#ifndef MESHCLASS #define MESHCLASS /**************************************************************************/ /* File: meshclass.hpp */ /* Author: Joachim Schoeberl */ /* Date: 20. Nov. 99 */ /**************************************************************************/ /* The mesh class */ namespace netgen { enum resthtype { RESTRICTH_FACE, RESTRICTH_EDGE, RESTRICTH_SURFACEELEMENT, RESTRICTH_POINT, RESTRICTH_SEGMENT }; class HPRefElement; /// 2d/3d mesh class Mesh { public: typedef ::netgen::T_POINTS T_POINTS; typedef Array T_VOLELEMENTS; typedef Array T_SURFELEMENTS; private: /// point coordinates T_POINTS points; /// line-segments at edges Array segments; /// surface elements, 2d-inner elements T_SURFELEMENTS surfelements; /// volume elements T_VOLELEMENTS volelements; /// points will be fixed forever Array lockedpoints; /// surface indices at boundary nodes TABLE surfacesonnode; /// boundary edges (1..normal bedge, 2..segment) INDEX_2_CLOSED_HASHTABLE * boundaryedges; /// INDEX_2_CLOSED_HASHTABLE * segmentht; /// INDEX_3_CLOSED_HASHTABLE * surfelementht; /// faces of rest-solid Array openelements; /// open segmenets for surface meshing Array opensegments; /** Representation of local mesh-size h */ LocalH * lochfunc; /// double hglob; /// double hmin; /// Array maxhdomain; /** the face-index of the surface element maps into this table. */ Array facedecoding; /** the edge-index of the line element maps into this table. */ Array edgedecoding; /// sub-domain materials Array materials; /// labels for boundary conditions Array bcnames; /// Periodic surface, close surface, etc. identifications Identifications * ident; /// number of vertices (if < 0, use np) int numvertices; /// geometric search tree for interval intersection search Box3dTree * elementsearchtree; /// time stamp for tree mutable int elementsearchtreets; /// element -> face, element -> edge etc ... class MeshTopology * topology; /// methods for high order elements class CurvedElements * curvedelems; /// nodes identified by close points class AnisotropicClusters * clusters; /// space dimension (2 or 3) int dimension; /// changed by every minor modification (addpoint, ...) int timestamp; /// changed after finishing global algorithm (improve, ...) int majortimestamp; /// mesh access semaphors. NgMutex mutex; /// mesh access semaphors. NgMutex majormutex; SYMBOLTABLE< Array* > userdata_int; SYMBOLTABLE< Array* > userdata_double; mutable Array< Point3d > pointcurves; mutable Array pointcurves_startpoint; mutable Array pointcurves_red,pointcurves_green,pointcurves_blue; /// start element for point search (GetElementOfPoint) mutable int ps_startelement; #ifdef PARALLEL /// connection to parallel meshes class ParallelMeshTopology * paralleltop; #endif private: void BuildBoundaryEdges(void); public: bool PointContainedIn2DElement(const Point3d & p, double lami[3], const int element, bool consider3D = false) const; bool PointContainedIn3DElement(const Point3d & p, double lami[3], const int element) const; bool PointContainedIn3DElementOld(const Point3d & p, double lami[3], const int element) const; public: // store coarse mesh before hp-refinement Array * hpelements; Mesh * coarsemesh; /// number of refinement levels int mglevels; /// refinement hierarchy Array mlbetweennodes; /// parent element of volume element Array mlparentelement; /// parent element of surface element Array mlparentsurfaceelement; /// DLL_HEADER Mesh(); /// DLL_HEADER ~Mesh(); Mesh & operator= (const Mesh & mesh2); /// DLL_HEADER void DeleteMesh(); /// void ClearSurfaceElements(); /// void ClearVolumeElements() { volelements.SetSize(0); timestamp = NextTimeStamp(); } /// void ClearSegments() { segments.SetSize(0); timestamp = NextTimeStamp(); } /// bool TestOk () const; void SetAllocSize(int nnodes, int nsegs, int nsel, int nel); DLL_HEADER PointIndex AddPoint (const Point3d & p, int layer = 1); DLL_HEADER PointIndex AddPoint (const Point3d & p, int layer, POINTTYPE type); int GetNP () const { return points.Size(); } MeshPoint & Point(int i) { return points.Elem(i); } MeshPoint & Point(PointIndex pi) { return points[pi]; } const MeshPoint & Point(int i) const { return points.Get(i); } const MeshPoint & Point(PointIndex pi) const { return points[pi]; } const MeshPoint & operator[] (PointIndex pi) const { return points[pi]; } MeshPoint & operator[] (PointIndex pi) { return points[pi]; } const T_POINTS & Points() const { return points; } T_POINTS & Points() { return points; } DLL_HEADER SegmentIndex AddSegment (const Segment & s); void DeleteSegment (int segnr) { segments.Elem(segnr)[0] = PointIndex::BASE-1; segments.Elem(segnr)[1] = PointIndex::BASE-1; } void FullDeleteSegment (int segnr) // von wem ist das ??? { segments.Delete(segnr-PointIndex::BASE); } int GetNSeg () const { return segments.Size(); } Segment & LineSegment(int i) { return segments.Elem(i); } const Segment & LineSegment(int i) const { return segments.Get(i); } Segment & LineSegment(SegmentIndex si) { return segments[si]; } const Segment & LineSegment(SegmentIndex si) const { return segments[si]; } const Segment & operator[] (SegmentIndex si) const { return segments[si]; } Segment & operator[] (SegmentIndex si) { return segments[si]; } DLL_HEADER SurfaceElementIndex AddSurfaceElement (const Element2d & el); void DeleteSurfaceElement (int eli) { surfelements.Elem(eli).Delete(); surfelements.Elem(eli).PNum(1) = -1; surfelements.Elem(eli).PNum(2) = -1; surfelements.Elem(eli).PNum(3) = -1; timestamp = NextTimeStamp(); } void DeleteSurfaceElement (SurfaceElementIndex eli) { DeleteSurfaceElement (int(eli)+1); } int GetNSE () const { return surfelements.Size(); } Element2d & SurfaceElement(int i) { return surfelements.Elem(i); } const Element2d & SurfaceElement(int i) const { return surfelements.Get(i); } Element2d & SurfaceElement(SurfaceElementIndex i) { return surfelements[i]; } const Element2d & SurfaceElement(SurfaceElementIndex i) const { return surfelements[i]; } const Element2d & operator[] (SurfaceElementIndex ei) const { return surfelements[ei]; } Element2d & operator[] (SurfaceElementIndex ei) { return surfelements[ei]; } const T_SURFELEMENTS & SurfaceElements() const { return surfelements; } T_SURFELEMENTS & SurfaceElements() { return surfelements; } DLL_HEADER void RebuildSurfaceElementLists (); DLL_HEADER void GetSurfaceElementsOfFace (int facenr, Array & sei) const; DLL_HEADER ElementIndex AddVolumeElement (const Element & el); int GetNE () const { return volelements.Size(); } Element & VolumeElement(int i) { return volelements.Elem(i); } const Element & VolumeElement(int i) const { return volelements.Get(i); } Element & VolumeElement(ElementIndex i) { return volelements[i]; } const Element & VolumeElement(ElementIndex i) const { return volelements[i]; } const Element & operator[] (ElementIndex ei) const { return volelements[ei]; } Element & operator[] (ElementIndex ei) { return volelements[ei]; } ELEMENTTYPE ElementType (ElementIndex i) const { return (volelements[i].flags.fixed) ? FIXEDELEMENT : FREEELEMENT; } const T_VOLELEMENTS & VolumeElements() const { return volelements; } T_VOLELEMENTS & VolumeElements() { return volelements; } /// DLL_HEADER double ElementError (int eli, const MeshingParameters & mp) const; /// DLL_HEADER void AddLockedPoint (PointIndex pi); /// void ClearLockedPoints (); const Array & LockedPoints() const { return lockedpoints; } /// Returns number of domains int GetNDomains() const; /// int GetDimension() const { return dimension; } void SetDimension(int dim) { dimension = dim; } /// sets internal tables void CalcSurfacesOfNode (); /// additional (temporarily) fix points void FixPoints (const BitArray & fixpoints); /** finds elements without neighbour and boundary elements without inner element. Results are stored in openelements. if dom == 0, all sub-domains, else subdomain dom */ DLL_HEADER void FindOpenElements (int dom = 0); /** finds segments without surface element, and surface elements without neighbours. store in opensegmentsy */ DLL_HEADER void FindOpenSegments (int surfnr = 0); /** remove one layer of surface elements */ DLL_HEADER void RemoveOneLayerSurfaceElements (); int GetNOpenSegments () { return opensegments.Size(); } const Segment & GetOpenSegment (int nr) { return opensegments.Get(nr); } /** Checks overlap of boundary return == 1, iff overlap */ DLL_HEADER int CheckOverlappingBoundary (); /** Checks consistent boundary return == 0, everything ok */ DLL_HEADER int CheckConsistentBoundary () const; /* checks element orientation */ DLL_HEADER int CheckVolumeMesh () const; /** finds average h of surface surfnr if surfnr > 0, else of all surfaces. */ DLL_HEADER double AverageH (int surfnr = 0) const; /// Calculates localh DLL_HEADER void CalcLocalH (double grading); /// DLL_HEADER void SetLocalH (const Point3d & pmin, const Point3d & pmax, double grading); /// DLL_HEADER void RestrictLocalH (const Point3d & p, double hloc); /// DLL_HEADER void RestrictLocalHLine (const Point3d & p1, const Point3d & p2, double hloc); /// number of elements per radius DLL_HEADER void CalcLocalHFromSurfaceCurvature(double grading, double elperr); /// DLL_HEADER void CalcLocalHFromPointDistances(double grading); /// DLL_HEADER void RestrictLocalH (resthtype rht, int nr, double loch); /// DLL_HEADER void LoadLocalMeshSize (const string & meshsizefilename); /// DLL_HEADER void SetGlobalH (double h); /// void SetMinimalH (double h); /// double MaxHDomain (int dom) const; /// void SetMaxHDomain (const Array & mhd); /// double GetH (const Point3d & p) const; /// double GetMinH (const Point3d & pmin, const Point3d & pmax); /// LocalH & LocalHFunction () { return * lochfunc; } /// bool LocalHFunctionGenerated(void) const { return (lochfunc != NULL); } /// Find bounding box DLL_HEADER void GetBox (Point3d & pmin, Point3d & pmax, int dom = -1) const; /// Find bounding box of points of typ ptyp or less DLL_HEADER void GetBox (Point3d & pmin, Point3d & pmax, POINTTYPE ptyp ) const; /// int GetNOpenElements() const { return openelements.Size(); } /// const Element2d & OpenElement(int i) const { return openelements.Get(i); } /// are also quads open elements bool HasOpenQuads () const; /// split into connected pieces void SplitIntoParts (); /// void SplitSeparatedFaces (); /// Refines mesh and projects points to true surface // void Refine (int levels, const CSGeometry * geom); bool BoundaryEdge (PointIndex pi1, PointIndex pi2) const { if(!boundaryedges) const_cast(this)->BuildBoundaryEdges(); INDEX_2 i2 (pi1, pi2); i2.Sort(); return boundaryedges->Used (i2); } bool IsSegment (PointIndex pi1, PointIndex pi2) const { INDEX_2 i2 (pi1, pi2); i2.Sort(); return segmentht->Used (i2); } SegmentIndex SegmentNr (PointIndex pi1, PointIndex pi2) const { INDEX_2 i2 (pi1, pi2); i2.Sort(); return segmentht->Get (i2); } /** Remove unused points. etc. */ DLL_HEADER void Compress (); /// void Save (ostream & outfile) const; /// void Load (istream & infile); /// void Merge (istream & infile, const int surfindex_offset = 0); /// void Save (const string & filename) const; /// void Load (const string & filename); /// void Merge (const string & filename, const int surfindex_offset = 0); /// void ImproveMesh (const MeshingParameters & mp, OPTIMIZEGOAL goal = OPT_QUALITY); /// void ImproveMeshJacobian (const MeshingParameters & mp, OPTIMIZEGOAL goal = OPT_QUALITY, const BitArray * usepoint = NULL); /// void ImproveMeshJacobianOnSurface (const MeshingParameters & mp, const BitArray & usepoint, const Array< Vec<3>* > & nv, OPTIMIZEGOAL goal = OPT_QUALITY, const Array< Array* > * idmaps = NULL); /** free nodes in environment of openelements for optimiztion */ void FreeOpenElementsEnvironment (int layers); /// bool LegalTet (Element & el) const { if (el.IllegalValid()) return !el.Illegal(); return LegalTet2 (el); } /// bool LegalTet2 (Element & el) const; /// bool LegalTrig (const Element2d & el) const; /** if values non-null, return values in 4-double array: triangle angles min/max, tetangles min/max if null, output results on cout */ void CalcMinMaxAngle (double badellimit, double * retvalues = NULL); /* Marks elements which are dangerous to refine return: number of illegal elements */ int MarkIllegalElements (); /// orient surface mesh, for one sub-domain only void SurfaceMeshOrientation (); /// convert mixed element mesh to tet-mesh void Split2Tets(); /// build box-search tree DLL_HEADER void BuildElementSearchTree (); void SetPointSearchStartElement(const int el) const {ps_startelement = el;} /// gives element of point, barycentric coordinates int GetElementOfPoint (const netgen::Point<3> & p, double * lami, bool build_searchtree = 0, const int index = -1, const bool allowindex = true) const; int GetElementOfPoint (const netgen::Point<3> & p, double * lami, const Array * const indices, bool build_searchtree = 0, const bool allowindex = true) const; int GetSurfaceElementOfPoint (const netgen::Point<3> & p, double * lami, bool build_searchtree = 0, const int index = -1, const bool allowindex = true) const; int GetSurfaceElementOfPoint (const netgen::Point<3> & p, double * lami, const Array * const indices, bool build_searchtree = 0, const bool allowindex = true) const; /// give list of vol elements which are int the box(p1,p2) void GetIntersectingVolEls(const Point3d& p1, const Point3d& p2, Array & locels) const; /// int AddFaceDescriptor(const FaceDescriptor& fd) { return facedecoding.Append(fd); } int AddEdgeDescriptor(const EdgeDescriptor & fd) { return edgedecoding.Append(fd) - 1; } /// DLL_HEADER void SetMaterial (int domnr, const char * mat); /// const char * GetMaterial (int domnr) const; DLL_HEADER void SetNBCNames ( int nbcn ); DLL_HEADER void SetBCName ( int bcnr, const string & abcname ); const string & GetBCName ( int bcnr ) const; string * GetBCNamePtr ( int bcnr ) { return bcnames[bcnr]; } /// void ClearFaceDescriptors() { facedecoding.SetSize(0); } /// int GetNFD () const { return facedecoding.Size(); } const FaceDescriptor & GetFaceDescriptor (int i) const { return facedecoding.Get(i); } const EdgeDescriptor & GetEdgeDescriptor (int i) const { return edgedecoding[i]; } /// FaceDescriptor & GetFaceDescriptor (int i) { return facedecoding.Elem(i); } // #ifdef NONE // /* // Identify points pi1 and pi2, due to // identification nr identnr // */ // void AddIdentification (int pi1, int pi2, int identnr); // int GetIdentification (int pi1, int pi2) const; // int GetIdentificationSym (int pi1, int pi2) const; // /// // INDEX_2_HASHTABLE & GetIdentifiedPoints () // { // return *identifiedpoints; // } // /// // void GetIdentificationMap (int identnr, Array & identmap) const; // /// // void GetIdentificationPairs (int identnr, Array & identpairs) const; // /// // int GetMaxIdentificationNr () const // { // return maxidentnr; // } // #endif /// return periodic, close surface etc. identifications Identifications & GetIdentifications () { return *ident; } /// return periodic, close surface etc. identifications const Identifications & GetIdentifications () const { return *ident; } void InitPointCurve(double red = 1, double green = 0, double blue = 0) const; void AddPointCurvePoint(const Point3d & pt) const; int GetNumPointCurves(void) const; int GetNumPointsOfPointCurve(int curve) const; Point3d & GetPointCurvePoint(int curve, int n) const; void GetPointCurveColor(int curve, double & red, double & green, double & blue) const; /// find number of vertices void ComputeNVertices (); /// number of vertices (no edge-midpoints) int GetNV () const; /// remove edge points void SetNP (int np); bool PureTrigMesh (int faceindex = 0) const; bool PureTetMesh () const; const class MeshTopology & GetTopology () const { return *topology; } void UpdateTopology(); class CurvedElements & GetCurvedElements () const { return *curvedelems; } const class AnisotropicClusters & GetClusters () const { return *clusters; } class CSurfaceArea { const Mesh & mesh; bool valid; double area; public: CSurfaceArea (const Mesh & amesh) : mesh(amesh), valid(false) { ; } void Add (const Element2d & sel) { if (sel.GetNP() == 3) area += Cross ( mesh[sel[1]]-mesh[sel[0]], mesh[sel[2]]-mesh[sel[0]] ).Length() / 2; else area += Cross (Vec3d (mesh.Point (sel.PNum(1)), mesh.Point (sel.PNum(3))), Vec3d (mesh.Point (sel.PNum(1)), mesh.Point (sel.PNum(4)))).Length() / 2;; } void ReCalc () { area = 0; for (SurfaceElementIndex sei = 0; sei < mesh.GetNSE(); sei++) Add (mesh[sei]); valid = true; } operator double () const { return area; } bool Valid() const { return valid; } }; CSurfaceArea surfarea; CSurfaceArea & SurfaceArea() { return surfarea; } const CSurfaceArea & SurfaceArea() const { return surfarea; } int GetTimeStamp() const { return timestamp; } void SetNextTimeStamp() { timestamp = NextTimeStamp(); } int GetMajorTimeStamp() const { return majortimestamp; } void SetNextMajorTimeStamp() { majortimestamp = timestamp = NextTimeStamp(); } /// return mutex NgMutex & Mutex () { return mutex; } NgMutex & MajorMutex () { return majormutex; } /// void SetUserData(const char * id, Array & data); /// bool GetUserData(const char * id, Array & data, int shift = 0) const; /// void SetUserData(const char * id, Array & data); /// bool GetUserData(const char * id, Array & data, int shift = 0) const; /// friend void OptimizeRestart (Mesh & mesh3d); /// void PrintMemInfo (ostream & ost) const; /// friend class Meshing3; enum GEOM_TYPE { NO_GEOM = 0, GEOM_2D = 1, GEOM_CSG = 10, GEOM_STL = 11, GEOM_OCC = 12, GEOM_ACIS = 13 }; GEOM_TYPE geomtype; #ifdef PARALLEL /// returns parallel topology class ParallelMeshTopology & GetParallelTopology () const { return *paralleltop; } /// distributes the master-mesh to local meshes void Distribute (); void Distribute (Array & volume_weights, Array & surface_weights, Array & segment_weights); /// find connection to parallel meshes // void FindExchangePoints () ; // void FindExchangeEdges (); // void FindExchangeFaces (); /// use metis to decompose master mesh void ParallelMetis (); // Array & neloc ); void ParallelMetis (Array & volume_weights, Array & surface_weights, Array & segment_weights); void PartHybridMesh (); // Array & neloc ); void PartDualHybridMesh (); // Array & neloc ); void PartDualHybridMesh2D (); // ( Array & neloc ); /// send mesh from master to local procs void SendRecvMesh (); /// send mesh to parallel machine, keep global mesh at master void SendMesh ( ) const; // Mesh * mastermesh, Array & neloc) const; /// loads a mesh sent from master processor void ReceiveParallelMesh (); #endif }; inline ostream& operator<<(ostream& ost, const Mesh& mesh) { ost << "mesh: " << endl; mesh.Save(ost); return ost; } } #endif