/* JS, Nov 2007 The 2D/3D template-base classes should go into the libsrc/gprim directory in geom2d only 2D - Geometry classes (with material properties etc.) */ #ifndef _FILE_SPLINEGEOMETRY #define _FILE_SPLINEGEOMETRY #include "../csg/csgparser.hpp" /// extern void LoadBoundarySplines (const char * filename, Array < GeomPoint<2> > & geompoints, Array < SplineSeg<2>* > & splines, double & elto0); /// extern void PartitionBoundary (const Array < SplineSeg<2>* > & splines, double h, double elto0, Mesh & mesh2d); // allow to turn off messages: cover all couts !! extern int printmessage_importance; template < int D > class SplineGeometry { Array < GeomPoint > geompoints; Array < SplineSeg* > splines; double elto0; Array materials; Array bcnames; Array maxh; Array quadmeshing; Array tensormeshing; private: void AppendSegment(SplineSeg * spline, const int leftdomain, const int rightdomain, const int bc, const double reffac, const bool hprefleft, const bool hprefright, const int copyfrom); public: ~SplineGeometry(); int Load (const Array & raw_data, const int startpos = 0); void Load (const char * filename); void CSGLoad (CSGScanner & scan); void LoadData( ifstream & infile ); void LoadDataNew ( ifstream & infile ); void LoadDataV2 ( ifstream & infile ); void PartitionBoundary (double h, Mesh & mesh2d); void GetRawData (Array & raw_data) const; void CopyEdgeMesh (int from, int to, Mesh & mesh2d, Point3dTree & searchtree); const Array*> & GetSplines () const { return splines; } int GetNSplines (void) const { return splines.Size(); } string GetSplineType (const int i) const { return splines[i]->GetType(); } SplineSeg & GetSpline (const int i) {return *splines[i];} const SplineSeg & GetSpline (const int i) const {return *splines[i];} void GetBoundingBox (Box & box) const; Box GetBoundingBox () const { Box box; GetBoundingBox (box); return box; } int GetNP () const { return geompoints.Size(); } const GeomPoint & GetPoint(int i) const { return geompoints[i]; } void SetGrading (const double grading); // void AppendPoint (const double x, const double y, const double reffac = 1., const bool hpref = false); void AppendPoint (const Point & p, const double reffac = 1., const bool hpref = false); void AppendLineSegment (const int n1, const int n2, const int leftdomain, const int rightdomain, const int bc = -1, const double reffac = 1., const bool hprefleft = false, const bool hprefright = false, const int copyfrom = -1); void AppendSplineSegment (const int n1, const int n2, const int n3, const int leftdomain, const int rightdomain, const int bc = -1, const double reffac = 1., const bool hprefleft = false, const bool hprefright = false, const int copyfrom = -1); void AppendCircleSegment (const int n1, const int n2, const int n3, const int leftdomain, const int rightdomain, const int bc = -1, const double reffac = 1., const bool hprefleft = false, const bool hprefright = false, const int copyfrom = -1); void AppendDiscretePointsSegment (const Array< Point > & points, const int leftdomain, const int rightdomain, const int bc = -1, const double reffac = 1., const bool hprefleft = false, const bool hprefright = false, const int copyfrom = -1); void TestComment ( ifstream & infile ) ; void GetMaterial( const int domnr, char* & material ); double GetDomainMaxh ( const int domnr ); bool GetDomainQuadMeshing ( int domnr ) { if ( quadmeshing.Size() ) return quadmeshing[domnr-1]; else return false; } bool GetDomainTensorMeshing ( int domnr ) { if ( tensormeshing.Size() ) return tensormeshing[domnr-1]; else return false; } string GetBCName ( const int bcnr ) const; string * BCNamePtr ( const int bcnr ); }; void MeshFromSpline2D (SplineGeometry<2> & geometry, Mesh *& mesh, MeshingParameters & mp); typedef SplineGeometry<2> SplineGeometry2d; #endif // _FILE_SPLINEGEOMETRY