noinst_HEADERS = occgeom.hpp occmeshsurf.hpp \ Partition_Inter2d.hxx Partition_Loop2d.hxx Partition_Loop.hxx \ Partition_Inter3d.hxx Partition_Loop3d.hxx Partition_Spliter.hxx \ Partition_Inter2d.ixx Partition_Loop2d.ixx Partition_Loop.ixx \ Partition_Inter3d.ixx Partition_Loop3d.ixx Partition_Spliter.ixx \ Partition_Inter2d.jxx Partition_Loop2d.jxx Partition_Loop.jxx \ Partition_Inter3d.jxx Partition_Loop3d.jxx Partition_Spliter.jxx \ utilities.h vsocc.hpp AM_CPPFLAGS = -I$(top_srcdir)/libsrc/include $(OCCFLAGS) $(TCL_INCLUDES) # $(OCC_INC_FLAG) METASOURCES = AUTO lib_LTLIBRARIES = libocc.la if NGGUI lib_LTLIBRARIES += liboccvis.la endif libocc_la_SOURCES = Partition_Inter2d.cxx Partition_Inter3d.cxx \ Partition_Loop.cxx Partition_Loop2d.cxx Partition_Loop3d.cxx Partition_Spliter.cxx \ occconstruction.cpp occgenmesh.cpp occgeom.cpp occmeshsurf.cpp libocc_la_LIBADD = $(OCCLIBS) liboccvis_la_SOURCES = occpkg.cpp vsocc.cpp liboccvis_la_LIBADD = libocc.la