#include #include "meshing.hpp" #include "meshing2.hpp" #include "delaunay2d.hpp" #include "debugging.hpp" #include "global.hpp" #include "../geom2d/csg2d.hpp" #include #include namespace netgen { void InsertVirtualBoundaryLayer (Mesh & mesh) { cout << "Insert virt. b.l." << endl; int surfid; cout << "Boundary Nr:"; cin >> surfid; int i; int np = mesh.GetNP(); cout << "Old NP: " << mesh.GetNP() << endl; cout << "Trigs: " << mesh.GetNSE() << endl; NgBitArray bndnodes(np); NgArray mapto(np); bndnodes.Clear(); for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; cout << "snr = " << snr << endl; if (snr == surfid) { bndnodes.Set (mesh.LineSegment(i)[0]); bndnodes.Set (mesh.LineSegment(i)[1]); } } for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; if (snr != surfid) { bndnodes.Clear (mesh.LineSegment(i)[0]); bndnodes.Clear (mesh.LineSegment(i)[1]); } } for (i = 1; i <= np; i++) { if (bndnodes.Test(i)) mapto.Elem(i) = mesh.AddPoint (mesh.Point (i)); else mapto.Elem(i) = 0; } for (i = 1; i <= mesh.GetNSE(); i++) { Element2d & el = mesh.SurfaceElement(i); for (int j = 1; j <= el.GetNP(); j++) if (mapto.Get(el.PNum(j))) el.PNum(j) = mapto.Get(el.PNum(j)); } int nq = 0; for (i = 1; i <= mesh.GetNSeg(); i++) { int snr = mesh.LineSegment(i).edgenr; if (snr == surfid) { int p1 = mesh.LineSegment(i)[0]; int p2 = mesh.LineSegment(i)[1]; int p3 = mapto.Get (p1); if (!p3) p3 = p1; int p4 = mapto.Get (p2); if (!p4) p4 = p2; Element2d el(QUAD); el.PNum(1) = p1; el.PNum(2) = p2; el.PNum(3) = p3; el.PNum(4) = p4; el.SetIndex (2); mesh.AddSurfaceElement (el); nq++; } } cout << "New NP: " << mesh.GetNP() << endl; cout << "Quads: " << nq << endl; } // checks if a segment is intersecting a plane, spanned by three points, lam will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0]) bool isIntersectingPlane ( const array, 2> & seg, const array, 3> & trig, double & lam) { auto n = Cross(trig[1]-trig[0], trig[2]-trig[0]); auto v0n = (seg[0]-trig[0])*n; auto v1n = (seg[1]-trig[0])*n; if(v0n * v1n >= 0) return false; lam = -v0n/(v1n-v0n); lam *= 0.9; if(lam < -1e-8 || lam>1+1e-8) return false; return true; } bool isIntersectingPlane ( const array, 2> & seg, const ArrayMem, 4> & face, double & lam) { lam = 1.0; bool intersect0 = isIntersectingPlane( seg, array, 3>{face[0], face[1], face[2]}, lam ); if(face.Size()==3) return intersect0; double lam1 = 1.0; bool intersect1 = isIntersectingPlane( seg, array, 3>{face[2], face[3], face[0]}, lam1 ); lam = min(lam, lam1); return intersect0 || intersect1; } bool isIntersectingTrig ( const array, 2> & seg, const array, 3> & trig, double & lam) { if(!isIntersectingPlane(seg, trig, lam)) return false; auto p = seg[0] + lam/0.9*(seg[1]-seg[0]); auto n_trig = Cross(trig[1]-trig[0], trig[2]-trig[0]).Normalize(); for(auto i : Range(3)) { // check if p0 and p are on same side of segment p1-p2 auto p0 = trig[i]; auto p1 = trig[(i+1)%3]; auto p2 = trig[(i+2)%3]; auto n = Cross(p2-p1, n_trig); auto v0 = (p2-p1).Normalize(); auto v1 = (p0-p1).Normalize(); auto inside_dir = (v1 - (v1*v0) * v0).Normalize(); auto v2 = (p-p1).Normalize(); if(inside_dir * v1 < 0) inside_dir = -inside_dir; if( (inside_dir*v2) < 0 ) return false; } return true; }; bool isIntersectingFace( const array, 2> & seg, const ArrayMem, 4> & face, double & lam ) { lam = 1.0; double lam0 = 1.0; bool intersect0 = isIntersectingTrig( seg, {face[0], face[1], face[2]}, lam0 ); if(intersect0) lam = min(lam, lam0); if(face.Size()==3) return intersect0; double lam1 = 1.0; bool intersect1 = isIntersectingTrig( seg, {face[2], face[3], face[0]}, lam1 ); if(intersect1) lam = min(lam, lam1); return intersect0 || intersect1; } array, 2> BoundaryLayerTool :: GetMappedSeg( PointIndex pi ) { return { mesh[pi], mesh[pi] + height*limits[pi]*growthvectors[pi] }; } ArrayMem, 4> BoundaryLayerTool :: GetFace( SurfaceElementIndex sei ) { const auto & sel = mesh[sei]; ArrayMem, 4> points(sel.GetNP()); for(auto i : Range(sel.GetNP())) points[i] = mesh[sel[i]]; return points; } ArrayMem, 4> BoundaryLayerTool :: GetMappedFace( SurfaceElementIndex sei ) { const auto & sel = mesh[sei]; ArrayMem, 4> points(sel.GetNP()); for(auto i : Range(sel.GetNP())) points[i] = mesh[sel[i]] + height * limits[sel[i]]*growthvectors[sel[i]]; return points; } ArrayMem, 4> BoundaryLayerTool :: GetMappedFace( SurfaceElementIndex sei, int face ) { if(face == -1) return GetFace(sei); if(face == -2) return GetMappedFace(sei); const auto & sel = mesh[sei]; auto np = sel.GetNP(); auto pi0 = sel[face % np]; auto pi1 = sel[(face+1) % np]; ArrayMem, 4> points(4); points[0] = points[3] = mesh[pi0]; points[1] = points[2] = mesh[pi1]; points[3] += height * limits[pi0]*growthvectors[pi0]; points[2] += height * limits[pi1]*growthvectors[pi1]; return points; } Vec<3> BoundaryLayerTool :: getEdgeTangent(PointIndex pi, int edgenr) { Vec<3> tangent = 0.0; ArrayMem pts; for(auto segi : topo.GetVertexSegments(pi)) { auto & seg = mesh[segi]; if(seg.edgenr != edgenr+1) continue; PointIndex other = seg[0]+seg[1]-pi; if(!pts.Contains(other)) pts.Append(other); } if(pts.Size() != 2) throw Exception("Something went wrong in getEdgeTangent!"); tangent = mesh[pts[1]] - mesh[pts[0]]; return tangent.Normalize(); } void BoundaryLayerTool :: LimitGrowthVectorLengths() { static Timer tall("BoundaryLayerTool::LimitGrowthVectorLengths"); RegionTimer rtall(tall); limits.SetSize(np); limits = 1.0; auto smooth = [&] (size_t nsteps) { for(auto i : Range(nsteps)) for(const auto & sel : mesh.SurfaceElements()) { double min_limit = 999; for(auto pi : sel.PNums()) min_limit = min(min_limit, limits[pi]); for(auto pi : sel.PNums()) limits[pi] = min(limits[pi], 1.4*min_limit); } }; // check for self-intersection within new elements (prisms/hexes) auto self_intersection = [&] () { for(SurfaceElementIndex sei : mesh.SurfaceElements().Range()) { auto facei = mesh[sei].GetIndex(); if(facei < nfd_old && !params.surfid.Contains(facei)) continue; auto sel = mesh[sei]; auto np = sel.GetNP(); // check if a new edge intesects the plane of any opposing face double lam; for(auto i : Range(np)) for(auto fi : Range(np-2)) if(isIntersectingPlane(GetMappedSeg(sel[i]), GetMappedFace(sei, i+fi+1), lam)) if(lam < 1.0) limits[sel[i]] *= lam; } }; // first step: intersect with other surface elements that are boundary of domain the layer is grown into // second (and subsequent) steps: intersect with other boundary layers, allow restriction by 20% in each step auto changed_domains = domains; if(!params.outside) changed_domains.Invert(); bool limit_reached = true; double lam_lower_limit = 1.0; int step = 0; while(limit_reached || step<2) { if(step>0) lam_lower_limit *= 0.8; limit_reached = false; // build search tree with all surface elements (bounding box of a surface element also covers the generated boundary layer) Box<3> bbox(Box<3>::EMPTY_BOX); for(auto pi : mesh.Points().Range()) { bbox.Add(mesh[pi]); bbox.Add(mesh[pi]+limits[pi]*height*growthvectors[pi]); } BoxTree<3> tree(bbox); for(auto sei : mesh.SurfaceElements().Range()) { const auto & sel = mesh[sei]; Box<3> box(Box<3>::EMPTY_BOX); const auto& fd = mesh.GetFaceDescriptor(sel.GetIndex()); if(!changed_domains.Test(fd.DomainIn()) && !changed_domains.Test(fd.DomainOut())) continue; for(auto pi : sel.PNums()) box.Add(mesh[pi]); // also add moved points to bounding box if(params.surfid.Contains(sel.GetIndex())) for(auto pi : sel.PNums()) box.Add(mesh[pi]+limits[pi]*height*growthvectors[pi]); tree.Insert(box, sei); } for(auto pi : mesh.Points().Range()) { if(mesh[pi].Type() == INNERPOINT) continue; if(growthvectors[pi].Length2() == 0.0) continue; Box<3> box(Box<3>::EMPTY_BOX); auto seg = GetMappedSeg(pi); box.Add(seg[0]); box.Add(seg[1]); double lam = 1.0; tree.GetFirstIntersecting(box.PMin(), box.PMax(), [&](SurfaceElementIndex sei) { const auto & sel = mesh[sei]; if(sel.PNums().Contains(pi)) return false; auto face = GetMappedFace(sei, -2); double lam_ = 999; bool is_bl_sel = params.surfid.Contains(sel.GetIndex()); if(step==0) { if(isIntersectingFace(seg, face, lam_)) { if(is_bl_sel) // allow only half the distance if the opposing surface element has a boundary layer too lam_ *= 0.5; lam = min(lam, lam_); } } // if the opposing surface element has a boundary layer, we need to additionally intersect with the new faces if(step>0 && is_bl_sel) { for(auto facei : Range(-1, sel.GetNP())) { auto face = GetMappedFace(sei, facei); if(isIntersectingFace(seg, face, lam_)) // && lam_ > other_limit) { lam = min(lam, lam_); } } } return false; }); if(lam<1) { if(lam0) { limit_reached = true; lam = lam_lower_limit; } limits[pi] = min(limits[pi], lam); } } step++; } self_intersection(); smooth(3); for(auto pi : Range(growthvectors)) growthvectors[pi] *= limits[pi]; } // depending on the geometry type, the mesh contains segments multiple times (once for each face) bool HaveSingleSegments( const Mesh & mesh ) { auto& topo = mesh.GetTopology(); NgArray surf_els; for(auto segi : Range(mesh.LineSegments())) { mesh.GetTopology().GetSegmentSurfaceElements(segi+1, surf_els); if(surf_els.Size()<2) continue; auto seg = mesh[segi]; auto pi0 = min(seg[0], seg[1]); auto pi1 = max(seg[0], seg[1]); auto p0_segs = topo.GetVertexSegments(seg[0]); for(auto segi_other : p0_segs) { if(segi_other == segi) continue; auto seg_other = mesh[segi_other]; auto pi0_other = min(seg_other[0], seg_other[1]); auto pi1_other = max(seg_other[0], seg_other[1]); if( pi0_other == pi0 && pi1_other == pi1 ) return false; } // found segment with multiple adjacent surface elements but no other segments with same points -> have single segments return true; } return true; } // duplicates segments (and sets seg.si accordingly) to have a unified data structure for all geometry types Array BuildSegments( Mesh & mesh ) { Array segments; auto& topo = mesh.GetTopology(); NgArray surf_els; for(auto segi : Range(mesh.LineSegments())) { auto seg = mesh[segi]; mesh.GetTopology().GetSegmentSurfaceElements(segi+1, surf_els); for(auto seli : surf_els) { const auto & sel = mesh[seli]; seg.si = sel.GetIndex(); auto np = sel.GetNP(); for(auto i : Range(np)) { if(sel[i] == seg[0]) { if(sel[(i+1)%np] != seg[1]) swap(seg[0], seg[1]); break; } } segments.Append(seg); } } return segments; } void MergeAndAddSegments( Mesh & mesh, FlatArray new_segments) { INDEX_2_HASHTABLE already_added( 2*new_segments.Size() ); for(auto & seg : new_segments) { INDEX_2 i2 (seg[0], seg[1]); i2.Sort(); if(!already_added.Used(i2)) { mesh.AddSegment(seg); already_added.Set(i2, true); } } } void BoundaryLayerTool :: InterpolateSurfaceGrowthVectors() { static Timer tall("InterpolateSurfaceGrowthVectors"); RegionTimer rtall(tall); static Timer tsmooth("InterpolateSurfaceGrowthVectors-Smoothing"); auto np = mesh.GetNP(); BitArray is_point_on_bl_surface(np+1); is_point_on_bl_surface.Clear(); BitArray is_point_on_other_surface(np+1); is_point_on_other_surface.Clear(); Array, PointIndex> normals(np); for(auto pi : Range(growthvectors)) normals[pi] = growthvectors[pi]; ParallelForRange( mesh.SurfaceElements().Range(), [&] ( auto myrange ) { for(SurfaceElementIndex sei : myrange) { auto facei = mesh[sei].GetIndex(); if(facei < nfd_old && !params.surfid.Contains(facei)) { for(auto pi : mesh[sei].PNums()) if(mesh[pi].Type() == SURFACEPOINT) is_point_on_other_surface.SetBitAtomic(pi); } else { for(auto pi : mesh[sei].PNums()) if(mesh[pi].Type() == SURFACEPOINT) is_point_on_bl_surface.SetBitAtomic(pi); } } }); Array points; for(PointIndex pi : mesh.Points().Range()) { if(is_point_on_bl_surface[pi]) { points.Append(pi); growthvectors[pi] = 0.0; } if(is_point_on_other_surface[pi]) { points.Append(pi); } } // smooth tangential part of growth vectors from edges to surface elements RegionTimer rtsmooth(tsmooth); for(auto i : Range(10)) { for(auto pi : points) { auto sels = p2sel[pi]; Vec<3> new_gw = growthvectors[pi]; int cnt = 1; std::set suround; suround.insert(pi); auto normal = normals[pi]; for(auto sei: sels) { const auto & sel = mesh[sei]; for(auto pi1 : sel.PNums()) if(suround.count(pi1)==0) { suround.insert(pi1); auto gw_other = growthvectors[pi1]; auto normal_other = getNormal(mesh[sei]); auto tangent_part = gw_other - (gw_other*normal_other)*normal_other; if(is_point_on_bl_surface[pi]) new_gw += tangent_part; else new_gw += gw_other; } } growthvectors[pi] = 1.0/suround.size() * new_gw; } } for(auto pi : points) growthvectors[pi] += normals[pi]; } BoundaryLayerTool::BoundaryLayerTool(Mesh & mesh_, const BoundaryLayerParameters & params_) : mesh(mesh_), topo(mesh_.GetTopology()), params(params_) { static Timer timer("BoundaryLayerTool::ctor"); RegionTimer regt(timer); //for(auto & seg : mesh.LineSegments()) //seg.edgenr = seg.epgeominfo[1].edgenr; height = 0.0; for (auto h : params.heights) height += h; max_edge_nr = -1; for(const auto& seg : mesh.LineSegments()) if(seg.edgenr > max_edge_nr) max_edge_nr = seg.edgenr; int ndom = mesh.GetNDomains(); ndom_old = ndom; new_mat_nrs.SetSize(mesh.FaceDescriptors().Size() + 1); new_mat_nrs = -1; for(auto [bcname, matname] : params.new_mat) { mesh.SetMaterial(++ndom, matname); regex pattern(bcname); for(auto i : Range(1, mesh.GetNFD()+1)) { auto& fd = mesh.GetFaceDescriptor(i); if(regex_match(fd.GetBCName(), pattern)) new_mat_nrs[i] = ndom; } } domains = params.domains; if(!params.outside) domains.Invert(); topo.SetBuildVertex2Element(true); mesh.UpdateTopology(); have_single_segments = HaveSingleSegments(mesh); if(have_single_segments) segments = BuildSegments(mesh); else segments = mesh.LineSegments(); np = mesh.GetNP(); ne = mesh.GetNE(); nse = mesh.GetNSE(); nseg = segments.Size(); p2sel = mesh.CreatePoint2SurfaceElementTable(); nfd_old = mesh.GetNFD(); si_map.SetSize(nfd_old+1); si_map = -1; } void BoundaryLayerTool :: CreateNewFaceDescriptors() { surfacefacs.SetSize(nfd_old+1); surfacefacs = 0.0; // create new FaceDescriptors for(auto i : Range(1, nfd_old+1)) { const auto& fd = mesh.GetFaceDescriptor(i); string name = fd.GetBCName(); if(params.surfid.Contains(i)) { if(auto isIn = domains.Test(fd.DomainIn()); isIn != domains.Test(fd.DomainOut())) { int new_si = mesh.GetNFD()+1; surfacefacs[i] = isIn ? 1. : -1.; // -1 surf nr is so that curving does not do anything FaceDescriptor new_fd(-1, isIn ? new_mat_nrs[i] : fd.DomainIn(), isIn ? fd.DomainOut() : new_mat_nrs[i], -1); new_fd.SetBCProperty(new_si); mesh.AddFaceDescriptor(new_fd); si_map[i] = new_si; mesh.SetBCName(new_si-1, "mapped_" + name); } } } } void BoundaryLayerTool :: CalculateGrowthVectors() { growthvectors.SetSize(np); growthvectors = 0.; for(auto pi : mesh.Points().Range()) { const auto & p = mesh[pi]; if(p.Type() == INNERPOINT) continue; std::map> normals; // calculate one normal vector per face (average with angles as weights for multiple surface elements within a face) for(auto sei : p2sel[pi]) { const auto & sel = mesh[sei]; auto facei = sel.GetIndex(); if(!params.surfid.Contains(facei)) continue; auto n = surfacefacs[sel.GetIndex()] * getNormal(sel); int itrig = sel.PNums().Pos(pi); itrig += sel.GetNP(); auto v0 = (mesh[sel.PNumMod(itrig+1)] - mesh[pi]).Normalize(); auto v1 = (mesh[sel.PNumMod(itrig-1)] - mesh[pi]).Normalize(); if(normals.count(facei)==0) normals[facei] = {0.,0.,0.}; normals[facei] += acos(v0*v1)*n; } for(auto & [facei, n] : normals) n *= 1.0/n.Length(); // combine normal vectors for each face to keep uniform distances auto & np = growthvectors[pi]; for(auto & [facei, n] : normals) { if(np.Length() == 0) { np = n; continue; } auto npn = np * n; auto npnp = np * np; auto nn = n * n; if(nn-npn*npn/npnp == 0) { np = n; continue; } np += (nn - npn)/(nn - npn*npn/npnp) * (n - npn/npnp * np); } } } Array>, SegmentIndex> BoundaryLayerTool :: BuildSegMap() { // Bit array to keep track of segments already processed BitArray segs_done(nseg+1); segs_done.Clear(); // map for all segments with same points // points to pair of SegmentIndex, int // int is type of other segment, either: // 0 == adjacent surface grows layer // 1 == adjacent surface doesn't grow layer, but layer ends on it // 2 == adjacent surface is interior surface that ends on layer // 3 == adjacent surface is exterior surface that ends on layer (not allowed yet) Array>, SegmentIndex> segmap(segments.Size()); // moved segments is_edge_moved.SetSize(max_edge_nr+1); is_edge_moved = false; // boundaries to project endings to is_boundary_projected.SetSize(nfd_old+1); is_boundary_projected.Clear(); is_boundary_moved.SetSize(nfd_old+1); is_boundary_moved.Clear(); for(auto si : Range(segments)) { if(segs_done[si]) continue; const auto& segi = segments[si]; if(si_map[segi.si] == -1) continue; segs_done.SetBit(si); segmap[si].Append(make_pair(si, 0)); moved_segs.Append(si); is_edge_moved.SetBit(segi.edgenr); for(auto sj : Range(segments)) { if(segs_done.Test(sj)) continue; const auto& segj = segments[sj]; if((segi[0] == segj[0] && segi[1] == segj[1]) || (segi[0] == segj[1] && segi[1] == segj[0])) { segs_done.SetBit(sj); int type; if(si_map[segj.si] != -1) type = 0; else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); domains.Test(fd.DomainIn()) && domains.Test(fd.DomainOut())) { type = 2; if(fd.DomainIn() == 0 || fd.DomainOut() == 0) is_boundary_projected.SetBit(segj.si); } else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); !domains.Test(fd.DomainIn()) && !domains.Test(fd.DomainOut())) { type = 3; is_boundary_moved.SetBit(segj.si); } else { type = 1; // in case 1 we project the growthvector onto the surface is_boundary_projected.SetBit(segj.si); } segmap[si].Append(make_pair(sj, type)); } } } return segmap; } BitArray BoundaryLayerTool :: ProjectGrowthVectorsOnSurface() { BitArray in_surface_direction(nfd_old+1); in_surface_direction.Clear(); // project growthvector on surface for inner angles if(params.grow_edges) { for(const auto& sel : mesh.SurfaceElements()) if(is_boundary_projected.Test(sel.GetIndex())) { auto n = getNormal(sel); for(auto i : Range(sel.PNums())) { auto pi = sel.PNums()[i]; if(growthvectors[pi].Length2() == 0.) continue; auto next = sel.PNums()[(i+1)%sel.GetNV()]; auto prev = sel.PNums()[i == 0 ? sel.GetNV()-1 : i-1]; auto v1 = (mesh[next] - mesh[pi]).Normalize(); auto v2 = (mesh[prev] - mesh[pi]).Normalize(); auto v3 = growthvectors[pi]; v3.Normalize(); auto tol = v1.Length() * 1e-12; if((v1 * v3 > -tol) && (v2 * v3 > -tol)) in_surface_direction.SetBit(sel.GetIndex()); else continue; if(!params.project_boundaries.Contains(sel.GetIndex())) continue; auto& g = growthvectors[pi]; auto ng = n * g; auto gg = g * g; auto nn = n * n; // if(fabs(ng*ng-nn*gg) < 1e-12 || fabs(ng) < 1e-12) continue; auto a = -ng*ng/(ng*ng-nn * gg); auto b = ng*gg/(ng*ng-nn*gg); g += a*g + b*n; } } } else { for(const auto& seg : segments) { int count = 0; for(const auto& seg2 : segments) if(((seg[0] == seg2[0] && seg[1] == seg2[1]) || (seg[0] == seg2[1] && seg[1] == seg2[0])) && params.surfid.Contains(seg2.si)) count++; if(count == 1) { growthvectors[seg[0]] = {0., 0., 0.}; growthvectors[seg[1]] = {0., 0., 0.}; } } } return in_surface_direction; } void BoundaryLayerTool :: InterpolateGrowthVectors() { // interpolate tangential component of growth vector along edge for(auto edgenr : Range(max_edge_nr)) { // if(!is_edge_moved[edgenr+1]) continue; // build sorted list of edge Array points; // find first vertex on edge double edge_len = 0.; auto is_end_point = [&] (PointIndex pi) { // if(mesh[pi].Type() == FIXEDPOINT) // return true; // return false; auto segs = topo.GetVertexSegments(pi); auto first_edgenr = mesh[segs[0]].edgenr; for(auto segi : segs) if(mesh[segi].edgenr != first_edgenr) return true; return false; }; bool any_grows = false; for(const auto& seg : segments) { if(seg.edgenr-1 == edgenr) { if(growthvectors[seg[0]].Length2() != 0 || growthvectors[seg[1]].Length2() != 0) any_grows = true; if(points.Size() == 0 && is_end_point(seg[0])) { points.Append(seg[0]); points.Append(seg[1]); edge_len += (mesh[seg[1]] - mesh[seg[0]]).Length(); } } } if(!any_grows) continue; if(!points.Size()) throw Exception("Could not find startpoint for edge " + ToString(edgenr)); while(true) { bool point_found = false; for(auto si : topo.GetVertexSegments(points.Last())) { const auto& seg = mesh[si]; if(seg.edgenr-1 != edgenr) continue; if(seg[0] == points.Last() && points[points.Size()-2] !=seg[1]) { edge_len += (mesh[points.Last()] - mesh[seg[1]]).Length(); points.Append(seg[1]); point_found = true; break; } else if(seg[1] == points.Last() && points[points.Size()-2] != seg[0]) { edge_len += (mesh[points.Last()] - mesh[seg[0]]).Length(); points.Append(seg[0]); point_found = true; break; } } if(is_end_point(points.Last())) break; if(!point_found) { throw Exception(string("Could not find connected list of line segments for edge ") + edgenr); } } if(growthvectors[points[0]].Length2() == 0 && growthvectors[points.Last()].Length2() == 0) continue; // tangential part of growth vectors auto t1 = (mesh[points[1]]-mesh[points[0]]).Normalize(); auto gt1 = growthvectors[points[0]] * t1 * t1; auto t2 = (mesh[points.Last()]-mesh[points[points.Size()-2]]).Normalize(); auto gt2 = growthvectors[points.Last()] * t2 * t2; if(!is_edge_moved[edgenr+1]) { if(growthvectors[points[0]] * (mesh[points[1]] - mesh[points[0]]) < 0) gt1 = 0.; if(growthvectors[points.Last()] * (mesh[points[points.Size()-2]] - mesh[points.Last()]) < 0) gt2 = 0.; } double len = 0.; for(size_t i = 1; i < points.Size()-1; i++) { auto pi = points[i]; len += (mesh[pi] - mesh[points[i-1]]).Length(); auto t = getEdgeTangent(pi, edgenr); auto lam = len/edge_len; auto interpol = (1-lam) * (gt1 * t) * t + lam * (gt2 * t) * t; growthvectors[pi] += interpol; } } InterpolateSurfaceGrowthVectors(); } void BoundaryLayerTool :: InsertNewElements( FlatArray>, SegmentIndex> segmap, const BitArray & in_surface_direction ) { static Timer timer("BoundaryLayerTool::InsertNewElements"); RegionTimer rt(timer); Array, PointIndex> mapto(np); // insert new points for (PointIndex pi = 1; pi <= np; pi++) if (growthvectors[pi].Length2() != 0) { Point<3> p = mesh[pi]; for(auto i : Range(params.heights)) { p += params.heights[i] * growthvectors[pi]; mapto[pi].Append(mesh.AddPoint(p)); } } // add 2d quads on required surfaces map, int> seg2edge; if(params.grow_edges) { for(auto sei : moved_segs) { // copy here since we will add segments and this would // invalidate a reference! auto segi = segments[sei]; for(auto [sej, type] : segmap[sei]) { auto segj = segments[sej]; if(type == 0) { Segment s; s[0] = mapto[segj[0]].Last(); s[1] = mapto[segj[1]].Last(); s[2] = PointIndex::INVALID; auto pair = s[0] < s[1] ? make_pair(s[0], s[1]) : make_pair(s[1], s[0]); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s.edgenr = seg2edge[pair]; s.si = si_map[segj.si]; new_segments.Append(s); } // here we need to grow the quad elements else if(type == 1) { PointIndex pp1 = segj[1]; PointIndex pp2 = segj[0]; if(in_surface_direction.Test(segj.si)) { Swap(pp1, pp2); is_boundary_moved.SetBit(segj.si); } PointIndex p1 = pp1; PointIndex p2 = pp2; PointIndex p3, p4; Segment s0; s0[0] = p1; s0[1] = p2; s0[2] = PointIndex::INVALID; s0.edgenr = segj.edgenr; s0.si = segj.si; new_segments.Append(s0); for(auto i : Range(params.heights)) { Element2d sel(QUAD); p3 = mapto[pp2][i]; p4 = mapto[pp1][i]; sel[0] = p1; sel[1] = p2; sel[2] = p3; sel[3] = p4; for(auto i : Range(4)) { sel.GeomInfo()[i].u = 0.0; sel.GeomInfo()[i].v = 0.0; } sel.SetIndex(segj.si); mesh.AddSurfaceElement(sel); // TODO: Too many, would be enough to only add outermost ones Segment s1; s1[0] = p2; s1[1] = p3; s1[2] = PointIndex::INVALID; auto pair = make_pair(p2, p3); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s1.edgenr = seg2edge[pair]; s1.si = segj.si; new_segments.Append(s1); Segment s2; s2[0] = p4; s2[1] = p1; s2[2] = PointIndex::INVALID; pair = make_pair(p1, p4); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s2.edgenr = seg2edge[pair]; s2.si = segj.si; new_segments.Append(s2); p1 = p4; p2 = p3; } Segment s3; s3[0] = p3; s3[1] = p4; s3[2] = PointIndex::INVALID; auto pair = p3 < p4 ? make_pair(p3, p4) : make_pair(p4, p3); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s3.edgenr = seg2edge[pair]; s3.si = segj.si; new_segments.Append(s3); } } } } BitArray fixed_points(np+1); fixed_points.Clear(); BitArray moveboundarypoint(np+1); moveboundarypoint.Clear(); for(SurfaceElementIndex si = 0; si < nse; si++) { // copy because surfaceels array will be resized! auto sel = mesh[si]; if(si_map[sel.GetIndex()] != -1) { Array points(sel.PNums()); if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]); for(auto j : Range(params.heights)) { auto eltype = points.Size() == 3 ? PRISM : HEX; Element el(eltype); for(auto i : Range(points)) el[i] = points[i]; for(auto i : Range(points)) points[i] = mapto[sel.PNums()[i]][j]; if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]); for(auto i : Range(points)) el[sel.PNums().Size() + i] = points[i]; el.SetIndex(new_mat_nrs[sel.GetIndex()]); mesh.AddVolumeElement(el); } Element2d newel = sel; for(auto& p : newel.PNums()) p = mapto[p].Last(); newel.SetIndex(si_map[sel.GetIndex()]); mesh.AddSurfaceElement(newel); } else { bool has_moved = false; for(auto p : sel.PNums()) if(mapto[p].Size()) has_moved = true; if(has_moved) for(auto p : sel.PNums()) { if(!mapto[p].Size()) { fixed_points.SetBit(p); if(is_boundary_moved.Test(sel.GetIndex())) moveboundarypoint.SetBit(p); } } } if(is_boundary_moved.Test(sel.GetIndex())) { for(auto& p : mesh[si].PNums()) if(mapto[p].Size()) p = mapto[p].Last(); } } for(SegmentIndex sei = 0; sei < nseg; sei++) { auto& seg = segments[sei]; if(is_boundary_moved.Test(seg.si)) for(auto& p : seg.PNums()) if(mapto[p].Size()) p = mapto[p].Last(); } for(ElementIndex ei = 0; ei < ne; ei++) { auto el = mesh[ei]; ArrayMem fixed; ArrayMem moved; bool moved_bnd = false; for(const auto& p : el.PNums()) { if(fixed_points.Test(p)) fixed.Append(p); if(mapto[p].Size()) moved.Append(p); if(moveboundarypoint.Test(p)) moved_bnd = true; } bool do_move, do_insert; if(domains.Test(el.GetIndex())) { do_move = fixed.Size() && moved_bnd; do_insert = do_move; } else { do_move = !fixed.Size() || moved_bnd; do_insert = !do_move; } if(do_move) { for(auto& p : mesh[ei].PNums()) if(mapto[p].Size()) p = mapto[p].Last(); } if(do_insert) { if(el.GetType() == TET) { if(moved.Size() == 3) // inner corner { PointIndex p1 = moved[0]; PointIndex p2 = moved[1]; PointIndex p3 = moved[2]; auto v1 = mesh[p1]; auto n = Cross(mesh[p2]-v1, mesh[p3]-v1); auto d = mesh[mapto[p1][0]] - v1; if(n*d > 0) Swap(p2,p3); PointIndex p4 = p1; PointIndex p5 = p2; PointIndex p6 = p3; for(auto i : Range(params.heights)) { Element nel(PRISM); nel[0] = p4; nel[1] = p5; nel[2] = p6; p4 = mapto[p1][i]; p5 = mapto[p2][i]; p6 = mapto[p3][i]; nel[3] = p4; nel[4] = p5; nel[5] = p6; nel.SetIndex(el.GetIndex()); mesh.AddVolumeElement(nel); } } if(moved.Size() == 2) { if(fixed.Size() == 1) { PointIndex p1 = moved[0]; PointIndex p2 = moved[1]; for(auto i : Range(params.heights)) { PointIndex p3 = mapto[moved[1]][i]; PointIndex p4 = mapto[moved[0]][i]; Element nel(PYRAMID); nel[0] = p1; nel[1] = p2; nel[2] = p3; nel[3] = p4; nel[4] = el[0] + el[1] + el[2] + el[3] - fixed[0] - moved[0] - moved[1]; if(Cross(mesh[p2]-mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0) Swap(nel[1], nel[3]); nel.SetIndex(el.GetIndex()); mesh.AddVolumeElement(nel); p1 = p4; p2 = p3; } } } if(moved.Size() == 1 && fixed.Size() == 1) { PointIndex p1 = moved[0]; for(auto i : Range(params.heights)) { Element nel = el; PointIndex p2 = mapto[moved[0]][i]; for(auto& p : nel.PNums()) { if(p == moved[0]) p = p1; else if(p == fixed[0]) p = p2; } p1 = p2; mesh.AddVolumeElement(nel); } } } else if(el.GetType() == PYRAMID) { if(moved.Size() == 2) { if(fixed.Size() != 2) throw Exception("This case is not implemented yet! Fixed size = " + ToString(fixed.Size())); PointIndex p1 = moved[0]; PointIndex p2 = moved[1]; for(auto i : Range(params.heights)) { PointIndex p3 = mapto[moved[1]][i]; PointIndex p4 = mapto[moved[0]][i]; Element nel(PYRAMID); nel[0] = p1; nel[1] = p2; nel[2] = p3; nel[3] = p4; nel[4] = el[0] + el[1] + el[2] + el[3] + el[4] - fixed[0] - fixed[1] - moved[0] - moved[1]; if(Cross(mesh[p2] - mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0) Swap(nel[1], nel[3]); nel.SetIndex(el.GetIndex()); mesh.AddVolumeElement(nel); p1 = p4; p2 = p3; } } else if(moved.Size() == 1) throw Exception("This case is not implemented yet!"); } else throw Exception("Boundarylayer only implemented for tets and pyramids outside yet!"); } } } void BoundaryLayerTool :: SetDomInOut() { for(auto i : Range(1, nfd_old+1)) if(si_map[i] != -1) { if(auto dom = mesh.GetFaceDescriptor(si_map[i]).DomainIn(); dom > ndom_old) mesh.GetFaceDescriptor(i).SetDomainOut(dom); else mesh.GetFaceDescriptor(i).SetDomainIn(mesh.GetFaceDescriptor(si_map[i]).DomainOut()); } } void BoundaryLayerTool :: AddSegments() { if(have_single_segments) MergeAndAddSegments(mesh, new_segments); else { for(auto & seg : new_segments) mesh.AddSegment(seg); } } void BoundaryLayerTool :: FixVolumeElements() { static Timer timer("BoundaryLayerTool::FixVolumeElements"); RegionTimer rt(timer); BitArray is_inner_point(mesh.GetNP()+1); is_inner_point.Clear(); auto changed_domains = domains; if(!params.outside) changed_domains.Invert(); for(ElementIndex ei : Range(ne)) if(changed_domains.Test(mesh[ei].GetIndex())) for(auto pi : mesh[ei].PNums()) if(mesh[pi].Type() == INNERPOINT) is_inner_point.SetBit(pi); Array points; for(auto pi : mesh.Points().Range()) if(is_inner_point.Test(pi)) points.Append(pi); auto p2el = mesh.CreatePoint2ElementTable(is_inner_point); // smooth growth vectors to shift additional element layers to the inside and fix flipped tets for(auto step : Range(10)) { for(auto pi : points) { Vec<3> average_gw = 0.0; auto & els = p2el[pi]; size_t cnt = 0; for(auto ei : els) if(ei & a, Vec<3> b ) { if(a.Length2()==0.) { a = b; return; } if(b.Length2()==0.) return; auto ab = a * b; if(fabs(ab)>1-1e-8) return; Mat<2> m; m(0,0) = a[0]; m(0,1) = a[1]; m(1,0) = b[0]; m(1,1) = b[1]; Vec<2> lam; Vec<2> rhs; rhs[0] = a[0]-b[0]; rhs[1] = a[1]-b[1]; const auto Dot = [](Vec<3> a, Vec<3> b) { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; }; rhs[0] = Dot(a,a); rhs[1] = Dot(b,b); m.Solve(rhs, lam); a[0] = lam[0]; a[1] = lam[1]; a[2] = 0.0; return; } static void Generate2dMesh( Mesh & mesh, int domain ) { Box<3> box{Box<3>::EMPTY_BOX}; for(const auto & seg : mesh.LineSegments()) if (seg.domin == domain || seg.domout == domain) for (auto pi : {seg[0], seg[1]}) box.Add(mesh[pi]); MeshingParameters mp; Meshing2 meshing (*mesh.GetGeometry(), mp, box); Array compress(mesh.GetNP()); compress = PointIndex::INVALID; PointIndex cnt = PointIndex::BASE; auto p2sel = mesh.CreatePoint2SurfaceElementTable(); PointGeomInfo gi; gi.u = 0.0; gi.v = 0.0; gi.trignum = domain; for(auto seg : mesh.LineSegments()) { if(seg.domin == domain || seg.domout == domain) for (auto pi : {seg[0], seg[1]}) if (compress[pi]==PointIndex{PointIndex::INVALID}) { meshing.AddPoint(mesh[pi], pi); compress[pi] = cnt++; } if(seg.domin == domain) meshing.AddBoundaryElement (compress[seg[0]], compress[seg[1]], gi, gi); if(seg.domout == domain) meshing.AddBoundaryElement (compress[seg[1]], compress[seg[0]], gi, gi); } auto oldnf = mesh.GetNSE(); auto res = meshing.GenerateMesh (mesh, mp, mp.maxh, domain); for (SurfaceElementIndex sei : Range(oldnf, mesh.GetNSE())) mesh[sei].SetIndex (domain); int hsteps = mp.optsteps2d; const char * optstr = mp.optimize2d.c_str(); MeshOptimize2d meshopt(mesh); meshopt.SetFaceIndex(domain); meshopt.SetMetricWeight (mp.elsizeweight); for (size_t j = 1; j <= strlen(optstr); j++) { switch (optstr[j-1]) { case 's': { // topological swap meshopt.EdgeSwapping (0); break; } case 'S': { // metric swap meshopt.EdgeSwapping (1); break; } case 'm': { meshopt.ImproveMesh(mp); break; } case 'c': { meshopt.CombineImprove(); break; } default: cerr << "Optimization code " << optstr[j-1] << " not defined" << endl; } } mesh.Compress(); mesh.CalcSurfacesOfNode(); mesh.OrderElements(); mesh.SetNextMajorTimeStamp(); } int GenerateBoundaryLayer2 (Mesh & mesh, int domain, const Array & thicknesses, bool should_make_new_domain, const Array & boundaries) { mesh.GetTopology().SetBuildVertex2Element(true); mesh.UpdateTopology(); const auto & line_segments = mesh.LineSegments(); SegmentIndex first_new_seg = mesh.LineSegments().Range().Next(); int np = mesh.GetNP(); int nseg = line_segments.Size(); int ne = mesh.GetNSE(); mesh.UpdateTopology(); double total_thickness = 0.0; for(auto thickness : thicknesses) total_thickness += thickness; Array, PointIndex> mapto(np); // Bit array to keep track of segments already processed BitArray segs_done(nseg); segs_done.Clear(); // moved segments Array moved_segs; Array, PointIndex> growthvectors(np); growthvectors = 0.; auto & meshtopo = mesh.GetTopology(); Array segments; // surface index map Array si_map(mesh.GetNFD()+2); si_map = -1; int fd_old = mesh.GetNFD(); int max_edge_nr = -1; int max_domain = -1; for(const auto& seg : line_segments) { if(seg.epgeominfo[0].edgenr > max_edge_nr) max_edge_nr = seg.epgeominfo[0].edgenr; if(seg.domin > max_domain) max_domain = seg.domin; if(seg.domout > max_domain) max_domain = seg.domout; } int new_domain = max_domain+1; BitArray active_boundaries(max_edge_nr+1); BitArray active_segments(nseg); active_boundaries.Clear(); active_segments.Clear(); if(boundaries.Size() == 0) active_boundaries.Set(); else for(auto edgenr : boundaries) active_boundaries.SetBit(edgenr); for(auto segi : Range(line_segments)) { const auto seg = line_segments[segi]; if(active_boundaries.Test(seg.epgeominfo[0].edgenr) && (seg.domin==domain || seg.domout==domain)) active_segments.SetBit(segi); } { FaceDescriptor new_fd(0, 0, 0, -1); new_fd.SetBCProperty(new_domain); int new_fd_index = mesh.AddFaceDescriptor(new_fd); if(should_make_new_domain) mesh.SetBCName(new_domain-1, "mapped_" + mesh.GetBCName(domain-1)); } for(auto segi : Range(line_segments)) { if(segs_done[segi]) continue; segs_done.SetBit(segi); const auto& seg = line_segments[segi]; if(seg.domin != domain && seg.domout != domain) continue; if(!active_boundaries.Test(seg.epgeominfo[0].edgenr)) continue; moved_segs.Append(segi); } // calculate growth vectors (average normal vectors of adjacent segments at each point) for (auto si : moved_segs) { auto & seg = line_segments[si]; auto n = mesh[seg[1]] - mesh[seg[0]]; n = {-n[1], n[0], 0}; n.Normalize(); if(seg.domout == domain) n = -n; AddDirection(growthvectors[seg[0]], n); AddDirection(growthvectors[seg[1]], n); } ////////////////////////////////////////////////////////////////////////// // average growthvectors along straight lines to avoid overlaps in corners BitArray points_done(np+1); points_done.Clear(); for(auto si : moved_segs) { auto current_seg = line_segments[si]; auto current_si = si; auto first = current_seg[0]; auto current = -1; auto next = current_seg[1]; if(points_done.Test(first)) continue; Array chain; chain.Append(first); // first find closed loops of segments while(next != current && next != first) { current = next; points_done.SetBit(current); chain.Append(current); for(auto sj : meshtopo.GetVertexSegments( current )) { if(!active_segments.Test(sj)) continue; if(sj!=current_si) { current_si = sj; current_seg = mesh[sj]; next = current_seg[0] + current_seg[1] - current; break; } } } auto ifirst = 0; auto n = chain.Size(); // angle of adjacent segments at points a[i-1], a[i], a[i+1] auto getAngle = [&mesh, &growthvectors] (FlatArray a, size_t i) { auto n = a.Size(); auto v0 = growthvectors[a[(i+n-1)%n]]; auto v1 = growthvectors[a[i]]; auto v2 = growthvectors[a[(i+1)%n]]; auto p0 = mesh[a[(i+n-1)%n]]; auto p1 = mesh[a[i]]; auto p2 = mesh[a[(i+1)%n]]; v0 = p1-p0; v1 = p2-p1; auto angle = abs(atan2(v1[0], v1[1]) - atan2(v0[0], v0[1])); if(angle>M_PI) angle = 2*M_PI-angle; return angle; }; // find first corner point while(getAngle(chain, ifirst) < 1e-5 ) ifirst = (ifirst+1)%n; // Copy points of closed loop in correct order, starting with a corner Array pis(n+1); pis.Range(0, n-ifirst) = chain.Range(ifirst, n); pis.Range(n-ifirst, n) = chain.Range(0, n-ifirst); pis[n] = pis[0]; Array lengths(n); for(auto i : Range(n)) lengths[i] = (mesh[pis[(i+1)%n]] - mesh[pis[i]]).Length(); auto averageGrowthVectors = [&] (size_t first, size_t last) { if(first+1 >= last) return; double total_len = 0.0; for(auto l : lengths.Range(first, last)) total_len += l; double len = lengths[first]; auto v0 = growthvectors[pis[first]]; auto v1 = growthvectors[pis[last]]; for(auto i : Range(first+1, last)) { auto pi = pis[i]; growthvectors[pi] = (len/total_len)*v1 + (1.0-len/total_len)*v0; len += lengths[i]; } }; auto icurrent = 0; while(icurrent average growth vectors between end points if(icurrent!=ilast) averageGrowthVectors(icurrent, ilast); icurrent = ilast; } } ////////////////////////////////////////////////////////////////////// // reduce growthvectors where necessary to avoid overlaps/slim regions const auto getSegmentBox = [&] (SegmentIndex segi) { PointIndex pi0=mesh[segi][0], pi1=mesh[segi][1]; Box<3> box( mesh[pi0], mesh[pi1] ); box.Add( mesh[pi0]+growthvectors[pi0] ); box.Add( mesh[pi1]+growthvectors[pi1] ); return box; }; Array growth(np); growth = 1.0; const auto Dot = [](auto a, auto b) { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; }; const auto restrictGrowthVectors = [&] (SegmentIndex segi0, SegmentIndex segi1) { if(!active_segments.Test(segi0)) return; const auto & seg0 = mesh[segi0]; const auto & seg1 = mesh[segi1]; if( (seg0.domin != domain && seg0.domout != domain) || (seg1.domin != domain && seg1.domout != domain) ) return; if(segi0 == segi1) return; if(seg0[0]==seg1[0] || seg0[0]==seg1[1] || seg0[1]==seg1[0] || seg0[1] == seg1[1]) return; auto n = mesh[seg0[0]] - mesh[seg0[1]]; n = {-n[1], n[0], 0}; n.Normalize(); if(Dot(n, growthvectors[seg0[0]])<0) n = -n; if(Dot(n, growthvectors[seg0[1]])<0) n = -n; auto n1 = mesh[seg1[0]] - mesh[seg1[1]]; n1 = {-n1[1], n1[0], 0}; n1.Normalize(); if(Dot(n1, growthvectors[seg1[0]])<0) n1 = -n; if(Dot(n1, growthvectors[seg1[1]])<0) n1 = -n; auto p10 = mesh[seg1[0]]; auto p11 = mesh[seg1[1]]; for ( auto pi : {seg0[0], seg0[1]} ) { if(growthvectors[pi] == 0.0) continue; PointIndex pi1 = seg0[0] + seg0[1] - pi; auto p1 = mesh[pi1]; auto p = mesh[pi]; Point<3> points[] = { p10, p11, p10+total_thickness*growthvectors[seg1[0]], p11+total_thickness*growthvectors[seg1[1]], p1+total_thickness*growthvectors[pi1] }; Vec<3> gn{ growthvectors[pi][1], -growthvectors[pi][0], 0.0 }; if(Dot(gn, p1-p) < 0) gn = -gn; double d0 = Dot(gn, p); double d1 = Dot(gn, p1); if(d0>d1) Swap(d0,d1); bool all_left=true, all_right=true; for (auto i: Range(4)) { auto p_other = points[i]; auto dot = Dot(gn,p_other); if(dot>d0) all_left = false; if(dot points[] = { p10, p10+t*growthvectors[seg1[0]], p11, p11+t*growthvectors[seg1[1]] }; auto p0 = mesh[pi]; auto p1 = p0 + t*growthvectors[pi]; auto P2 = [](Point<3> p) { return Point<2>{p[0], p[1]}; }; ArrayMem, 4> intersections; double alpha, beta; if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[0]), P2(points[2]), alpha, beta )) intersections.Append({alpha, 0.0}); if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[1]), P2(points[3]), alpha, beta )) intersections.Append({alpha, 1.0}); if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[0]), P2(points[1]), alpha, beta )) intersections.Append({alpha, beta}); if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[2]), P2(points[3]), alpha, beta )) intersections.Append({alpha, beta}); QuickSort(intersections); for(auto [alpha,beta] : intersections) { if(!active_segments.Test(segi1)) growth[pi] = min(growth[pi], alpha); else { double mean = 0.5*(alpha+beta); growth[pi] = min(growth[pi], mean); growth[seg1[0]] = min(growth[seg1[0]], mean); growth[seg1[1]] = min(growth[seg1[1]], mean); } } } } }; Box<3> box(Box<3>::EMPTY_BOX); for (auto segi : Range(mesh.LineSegments())) { auto segbox = getSegmentBox( segi ); box.Add(segbox.PMin()); box.Add(segbox.PMax()); } BoxTree<3> segtree(box); for (auto segi : Range(mesh.LineSegments())) { auto p2 = [](Point<3> p) { return Point<2>{p[0], p[1]}; }; auto seg = line_segments[segi]; double alpha,beta; intersect( p2(mesh[seg[0]]), p2(mesh[seg[0]]+total_thickness*growthvectors[seg[0]]), p2(mesh[seg[1]]), p2(mesh[seg[1]]+total_thickness*growthvectors[seg[1]]), alpha, beta ); if(beta>0 && alpha>0 && alpha<1.1) growth[seg[0]] = min(growth[seg[0]], 0.8*alpha); if(alpha>0 && beta>0 && beta<1.1) growth[seg[1]] = min(growth[seg[1]], 0.8*beta); for (auto segj : Range(mesh.LineSegments())) if(segi!=segj) restrictGrowthVectors(segi, segj); } for( auto pi : Range(growthvectors)) growthvectors[pi] *= growth[pi]; // insert new points for(PointIndex pi : Range(mesh.Points())) if(growthvectors[pi].Length2()!=0) { auto & pnew = mapto[pi]; auto dist = 0.0; for(auto t : thicknesses) { dist+=t; pnew.Append( mesh.AddPoint( mesh[pi] + dist*growthvectors[pi] ) ); mesh[pnew.Last()].SetType(FIXEDPOINT); } } map, int> seg2edge; // insert new elements ( and move old ones ) for(auto si : moved_segs) { auto seg = line_segments[si]; bool swap = false; auto & pm0 = mapto[seg[0]]; auto & pm1 = mapto[seg[1]]; auto newindex = si_map[domain]; Segment s = seg; s.geominfo[0] = {}; s.geominfo[1] = {}; s[0] = pm0.Last(); s[1] = pm1.Last(); s[2] = PointIndex::INVALID; auto pair = s[0] < s[1] ? make_pair(s[0], s[1]) : make_pair(s[1], s[0]); if(seg2edge.find(pair) == seg2edge.end()) seg2edge[pair] = ++max_edge_nr; s.edgenr = seg2edge[pair]; s.si = seg.si; mesh.AddSegment(s); for ( auto i : Range(thicknesses)) { PointIndex pi0, pi1, pi2, pi3; if(i==0) { pi0 = seg[0]; pi1 = seg[1]; } else { pi0 = pm0[i-1]; pi1 = pm1[i-1]; } pi2 = pm1[i]; pi3 = pm0[i]; if(i==0) { auto p0 = mesh[pi0]; auto p1 = mesh[pi1]; auto q0 = mesh[pi2]; auto q1 = mesh[pi3]; Vec<2> n = {-p1[1]+p0[1], p1[0]-p0[0]}; Vec<2> v = { q0[0]-p0[0], q0[1]-p0[1]}; if(n[0]*v[0]+n[1]*v[1]<0) swap = true; } Element2d newel; newel.SetType(QUAD); newel[0] = pi0; newel[1] = pi1; newel[2] = pi2; newel[3] = pi3; newel.SetIndex(new_domain); newel.GeomInfo() = PointGeomInfo{}; if(swap) { Swap(newel[0], newel[1]); Swap(newel[2], newel[3]); } for(auto i : Range(4)) { newel.GeomInfo()[i].u = 0.0; newel.GeomInfo()[i].v = 0.0; } mesh.AddSurfaceElement(newel); } // segment now adjacent to new 2d-domain! if(line_segments[si].domin == domain) line_segments[si].domin = new_domain; if(line_segments[si].domout == domain) line_segments[si].domout = new_domain; } for(auto pi : Range(mapto)) { if(mapto[pi].Size() == 0) continue; auto pnew = mapto[pi].Last(); for(auto old_sei : meshtopo.GetVertexSurfaceElements( pi )) { if(mesh[old_sei].GetIndex() == domain) { auto & old_el = mesh[old_sei]; for(auto i : IntRange(old_el.GetNP())) if(old_el[i]==pi) old_el[i] = pnew; } } } for(auto & sel : mesh.SurfaceElements()) if(sel.GetIndex() == domain) sel.Delete(); mesh.Compress(); mesh.CalcSurfacesOfNode(); Generate2dMesh(mesh, domain); // even without new domain, we need temporarily a new domain to mesh the remaining area, without confusing the meshes with quads -> add segments temporarily and reset domain number and segments afterwards if(!should_make_new_domain) { // map new domain back to old one for(auto & sel : mesh.SurfaceElements()) if(sel.GetIndex()==new_domain) sel.SetIndex(domain); // remove (temporary) inner segments for(auto segi : Range(first_new_seg, mesh.LineSegments().Range().Next())) { mesh[segi][0].Invalidate(); mesh[segi][1].Invalidate(); } for(auto segi : moved_segs) { if(mesh[segi].domin == new_domain) mesh[segi].domin = domain; if(mesh[segi].domout == new_domain) mesh[segi].domout = domain; } mesh.Compress(); mesh.CalcSurfacesOfNode(); } return new_domain; } }