#include #include #include #include #include #include "stlgeom.hpp" namespace netgen { //add a point into a pointlist, return pointnumber int AddPointIfNotExists(Array& ap, const Point3d& p, double eps) { double eps2 = sqr(eps); for (int i = 1; i <= ap.Size(); i++) if (Dist2(ap.Get(i),p) <= eps2 ) return i; return ap.Append(p); } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ double GetDistFromLine(const Point<3> & lp1, const Point<3> & lp2, Point<3> & p) { Vec3d vn = lp2 - lp1; Vec3d v1 = p - lp1; Vec3d v2 = lp2 - p; Point3d pold = p; if (v2 * vn <= 0) {p = lp2; return (pold - p).Length();} if (v1 * vn <= 0) {p = lp1; return (pold - p).Length();} double vnl = vn.Length(); if (vnl == 0) {return Dist(lp1,p);} vn /= vnl; p = lp1 + (v1 * vn) * vn; return (pold - p).Length(); }; double GetDistFromInfiniteLine(const Point<3>& lp1, const Point<3>& lp2, const Point<3>& p) { Vec3d vn(lp1, lp2); Vec3d v1(lp1, p); double vnl = vn.Length(); if (vnl == 0) { return Dist (lp1, p); } else { return Cross (vn, v1).Length() / vnl; } }; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //Binary IO-Manipulation void FIOReadInt(istream& ios, int& i) { const int ilen = sizeof(int); char buf[ilen]; for (int j = 0; j < ilen; j++) ios.get(buf[j]); memcpy(&i, &buf, ilen); } void FIOWriteInt(ostream& ios, const int& i) { const int ilen = sizeof(int); char buf[ilen]; memcpy(&buf, &i, ilen); for (int j = 0; j < ilen; j++) ios << buf[j]; } void FIOReadDouble(istream& ios, double& i) { const int ilen = sizeof(double); char buf[ilen]; for (int j = 0; j < ilen; j++) ios.get(buf[j]); memcpy(&i, &buf, ilen); } void FIOWriteDouble(ostream& ios, const double& i) { const int ilen = sizeof(double); char buf[ilen]; memcpy(&buf, &i, ilen); for (int j = 0; j < ilen; j++) ios << buf[j]; } void FIOReadFloat(istream& ios, float& i) { const int ilen = sizeof(float); char buf[ilen]; int j; for (j = 0; j < ilen; j++) { ios.get(buf[j]); } memcpy(&i, &buf, ilen); } void FIOWriteFloat(ostream& ios, const float& i) { const int ilen = sizeof(float); char buf[ilen]; memcpy(&buf, &i, ilen); for (int j = 0; j < ilen; j++) ios << buf[j]; } void FIOReadString(istream& ios, char* str, int len) { for (int j = 0; j < len; j++) ios.get(str[j]); } //read string and add terminating 0 void FIOReadStringE(istream& ios, char* str, int len) { for (int j = 0; j < len; j++) ios.get(str[j]); str[len] = 0; } void FIOWriteString(ostream& ios, char* str, int len) { for (int j = 0; j < len; j++) ios << str[j]; } /* void FIOReadInt(istream& ios, int& i) { const int ilen = sizeof(int); char buf[ilen]; int j; for (j = 0; j < ilen; j++) { ios.get(buf[ilen-j-1]); } memcpy(&i, &buf, ilen); } void FIOWriteInt(ostream& ios, const int& i) { const int ilen = sizeof(int); char buf[ilen]; memcpy(&buf, &i, ilen); int j; for (j = 0; j < ilen; j++) { ios << buf[ilen-j-1]; } } void FIOReadDouble(istream& ios, double& i) { const int ilen = sizeof(double); char buf[ilen]; int j; for (j = 0; j < ilen; j++) { ios.get(buf[ilen-j-1]); } memcpy(&i, &buf, ilen); } void FIOWriteDouble(ostream& ios, const double& i) { const int ilen = sizeof(double); char buf[ilen]; memcpy(&buf, &i, ilen); int j; for (j = 0; j < ilen; j++) { ios << buf[ilen-j-1]; } } void FIOReadFloat(istream& ios, float& i) { const int ilen = sizeof(float); char buf[ilen]; int j; for (j = 0; j < ilen; j++) { ios.get(buf[ilen-j-1]); } memcpy(&i, &buf, ilen); } void FIOWriteFloat(ostream& ios, const float& i) { const int ilen = sizeof(float); char buf[ilen]; memcpy(&buf, &i, ilen); int j; for (j = 0; j < ilen; j++) { ios << buf[ilen-j-1]; } } void FIOReadString(istream& ios, char* str, int len) { int j; for (j = 0; j < len; j++) { ios.get(str[j]); } } //read string and add terminating 0 void FIOReadStringE(istream& ios, char* str, int len) { int j; for (j = 0; j < len; j++) { ios.get(str[j]); } str[len] = 0; } void FIOWriteString(ostream& ios, char* str, int len) { int j; for (j = 0; j < len; j++) { ios << str[j]; } } */ //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STLReadTriangle :: STLReadTriangle (const Point<3> * apts, const Vec<3> & anormal) { pts[0] = apts[0]; pts[1] = apts[1]; pts[2] = apts[2]; normal = anormal; } STLTriangle :: STLTriangle(const int * apts) { pts[0] = apts[0]; pts[1] = apts[1]; pts[2] = apts[2]; facenum = 0; } int STLTriangle :: IsNeighbourFrom(const STLTriangle& t) const { //triangles must have same orientation!!! for(int i = 0; i <= 2; i++) for(int j = 0; j <= 2; j++) if (t.pts[(i+1)%3] == pts[j] && t.pts[i] == pts[(j+1)%3]) return 1; return 0; } int STLTriangle :: IsWrongNeighbourFrom(const STLTriangle& t) const { //triangles have not same orientation!!! for(int i = 0; i <= 2; i++) for(int j = 0; j <= 2; j++) if (t.pts[(i+1)%3] == pts[(j+1)%3] && t.pts[i] == pts[j]) return 1; return 0; } void STLTriangle :: GetNeighbourPoints(const STLTriangle& t, int& p1, int& p2) const { for(int i = 1; i <= 3; i++) for(int j = 1; j <= 3; j++) if (t.PNumMod(i+1) == PNumMod(j) && t.PNumMod(i) == PNumMod(j+1)) { p1 = PNumMod(j); p2 = PNumMod(j+1); return; } PrintSysError("Get neighbourpoints failed!"); } int STLTriangle :: GetNeighbourPointsAndOpposite(const STLTriangle& t, int& p1, int& p2, int& po) const { for(int i = 1; i <= 3; i++) for(int j = 1; j <= 3; j++) if (t.PNumMod(i+1) == PNumMod(j) && t.PNumMod(i) == PNumMod(j+1)) { p1 = PNumMod(j); p2 = PNumMod(j+1); po = PNumMod(j+2); return 1; } return 0; } Vec<3> STLTriangle :: GeomNormal(const Array >& ap) const { const Point<3> & p1 = ap.Get(PNum(1)); const Point<3> & p2 = ap.Get(PNum(2)); const Point<3> & p3 = ap.Get(PNum(3)); return Cross(p2-p1, p3-p1); } void STLTriangle :: SetNormal (const Vec<3> & n) { double len = n.Length(); if (len > 0) { normal = n; normal.Normalize(); } else { normal = Vec<3> (1, 0, 0); } } void STLTriangle :: ChangeOrientation() { normal *= -1; Swap(pts[0],pts[1]); } double STLTriangle :: Area(const Array >& ap) const { return 0.5 * Cross(ap.Get(PNum(2))-ap.Get(PNum(1)), ap.Get(PNum(3))-ap.Get(PNum(1))).Length(); } double STLTriangle :: MinHeight(const Array >& ap) const { double ml = MaxLength(ap); if (ml != 0) {return 2.*Area(ap)/ml;} PrintWarning("max Side Length of a triangle = 0!!!"); return 0; } double STLTriangle :: MaxLength(const Array >& ap) const { return max3(Dist(ap.Get(PNum(1)),ap.Get(PNum(2))), Dist(ap.Get(PNum(2)),ap.Get(PNum(3))), Dist(ap.Get(PNum(3)),ap.Get(PNum(1)))); } void STLTriangle :: ProjectInPlain(const Array >& ap, const Vec<3> & n, Point<3> & pp) const { const Point<3> & p1 = ap.Get(PNum(1)); const Point<3> & p2 = ap.Get(PNum(2)); const Point<3> & p3 = ap.Get(PNum(3)); Vec<3> v1 = p2 - p1; Vec<3> v2 = p3 - p1; Vec<3> nt = Cross(v1, v2); double c = - (p1(0)*nt(0) + p1(1)*nt(1) + p1(2)*nt(2)); double prod = n * nt; if (fabs(prod) == 0) { pp = Point<3>(1.E20,1.E20,1.E20); return; } double nfact = -(pp(0)*nt(0) + pp(1)*nt(1) + pp(2)*nt(2) + c) / (prod); pp = pp + (nfact) * n; } int STLTriangle :: ProjectInPlain (const Array >& ap, const Vec<3> & nproj, Point<3> & pp, Vec<3> & lam) const { const Point<3> & p1 = ap.Get(PNum(1)); const Point<3> & p2 = ap.Get(PNum(2)); const Point<3> & p3 = ap.Get(PNum(3)); Vec<3> v1 = p2-p1; Vec<3> v2 = p3-p1; Mat<3> mat; for (int i = 0; i < 3; i++) { mat(i,0) = v1(i); mat(i,1) = v2(i); mat(i,2) = nproj(i); } int err = 0; mat.Solve (pp-p1, lam); // int err = SolveLinearSystem (v1, v2, nproj, pp-p1, lam); if (!err) { // pp = p1 + lam(0) * v1 + lam(1) * v2; pp(0) = p1(0) + lam(0) * v1(0) + lam(1) * v2(0); pp(1) = p1(1) + lam(0) * v1(1) + lam(1) * v2(1); pp(2) = p1(2) + lam(0) * v1(2) + lam(1) * v2(2); } return err; } void STLTriangle :: ProjectInPlain(const Array >& ap, Point<3> & pp) const { const Point<3> & p1 = ap.Get(PNum(1)); const Point<3> & p2 = ap.Get(PNum(2)); const Point<3> & p3 = ap.Get(PNum(3)); Vec<3> v1 = p2 - p1; Vec<3> v2 = p3 - p1; Vec<3> nt = Cross(v1, v2); double c = - (p1(0)*nt(0) + p1(1)*nt(1) + p1(2)*nt(2)); double prod = nt * nt; double nfact = -(pp(0)*nt(0) + pp(1)*nt(1) + pp(2)*nt(2) + c) / (prod); pp = pp + (nfact) * nt; } int STLTriangle :: PointInside(const Array > & ap, const Point<3> & pp) const { const Point<3> & p1 = ap.Get(PNum(1)); const Point<3> & p2 = ap.Get(PNum(2)); const Point<3> & p3 = ap.Get(PNum(3)); Vec<3> v1 = p2 - p1; Vec<3> v2 = p3 - p1; Vec<3> v = pp - p1; double det, l1, l2; Vec<3> ex, ey, ez; ez = GeomNormal(ap); ez /= ez.Length(); ex = v1; ex /= ex.Length(); ey = Cross (ez, ex); Vec<2> v1p(v1*ex, v1*ey); Vec<2> v2p(v2*ex, v2*ey); Vec<2> vp(v*ex, v*ey); det = v2p(1) * v1p(0) - v2p(0) * v1p(1); if (fabs(det) == 0) {return 0;} l2 = (vp(1) * v1p(0) - vp(0) * v1p(1)) / det; if (v1p(0) != 0.) { l1 = (vp(0) - l2 * v2p(0)) / v1p(0); } else if (v1p(1) != 0.) { l1 = (vp(1) - l2 * v2p(1)) / v1p(1); } else {return 0;} if (l1 >= -1E-10 && l2 >= -1E-10 && l1 + l2 <= 1.+1E-10) {return 1;} return 0; } double STLTriangle :: GetNearestPoint(const Array >& ap, Point<3> & p3d) const { Point<3> p = p3d; ProjectInPlain(ap, p); double dist = (p - p3d).Length(); if (PointInside(ap, p)) {p3d = p; return dist;} else { Point<3> pf = 0.0; double nearest = 1E50; //int fi = 0; for (int j = 1; j <= 3; j++) { p = p3d; dist = GetDistFromLine(ap.Get(PNum(j)), ap.Get(PNumMod(j+1)), p); if (dist < nearest) { nearest = dist; pf = p; } } p3d = pf; return nearest; } } int STLTriangle :: HasEdge(int p1, int p2) const { int i; for (i = 1; i <= 3; i++) { if (p1 == PNum(i) && p2 == PNumMod(i+1)) {return 1;} } return 0; } ostream& operator<<(ostream& os, const STLTriangle& t) { os << "["; os << t[0] << ","; os << t[1] << ","; os << t[2] << "]"; return os; }; STLTopEdge :: STLTopEdge () { pts[0] = pts[1] = 0; trigs[0] = trigs[1] = 0; cosangle = 1; status = ED_UNDEFINED; } STLTopEdge :: STLTopEdge (int p1, int p2, int trig1, int trig2) { pts[0] = p1; pts[1] = p2; trigs[0] = trig1; trigs[1] = trig2; cosangle = 1; status = ED_UNDEFINED; } //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //+++++++++++++++++++ STL CHART +++++++++++++++++++++++++++++++ //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STLChart :: STLChart(STLGeometry * ageometry) { charttrigs = new Array (0,0); outertrigs = new Array (0,0); ilimit = new Array (0,0); olimit = new Array (0,0); geometry = ageometry; if ( stlparam.usesearchtree == 1) searchtree = new Box3dTree (geometry->GetBoundingBox().PMin() - Vec3d(1,1,1), geometry->GetBoundingBox().PMax() + Vec3d(1,1,1)); else searchtree = NULL; } void STLChart :: AddChartTrig(int i) { charttrigs->Append(i); const STLTriangle & trig = geometry->GetTriangle(i); const Point3d & p1 = geometry->GetPoint (trig.PNum(1)); const Point3d & p2 = geometry->GetPoint (trig.PNum(2)); const Point3d & p3 = geometry->GetPoint (trig.PNum(3)); Point3d pmin(p1), pmax(p1); pmin.SetToMin (p2); pmin.SetToMin (p3); pmax.SetToMax (p2); pmax.SetToMax (p3); if (!geomsearchtreeon && (stlparam.usesearchtree == 1)) {searchtree->Insert (pmin, pmax, i);} } void STLChart :: AddOuterTrig(int i) { outertrigs->Append(i); const STLTriangle & trig = geometry->GetTriangle(i); const Point3d & p1 = geometry->GetPoint (trig.PNum(1)); const Point3d & p2 = geometry->GetPoint (trig.PNum(2)); const Point3d & p3 = geometry->GetPoint (trig.PNum(3)); Point3d pmin(p1), pmax(p1); pmin.SetToMin (p2); pmin.SetToMin (p3); pmax.SetToMax (p2); pmax.SetToMax (p3); if (!geomsearchtreeon && (stlparam.usesearchtree==1)) {searchtree->Insert (pmin, pmax, i);} } int STLChart :: IsInWholeChart(int nr) const { for (int i = 1; i <= charttrigs->Size(); i++) if (charttrigs->Get(i) == nr) return 1; for (int i = 1; i <= outertrigs->Size(); i++) if (outertrigs->Get(i) == nr) return 1; return 0; } void STLChart :: GetTrianglesInBox (const Point3d & pmin, const Point3d & pmax, Array & trias) const { if (geomsearchtreeon) {PrintMessage(5,"geomsearchtreeon is set!!!");} if (searchtree) searchtree -> GetIntersecting (pmin, pmax, trias); else { Box3d box1(pmin, pmax); box1.Increase (1e-4); Box3d box2; trias.SetSize(0); int nt = GetNT(); for (int i = 1; i <= nt; i++) { int trignum = GetTrig(i); const STLTriangle & trig = geometry->GetTriangle(trignum); box2.SetPoint (geometry->GetPoint (trig.PNum(1))); box2.AddPoint (geometry->GetPoint (trig.PNum(2))); box2.AddPoint (geometry->GetPoint (trig.PNum(3))); if (box1.Intersect (box2)) trias.Append (trignum); } } } //trigs may contain the same triangle double void STLChart :: MoveToOuterChart(const Array& trigs) { if (!trigs.Size()) {return;} for (int i = 1; i <= trigs.Size(); i++) { if (charttrigs->Get(trigs.Get(i)) != -1) {AddOuterTrig(charttrigs->Get(trigs.Get(i)));} charttrigs->Elem(trigs.Get(i)) = -1; } DelChartTrigs(trigs); } //trigs may contain the same triangle double void STLChart :: DelChartTrigs(const Array& trigs) { if (!trigs.Size()) {return;} for (int i = 1; i <= trigs.Size(); i++) { charttrigs->Elem(trigs.Get(i)) = -1; } int cnt = 0; for (int i = 1; i <= charttrigs->Size(); i++) { if (charttrigs->Elem(i) == -1) { cnt++; } if (cnt != 0 && i < charttrigs->Size()) { charttrigs->Elem(i-cnt+1) = charttrigs->Get(i+1); } } int i = charttrigs->Size() - trigs.Size(); charttrigs->SetSize(i); if (!geomsearchtreeon && stlparam.usesearchtree == 1) { PrintMessage(7, "Warning: unsecure routine due to first use of searchtrees!!!"); //bould new searchtree!!! searchtree = new Box3dTree (geometry->GetBoundingBox().PMin() - Vec3d(1,1,1), geometry->GetBoundingBox().PMax() + Vec3d(1,1,1)); for (int i = 1; i <= charttrigs->Size(); i++) { const STLTriangle & trig = geometry->GetTriangle(i); const Point3d & p1 = geometry->GetPoint (trig.PNum(1)); const Point3d & p2 = geometry->GetPoint (trig.PNum(2)); const Point3d & p3 = geometry->GetPoint (trig.PNum(3)); Point3d pmin(p1), pmax(p1); pmin.SetToMin (p2); pmin.SetToMin (p3); pmax.SetToMax (p2); pmax.SetToMax (p3); searchtree->Insert (pmin, pmax, i); } } } void STLChart :: SetNormal (const Point<3> & apref, const Vec<3> & anormal) { pref = apref; normal = anormal; double len = normal.Length(); if (len) normal /= len; else normal = Vec<3> (1, 0, 0); t1 = normal.GetNormal (); t2 = Cross (normal, t1); } /* Point<2> STLChart :: Project2d (const Point<3> & p3d) const { Vec<3> v = p3d-pref; return Point<2> (t1 * v, t2 * v); } */ /* Point3d p1, p2, center; double rad; int i1, i2; public: */ /* STLBoundarySeg :: STLBoundarySeg (int ai1, int ai2, const Array > & points, const STLChart * chart) { i1 = ai1; i2 = ai2; p1 = points.Get(i1); p2 = points.Get(i2); center = ::netgen::Center (p1, p2); rad = Dist (p1, center); p2d1 = chart->Project2d (p1); p2d2 = chart->Project2d (p2); boundingbox.Set (p2d1); boundingbox.Add (p2d2); } */ void STLBoundarySeg :: Swap () { ::netgen::Swap (i1, i2); ::netgen::Swap (p1, p2); } STLBoundary :: STLBoundary (STLGeometry * ageometry) : // boundary(), geometry(ageometry) { ; } void STLBoundary :: AddOrDelSegment(const STLBoundarySeg & seg) { int i; int found = 0; for (i = 1; i <= boundary.Size(); i++) { if (found) {boundary.Elem(i-1) = boundary.Get(i);} if (boundary.Get(i) == seg) {found = 1;} } if (!found) { boundary.Append(seg); } else { boundary.SetSize(boundary.Size()-1); } } void STLBoundary ::AddTriangle(const STLTriangle & t) { int i; int found1 = 0; int found2 = 0; int found3 = 0; //int offset = 0; STLBoundarySeg seg1(t[0],t[1], geometry->GetPoints(), chart); STLBoundarySeg seg2(t[1],t[2], geometry->GetPoints(), chart); STLBoundarySeg seg3(t[2],t[0], geometry->GetPoints(), chart); seg1.SetSmoothEdge (geometry->IsSmoothEdge (seg1.I1(), seg1.I2())); seg2.SetSmoothEdge (geometry->IsSmoothEdge (seg2.I1(), seg2.I2())); seg3.SetSmoothEdge (geometry->IsSmoothEdge (seg3.I1(), seg3.I2())); /* for (i = 1; i <= boundary.Size(); i++) { if (offset) {boundary.Elem(i-offset) = boundary.Get(i);} if (boundary.Get(i) == seg1) {found1 = 1; offset++;} if (boundary.Get(i) == seg2) {found2 = 1; offset++;} if (boundary.Get(i) == seg3) {found3 = 1; offset++;} } if (offset) { boundary.SetSize(boundary.Size()-offset); } */ for (i = boundary.Size(); i >= 1; i--) { if (boundary.Get(i) == seg1) { boundary.DeleteElement (i); found1 = 1; } else if (boundary.Get(i) == seg2) { boundary.DeleteElement (i); found2 = 1; } else if (boundary.Get(i) == seg3) { boundary.DeleteElement (i); found3 = 1; } } if (!found1) {seg1.Swap(); boundary.Append(seg1);} if (!found2) {seg2.Swap(); boundary.Append(seg2);} if (!found3) {seg3.Swap(); boundary.Append(seg3);} } int STLBoundary :: TestSeg(const Point<3>& p1, const Point<3> & p2, const Vec<3> & sn, double sinchartangle, int divisions, Array >& points, double eps) { if (usechartnormal) return TestSegChartNV (p1, p2, sn); #ifdef NONE // for statistics { int i; static Array cntclass; static int cnt = 0; static int cnti = 0, cnto = 0; static long int cntsegs = 0; if (cntclass.Size() == 0) { cntclass.SetSize (20); for (i = 1; i <= cntclass.Size(); i++) cntclass.Elem(i) = 0; } cntsegs += NOSegments(); int cla = int (log (double(NOSegments()+1)) / log(2.0)); if (cla < 1) cla = 1; if (cla > cntclass.Size()) cla = cntclass.Size(); cntclass.Elem(cla)++; cnt++; if (divisions) cnti++; else cnto++; if (cnt > 100000) { cnt = 0; /* (*testout) << "TestSeg-calls for classes:" << endl; (*testout) << cnti << " inner calls, " << cnto << " outercalls" << endl; (*testout) << "total testes segments: " << cntsegs << endl; for (i = 1; i <= cntclass.Size(); i++) { (*testout) << int (exp (i * log(2.0))) << " bnd segs: " << cntclass.Get(i) << endl; } */ } } #endif int i,j,k; Point<3> seg1p/*, seg2p*/; Point<3> sp1,sp2; double lambda1, lambda2, vlen2; Vec<3> vptpl; double sinchartangle2 = sqr(sinchartangle); double scal; int possible; //double maxval = -1; //double maxvalnew = -1; double scalp1 = p1(0) * sn(0) + p1(1) * sn(1) + p1(2) * sn(2); double scalp2 = p2(0) * sn(0) + p2(1) * sn(1) + p2(2) * sn(2); double minl = min2(scalp1, scalp2); double maxl = max2(scalp1, scalp2); Point<3> c = Center (p1, p2); double dist1 = Dist (c, p1); int nseg = NOSegments(); for (j = 1; j <= nseg; j++) { const STLBoundarySeg & seg = GetSegment(j); if (seg.IsSmoothEdge()) continue; sp1 = seg.P1(); sp2 = seg.P2(); // Test, ob Spiral Konfikt moeglich possible = 1; double scalsp1 = sp1(0) * sn(0) + sp1(1) * sn(1) + sp1(2) * sn(2); double scalsp2 = sp2(0) * sn(0) + sp2(1) * sn(1) + sp2(2) * sn(2); double minsl = min2(scalsp1, scalsp2); double maxsl = max2(scalsp1, scalsp2); double maxdiff = max2 (maxsl - minl, maxl - minsl); /* Point3d sc = Center (sp1, sp2); double mindist = Dist(c, sc) - dist1 - GetSegment(j).Radius(); if (maxdiff < sinchartangle * mindist) { possible = 0; } */ double hscal = maxdiff + sinchartangle * (dist1 + seg.Radius()); if (hscal * hscal < sinchartangle * Dist2(c, seg.center )) possible = 0; /* if (possible) { double mindist2ex = MinDistLL2 (p1, p2, sp1, sp2); if (maxdiff * maxdiff < sinchartangle2 * mindist2ex) possible = 0; } */ if (possible) { LinearPolynomial2V lp (scalp1 - scalsp1, scalp2 - scalp1, -(scalsp2 - scalsp1)); QuadraticPolynomial2V slp; slp.Square (lp); Vec3d v (p1, sp1); Vec3d vl (p1, p2); Vec3d vsl (sp1, sp2); QuadraticPolynomial2V qp (v.Length2(), -2 * (v * vl), 2 * (v * vsl), vl.Length2(), -2 * (vl * vsl), vsl.Length2()); slp.Add (-sinchartangle2, qp); double hv = slp.MaxUnitSquare(); if (hv > eps) return 0; /* if (hv > maxvalnew) maxvalnew = hv; */ } // if (possible && 0) if (false) for (i = 0; i <= divisions; i++) { lambda1 = (double)i/(double)divisions; seg1p = Point3d(p1(0)*lambda1+p2(0)*(1.-lambda1), p1(1)*lambda1+p2(1)*(1.-lambda1), p1(2)*lambda1+p2(2)*(1.-lambda1)); for (k = 0; k <= divisions; k++) { lambda2 = (double)k/(double)divisions; vptpl = Vec3d(sp1(0)*lambda2+sp2(0)*(1.-lambda2)-seg1p(0), sp1(1)*lambda2+sp2(1)*(1.-lambda2)-seg1p(1), sp1(2)*lambda2+sp2(2)*(1.-lambda2)-seg1p(2)); vlen2 = vptpl.Length2(); // if (vlen2 > 0) { scal = vptpl * sn; double hv = scal*scal - sinchartangle2*vlen2; /* if (hv > maxval) maxval = hv; */ if (hv > eps) return 0; } } } } return 1; // return (maxvalnew < eps); } // checks, whether 2d projection intersects int STLBoundary :: TestSegChartNV(const Point3d & p1, const Point3d& p2, const Vec3d& sn) { int timer = NgProfiler::CreateTimer ("TestSegChartNV"); NgProfiler::StartTimer (timer); int nseg = NOSegments(); Point<2> p2d1 = chart->Project2d (p1); Point<2> p2d2 = chart->Project2d (p2); Box<2> box2d; box2d.Set (p2d1); box2d.Add (p2d2); Line2d l1 (p2d1, p2d2); double eps = 1e-3; bool ok = true; /* static long int cnt = 0; static long int totnseg = 0; totnseg += nseg; cnt++; if ( (cnt % 100000) == 0) cout << "avg nseg = " << double(totnseg)/cnt << endl; */ for (int j = 1; j <= nseg; j++) { const STLBoundarySeg & seg = GetSegment(j); if (seg.IsSmoothEdge()) continue; if (!box2d.Intersect (seg.BoundingBox())) continue; const Point<2> & sp1 = seg.P2D1(); const Point<2> & sp2 = seg.P2D2(); Line2d l2 (sp1, sp2); double lam1, lam2; int err = CrossPointBarycentric (l1, l2, lam1, lam2); if (!err && lam1 > eps && lam1 < 1-eps && lam2 > eps && lam2 < 1-eps) { ok = false; break; } } NgProfiler::StopTimer (timer); return ok; } STLDoctorParams :: STLDoctorParams() { drawmeshededges = 1; geom_tol_fact = 1E-6; longlinefact = 0; showexcluded = 1; selectmode = 0; edgeselectmode = 0; useexternaledges = 0; showfaces = 0; showtouchedtrigchart = 1; showedgecornerpoints = 1; conecheck = 1; spiralcheck = 1; selecttrig = 0; nodeofseltrig = 1; selectwithmouse = 1; showmarkedtrigs = 1; dirtytrigfact = 0.001; smoothangle = 90; smoothnormalsweight = 0.2; vicinity = 0; showvicinity = 0; } STLDoctorParams stldoctor; void STLDoctorParams :: Print (ostream & ost) const { ost << "STL doctor parameters:" << endl << "selecttrig = " << selecttrig << endl << "selectlocalpoint = " << nodeofseltrig << endl << "selectwithmouse = " << selectwithmouse << endl << "showmarkedtrigs = " << showmarkedtrigs << endl << "dirtytrigfact = " << dirtytrigfact << endl << "smoothangle = " << smoothangle << endl; } STLParameters :: STLParameters() { yangle = 30; contyangle = 20; edgecornerangle = 60; chartangle = 15; outerchartangle = 70; usesearchtree = 0; atlasminh = 1E-4; resthsurfcurvfac = 2; resthsurfcurvenable = 0; resthatlasfac = 2; resthatlasenable = 1; resthchartdistfac = 1.2; resthchartdistenable = 1; resthlinelengthfac = 0.5; resthlinelengthenable = 1; resthcloseedgefac = 1; resthcloseedgeenable = 1; resthedgeanglefac = 1; resthedgeangleenable = 0; resthsurfmeshcurvfac = 1; resthsurfmeshcurvenable = 0; recalc_h_opt = 1; } void STLParameters :: Print (ostream & ost) const { ost << "STL parameters:" << endl << "yellow angle = " << yangle << endl << "continued yellow angle = " << contyangle << endl << "edgecornerangle = " << edgecornerangle << endl << "chartangle = " << chartangle << endl << "outerchartangle = " << outerchartangle << endl << "restrict h due to ..., enable and safety factor: " << endl << "surface curvature: " << resthsurfcurvenable << ", fac = " << resthsurfcurvfac << endl << "atlas surface curvature: " << resthatlasenable << ", fac = " << resthatlasfac << endl << "chart distance: " << resthchartdistenable << ", fac = " << resthchartdistfac << endl << "line length: " << resthlinelengthenable << ", fac = " << resthlinelengthfac << endl << "close edges: " << resthcloseedgeenable << ", fac = " << resthcloseedgefac << endl << "edge angle: " << resthedgeangleenable << ", fac = " << resthedgeanglefac << endl; } STLParameters stlparam; }