.Z() - p1.Z()) * (p4.Y() - p1.Y()) ); } minfn = 1000; for (i = 0; i < aface.GetNP(); i++) { int fpn = points[aface[i]].FrontNr(); if (i == 0 || fpn < minfn) minfn = fpn; } int cluster = 0; for (i = 1; i <= aface.GetNP(); i++) { if (points[aface.PNum(i)].cluster) cluster = points[aface.PNum(i)].cluster; } for (i = 1; i <= aface.GetNP(); i++) points[aface.PNum(i)].cluster = cluster; for (i = 1; i <= aface.GetNP(); i++) points[aface.PNum(i)].DecFrontNr (minfn+1); int nfn = faces.Append(FrontFace (aface)); faces.Elem(nfn).cluster = cluster; if (hashon && hashcreated) hashtable.AddElem(aface, nfn); return nfn; } void AdFront3 :: DeleteFace (INDEX fi) { nff--; for (int i = 1; i <= faces.Get(fi).Face().GetNP(); i++) { PointIndex pi = faces.Get(fi).Face().PNum(i); points[pi].RemoveFace(); if (!points[pi].Valid()) delpointl.Append (pi); } const MiniElement2d & face = faces.Get(fi).Face(); const Point3d & p1 = points[face.PNum(1)].P(); const Point3d & p2 = points[face.PNum(2)].P(); const Point3d & p3 = points[face.PNum(3)].P(); vol -= 1.0/6.0 * (p1.X() + p2.X() + p3.X()) * ( (p2.Y() - p1.Y()) * (p3.Z() - p1.Z()) - (p2.Z() - p1.Z()) * (p3.Y() - p1.Y()) ); if (face.GetNP() == 4) { const Point3d & p4 = points[face.PNum(4)].P(); vol -= 1.0/6.0 * (p1.X() + p3.X() + p4.X()) * ( (p3.Y() - p1.Y()) * (p4.Z() - p1.Z()) - (p3.Z() - p1.Z()) * (p4.Y() - p1.Y()) ); nff4--; } faces.Elem(fi).Invalidate(); } INDEX AdFront3 :: AddConnectedPair (const INDEX_2 & apair) { if (!connectedpairs) connectedpairs = new TABLE (GetNP()); connectedpairs->Add (apair.I1(), apair.I2()); connectedpairs->Add (apair.I2(), apair.I1()); return 0; } void AdFront3 :: CreateTrees () { int i, j; PointIndex pi; Point3d pmin, pmax; for (pi = PointIndex::BASE; pi < GetNP()+PointIndex::BASE; pi++) { const Point<3> & p = GetPoint(pi); if (pi == PointIndex::BASE) { pmin = p; pmax = p; } else { pmin.SetToMin (p); pmax.SetToMax (p); } } pmax = pmax + 0.5 * (pmax - pmin); pmin = pmin + 0.5 * (pmin - pmax); delete facetree; facetree = new Box3dTree (pmin, pmax); for (i = 1; i <= GetNF(); i++) { const MiniElement2d & el = GetFace(i); pmin = GetPoint (el[0]); pmax = pmin; for (j = 1; j < 3; j++) { const Point<3> & p = GetPoint (el[j]); pmin.SetToMin (p); pmax.SetToMax (p); } pmax = pmax + 0.01 * (pmax - pmin); pmin = pmin + 0.01 * (pmin - pmax); // (*testout) << "insert " << i << ": " << pmin << " - " << pmax << "\n"; facetree -> Insert (pmin, pmax, i); } } void AdFront3 :: GetIntersectingFaces (const Point<3> & pmin, const Point<3> & pmax, Array & ifaces) const { facetree -> GetIntersecting (pmin, pmax, ifaces); } void AdFront3 :: GetFaceBoundingBox (int i, Box3d & box) const { const FrontFace & face = faces.Get(i); box.SetPoint (points[face.f[0]].p); box.AddPoint (points[face.f[1]].p); box.AddPoint (points[face.f[2]].p); } void AdFront3 :: RebuildInternalTables () { static int timer_a = NgProfiler::CreateTimer ("Adfront3::RebuildInternal A"); static int timer_b = NgProfiler::CreateTimer ("Adfront3::RebuildInternal B"); static int timer_c = NgProfiler::CreateTimer ("Adfront3::RebuildInternal C"); static int timer_d = NgProfiler::CreateTimer ("Adfront3::RebuildInternal D"); NgProfiler::StartTimer (timer_a); int hi = 0; for (int i = 1; i <= faces.Size(); i++) if (faces.Get(i).Valid()) { hi++; if (hi < i) faces.Elem(hi) = faces.Get(i); } faces.SetSize (nff); int np = points.Size(); for (int i = PointIndex::BASE; i < np+PointIndex::BASE; i++) points[i].cluster = i; NgProfiler::StopTimer (timer_a); NgProfiler::StartTimer (timer_b); int change; do { change = 0; for (int i = 1; i <= faces.Size(); i++) { const MiniElement2d & el = faces.Get(i).Face(); int mini = points[el.PNum(1)].cluster; int maxi = mini; for (int j = 2; j <= 3; j++) { int ci = points[el.PNum(j)].cluster; if (ci < mini) mini = ci; if (ci > maxi) maxi = ci; } if (mini < maxi) { change = 1; for (int j = 1; j <= 3; j++) points[el.PNum(j)].cluster = mini; } } } while (change); NgProfiler::StopTimer (timer_b); NgProfiler::StartTimer (timer_c); BitArrayChar usecl(np); usecl.Clear(); for (int i = 1; i <= faces.Size(); i++) { usecl.Set (points[faces.Get(i).Face().PNum(1)].cluster); faces.Elem(i).cluster = points[faces.Get(i).Face().PNum(1)].cluster; } int cntcl = 0; for (int i = PointIndex::BASE; i < np+PointIndex::BASE; i++) if (usecl.Test(i)) cntcl++; Array clvol (np); clvol = 0.0; for (int i = 1; i <= faces.Size(); i++) { const MiniElement2d & face = faces.Get(i).Face(); const Point3d p1 = points[face.PNum(1)].P(); const Point3d p2 = points[face.PNum(2)].P(); const Point3d p3 = points[face.PNum(3)].P(); double vi = 1.0/6.0 * (p1.X() + p2.X() + p3.X()) * ( (p2.Y() - p1.Y()) * (p3.Z() - p1.Z()) - (p2.Z() - p1.Z()) * (p3.Y() - p1.Y()) ); if (face.GetNP() == 4) { const Point3d p4 = points[face.PNum(4)].P(); vi += 1.0/6.0 * (p1.X() + p3.X() + p4.X()) * ( (p3.Y() - p1.Y()) * (p4.Z() - p1.Z()) - (p3.Z() - p1.Z()) * (p4.Y() - p1.Y()) ); } clvol[faces.Get(i).cluster] += vi; } NgProfiler::StopTimer (timer_c); NgProfiler::StartTimer (timer_d); int negvol = 0; for (int i = PointIndex::BASE; i < clvol.Size()+PointIndex::BASE; i++) { if (clvol[i] < 0) negvol = 1; } if (negvol) { for (int i = 1; i <= faces.Size(); i++) faces.Elem(i).cluster = 1; for (int i = PointIndex::BASE; i < points.Size()+PointIndex::BASE; i++) points[i].cluster = 1; } if (hashon) hashtable.Create(); NgProfiler::StopTimer (timer_d); } int AdFront3 :: SelectBaseElement () { int i, hi, fstind; /* static int minval = -1; static int lasti = 0; static int counter = 0; */ if (rebuildcounter <= 0) { RebuildInternalTables(); rebuildcounter = nff / 10 + 1; lasti = 0; } rebuildcounter--; /* if (faces.Size() > 2 * nff) { // compress facelist RebuildInternalTables (); lasti = 0; } */ fstind = 0; for (i = lasti+1; i <= faces.Size() && !fstind; i++) if (faces.Elem(i).Valid()) { hi = faces.Get(i).QualClass() + points[faces.Get(i).Face().PNum(1)].FrontNr() + points[faces.Get(i).Face().PNum(2)].FrontNr() + points[faces.Get(i).Face().PNum(3)].FrontNr(); if (hi <= minval) { minval = hi; fstind = i; lasti = fstind; } } if (!fstind) { minval = INT_MAX; for (i = 1; i <= faces.Size(); i++) if (faces.Elem(i).Valid()) { hi = faces.Get(i).QualClass() + points[faces.Get(i).Face().PNum(1)].FrontNr() + points[faces.Get(i).Face().PNum(2)].FrontNr() + points[faces.Get(i).Face().PNum(3)].FrontNr(); if (hi <= minval) { minval = hi; fstind = i; lasti = 0; } } } return fstind; } int AdFront3 :: GetLocals (int fstind, Array & locpoints, Array & locfaces, // local index Array & pindex, Array & findex, INDEX_2_HASHTABLE & getconnectedpairs, float xh, float relh, INDEX& facesplit) { static int timer = NgProfiler::CreateTimer ("AdFront3::GetLocals"); NgProfiler::RegionTimer reg (timer); if (hashon && faces.Size() < 500) { hashon=0; } if (hashon && !hashcreated) { hashtable.Create(); hashcreated=1; } INDEX i, j; PointIndex pstind; INDEX pi; Point3d midp, p0; static Array invpindex; static Array locfaces2; //all local faces in radius xh static Array locfaces3; // all faces in outer radius relh static Array findex2; locfaces2.SetSize(0); locfaces3.SetSize(0); findex2.SetSize(0); int cluster = faces.Get(fstind).cluster; pstind = faces.Get(fstind).Face().PNum(1); p0 = points[pstind].P(); locfaces2.Append(faces.Get(fstind).Face()); findex2.Append(fstind); Box3d b1 (p0 - Vec3d(xh, xh, xh), p0 + Vec3d (xh, xh, xh)); if (hashon) { hashtable.GetLocals(locfaces2, findex2, fstind, p0, xh); } else { for (i = 1; i <= faces.Size(); i++) { const MiniElement2d & face = faces.Get(i).Face(); if (faces.Get(i).cluster == cluster && faces.Get(i).Valid() && i != fstind) { Box3d b2; b2.SetPoint (points[face[0]].P()); b2.AddPoint (points[face[1]].P()); b2.AddPoint (points[face[2]].P()); if (b1.Intersect (b2)) { locfaces2.Append(faces.Get(i).Face()); findex2.Append(i); } } } } //local faces for inner radius: for (i = 1; i <= locfaces2.Size(); i++) { const MiniElement2d & face = locfaces2.Get(i); const Point3d & p1 = points[face[0]].P(); const Point3d & p2 = points[face[1]].P(); const Point3d & p3 = points[face[2]].P(); midp = Center (p1, p2, p3); if (Dist2 (midp, p0) <= relh * relh || i == 1) { locfaces.Append(locfaces2.Get(i)); findex.Append(findex2.Get(i)); } else locfaces3.Append (i); } facesplit=locfaces.Size(); //local faces for outer radius: for (i = 1; i <= locfaces3.Size(); i++) { locfaces.Append (locfaces2.Get(locfaces3.Get(i))); findex.Append (findex2.Get(locfaces3.Get(i))); } invpindex.SetSize (points.Size()); for (i = 1; i <= locfaces.Size(); i++) for (j = 1; j <= locfaces.Get(i).GetNP(); j++) { pi = locfaces.Get(i).PNum(j); invpindex[pi] = -1; } for (i = 1; i <= locfaces.Size(); i++) { for (j = 1; j <= locfaces.Get(i).GetNP(); j++) { pi = locfaces.Get(i).PNum(j); if (invpindex[pi] == -1) { pindex.Append (pi); invpindex[pi] = pindex.Size(); // -1+PointIndex::BASE; locfaces.Elem(i).PNum(j) = locpoints.Append (points[pi].P()); } else locfaces.Elem(i).PNum(j) = invpindex[pi]; } } if (connectedpairs) { for (i = 1; i <= locpoints.Size(); i++) { int pind = pindex.Get(i); if (pind >= 1 && pind <= connectedpairs->Size ()) { for (j = 1; j <= connectedpairs->EntrySize(pind); j++) { int oi = connectedpairs->Get(pind, j); int other = invpindex.Get(oi); if (other >= 1 && other <= pindex.Size() && pindex.Get(other) == oi) { // INDEX_2 coned(i, other); // coned.Sort(); // (*testout) << "connected: " << locpoints.Get(i) << "-" << locpoints.Get(other) << endl; getconnectedpairs.Set (INDEX_2::Sort (i, other), 1); } } } } } /* // add isolated points for (i = 1; i <= points.Size(); i++) if (points.Elem(i).Valid() && Dist (points.Elem(i).P(), p0) <= xh) { if (!invpindex.Get(i)) { locpoints.Append (points.Get(i).P()); pindex.Append (i); invpindex.Elem(i) = pindex.Size(); } } */ return faces.Get(fstind).QualClass(); } // returns all points connected with fi void AdFront3 :: GetGroup (int fi, Array & grouppoints, Array & groupelements, Array & pindex, Array & findex) const { static Array pingroup; int i, j, changed; pingroup.SetSize(points.Size()); pingroup = 0; for (j = 1; j <= 3; j++) pingroup.Elem (faces.Get(fi).Face().PNum(j)) = 1; do { changed = 0; for (i = 1; i <= faces.Size(); i++) if (faces.Get(i).Valid()) { const MiniElement2d & face = faces.Get(i).Face(); int fused = 0; for (j = 1; j <= 3; j++) if (pingroup.Elem(face.PNum(j))) fused++; if (fused >= 2) for (j = 1; j <= 3; j++) if (!pingroup.Elem(face.PNum(j))) { pingroup.Elem(face.PNum(j)) = 1; changed = 1; } } } while (changed); static Array invpindex; invpindex.SetSize (points.Size()); for (i = 1; i <= points.Size(); i++) if (points.Get(i).Valid()) { grouppoints.Append (points.Get(i).P()); pindex.Append (i); invpindex.Elem(i) = pindex.Size(); } for (i = 1; i <= faces.Size(); i++) if (faces.Get(i).Valid()) { int fused = 0; for (j = 1; j <= 3; j++) if (pingroup.Get(faces.Get(i).Face().PNum(j))) fused++; if (fused >= 2) { groupelements.Append (faces.Get(i).Face()); findex.Append (i); } } for (i = 1; i <= groupelements.Size(); i++) for (j = 1; j <= 3; j++) { groupelements.Elem(i).PNum(j) = invpindex.Get(groupelements.Elem(i).PNum(j)); } /* for (i = 1; i <= groupelements.Size(); i++) for (j = 1; j <= 3; j++) for (k = 1; k <= grouppoints.Size(); k++) if (pindex.Get(k) == groupelements.Get(i).PNum(j)) { groupelements.Elem(i).PNum(j) = k; break; } */ } void AdFront3 :: SetStartFront (int /* baseelnp */) { INDEX i; int j; for (i = 1; i <= faces.Size(); i++) if (faces.Get(i).Valid()) { const MiniElement2d & face = faces.Get(i).Face(); for (j = 1; j <= 3; j++) points[face.PNum(j)].DecFrontNr(0); } /* if (baseelnp) { for (i = 1; i <= faces.Size(); i++) if (faces.Get(i).Valid() && faces.Get(i).Face().GetNP() != baseelnp) faces.Elem(i).qualclass = 1000; } */ } bool AdFront3 :: Inside (const Point<3> & p) const { int i, cnt; Vec3d n, v1, v2; DenseMatrix a(3), ainv(3); Vector b(3), u(3); // random numbers: n.X() = 0.123871; n.Y() = 0.15432; n.Z() = -0.43989; cnt = 0; for (i = 1; i <= faces.Size(); i++) if (faces.Get(i).Valid()) { const Point<3> & p1 = points[faces.Get(i).Face().PNum(1)].P(); const Point<3> & p2 = points[faces.Get(i).Face().PNum(2)].P(); const Point<3> & p3 = points[faces.Get(i).Face().PNum(3)].P(); v1 = p2 - p1; v2 = p3 - p1; a.Elem(1, 1) = v1.X(); a.Elem(2, 1) = v1.Y(); a.Elem(3, 1) = v1.Z(); a.Elem(1, 2) = v2.X(); a.Elem(2, 2) = v2.Y(); a.Elem(3, 2) = v2.Z(); a.Elem(1, 3) = -n.X(); a.Elem(2, 3) = -n.Y(); a.Elem(3, 3) = -n.Z(); b.Elem(1) = p(0) - p1(0); b.Elem(2) = p(1) - p1(1); b.Elem(3) = p(2) - p1(2); CalcInverse (a, ainv); ainv.Mult (b, u); if (u.Elem(1) >= 0 && u.Elem(2) >= 0 && u.Elem(1)+u.Elem(2) <= 1 && u.Elem(3) > 0) { cnt++; } } return ((cnt % 2) != 0); } int AdFront3 :: SameSide (const Point<3> & lp1, const Point<3> & lp2, const Array * testfaces) const { int i, ii, cnt; const Point<3> *line[2]; line[0] = &lp1; line[1] = &lp2; cnt = 0; Point3d pmin(lp1); Point3d pmax(lp1); pmin.SetToMin (lp2); pmax.SetToMax (lp2); static Array aprif; aprif.SetSize(0); if (!testfaces) facetree->GetIntersecting (pmin, pmax, aprif); else { for (i = 1; i <= testfaces->Size(); i++) aprif.Append (testfaces->Get(i)); } // (*testout) << "test ss, p1,p2 = " << lp1 << lp2 << ", inters = " << aprif.Size() << endl; // for (i = 1; i <= faces.Size(); i++) for (ii = 1; ii <= aprif.Size(); ii++) { i = aprif.Get(ii); if (faces.Get(i).Valid()) { const Point<3> *tri[3]; tri[0] = &points[faces.Get(i).Face().PNum(1)].P(); tri[1] = &points[faces.Get(i).Face().PNum(2)].P(); tri[2] = &points[faces.Get(i).Face().PNum(3)].P(); if (IntersectTriangleLine (&tri[0], &line[0])) cnt++; } } return ((cnt+1) % 2); } }