#include #include "meshing.hpp" namespace netgen { void InsertVirtualBoundaryLayer (Mesh & mesh) { cout << "Insert virt. b.l." << endl; int surfid; cout << "Boundary Nr:"; cin >> surfid; int i, j; int np = mesh.GetNP(); cout << "Old NP: " << mesh.GetNP() << endl; cout << "Trigs: " << mesh.GetNSE() << endl; BitArray bndnodes(np); ARRAY mapto(np); bndnodes.Clear(); for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; cout << "snr = " << snr << endl; if (snr == surfid) { bndnodes.Set (mesh.LineSegment(i).p1); bndnodes.Set (mesh.LineSegment(i).p2); } } for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; if (snr != surfid) { bndnodes.Clear (mesh.LineSegment(i).p1); bndnodes.Clear (mesh.LineSegment(i).p2); } } for (i = 1; i <= np; i++) { if (bndnodes.Test(i)) mapto.Elem(i) = mesh.AddPoint (mesh.Point (i)); else mapto.Elem(i) = 0; } for (i = 1; i <= mesh.GetNSE(); i++) { Element2d & el = mesh.SurfaceElement(i); for (j = 1; j <= el.GetNP(); j++) if (mapto.Get(el.PNum(j))) el.PNum(j) = mapto.Get(el.PNum(j)); } int nq = 0; for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; if (snr == surfid) { int p1 = mesh.LineSegment(i).p1; int p2 = mesh.LineSegment(i).p2; int p3 = mapto.Get (p1); if (!p3) p3 = p1; int p4 = mapto.Get (p2); if (!p4) p4 = p2; Element2d el(QUAD); el.PNum(1) = p1; el.PNum(2) = p2; el.PNum(3) = p3; el.PNum(4) = p4; el.SetIndex (2); mesh.AddSurfaceElement (el); nq++; } } cout << "New NP: " << mesh.GetNP() << endl; cout << "Quads: " << nq << endl; } }