#include #include "delaunay2d.hpp" #include namespace netgen { using namespace std; void DelaunayTrig::CalcCenter (FlatArray, PointIndex> points) { Point<2> p1 = points[pnums[0]]; Point<2> p2 = points[pnums[1]]; Point<2> p3 = points[pnums[2]]; Vec<2> v1 = p2-p1; Vec<2> v2 = p3-p1; // without normal equation ... Mat<2,2> mat, inv; mat(0,0) = v1(0); mat(0,1) = v1(1); mat(1,0) = v2(0); mat(1,1) = v2(1); CalcInverse (mat, inv); Vec<2> rhs, sol; rhs(0) = 0.5 * v1*v1; rhs(1) = 0.5 * v2*v2; sol = inv * rhs; c = p1 + sol; rad2 = Dist2(c, p1); r = sqrt(rad2); } int DelaunayMesh::GetNeighbour( int eli, int edge ) { auto p0 = trigs[eli][(edge+1)%3]; auto p1 = trigs[eli][(edge+2)%3]; if(p1 hash = {p0,p1}; auto pos = edge_to_trig.Position(hash); if (pos == -1) return -1; auto i2 = edge_to_trig.GetData(pos); return i2[0] == eli ? i2[1] : i2[0]; } void DelaunayMesh::SetNeighbour( int eli, int edge ) { auto p0 = trigs[eli][(edge+1)%3]; auto p1 = trigs[eli][(edge+2)%3]; if(p1 hash = {p0,p1}; auto pos = edge_to_trig.Position(hash); if (pos == -1) edge_to_trig[hash] = {eli, -1}; else { auto i2 = edge_to_trig.GetData(pos); if(i2[0]==-1) i2[0] = eli; else { if(i2[1]==-1) i2[1] = eli; } edge_to_trig.SetData (pos, i2); } } void DelaunayMesh::UnsetNeighbours( int eli ) { for(int edge : Range(3)) { auto p0 = trigs[eli][(edge+1)%3]; auto p1 = trigs[eli][(edge+2)%3]; if(p1 hash = {p0,p1}; auto pos = edge_to_trig.Position(hash); auto i2 = edge_to_trig.GetData(pos); if(i2[0]==eli) i2[0] = i2[1]; i2[1] = -1; edge_to_trig.SetData (pos, i2); } } void DelaunayMesh::AppendTrig( int pi0, int pi1, int pi2 ) { DelaunayTrig el; el[0] = pi0; el[1] = pi1; el[2] = pi2; el.CalcCenter(points); trigs.Append(el); int ti = trigs.Size()-1; tree->Insert(el.BoundingBox(), ti); for(int i : Range(3)) SetNeighbour(ti, i); } DelaunayMesh::DelaunayMesh( Array, PointIndex> & points_, Box<2> box ) : points(points_) { Vec<2> vdiag = box.PMax()-box.PMin(); double w = vdiag(0); double h = vdiag(1); Point<2> p0 = box.PMin() + Vec<2> ( -3*h, -h); Point<2> p1 = box.PMin() + Vec<2> (w+3*h, -h); Point<2> p2 = box.Center() + Vec<2> (0, 1.5*h+0.5*w); box.Add( p0 ); box.Add( p1 ); box.Add( p2 ); tree = make_unique>(box); auto pi0 = points.Append (p0); auto pi1 = points.Append (p1); auto pi2 = points.Append (p2); AppendTrig(pi0, pi1, pi2); } void DelaunayMesh::CalcIntersecting( PointIndex pi_new ) { static Timer t("CalcIntersecting"); RegionTimer reg(t); Point<2> newp = points[pi_new]; intersecting.SetSize(0); edges.SetSize(0); int definitive_overlapping_trig = -1; double minquot{1e20}; tree->GetFirstIntersecting (newp, newp, [&] (const auto i_trig) { const auto trig = trigs[i_trig]; double rad2 = trig.Radius2(); double d2 = Dist2 (trig.Center(), newp); if (d2 >= rad2) return false; if (d2 < 0.999 * rad2) { definitive_overlapping_trig = i_trig; return true; } if (definitive_overlapping_trig == -1 || d2 < 0.99*minquot*rad2) { minquot = d2/rad2; definitive_overlapping_trig = i_trig; } return false; }); if(definitive_overlapping_trig==-1) { static Timer t("slow check"); RegionTimer reg(t); PrintMessage (5, "Warning in delaunay tree - didn't find overlapping circle, check all trigs again"); for(auto i_trig : trigs.Range()) { const auto trig = trigs[i_trig]; if(trig[0]==-1) continue; double rad2 = trig.Radius2(); double d2 = Dist2 (trig.Center(), newp); // if (d2 < 0.999 * rad2) if (d2 < (1-1e-10)*rad2) { definitive_overlapping_trig = i_trig; break; } } } if(definitive_overlapping_trig==-1) { // GetMesh(pi_new)->Save("error.vol.gz"); throw Exception("point not in any circle "+ ToString(pi_new)); } Array trigs_to_visit; trigs_to_visit.Append(definitive_overlapping_trig); intersecting.Append(definitive_overlapping_trig); trigs[definitive_overlapping_trig].visited_pi = pi_new; while(trigs_to_visit.Size()) { int ti = trigs_to_visit.Last(); trigs_to_visit.DeleteLast(); auto & trig = trigs[ti]; trig.visited_pi = pi_new; for(auto ei : Range(3)) { auto nb = GetNeighbour(ti, ei); if(nb==-1) continue; const auto & trig_nb = trigs[nb]; if (trig_nb.visited_pi == pi_new) continue; trig_nb.visited_pi = pi_new; bool is_intersecting = Dist2(newp, trig_nb.Center()) < trig_nb.Radius2()*(1+1e-12); if(!is_intersecting) { const Point<2> p0 = points[PointIndex (trig[(ei+1)%3])]; const Point<2> p1 = points[PointIndex (trig[(ei+2)%3])]; const Point<2> p2 = points[PointIndex (trig[ei])]; auto v = p1-p0; Vec<2> n = {-v[1], v[0]}; n /= n.Length(); double dist = n * (newp-p1); double scal = n * (p2 - p1); if (scal > 0) dist *= -1; if (dist > -1e-10) is_intersecting = true; } if(is_intersecting) { trigs_to_visit.Append(nb); intersecting.Append(nb); } } } // find outer edges for (auto j : intersecting) { const DelaunayTrig & trig = trigs[j]; for (int k = 0; k < 3; k++) { int p1 = trig[k]; int p2 = trig[(k+1)%3]; IVec<2> edge{p1,p2}; edge.Sort(); bool found = false; for (int l = 0; l < edges.Size(); l++) if (edges[l] == edge) { edges.RemoveElement(l); found = true; break; } if (!found) edges.Append (edge); } } } void DelaunayMesh::CalcWeights( PointIndex pi_new, std::map & weights ) { double eps = tree->GetTolerance(); weights.clear(); double sum = 0.0; auto p = points[pi_new]; auto pi_last = *points.Range().end()-3; for(auto edge : edges) { auto v0 = points[edge[0]] - p; auto v1 = points[edge[1]] - p; v0.Normalize(); v1.Normalize(); double angle = acos(v0*v1); for(PointIndex pi : {edge[0], edge[1]}) { if(pi>=pi_last) continue; double weight = angle/(eps+Dist(p, points[pi])); sum += weight; weights[pi] += weight; } } double isum = 1.0/sum; for(auto & [pi, weight] : weights) weight *= isum; } void DelaunayMesh::AddPoint( PointIndex pi_new) { static Timer t("AddPoint"); RegionTimer reg(t); CalcIntersecting(pi_new); for (int j : intersecting) { UnsetNeighbours(j); trigs[j][0] = -1; trigs[j][1] = -1; trigs[j][2] = -1; } for (auto edge : edges) AppendTrig( edge[0], edge[1], pi_new ); for (int j : intersecting) tree->DeleteElement (j); } unique_ptr DelaunayMesh::GetMesh(PointIndex pi_new) { auto mesh = make_unique(); Mesh & m = *mesh; m.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0)); for(auto pi : points.Range()) m.AddPoint(P3(points[pi])); for (DelaunayTrig & trig : trigs) { if (trig[0] < 0) continue; Vec<3> n = Cross (P3(points[trig[1]])-P3(points[trig[0]]), P3(points[trig[2]])-P3(points[trig[0]])); if (n(2) < 0) Swap (trig[1], trig[2]); Element2d el(trig[0], trig[1], trig[2]); el.SetIndex (1); m.AddSurfaceElement (el); } m.Compress(); m.AddPoint(P3(points[pi_new])); return mesh; } ostream & operator<< (ostream & ost, DelaunayTrig trig) { ost << trig[0] << "-" << trig[1] << "-" << trig[2] << endl; return ost; } void Meshing2 :: BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp) { static Timer timer("Meshing2::BlockFill"); static Timer timer1("Meshing2::BlockFill 1"); static Timer timer2("Meshing2::BlockFill 2"); static Timer timer3("Meshing2::BlockFill 3"); static Timer timer4("Meshing2::BlockFill 4"); RegionTimer reg (timer); timer1.Start(); double filldist = mp.filldist; PrintMessage (6, "blockfill local h"); NgArray > npoints; // adfront -> CreateTrees(); Box<3> bbox ( Box<3>::EMPTY_BOX ); double maxh = 0; for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine (i); const Point<3> & p1 = adfront.GetPoint(line.L().I1()); const Point<3> & p2 = adfront.GetPoint(line.L().I2()); maxh = max (maxh, Dist (p1, p2)); bbox.Add (p1); bbox.Add (p2); } // Point<3> mpc = bbox.Center(); bbox.Increase (bbox.Diam()/2); Box<3> meshbox = bbox; timer1.Stop(); timer2.Start(); LocalH loch2 (bbox, 1, 2); if (mp.maxh < maxh) maxh = mp.maxh; bool changed; do { static Timer tcf("clear flags"); tcf.Start(); // mesh.LocalHFunction().ClearFlags(); mesh.LocalHFunction().ClearRootFlags(); tcf.Stop(); static Timer tcut("tcut"); tcut.Start(); for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); Box<3> bbox (adfront.GetPoint (line.L().I1())); bbox.Add (adfront.GetPoint (line.L().I2())); double filld = filldist * bbox.Diam(); bbox.Increase (filld); mesh.LocalHFunction().CutBoundary (bbox); } tcut.Stop(); mesh.LocalHFunction().FindInnerBoxes (&adfront, NULL); npoints.SetSize(0); mesh.LocalHFunction().GetInnerPoints (npoints); changed = false; for (int i = 0; i < npoints.Size(); i++) { if (mesh.LocalHFunction().GetH(npoints[i]) > 1.2 * maxh) { mesh.LocalHFunction().SetH (npoints[i], maxh); changed = true; } } } while (changed); timer2.Stop(); timer3.Start(); if (debugparam.slowchecks) { (*testout) << "Blockfill with points: " << endl; *testout << "loch = " << mesh.LocalHFunction() << endl; *testout << "npoints = " << endl << npoints << endl; } int prims[] = { 211, 223, 227, 229, 233, 239, 241, 251, 257, 263 }; int prim; { int i = 0; if (npoints.Size()) while (npoints.Size() % prims[i] == 0) i++; prim = prims[i]; } for (int i = 0; i < npoints.Size(); i++) { size_t hi = (size_t(prim) * size_t(i)) % npoints.Size(); if (meshbox.IsIn (npoints[hi])) { PointIndex gpnum = mesh.AddPoint (npoints[hi]); adfront.AddPoint (npoints[hi], gpnum); if (debugparam.slowchecks) { (*testout) << npoints[hi] << endl; Point<2> p2d (npoints[hi](0), npoints[hi](1)); if (!adfront.Inside(p2d)) { cout << "add outside point" << endl; (*testout) << "outside" << endl; } } } } timer3.Stop(); timer4.Start(); // find outer points loch2.ClearFlags(); for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); Box<3> bbox (adfront.GetPoint (line.L().I1())); bbox.Add (adfront.GetPoint (line.L().I2())); loch2.SetH (bbox.Center(), bbox.Diam()); } for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); Box<3> bbox (adfront.GetPoint (line.L().I1())); bbox.Add (adfront.GetPoint (line.L().I2())); bbox.Increase (filldist * bbox.Diam()); loch2.CutBoundary (bbox); } loch2.FindInnerBoxes (&adfront, NULL); // outer points : smooth mesh-grading npoints.SetSize(0); loch2.GetOuterPoints (npoints); /* for (int i = 1; i <= npoints.Size(); i++) { if (meshbox.IsIn (npoints.Get(i))) { PointIndex gpnum = mesh.AddPoint (npoints.Get(i)); adfront.AddPoint (npoints.Get(i), gpnum); } } */ for (const Point<3> p : npoints) if (meshbox.IsIn(p)) { PointIndex gpnum = mesh.AddPoint (p); adfront.AddPoint (p, gpnum); } timer4.Stop(); } void Meshing2 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp) { static Timer timer("Meshing2::Delaunay"); static Timer t1("Meshing2::Delaunay1"); static Timer t2("Meshing2::Delaunay2"); static Timer t3("Meshing2::Delaunay3"); static Timer timer_addpoints("add points"); RegionTimer reg (timer); PrintMessage (4, "2D Delaunay meshing"); auto first_point_blockfill = mesh.Points().Range().Next(); BlockFillLocalH (mesh, mp); auto last_point_blockfill = mesh.Points().Range().Next(); t1.Start(); // Bounding box for starting trig in delaunay Box<2> bbox (Box<2>::EMPTY_BOX); for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); bbox.Add (P2(Point<3> (adfront.GetPoint (line.L()[0])))); bbox.Add (P2(Point<3> (adfront.GetPoint (line.L()[1])))); } for (PointIndex pi : Range(first_point_blockfill, last_point_blockfill)) bbox.Add(P2(mesh[pi])); for (int i = 0; i < mesh.LockedPoints().Size(); i++) bbox.Add (P2(mesh.Point (mesh.LockedPoints()[i]))); t1.Stop(); t2.Start(); Array old_points; BitArray add_point(mesh.Points().Size()+1); Array addpoints; add_point.Clear(); /* for (SegmentIndex si = 0; si < mesh.GetNSeg(); si++) { const auto & s = mesh[si]; if ( s.domin==domainnr || s.domout==domainnr ) { add_point.SetBit(s[0]); add_point.SetBit(s[1]); } } */ /* for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); for (int j = 0; j < 2; j++) add_point.SetBit (adfront.GetGlobalIndex (line.L()[j]))adfront.GetGlobalIndex (line.L()[j])); } */ for (const auto & line : adfront.GetLines()) for (int j = 0; j < 2; j++) { PointIndex pnum = adfront.GetGlobalIndex (line.L()[j]); if (!add_point.Test(pnum)) addpoints.Append(pnum); add_point.SetBit (pnum); } t2.Stop(); t3.Start(); Mesh tempmesh; tempmesh.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0)); tempmesh.AddFaceDescriptor (FaceDescriptor (2, 1, 0, 0)); tempmesh.AddFaceDescriptor (FaceDescriptor (3, 1, 0, 0)); Array compress; Array icompress(mesh.Points().Size()); Array, PointIndex> temp_points; for (PointIndex pi : addpoints) { icompress[pi] = tempmesh.AddPoint(mesh[pi]); compress.Append(pi); temp_points.Append(P2(mesh[pi])); } for (PointIndex pi : Range(first_point_blockfill, last_point_blockfill)) { icompress[pi] = tempmesh.AddPoint(mesh[pi]); compress.Append(pi); temp_points.Append(P2(mesh[pi])); } t3.Stop(); // DelaunayMesh adds surrounding trig (don't add the last 3 points to delaunay AGAIN! auto points_range = temp_points.Range(); DelaunayMesh dmesh(temp_points, bbox); timer_addpoints.Start(); // // reorder points // NgArray mixed(old_points.Size()); // int prims[] = { 11, 13, 17, 19, 23, 29, 31, 37 }; // int prim; // // { // int i = 0; // while (old_points.Size() % prims[i] == 0) i++; // prim = prims[i]; // } // // for (PointIndex pi : old_points) // mixed[pi] = PointIndex ( (prim * pi) % old_points.Size() + PointIndex::BASE ); for (auto pi : points_range) dmesh.AddPoint(pi); auto first_new_point = points_range.Next(); tempmesh.AddPoint(P3(temp_points[first_new_point])); tempmesh.AddPoint(P3(temp_points[first_new_point+1])); tempmesh.AddPoint(P3(temp_points[first_new_point+2])); timer_addpoints.Stop(); static Timer taddseg("addseg"); taddseg.Start(); /* for (auto seg : mesh.LineSegments()) { if ( seg.domin == domainnr || seg.domout == domainnr ) { if(seg.domin==domainnr) seg.domout = 0; if(seg.domout==domainnr) seg.domin = 0; seg[0] = icompress[seg[0]]; seg[1] = icompress[seg[1]]; tempmesh.AddSegment(seg); } } */ for (const auto & line : adfront.GetLines()) { Segment seg; for (int j = 0; j < 2; j++) seg[j] = icompress [adfront.GetGlobalIndex (line.L()[j])]; seg.domin = domainnr; seg.domout = 0; tempmesh.AddSegment(seg); } taddseg.Stop(); for (auto & trig : dmesh.GetElements()) { if (trig[0] < 0) continue; Element2d el(trig[0], trig[1], trig[2]); el.SetIndex (1); tempmesh.AddSurfaceElement (el); } bool conforming = false; while(!conforming) { conforming = true; BitArray marked_points(tempmesh.Points().Size()+1); marked_points = false; // Check for trigs cutting a boundary edge (non-conforming mesh) auto point_to_trigs = tempmesh.CreatePoint2SurfaceElementTable( 0 ); for (auto & seg : tempmesh.LineSegments()) { int count_adjacent = 0;; PointIndex pi0 = seg[0]; PointIndex pi1 = seg[1]; if(marked_points.Test(pi0)) continue; if(marked_points.Test(pi1)) continue; for(auto sei : point_to_trigs[pi0]) for( auto i : Range(3)) if(tempmesh[sei][i] == pi1) count_adjacent++; if(count_adjacent==2) continue; PointIndex pi2; PointIndex pi3; ArrayMem cutting_trigs; for(auto sei : point_to_trigs[pi0]) { auto & el = tempmesh[sei]; pi2 = el[0] == pi0 ? el[1] : el[0]; pi3 = el[2] == pi0 ? el[1] : el[2]; double alpha, beta; auto itype = intersect( P2(tempmesh[pi0]), P2(tempmesh[pi1]), P2(tempmesh[pi2]), P2(tempmesh[pi3]), alpha, beta ); if(itype == X_INTERSECTION) { cutting_trigs.Append(sei); break; } } if(cutting_trigs.Size()==0) continue; for(auto sei : point_to_trigs[pi2]) { if(sei==cutting_trigs[0]) continue; for(auto i : IntRange(3)) if(tempmesh[sei][i]==pi3) cutting_trigs.Append(sei); } // Found two trigs cutting a boundary edge -> perform swap if(cutting_trigs.Size()==2) { conforming = false; if(marked_points.Test(pi2)) continue; if(marked_points.Test(pi3)) continue; auto & el0 = tempmesh[cutting_trigs[0]]; auto & el1 = tempmesh[cutting_trigs[1]]; pi1 = el1[0]+el1[1]+el1[2] - pi2-pi3; if(marked_points.Test(pi1)) continue; marked_points.SetBit(pi0); marked_points.SetBit(pi1); marked_points.SetBit(pi2); marked_points.SetBit(pi3); el0[0] = pi2; el0[1] = pi1; el0[2] = pi0; el1[0] = pi3; el1[1] = pi0; el1[2] = pi1; } } } auto point_to_trigs = tempmesh.CreatePoint2SurfaceElementTable( 0 ); // Mark edges and trigs as inside or outside, starting with boundary edges enum POSITION { UNKNOWN, BOUNDARY, INSIDE, OUTSIDE }; Array trig_pos(tempmesh.SurfaceElements().Size()); ngcore::ClosedHashTable, POSITION> edge_pos(3*tempmesh.SurfaceElements().Size()); trig_pos = UNKNOWN; for (auto & seg : tempmesh.LineSegments()) { ArrayMem els; IVec<2> edge{seg[0], seg[1]}; edge.Sort(); edge_pos[edge] = BOUNDARY; for(auto sei : point_to_trigs[seg[0]]) for( auto i : Range(3)) if(tempmesh[sei][i] == seg[1]) els.Append(sei); for(auto sei : els) { auto & el = tempmesh[sei]; PointIndex pi2 = el[0]-seg[0]+el[1]-seg[1]+el[2]; bool is_left = ::netgen::Area(P2(tempmesh[seg[0]]), P2(tempmesh[seg[1]]), P2(tempmesh[pi2]))>0.0; POSITION pos; if(is_left == (seg.domin==domainnr)) pos = INSIDE; else pos = OUTSIDE; IVec<2> e1{seg[0], pi2}; IVec<2> e2{seg[1], pi2}; e1.Sort(); e2.Sort(); if(!edge_pos.Used(e1)) edge_pos[e1] = pos; if(!edge_pos.Used(e2)) edge_pos[e2] = pos; trig_pos[sei] = pos; } } // Advance from boundary edges/trigs to all others bool have_unknown_trigs = true; while(have_unknown_trigs) { have_unknown_trigs = false; for (auto sei : Range(tempmesh.SurfaceElements())) { auto & el = tempmesh[sei]; if(trig_pos[sei] == UNKNOWN) { have_unknown_trigs = true; // any edge of unknown trig already marked? for(auto i : IntRange(3)) { IVec<2> edge{el[(i+1)%3], el[(i+2)%3]}; edge.Sort(); if(edge_pos.Used(edge) && edge_pos[edge]!=BOUNDARY) { trig_pos[sei] = edge_pos[edge]; break; } } } // if we could mark the trig -> also mark all edges if(trig_pos[sei] != UNKNOWN) for(auto i : IntRange(3)) { IVec<2> edge{el[(i+1)%3], el[(i+2)%3]}; edge.Sort(); if(!edge_pos.Used(edge) || edge_pos[edge]==BOUNDARY) edge_pos[edge] = trig_pos[sei]; } } } // add inside trigs to actual mesh for (auto sei : Range(tempmesh.SurfaceElements())) { if(trig_pos[sei] == INSIDE) { auto el = tempmesh[sei]; Vec<3> n = Cross (tempmesh[el[1]]-tempmesh[el[0]], tempmesh[el[2]]-tempmesh[el[0]]); if (n(2) < 0) Swap (el[1], el[2]); el[0] = compress[el[0]]; el[1] = compress[el[1]]; el[2] = compress[el[2]]; el.SetIndex(domainnr); mesh.AddSurfaceElement(el); } } // mesh.Compress(); // don't compress whole mesh after every sub-domain } }