#include #include "meshing.hpp" namespace netgen { void InsertVirtualBoundaryLayer (Mesh & mesh) { cout << "Insert virt. b.l." << endl; int surfid; cout << "Boundary Nr:"; cin >> surfid; int i; int np = mesh.GetNP(); cout << "Old NP: " << mesh.GetNP() << endl; cout << "Trigs: " << mesh.GetNSE() << endl; NgBitArray bndnodes(np); NgArray mapto(np); bndnodes.Clear(); for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; cout << "snr = " << snr << endl; if (snr == surfid) { bndnodes.Set (mesh.LineSegment(i)[0]); bndnodes.Set (mesh.LineSegment(i)[1]); } } for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; if (snr != surfid) { bndnodes.Clear (mesh.LineSegment(i)[0]); bndnodes.Clear (mesh.LineSegment(i)[1]); } } for (i = 1; i <= np; i++) { if (bndnodes.Test(i)) mapto.Elem(i) = mesh.AddPoint (mesh.Point (i)); else mapto.Elem(i) = 0; } for (i = 1; i <= mesh.GetNSE(); i++) { Element2d & el = mesh.SurfaceElement(i); for (int j = 1; j <= el.GetNP(); j++) if (mapto.Get(el.PNum(j))) el.PNum(j) = mapto.Get(el.PNum(j)); } int nq = 0; for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; if (snr == surfid) { int p1 = mesh.LineSegment(i)[0]; int p2 = mesh.LineSegment(i)[1]; int p3 = mapto.Get (p1); if (!p3) p3 = p1; int p4 = mapto.Get (p2); if (!p4) p4 = p2; Element2d el(QUAD); el.PNum(1) = p1; el.PNum(2) = p2; el.PNum(3) = p3; el.PNum(4) = p4; el.SetIndex (2); mesh.AddSurfaceElement (el); nq++; } } cout << "New NP: " << mesh.GetNP() << endl; cout << "Quads: " << nq << endl; } void GenerateBoundaryLayer(Mesh& mesh, const BoundaryLayerParameters& blp) { int max_edge_nr = -1; for(const auto& seg : mesh.LineSegments()) if(seg.edgenr > max_edge_nr) max_edge_nr = seg.edgenr; int new_mat_nr = mesh.GetNDomains() +1; mesh.SetMaterial(new_mat_nr, blp.new_mat); auto domains = blp.domains; if(!blp.outside) domains.Invert(); mesh.UpdateTopology(); auto& meshtopo = mesh.GetTopology(); int np = mesh.GetNP(); int ne = mesh.GetNE(); int nse = mesh.GetNSE(); int nseg = mesh.GetNSeg(); Array, PointIndex> mapto(np); Array, PointIndex> growthvectors(np); growthvectors = 0.; Array surfacefacs(mesh.GetNFD()+1); surfacefacs = 0.; auto getSurfaceNormal = [&mesh] (const Element2d& el) { auto v0 = mesh[el[0]]; return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize(); }; // surface index map Array si_map(mesh.GetNFD()+1); si_map = -1; int fd_old = mesh.GetNFD(); // create new FaceDescriptors for(auto i : Range(1, fd_old+1)) { const auto& fd = mesh.GetFaceDescriptor(i); string name = fd.GetBCName(); if(blp.surfid.Contains(i)) { if(auto isIn = domains.Test(fd.DomainIn()); isIn != domains.Test(fd.DomainOut())) { int new_si = mesh.GetNFD()+1; surfacefacs[i] = isIn ? 1. : -1.; // -1 surf nr is so that curving does not do anything FaceDescriptor new_fd(-1, isIn ? new_mat_nr : fd.DomainIn(), isIn ? fd.DomainOut() : new_mat_nr, -1); new_fd.SetBCProperty(new_si); mesh.AddFaceDescriptor(new_fd); si_map[i] = new_si; mesh.SetBCName(new_si-1, "mapped_" + name); } } } // mark points for remapping for(const auto& sel : mesh.SurfaceElements()) { auto n = surfacefacs[sel.GetIndex()] * getSurfaceNormal(sel); if(n.Length2() != 0.) { for(auto pi : sel.PNums()) { auto & np = growthvectors[pi]; if(np.Length() == 0) { np = n; continue; } auto npn = np * n; auto npnp = np * np; auto nn = n * n; if(nn-npn*npn/npnp == 0) { np = n; continue; } np += (nn - npn)/(nn - npn*npn/npnp) * (n - npn/npnp * np); } } } // Bit array to keep track of segments already processed BitArray segs_done(nseg); segs_done.Clear(); // map for all segments with same points // points to pair of SegmentIndex, int // int is type of other segment, either: // 0 == adjacent surface grows layer // 1 == adjacent surface doesn't grow layer, but layer ends on it // 2 == adjacent surface is interior surface that ends on layer // 3 == adjacent surface is exterior surface that ends on layer (not allowed yet) Array>, SegmentIndex> segmap(mesh.GetNSeg()); // moved segments Array moved_segs; // boundaries to project endings to BitArray project_boundaries(fd_old+1); BitArray move_boundaries(fd_old+1); project_boundaries.Clear(); move_boundaries.Clear(); Array seg2surfel(mesh.GetNSeg()); for(auto si : Range(mesh.SurfaceElements())) { NgArray surfeledges; meshtopo.GetSurfaceElementEdges(si+1, surfeledges); for(auto edgenr : surfeledges) for(auto sei : Range(mesh.LineSegments())) if(meshtopo.GetEdge(sei)+1 == edgenr && mesh[sei].si == mesh[si].GetIndex()) seg2surfel[sei] = si; } for(auto si : Range(mesh.LineSegments())) { if(segs_done[si]) continue; const auto& segi = mesh[si]; if(si_map[segi.si] == -1) continue; segs_done.SetBit(si); segmap[si].Append(make_pair(si, 0)); moved_segs.Append(si); for(auto sj : Range(mesh.LineSegments())) { if(segs_done.Test(sj)) continue; const auto& segj = mesh[sj]; if((segi[0] == segj[0] && segi[1] == segj[1]) || (segi[0] == segj[1] && segi[1] == segj[0])) { segs_done.SetBit(sj); int type; if(si_map[segj.si] != -1) type = 0; else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); domains.Test(fd.DomainIn()) && domains.Test(fd.DomainOut())) { type = 2; if(fd.DomainIn() == 0 || fd.DomainOut() == 0) project_boundaries.SetBit(segj.si); } else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); !domains.Test(fd.DomainIn()) && !domains.Test(fd.DomainOut())) { type = 3; if(fd.DomainIn() == 0 || fd.DomainOut() == 0) project_boundaries.SetBit(segj.si); move_boundaries.SetBit(segj.si); } else { type = 1; // in case 1 we project the growthvector onto the surface project_boundaries.SetBit(segj.si); } segmap[si].Append(make_pair(sj, type)); } } } BitArray in_surface_direction(fd_old+1); in_surface_direction.Clear(); // project growthvector on surface for inner angles if(blp.grow_edges) { for(const auto& sel : mesh.SurfaceElements()) if(project_boundaries.Test(sel.GetIndex())) { auto n = getSurfaceNormal(sel); for(auto i : Range(sel.PNums())) { auto pi = sel.PNums()[i]; if(growthvectors[pi].Length2() == 0.) continue; auto next = sel.PNums()[(i+1)%sel.GetNV()]; auto prev = sel.PNums()[i == 0 ? sel.GetNV()-1 : i-1]; auto v1 = (mesh[next] - mesh[pi]).Normalize(); auto v2 = (mesh[prev] - mesh[pi]).Normalize(); auto v3 = growthvectors[pi]; v3.Normalize(); if((v1 * v3 > 1e-12) || (v2 * v3 > 1e-12)) in_surface_direction.SetBit(sel.GetIndex()); auto& g = growthvectors[pi]; auto ng = n * g; auto gg = g * g; auto nn = n * n; // if(fabs(ng*ng-nn*gg) < 1e-12 || fabs(ng) < 1e-12) continue; auto a = -ng*ng/(ng*ng-nn * gg); auto b = ng*gg/(ng*ng-nn*gg); g += a*g + b*n; } } } else { for(const auto& seg : mesh.LineSegments()) { int count = 0; for(const auto& seg2 : mesh.LineSegments()) if(((seg[0] == seg2[0] && seg[1] == seg2[1]) || (seg[0] == seg2[1] && seg[1] == seg2[0])) && blp.surfid.Contains(seg2.si)) count++; if(count == 1) { growthvectors[seg[0]] = {0., 0., 0.}; growthvectors[seg[1]] = {0., 0., 0.}; } } } // insert new points for (PointIndex pi = 1; pi <= np; pi++) if (growthvectors[pi].Length2() != 0) { Point<3> p = mesh[pi]; for(auto i : Range(blp.heights)) { p += blp.heights[i] * growthvectors[pi]; mapto[pi].Append(mesh.AddPoint(p)); } } // add 2d quads on required surfaces map, int> seg2edge; if(blp.grow_edges) { for(auto sei : moved_segs) { // copy here since we will add segments and this would // invalidate a reference! auto segi = mesh[sei]; for(auto [sej, type] : segmap[sei]) { auto segj = mesh[sej]; if(type == 0) { Segment s; s[0] = mapto[segj[0]].Last(); s[1] = mapto[segj[1]].Last(); s[2] = PointIndex::INVALID; auto pair = s[0] < s[1] ? make_pair(s[0], s[1]) : make_pair(s[1], s[0]); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s.edgenr = seg2edge[pair]; s.si = si_map[segj.si]; mesh.AddSegment(s); } // here we need to grow the quad elements else if(type == 1) { PointIndex pp1 = segj[1]; PointIndex pp2 = segj[0]; if(in_surface_direction.Test(segj.si)) { Swap(pp1, pp2); move_boundaries.SetBit(segj.si); } PointIndex p1 = pp1; PointIndex p2 = pp2; PointIndex p3, p4; Segment s0; s0[0] = p1; s0[1] = p2; s0[2] = PointIndex::INVALID; s0.edgenr = segj.edgenr; s0.si = segj.si; mesh.AddSegment(s0); for(auto i : Range(blp.heights)) { Element2d sel(QUAD); p3 = mapto[pp2][i]; p4 = mapto[pp1][i]; sel[0] = p1; sel[1] = p2; sel[2] = p3; sel[3] = p4; sel.SetIndex(segj.si); mesh.AddSurfaceElement(sel); // TODO: Too many, would be enough to only add outermost ones Segment s1; s1[0] = p2; s1[1] = p3; s1[2] = PointIndex::INVALID; auto pair = make_pair(p2, p3); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s1.edgenr = seg2edge[pair]; s1.si = segj.si; mesh.AddSegment(s1); Segment s2; s2[0] = p4; s2[1] = p1; s2[2] = PointIndex::INVALID; pair = make_pair(p1, p4); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s2.edgenr = seg2edge[pair]; s2.si = segj.si; mesh.AddSegment(s2); p1 = p4; p2 = p3; } Segment s3; s3[0] = p3; s3[1] = p4; s3[2] = PointIndex::INVALID; auto pair = p3 < p4 ? make_pair(p3, p4) : make_pair(p4, p3); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s3.edgenr = seg2edge[pair]; s3.si = segj.si; mesh.AddSegment(s3); } } } } BitArray fixed_points(np+1); fixed_points.Clear(); BitArray moveboundarypoint(np+1); moveboundarypoint.Clear(); for(SurfaceElementIndex si = 0; si < nse; si++) { // copy because surfaceels array will be resized! auto sel = mesh[si]; if(si_map[sel.GetIndex()] != -1) { Array points(sel.PNums()); if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]); for(auto j : Range(blp.heights)) { auto eltype = points.Size() == 3 ? PRISM : HEX; Element el(eltype); for(auto i : Range(points)) el[i] = points[i]; for(auto i : Range(points)) points[i] = mapto[sel.PNums()[i]][j]; if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]); for(auto i : Range(points)) el[sel.PNums().Size() + i] = points[i]; el.SetIndex(new_mat_nr); mesh.AddVolumeElement(el); } Element2d newel = sel; for(auto& p : newel.PNums()) p = mapto[p].Last(); newel.SetIndex(si_map[sel.GetIndex()]); mesh.AddSurfaceElement(newel); } else { bool has_moved = false; for(auto p : sel.PNums()) if(mapto[p].Size()) has_moved = true; if(has_moved) for(auto p : sel.PNums()) { if(!mapto[p].Size()) { fixed_points.SetBit(p); if(move_boundaries.Test(sel.GetIndex())) moveboundarypoint.SetBit(p); } } } if(move_boundaries.Test(sel.GetIndex())) { for(auto& p : mesh[si].PNums()) if(mapto[p].Size()) p = mapto[p].Last(); } } for(SegmentIndex sei = 0; sei < nseg; sei++) { auto& seg = mesh[sei]; if(move_boundaries.Test(seg.si)) for(auto& p : seg.PNums()) if(mapto[p].Size()) p = mapto[p].Last(); } for(ElementIndex ei = 0; ei < ne; ei++) { auto el = mesh[ei]; ArrayMem fixed; ArrayMem moved; bool moved_bnd = false; for(const auto& p : el.PNums()) { if(fixed_points.Test(p)) fixed.Append(p); if(mapto[p].Size()) moved.Append(p); if(moveboundarypoint.Test(p)) moved_bnd = true; } bool do_move, do_insert; if(domains.Test(el.GetIndex())) { do_move = fixed.Size() && moved_bnd; do_insert = do_move; } else { do_move = !fixed.Size() || moved_bnd; do_insert = !do_move; } if(do_move) { for(auto& p : mesh[ei].PNums()) if(mapto[p].Size()) p = mapto[p].Last(); } if(do_insert) { if(el.GetType() != TET) throw Exception("Boundarylayer only implemented for tets outside yet!"); if(moved.Size() == 2) { if(fixed.Size() == 2) throw Exception("This should not be possible!"); PointIndex p1 = moved[0]; PointIndex p2 = moved[1]; for(auto i : Range(blp.heights)) { PointIndex p3 = mapto[moved[1]][i]; PointIndex p4 = mapto[moved[0]][i]; Element nel(PYRAMID); nel[0] = p1; nel[1] = p2; nel[2] = p3; nel[3] = p4; nel[4] = el[0] + el[1] + el[2] + el[3] - fixed[0] - moved[0] - moved[1]; if(Cross(mesh[p2]-mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0) Swap(nel[1], nel[3]); nel.SetIndex(el.GetIndex()); mesh.AddVolumeElement(nel); p1 = p4; p2 = p3; } } if(moved.Size() == 1 && fixed.Size() == 1) { PointIndex p1 = moved[0]; for(auto i : Range(blp.heights)) { Element nel = el; PointIndex p2 = mapto[moved[0]][i]; for(auto& p : nel.PNums()) { if(p == moved[0]) p = p2; if(p == fixed[0]) p = p1; } p1 = p2; mesh.AddVolumeElement(nel); } } } } for(auto i : Range(1, fd_old+1)) if(si_map[i] != -1) { if(mesh.GetFaceDescriptor(mesh.GetNFD()).DomainIn() == new_mat_nr) mesh.GetFaceDescriptor(i).SetDomainOut(new_mat_nr); else mesh.GetFaceDescriptor(i).SetDomainIn(new_mat_nr); } } }