#ifndef FILE_BOUNDARYLAYER #define FILE_BOUNDARYLAYER /// DLL_HEADER extern void InsertVirtualBoundaryLayer (Mesh & mesh); /// Create a typical prismatic boundary layer on the given /// surfaces class BoundaryLayerParameters { public: // parameters by Philippose .. NgArray surfid; NgArray heights; NgArray new_matnrs; int prismlayers = 1; int bulk_matnr = 1; int new_matnr = 1; double hfirst = 0.01; double growthfactor = 1; bool optimize = true; }; DLL_HEADER extern void GenerateBoundaryLayer (Mesh & mesh, BoundaryLayerParameters & blp); #endif