#ifndef FILE_NETRULE #define FILE_NETRULE /// class netrule { private: /// typedef struct tf { float f1, f2, f3; } threefloat; class threeint { public: int i1, i2, i3; threeint() { } threeint(int ai1, int ai2, int ai3) { i1 = ai1; i2 = ai2; i3 = ai3; } }; /// int quality; /// char * name; /// Array points; /// Array lines; /// Array freezone, freezonelimit; /// Array*> freezone_i; /// Array transfreezone; /// Array dellines; /// Array elements; /// Array tolerances, linetolerances; /// Array orientations; /// DenseMatrix oldutonewu, oldutofreearea, oldutofreearealimit; /// Array oldutofreearea_i; /// MatrixFixWidth<3> freesetinequ; /// Array linevecs; /// int noldp, noldl; /// float fzminx, fzmaxx, fzminy, fzmaxy; /// topological distance of line to base element Array lnearness; public: /// netrule (); /// ~netrule(); /// int GetNP () const { return points.Size(); } /// int GetNL () const { return lines.Size(); } /// int GetNE () const { return elements.Size(); } /// int GetNOldP () const { return noldp; } /// int GetNOldL () const { return noldl; } /// int GetNDelL () const { return dellines.Size(); } /// int GetNOrientations () const { return orientations.Size(); } /// int GetQuality () const { return quality; } /// int GetLNearness (int li) const { return lnearness.Get(li); } /// const Point2d & GetPoint (int i) const { return points.Get(i); } /// const INDEX_2 & GetLine (int i) const { return lines.Get(i); } /// const Element2d & GetElement (int i) const { return elements.Get(i); } /// const threeint & GetOrientation (int i) const { return orientations.Get(i); } /// int GetDelLine (int i) const { return dellines.Get(i); } /// const Array & GetDelLines() const { return dellines; } /// void GetFreeZone (Array & afreearea); /// double CalcPointDist (int pi, const Point2d & p) const { double dx = p.X() - points.Get(pi).X(); double dy = p.Y() - points.Get(pi).Y(); const threefloat * tfp = &tolerances.Get(pi); return tfp->f1 * dx * dx + tfp->f2 * dx * dy + tfp->f3 * dy * dy; } /// float CalcLineError (int li, const Vec2d & v) const; /// void SetFreeZoneTransformation (const Vector & u, int tolclass); /// bool IsInFreeZone (const Point2d & p) const { if (p.X() < fzminx || p.X() > fzmaxx || p.Y() < fzminy || p.Y() > fzmaxy) return 0; for (int i = 0; i < transfreezone.Size(); i++) { if (freesetinequ(i, 0) * p.X() + freesetinequ(i, 1) * p.Y() + freesetinequ(i, 2) > 0) return 0; } return 1; } /// int IsLineInFreeZone (const Point2d & p1, const Point2d & p2) const { if ( (p1.X() > fzmaxx && p2.X() > fzmaxx) || (p1.X() < fzminx && p2.X() < fzminx) || (p1.Y() > fzmaxy && p2.Y() > fzmaxy) || (p1.Y() < fzminy && p2.Y() < fzminy) ) return 0; return IsLineInFreeZone2 (p1, p2); } /// int IsLineInFreeZone2 (const Point2d & p1, const Point2d & p2) const; /// int ConvexFreeZone () const; /// const Array & GetTransFreeZone () { return transfreezone; } /// int GetPointNr (int ln, int endp) const { return lines.Get(ln).I(endp); } /// const DenseMatrix & GetOldUToNewU () const { return oldutonewu; } /// const DenseMatrix & GetOldUToFreeArea () const { return oldutofreearea; } /// const char * Name () const { return name; } /// void LoadRule (istream & ist); }; /** Draws 2D rules. Visual testing of 2D meshing rules */ extern void DrawRules (); #endif