#ifndef FILE_Array #define FILE_Array /**************************************************************************/ /* File: array.hpp */ /* Author: Joachim Schoeberl */ /* Date: 01. Jun. 95 */ /**************************************************************************/ namespace netgen { // template class IndirectArray; /** A simple array container. Array represented by size and data-pointer. No memory allocation and deallocation, must be provided by user. Helper functions for printing. Optional range check by macro RANGE_CHECK */ template class FlatArray { protected: /// the size int size; /// the data T * data; public: /// provide size and memory FlatArray (int asize, T * adata) : size(asize), data(adata) { ; } /// the size int Size() const { return size; } int Begin() const { return BASE; } int End() const { return size+BASE; } /* /// access array. T & operator[] (int i) { #ifdef DEBUG if (i-BASE < 0 || i-BASE >= size) cout << "array<" << typeid(T).name() << "> out of range, i = " << i << ", s = " << size << endl; #endif return data[i-BASE]; } */ /// Access array. BASE-based T & operator[] (int i) const { #ifdef DEBUG if (i-BASE < 0 || i-BASE >= size) cout << "array<" << typeid(T).name() << "> out of range, i = " << i << ", s = " << size << endl; #endif return data[i-BASE]; } /* template IndirectArray operator[] (const FlatArray & ind) { return IndirectArray (*this, ind); } */ /// Access array, one-based (old fashioned) T & Elem (int i) { #ifdef DEBUG if (i < 1 || i > size) cout << "Array<" << typeid(T).name() << ">::Elem out of range, i = " << i << ", s = " << size << endl; #endif return ((T*)data)[i-1]; } /// Access array, one-based (old fashioned) const T & Get (int i) const { #ifdef DEBUG if (i < 1 || i > size) cout << "Array<" << typeid(T).name() << ">::Get out of range, i = " << i << ", s = " << size << endl; #endif return ((const T*)data)[i-1]; } /// Access array, one-based (old fashioned) void Set (int i, const T & el) { #ifdef DEBUG if (i < 1 || i > size) cout << "Array<" << typeid(T).name() << ">::Set out of range, i = " << i << ", s = " << size << endl; #endif ((T*)data)[i-1] = el; } /// access first element T & First () const { return data[0]; } /// access last element. check by macro CHECK_RANGE T & Last () const { return data[size-1]; } /// Fill array with value val FlatArray & operator= (const T & val) { for (int i = 0; i < size; i++) data[i] = val; return *this; } /// takes range starting from position start of end-start elements const FlatArray Range (int start, int end) { return FlatArray (end-start, data+start); } /// first position of element elem, returns -1 if element not contained in array int Pos(const T & elem) const { int pos = -1; for(int i=0; pos==-1 && i < this->size; i++) if(elem == data[i]) pos = i; return pos; } /// does the array contain element elem ? bool Contains(const T & elem) const { return ( Pos(elem) >= 0 ); } }; // print array template inline ostream & operator<< (ostream & s, const FlatArray & a) { for (int i = a.Begin(); i < a.End(); i++) s << i << ": " << a[i] << endl; return s; } /** Dynamic array container. Array is an automatically increasing array container. The allocated memory doubles on overflow. Either the container takes care of memory allocation and deallocation, or the user provides one block of data. */ template class Array : public FlatArray { protected: /// physical size of array int allocsize; /// memory is responsibility of container bool ownmem; public: /// Generate array of logical and physical size asize explicit Array(int asize = 0) : FlatArray (asize, asize ? new T[asize] : 0) { allocsize = asize; ownmem = 1; } /// Generate array in user data Array(int asize, T* adata) : FlatArray (asize, adata) { allocsize = asize; ownmem = 0; } /// array copy explicit Array (const Array & a2) : FlatArray (a2.Size(), a2.Size() ? new T[a2.Size()] : 0) { allocsize = this->size; ownmem = 1; for (int i = BASE; i < this->size+BASE; i++) (*this)[i] = a2[i]; } /// if responsible, deletes memory ~Array() { if (ownmem) delete [] this->data; } /// Change logical size. If necessary, do reallocation. Keeps contents. void SetSize(int nsize) { if (nsize > allocsize) ReSize (nsize); this->size = nsize; } /// Change physical size. Keeps logical size. Keeps contents. void SetAllocSize (int nallocsize) { if (nallocsize > allocsize) ReSize (nallocsize); } /// Add element at end of array. reallocation if necessary. int Append (const T & el) { if (this->size == allocsize) ReSize (this->size+1); this->data[this->size] = el; this->size++; return this->size; } template void Append (FlatArray a2) { if (this->size+a2.Size() > allocsize) ReSize (this->size+a2.Size()); for (int i = 0; i < a2.Size(); i++) this->data[this->size+i] = a2[i+B2]; this->size += a2.Size(); } /* template void Append (const IndirectArray & a2) { if (this->size+a2.Size() > allocsize) ReSize (this->size+a2.Size()); for (int i = 0; i < a2.Size(); i++) this->data[this->size+i] = a2[i+B2]; this->size += a2.Size(); } */ /// Delete element i (0-based). Move last element to position i. void Delete (int i) { #ifdef CHECK_Array_RANGE RangeCheck (i+1); #endif this->data[i] = this->data[this->size-1]; this->size--; // DeleteElement (i+1); } /// Delete element i (1-based). Move last element to position i. void DeleteElement (int i) { #ifdef CHECK_Array_RANGE RangeCheck (i); #endif this->data[i-1] = this->data[this->size-1]; this->size--; } /// Delete last element. void DeleteLast () { this->size--; } /// Deallocate memory void DeleteAll () { if (ownmem) delete [] this->data; this->data = 0; this->size = allocsize = 0; } /// Fill array with val Array & operator= (const T & val) { FlatArray::operator= (val); return *this; } /// array copy Array & operator= (const Array & a2) { SetSize (a2.Size()); for (int i = BASE; i < this->size+BASE; i++) (*this)[i] = a2[i]; return *this; } /// array copy Array & operator= (const FlatArray & a2) { SetSize (a2.Size()); for (int i = BASE; i < this->size+BASE; i++) (*this)[i] = a2[i]; return *this; } private: /// resize array, at least to size minsize. copy contents void ReSize (int minsize) { int nsize = 2 * allocsize; if (nsize < minsize) nsize = minsize; if (this->data) { T * p = new T[nsize]; int mins = (nsize < this->size) ? nsize : this->size; memcpy (p, this->data, mins * sizeof(T)); if (ownmem) delete [] this->data; ownmem = 1; this->data = p; } else { this->data = new T[nsize]; ownmem = 1; } allocsize = nsize; } }; template class ArrayMem : public Array { // T mem[S]; // Intel C++ calls dummy constructor // char mem[S*sizeof(T)]; double mem[(S*sizeof(T)+7) / 8]; public: /// Generate array of logical and physical size asize explicit ArrayMem(int asize = 0) : Array (S, static_cast (static_cast(&mem[0]))) { this->size = asize; if (asize > S) { this->data = new T[asize]; this->ownmem = 1; } // this->SetSize (asize); } ArrayMem & operator= (const T & val) { Array::operator= (val); return *this; } }; /* template class IndirectArray { const FlatArray & array; const FlatArray & ia; public: IndirectArray (const FlatArray & aa, const FlatArray & aia) : array(aa), ia(aia) { ; } int Size() const { return ia.Size(); } const T & operator[] (int i) const { return array[ia[i]]; } }; */ /// template class MoveableArray { int size; int allocsize; DynamicMem data; public: MoveableArray() { size = allocsize = 0; data.SetName ("MoveableArray"); } MoveableArray(int asize) : size(asize), allocsize(asize), data(asize) { ; } ~MoveableArray () { ; } int Size() const { return size; } void SetSize(int nsize) { if (nsize > allocsize) { data.ReAlloc (nsize); allocsize = nsize; } size = nsize; } void SetAllocSize (int nallocsize) { data.ReAlloc (nallocsize); allocsize = nallocsize; } /// T & operator[] (int i) { return ((T*)data)[i-BASE]; } /// const T & operator[] (int i) const { return ((const T*)data)[i-BASE]; } /// T & Elem (int i) { return ((T*)data)[i-1]; } /// const T & Get (int i) const { return ((const T*)data)[i-1]; } /// void Set (int i, const T & el) { ((T*)data)[i-1] = el; } /// T & Last () { return ((T*)data)[size-1]; } /// const T & Last () const { return ((const T*)data)[size-1]; } /// int Append (const T & el) { if (size == allocsize) { SetAllocSize (2*allocsize+1); } ((T*)data)[size] = el; size++; return size; } /// void Delete (int i) { DeleteElement (i+1); } /// void DeleteElement (int i) { ((T*)data)[i-1] = ((T*)data)[size-1]; size--; } /// void DeleteLast () { size--; } /// void DeleteAll () { size = allocsize = 0; data.Free(); } /// void PrintMemInfo (ostream & ost) const { ost << Size() << " elements of size " << sizeof(T) << " = " << Size() * sizeof(T) << endl; } MoveableArray & operator= (const T & el) { for (int i = 0; i < size; i++) ((T*)data)[i] = el; return *this; } MoveableArray & Copy (const MoveableArray & a2) { SetSize (a2.Size()); for (int i = 0; i < this->size; i++) data[i] = a2.data[i]; return *this; } /// array copy MoveableArray & operator= (const MoveableArray & a2) { return Copy(a2); } void SetName (const char * aname) { data.SetName(aname); } private: /// //MoveableArray & operator= (MoveableArray &); //??? /// //MoveableArray (const MoveableArray &); //??? }; template inline ostream & operator<< (ostream & ost, MoveableArray & a) { for (int i = 0; i < a.Size(); i++) ost << i << ": " << a[i] << endl; return ost; } /// bubble sort array template inline void BubbleSort (const FlatArray & data) { for (int i = 0; i < data.Size(); i++) for (int j = i+1; j < data.Size(); j++) if (data[i] > data[j]) { T hv = data[i]; data[i] = data[j]; data[j] = hv; } } /// bubble sort array template inline void BubbleSort (FlatArray & data, FlatArray & slave) { for (int i = 0; i < data.Size(); i++) for (int j = i+1; j < data.Size(); j++) if (data[i] > data[j]) { T hv = data[i]; data[i] = data[j]; data[j] = hv; S hvs = slave[i]; slave[i] = slave[j]; slave[j] = hvs; } } template void QuickSortRec (FlatArray & data, FlatArray & slave, int left, int right) { int i = left; int j = right; T midval = data[(left+right)/2]; do { while (data[i] < midval) i++; while (midval < data[j]) j--; if (i <= j) { Swap (data[i], data[j]); Swap (slave[i], slave[j]); i++; j--; } } while (i <= j); if (left < j) QuickSortRec (data, slave, left, j); if (i < right) QuickSortRec (data, slave, i, right); } template void QuickSort (FlatArray & data, FlatArray & slave) { QuickSortRec (data, slave, 0, data.Size()-1); } template void Intersection (const FlatArray & in1, const FlatArray & in2, Array & out) { out.SetSize(0); for(int i=0; i void Intersection (const FlatArray & in1, const FlatArray & in2, const FlatArray & in3, Array & out) { out.SetSize(0); for(int i=0; i