#ifndef TOPOLOGY #define TOPOLOGY /**************************************************************************/ /* File: topology.hh */ /* Author: Joachim Schoeberl */ /* Date: 27. Apr. 01 */ /**************************************************************************/ /* Mesh topology (Elements, Faces, Edges, Vertices */ namespace netgen { struct T_EDGE { int orient:1; int nr:31; // 0-based }; struct T_FACE { int forient:3; int fnr:29; // 0-based }; class MeshTopology { const Mesh & mesh; bool buildedges; bool buildfaces; Array edge2vert; Array face2vert; Array edges; Array faces; Array surfedges; Array segedges; Array surffaces; Array surf2volelement; Array face2surfel; TABLE *vert2element; TABLE *vert2surfelement; TABLE *vert2segment; TABLE *vert2pointelement = nullptr; int timestamp; public: int GetNSurfedges() const {return surfedges.Size();} MeshTopology (const Mesh & amesh); ~MeshTopology (); void SetBuildEdges (bool be) { buildedges = be; } void SetBuildFaces (bool bf) { buildfaces = bf; } bool HasEdges () const { return buildedges; } bool HasFaces () const { return buildfaces; } void Update(TaskManager tm = &DummyTaskManager); int GetNEdges () const { return edge2vert.Size(); } int GetNFaces () const { return face2vert.Size(); } static inline short int GetNVertices (ELEMENT_TYPE et); static inline short int GetNPoints (ELEMENT_TYPE et); static inline short int GetNEdges (ELEMENT_TYPE et); static inline short int GetNFaces (ELEMENT_TYPE et); static const Point3d * GetVertices (ELEMENT_TYPE et); inline static const ELEMENT_EDGE * GetEdges1 (ELEMENT_TYPE et); inline static const ELEMENT_EDGE * GetEdges0 (ELEMENT_TYPE et); inline static const ELEMENT_FACE * GetFaces1 (ELEMENT_TYPE et); inline static const ELEMENT_FACE * GetFaces0 (ELEMENT_TYPE et); int GetSegmentEdge (int segnr) const { return segedges[segnr-1].nr+1; } int GetEdge (SegmentIndex segnr) const { return segedges[segnr].nr; } void GetSegmentEdge (int segnr, int & enr, int & orient) const { enr = segedges.Get(segnr).nr+1; orient = segedges.Get(segnr).orient; } void GetElementEdges (int elnr, Array & edges) const; void GetElementFaces (int elnr, Array & faces, bool withorientation = false) const; void GetElementEdgeOrientations (int elnr, Array & eorient) const; void GetElementFaceOrientations (int elnr, Array & forient) const; int GetElementEdges (int elnr, int * edges, int * orient) const; int GetElementFaces (int elnr, int * faces, int * orient) const; void GetFaceVertices (int fnr, Array & vertices) const; void GetFaceVertices (int fnr, int * vertices) const; void GetEdgeVertices (int enr, int & v1, int & v2) const; void GetEdgeVertices (int enr, PointIndex & v1, PointIndex & v2) const; const int * GetEdgeVerticesPtr (int enr) const { return &edge2vert[enr][0]; } const int * GetFaceVerticesPtr (int fnr) const { return &face2vert[fnr][0]; } void GetFaceEdges (int fnr, Array & edges, bool withorientation = false) const; ELEMENT_TYPE GetFaceType (int fnr) const; void GetSurfaceElementEdges (int elnr, Array & edges) const; int GetSurfaceElementFace (int elnr) const; void GetSurfaceElementEdgeOrientations (int elnr, Array & eorient) const; int GetSurfaceElementFaceOrientation (int elnr) const; void GetEdges (SurfaceElementIndex elnr, Array & edges) const; int GetFace (SurfaceElementIndex elnr) const; int GetSurfaceElementEdges (int elnr, int * edges, int * orient) const; const T_EDGE * GetElementEdgesPtr (int elnr) const { return &edges[elnr][0]; } const T_EDGE * GetSurfaceElementEdgesPtr (int selnr) const { return &surfedges[selnr][0]; } const T_EDGE * GetSegmentElementEdgesPtr (int selnr) const { return &segedges[selnr]; } const T_FACE * GetElementFacesPtr (int elnr) const { return &faces[elnr][0]; } const T_FACE * GetSurfaceElementFacesPtr (int selnr) const { return &surffaces[selnr]; } void GetSurface2VolumeElement (int selnr, int & elnr1, int & elnr2) const { elnr1 = surf2volelement.Get(selnr)[0]; elnr2 = surf2volelement.Get(selnr)[1]; } int GetFace2SurfaceElement (int fnr) const { return face2surfel[fnr-1]; } void GetVertexElements (int vnr, Array & elements) const; FlatArray GetVertexElements (int vnr) const { return (*vert2element)[vnr]; } void GetVertexSurfaceElements( int vnr, Array& elements ) const; FlatArray GetVertexSurfaceElements (int vnr) const { return (*vert2surfelement)[vnr]; } FlatArray GetVertexSegments (int vnr) const { return (*vert2segment)[vnr]; } FlatArray GetVertexPointElements (int vnr) const { return (*vert2pointelement)[vnr]; } int GetVerticesEdge ( int v1, int v2) const; void GetSegmentVolumeElements ( int segnr, Array & els ) const; void GetSegmentSurfaceElements ( int segnr, Array & els ) const; }; inline short int MeshTopology :: GetNVertices (ELEMENT_TYPE et) { switch (et) { case SEGMENT: case SEGMENT3: return 2; case TRIG: case TRIG6: return 3; case QUAD: case QUAD6: case QUAD8: return 4; case TET: case TET10: return 4; case PYRAMID: return 5; case PRISM: case PRISM12: return 6; case HEX: return 8; // default: // cerr << "Ng_ME_GetNVertices, illegal element type " << et << endl; } return 0; } inline short int MeshTopology :: GetNPoints (ELEMENT_TYPE et) { switch (et) { case SEGMENT: return 2; case SEGMENT3: return 3; case TRIG: return 3; case TRIG6: return 6; case QUAD: case QUAD6: case QUAD8: return 4; case TET: return 4; case TET10: return 10; case PYRAMID: return 5; case PRISM: case PRISM12: return 6; case HEX: return 8; // default: // cerr << "Ng_ME_GetNVertices, illegal element type " << et << endl; } return 0; } inline short int MeshTopology :: GetNEdges (ELEMENT_TYPE et) { __assume(et >= SEGMENT && et <= HEX); switch (et) { case SEGMENT: case SEGMENT3: return 1; case TRIG: case TRIG6: return 3; case QUAD: case QUAD6: case QUAD8: return 4; case TET: case TET10: return 6; case PYRAMID: return 8; case PRISM: case PRISM12: return 9; case HEX: return 12; default: return 0; // default: // cerr << "Ng_ME_GetNEdges, illegal element type " << et << endl; } // return 0; } inline short int MeshTopology :: GetNFaces (ELEMENT_TYPE et) { __assume(et >= SEGMENT && et <= HEX); switch (et) { case SEGMENT: case SEGMENT3: return 0; case TRIG: case TRIG6: return 1; case QUAD: case QUAD6: case QUAD8: return 1; case TET: case TET10: return 4; case PYRAMID: return 5; case PRISM: case PRISM12: return 5; case HEX: return 6; default: return -99; // default: // cerr << "Ng_ME_GetNVertices, illegal element type " << et << endl; } } const ELEMENT_EDGE * MeshTopology :: GetEdges1 (ELEMENT_TYPE et) { static int segm_edges[1][2] = { { 1, 2 }}; static int trig_edges[3][2] = { { 3, 1 }, { 2, 3 }, { 1, 2 }}; static int quad_edges[4][2] = { { 1, 2 }, { 3, 4 }, { 4, 1 }, { 2, 3 }}; static int tet_edges[6][2] = { { 4, 1 }, { 4, 2 }, { 4, 3 }, { 1, 2 }, { 1, 3 }, { 2, 3 }}; static int prism_edges[9][2] = { { 3, 1 }, { 1, 2 }, { 3, 2 }, { 6, 4 }, { 4, 5 }, { 6, 5 }, { 3, 6 }, { 1, 4 }, { 2, 5 }}; static int pyramid_edges[8][2] = { { 1, 2 }, { 2, 3 }, { 1, 4 }, { 4, 3 }, { 1, 5 }, { 2, 5 }, { 3, 5 }, { 4, 5 }}; static int hex_edges[12][2] = { { 1, 2 }, { 3, 4 }, { 4, 1 }, { 2, 3 }, { 5, 6 }, { 7, 8 }, { 8, 5 }, { 6, 7 }, { 1, 5 }, { 2, 6 }, { 3, 7 }, { 4, 8 }, }; switch (et) { case SEGMENT: case SEGMENT3: return segm_edges; case TRIG: case TRIG6: return trig_edges; case QUAD: case QUAD6: case QUAD8: return quad_edges; case TET: case TET10: return tet_edges; case PYRAMID: return pyramid_edges; case PRISM: case PRISM12: return prism_edges; case HEX: return hex_edges; // default: // cerr << "Ng_ME_GetEdges, illegal element type " << et << endl; } return 0; } const ELEMENT_EDGE * MeshTopology :: GetEdges0 (ELEMENT_TYPE et) { static int segm_edges[1][2] = { { 0, 1 }}; static int trig_edges[3][2] = { { 2, 0 }, { 1, 2 }, { 0, 1 }}; static int quad_edges[4][2] = { { 0, 1 }, { 2, 3 }, { 3, 0 }, { 1, 2 }}; static int tet_edges[6][2] = { { 3, 0 }, { 3, 1 }, { 3, 2 }, { 0, 1 }, { 0, 2 }, { 1, 2 }}; static int prism_edges[9][2] = { { 2, 0 }, { 0, 1 }, { 2, 1 }, { 5, 3 }, { 3, 4 }, { 5, 4 }, { 2, 5 }, { 0, 3 }, { 1, 4 }}; static int pyramid_edges[8][2] = { { 0, 1 }, { 1, 2 }, { 0, 3 }, { 3, 2 }, { 0, 4 }, { 1, 4 }, { 2, 4 }, { 3, 4 }}; static int hex_edges[12][2] = { { 0, 1 }, { 2, 3 }, { 3, 0 }, { 1, 2 }, { 4, 5 }, { 6, 7 }, { 7, 4 }, { 5, 6 }, { 0, 4 }, { 1, 5 }, { 2, 6 }, { 3, 7 }, }; switch (et) { case SEGMENT: case SEGMENT3: return segm_edges; case TRIG: case TRIG6: return trig_edges; case QUAD: case QUAD6: case QUAD8: return quad_edges; case TET: case TET10: return tet_edges; case PYRAMID: return pyramid_edges; case PRISM: case PRISM12: return prism_edges; case HEX: return hex_edges; // default: // cerr << "Ng_ME_GetEdges, illegal element type " << et << endl; } return 0; } inline const ELEMENT_FACE * MeshTopology :: GetFaces1 (ELEMENT_TYPE et) { static const int trig_faces[1][4] = { { 1, 2, 3, 0 } }; static const int quad_faces[1][4] = { { 1, 2, 3, 4 } }; static const int tet_faces[4][4] = { { 4, 2, 3, 0 }, { 4, 3, 1, 0 }, { 4, 1, 2, 0 }, { 1, 3, 2, 0 } }; static const int prism_faces[5][4] = { { 1, 3, 2, 0 }, { 4, 5, 6, 0 }, { 3, 1, 4, 6 }, { 1, 2, 5, 4 }, { 2, 3, 6, 5 } }; static const int pyramid_faces[5][4] = { { 1, 2, 5, 0 }, { 2, 3, 5, 0 }, { 3, 4, 5, 0 }, { 4, 1, 5, 0 }, { 1, 4, 3, 2 } }; static const int hex_faces[6][4] = { { 1, 4, 3, 2 }, { 5, 6, 7, 8 }, { 1, 2, 6, 5 }, { 2, 3, 7, 6 }, { 3, 4, 8, 7 }, { 4, 1, 5, 8 } }; switch (et) { case TRIG: case TRIG6: return trig_faces; case QUAD: case QUAD6: case QUAD8: return quad_faces; case TET: case TET10: return tet_faces; case PRISM: case PRISM12: return prism_faces; case PYRAMID: return pyramid_faces; case SEGMENT: case SEGMENT3: case HEX: return hex_faces; // default: // cerr << "Ng_ME_GetVertices, illegal element type " << et << endl; } return 0; } inline const ELEMENT_FACE * MeshTopology :: GetFaces0 (ELEMENT_TYPE et) { static const int trig_faces[1][4] = { { 0, 1, 2, -1 } }; static const int quad_faces[1][4] = { { 0, 1, 2, 3 } }; static const int tet_faces[4][4] = { { 3, 1, 2, -1 }, { 3, 2, 0, -1 }, { 3, 0, 1, -1 }, { 0, 2, 1, -1 } }; static const int prism_faces[5][4] = { { 0, 2, 1, -1 }, { 3, 4, 5, -1 }, { 2, 0, 3, 5 }, { 0, 1, 4, 3 }, { 1, 2, 5, 4 } }; static const int pyramid_faces[5][4] = { { 0, 1, 4, -1 }, { 1, 2, 4, -1 }, { 2, 3, 4, -1 }, { 3, 0, 4, -1 }, { 0, 3, 2, 1 } }; static const int hex_faces[6][4] = { { 0, 3, 2, 1 }, { 4, 5, 6, 7 }, { 0, 1, 5, 4 }, { 1, 2, 6, 5 }, { 2, 3, 7, 6 }, { 3, 0, 4, 7 } }; switch (et) { case TRIG: case TRIG6: return trig_faces; case QUAD: case QUAD6: case QUAD8: return quad_faces; case TET: case TET10: return tet_faces; case PRISM: case PRISM12: return prism_faces; case PYRAMID: return pyramid_faces; case SEGMENT: case SEGMENT3: case HEX: return hex_faces; // default: // cerr << "Ng_ME_GetVertices, illegal element type " << et << endl; } return 0; } } #endif