/* *************************************************************************/ /* File: surfacegeom.cpp */ /* Author: Michael Neunteufel */ /* Date: Jun. 2020 */ /* *************************************************************************/ #include namespace netgen { SurfaceGeometry :: SurfaceGeometry() { //identity func = [](Point<2> p) { return Vec<3>(p[0],p[1],0.0); }; } SurfaceGeometry :: SurfaceGeometry(function(Point<2>)> _func) : func(_func) { ; } SurfaceGeometry :: SurfaceGeometry(const SurfaceGeometry& geom) : func(geom.func), eps(geom.eps) { ; } void SurfaceGeometry :: CalcHesse(double u, double v, Vec<3>& f_uu, Vec<3>& f_vv, Vec<3>& f_uv) const { Point<2> p = Point<2>(u,v); double pr = p[0]+eps; double pl = p[0]-eps; double prr = p[0]+2*eps; double pll = p[0]-2*eps; auto dr = GetTangentVectors( pr, v ); auto dl = GetTangentVectors( pl, v ); auto drr = GetTangentVectors( prr, v ); auto dll = GetTangentVectors( pll, v ); f_uu = (1.0/(12.0*eps)) * (8.0*dr[0]-8.0*dl[0]-drr[0]+dll[0]); f_uv = (1.0/(12.0*eps)) * (8.0*dr[1]-8.0*dl[1]-drr[1]+dll[1]); pr = p[1]+eps; pl = p[1]-eps; prr = p[1]+2*eps; pll = p[1]-2*eps; dr = GetTangentVectors(u, pr); dl = GetTangentVectors(u, pl); drr = GetTangentVectors(u, prr); dll = GetTangentVectors(u, pll); f_vv = (1.0/(12.0*eps)) * (8.0*dr[1]-8.0*dl[1]-drr[1]+dll[1]); } Array> SurfaceGeometry :: GetTangentVectors(double u, double v) const { Array> tang(2); Point<2> pru = Point<2>(u+eps,v); Point<2> plu = Point<2>(u-eps,v); Point<2> prru = Point<2>(u+2*eps,v); Point<2> pllu = Point<2>(u-2*eps,v); Point<2> prv = Point<2>(u,v+eps); Point<2> plv = Point<2>(u,v-eps); Point<2> prrv = Point<2>(u,v+2*eps); Point<2> pllv = Point<2>(u,v-2*eps); tang[0] = 1/(12.0*eps)*( 8.0*func(pru) - 8.0*func(plu) - func(prru) + func(pllu) ); tang[1] = 1/(12.0*eps)*( 8.0*func(prv) - 8.0*func(plv) - func(prrv) + func(pllv) ); return tang; } Vec<3> SurfaceGeometry :: GetNormal(int surfind, const Point<3> & p, const PointGeomInfo* gi) const { Array> tang = GetTangentVectors(gi->u, gi->v); auto normal = Cross(tang[0], tang[1]); return Cross(tang[0], tang[1]); } PointGeomInfo SurfaceGeometry :: ProjectPoint(int surfind, Point<3> & p) const { throw Exception("In SurfaceGeometry::ProjectPoint"); } void SurfaceGeometry :: ProjectPointEdge (int surfind, int surfind2, Point<3> & p, EdgePointGeomInfo* gi) const { if (gi == nullptr) throw Exception("In SurfaceGeometry::ProjectPointEdge: gi is nullptr"); throw Exception("In SurfaceGeometry::ProjectPointEdge: not implemented"); } bool SurfaceGeometry :: ProjectPointGI (int surfind, Point<3> & p, PointGeomInfo & gi) const { Array> tangs; Vec<3> diff, f_uu, f_vv, f_uv; Vec<2> r, dx; double norm_r, det, energy=0.0, new_energy=0.0, alpha=2.0,u=0.0,v=0.0; Mat<2,2> mat, inv; int num=0, maxit=20; double damping=0.2; //Solve minimization problem // argmin_(u,v) 0.5*\| f(u,v)-p\|^2 //via Neton's method: // F(u,v) = ( (f(u,v)-p)*f_u(u,v), (f(u,v)-p)*f_v(u,v))^T = (0,0)^T //Stiffness matrix // F'(u,v) = ( f_u*f_u + (f-p)*f_uu, f_v*f_u + (f-p)*f_uv, f_v*f_u + (f-p)*f_uv, f_v*f_v + (f-p)*f_vv ) do { num++; tangs = GetTangentVectors(gi.u, gi.v); diff = func(Point<2>(gi.u, gi.v)) - Vec<3>(p); energy = diff.Length2(); r = Vec<2>( diff*tangs[0], diff*tangs[1] ); norm_r = r.Length2(); CalcHesse(gi.u, gi.v, f_uu, f_vv, f_uv); mat(0,0) = tangs[0]*tangs[0] + diff*f_uu; mat(1,0) = mat(0,1) = tangs[0]*tangs[1]+diff*f_uv; mat(1,1) = tangs[1]*tangs[1]+diff*f_vv; CalcInverse(mat,inv); dx = inv*r; //Linesearch alpha = 2.0; do { alpha /= 2.0; u = gi.u - min(1.0,alpha*damping*num)*dx[0]; v = gi.v - min(1.0,alpha*damping*num)*dx[1]; diff = func(Point<2>(u, v)) - Vec<3>(p); new_energy = diff.Length2(); } while (alpha > 1e-10 && new_energy > energy+1e-14); if (alpha <= 1e-10) throw Exception("In SurfaceGeometry::ProjectPointGI: Linesearch min alpha reached!"); gi.u = u; gi.v = v; } while ( norm_r > 1e-12 && num < maxit); //Stay in reference domain [0,1]^2 if (gi.u < 0 || gi.u > 1 || gi.v < 0 || gi.v > 1) { cout << "Warning: Projected point outside [0,1]^2: u=" << gi.u << ",v=" << gi.v <<". Setting back." << endl; gi.u = min(max(gi.u,0.0),1.0); gi.v = min(max(gi.v,0.0),1.0); } p = Point<3>(func(Point<2>(gi.u,gi.v))); if (num == maxit) { //cout << "In SurfaceGeometry::ProjectPointGI: Newton did not converge" << endl; throw Exception("In SurfaceGeometry::ProjectPointGI: Newton did not converge"); } return true; } bool SurfaceGeometry :: CalcPointGeomInfo(int surfind, PointGeomInfo& gi, const Point<3> & p3) const { throw Exception("In SurfaceGeometry::CalcPointGeomInfo: not implemented"); return false; } void SurfaceGeometry :: PointBetweenEdge(const Point<3> & p1, const Point<3> & p2, double secpoint, int surfi1, int surfi2, const EdgePointGeomInfo & ap1, const EdgePointGeomInfo & ap2, Point<3> & newp, EdgePointGeomInfo & newgi) const { newp = p1+secpoint*(p2-p1); PointGeomInfo pgi; pgi.u = ap1.u+secpoint*(ap2.u-ap1.u); pgi.v = ap1.v+secpoint*(ap2.v-ap1.v); ProjectPointGI(surfi1, newp, pgi); newgi.u = pgi.u; newgi.v = pgi.v; newgi.edgenr = ap1.edgenr; newgi.body = -1; newgi.dist = -1.0; } void SurfaceGeometry :: PointBetween(const Point<3> & p1, const Point<3> & p2, double secpoint, int surfi, const PointGeomInfo & gi1, const PointGeomInfo & gi2, Point<3> & newp, PointGeomInfo & newgi) const { newp = p1+secpoint*(p2-p1); newgi.u = gi1.u+secpoint*(gi2.u-gi1.u); newgi.v = gi1.v+secpoint*(gi2.v-gi1.v); newgi.trignum = -1; ProjectPointGI(surfi, newp, newgi); } int SurfaceGeometry :: GenerateMesh(shared_ptr & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array>& bbbpts, const Array& bbbnames) { mesh->SetDimension(3); Array found(bbbpts.Size()); found = false; Array indbbbpts(bbbpts.Size()); Array pids; Array pgis; for(int i=0; i <= ny; i++) for(int j=0; j <= nx; j++) { PointGeomInfo pgi; pgi.trignum = -1; pgi.u = double(j)/nx; pgi.v = double(i)/ny; Point<3> pnt = Point<3>(func(Point<2>(pgi.u,pgi.v))); pids.Append(mesh->AddPoint(pnt)); pgis.Append(pgi); for (int k = 0; k < bbbpts.Size(); k++) { auto diff = pnt - bbbpts[k]; if(diff.Length2() < 1e-14) { found[k] = true; indbbbpts[k] = pids[pids.Size()-1]; } } } for (bool f : found) if (!f) throw Exception("In SurfaceGeometry :: GenerateMesh: bbbpts not resolved in mesh."); FaceDescriptor fd; fd.SetSurfNr(1); fd.SetDomainIn(1); fd.SetDomainOut(0); fd.SetBCProperty(1); mesh->AddFaceDescriptor(fd); for(int i=0; i < ny; i++) { for(int j=0; j < nx; j++) { int base = i * (nx+1) + j; if (quads) { int pnum[4] = {base,base+1,base+nx+2,base+nx+1}; Element2d el = Element2d(QUAD); for (int i = 0; i < 4; i++) { el[i] = pids[pnum[i]]; el.GeomInfoPi(i+1) = pgis[pnum[i]]; } el.SetIndex(1); mesh->AddSurfaceElement(el); } else { Array pnum1(3); Array pnum2(3); if (flip_triangles) { pnum1[0] = base; pnum1[1] = base+1; pnum1[2] = base+nx+2; pnum2[0] = base; pnum2[1] = base+nx+2; pnum2[2] = base+nx+1; } else { pnum1[0] = base; pnum1[1] = base+1; pnum1[2] = base+nx+1; pnum2[0] = base+1; pnum2[1] = base+nx+2; pnum2[2] = base+nx+1; } Element2d el = Element2d(TRIG); for (int i = 0; i < 3; i++) { el[i] = pids[pnum1[i]]; el.GeomInfoPi(i+1) = pgis[pnum1[i]]; } el.SetIndex(1); mesh->AddSurfaceElement(el); for (int i = 0; i < 3; i++) { el[i] = pids[pnum2[i]]; el.GeomInfoPi(i+1) = pgis[pnum2[i]]; } mesh->AddSurfaceElement(el); } } } Segment seg; seg.si = 1; seg.edgenr = 1; seg.epgeominfo[0].edgenr = 1; seg.epgeominfo[1].edgenr = 1; // needed for codim2 in 3d seg.edgenr = 1; for(int i=0; i < nx; i++) { seg[0] = pids[i]; seg[1] = pids[i+1]; seg.geominfo[0] = pgis[i]; seg.geominfo[1] = pgis[i+1]; seg.epgeominfo[0].u = pgis[i].u; seg.epgeominfo[0].v = pgis[i].v; seg.epgeominfo[0].edgenr = seg.edgenr; seg.epgeominfo[1].u = pgis[i+1].u; seg.epgeominfo[1].v = pgis[i+1].v; seg.epgeominfo[1].edgenr = seg.edgenr; mesh->AddSegment(seg); } seg.si = 2; seg.edgenr = 2; for(int i=0; iAddSegment(seg); } seg.si = 3; seg.edgenr = 3; for(int i=0; iAddSegment(seg); } seg.si = 4; seg.edgenr = 4; for(int i=0; iAddSegment(seg); } mesh->SetCD2Name(1, "bottom"); mesh->SetCD2Name(2, "right"); mesh->SetCD2Name(3, "top"); mesh->SetCD2Name(4, "left"); for (int i = 0; i < bbbpts.Size(); i++) { Element0d el; el.pnum = indbbbpts[i]; el.index = i+1; mesh->pointelements.Append(el); mesh->SetCD3Name(i+1, bbbnames[i]); } mesh->Compress(); mesh->UpdateTopology(); return 0; } };