#include #include "meshing.hpp" #include // not yet working .... namespace netgen { using ngcore::INT; extern void Optimize2d (Mesh & mesh, MeshingParameters & mp); static inline Point<2> P2( Point<3> p ) { return {p[0], p[1]}; } static inline Point<3> P3( Point<2> p ) { return {p[0], p[1], 0}; } class DelaunayTrig { PointIndex pnums[3]; Point<2> c; public: double r; double rad2; DelaunayTrig () = default; DelaunayTrig (int p1, int p2, int p3) { pnums[0] = p1; pnums[1] = p2; pnums[2] = p3; } PointIndex & operator[] (int j) { return pnums[j]; } const PointIndex & operator[] (int j) const { return pnums[j]; } void CalcCenter (Mesh & mesh) { Point<2> p1 = P2(mesh[pnums[0]]); Point<2> p2 = P2(mesh[pnums[1]]); Point<2> p3 = P2(mesh[pnums[2]]); Vec<2> v1 = p2-p1; Vec<2> v2 = p3-p1; Mat<2,2> mat, inv; mat(0,0) = v1*v1; mat(0,1) = v1*v2; mat(1,0) = v2*v1; mat(1,1) = v2*v2; Vec<2> rhs, sol; rhs(0) = 0.5 * v1*v1; rhs(1) = 0.5 * v2*v2; CalcInverse (mat, inv); sol = inv * rhs; c = p1 + sol(0) * v1 + sol(1) * v2; rad2 = Dist2(c, p1); r = sqrt(rad2); } Point<2> Center() const { return c; } double Radius2() const { return rad2; } Box<2> BoundingBox() const { return Box<2> (c-Vec<2>(r,r), c+Vec<2>(r,r)); } }; class DelaunayMesh { ngcore::ClosedHashTable, INT<2>> edge_to_trig; Array trigs; unique_ptr> tree; Mesh & mesh; Array closeels; Array intersecting; Array> edges; int GetNeighbour( int eli, int edge ) { auto p0 = trigs[eli][(edge+1)%3]; auto p1 = trigs[eli][(edge+2)%3]; if(p1 hash = {p0,p1}; if(!edge_to_trig.Used(hash)) return -1; auto i2 = edge_to_trig.Get({p0,p1}); return i2[0] == eli ? i2[1] : i2[0]; } void SetNeighbour( int eli, int edge ) { auto p0 = trigs[eli][(edge+1)%3]; auto p1 = trigs[eli][(edge+2)%3]; if(p1 hash = {p0,p1}; if(!edge_to_trig.Used(hash)) edge_to_trig[hash] = {eli, -1}; else { auto i2 = edge_to_trig.Get({p0,p1}); if(i2[0]==-1) i2[0] = eli; else { if(i2[1]==-1) i2[1] = eli; } edge_to_trig[hash] = i2; } } void UnsetNeighbours( int eli ) { for(int edge : Range(3)) { auto p0 = trigs[eli][(edge+1)%3]; auto p1 = trigs[eli][(edge+2)%3]; if(p1 hash = {p0,p1}; auto i2 = edge_to_trig.Get({p0,p1}); if(i2[0]==eli) i2[0] = i2[1]; i2[1] = -1; edge_to_trig[hash] = i2; } } void AppendTrig( int pi0, int pi1, int pi2 ) { DelaunayTrig el; el[0] = pi0; el[1] = pi1; el[2] = pi2; el.CalcCenter(mesh); trigs.Append(el); int ti = trigs.Size()-1; tree->Insert(el.BoundingBox(), ti); for(int i : Range(3)) SetNeighbour(ti, i); } public: DelaunayMesh( Mesh & mesh_, Box<2> box ) : mesh(mesh_) { Vec<2> vdiag = box.PMax()-box.PMin(); double w = vdiag(0); double h = vdiag(1); Point<2> p0 = box.PMin() + Vec<2> ( -3*h, -h); Point<2> p1 = box.PMin() + Vec<2> (w+3*h, -h); Point<2> p2 = box.Center() + Vec<2> (0, 1.5*h+0.5*w); box.Add( p0 ); box.Add( p1 ); box.Add( p2 ); tree = make_unique>(box); auto pi0 = mesh.AddPoint (P3(p0)); auto pi1 = mesh.AddPoint (P3(p1)); auto pi2 = mesh.AddPoint (P3(p2)); AppendTrig(pi0, pi1, pi2); } void AddPoint( PointIndex pi_new ) { Point<2> newp = P2(mesh[pi_new]); intersecting.SetSize(0); edges.SetSize(0); int definitive_overlapping_trig = -1; double minquot{1e20}; tree->GetFirstIntersecting (newp, newp, [&] (const auto i_trig) { const auto trig = trigs[i_trig]; double rad2 = trig.Radius2(); double d2 = Dist2 (trig.Center(), newp); if (d2 >= rad2) return false; if (d2 < 0.999 * rad2) { definitive_overlapping_trig = i_trig; return true; } if (definitive_overlapping_trig == -1 || d2 < 0.99*minquot*rad2) { minquot = d2/rad2; definitive_overlapping_trig = i_trig; } return false; }); if(definitive_overlapping_trig==-1) { cout << "Error in tree - didnt find overlap, check all trigs again" << endl; for(auto i_trig : trigs.Range()) { const auto trig = trigs[i_trig]; if(trig[0]==-1) continue; double rad2 = trig.Radius2(); double d2 = Dist2 (trig.Center(), newp); if (d2 < 0.999 * rad2) { definitive_overlapping_trig = i_trig; break; } } } BitArray trig_visited(trigs.Size()); trig_visited.Clear(); if(definitive_overlapping_trig==-1) throw Exception("point not in any circle "+ ToString(pi_new)); Array trigs_to_visit; trigs_to_visit.Append(definitive_overlapping_trig); intersecting.Append(definitive_overlapping_trig); trig_visited.SetBit(definitive_overlapping_trig); while(trigs_to_visit.Size()) { int ti = trigs_to_visit.Last(); trigs_to_visit.DeleteLast(); trig_visited.SetBit(ti); auto & trig = trigs[ti]; for(auto ei : Range(3)) { auto nb = GetNeighbour(ti, ei); if(nb==-1) continue; if(trig_visited.Test(nb)) continue; const auto & trig_nb = trigs[nb]; trig_visited.SetBit(nb); bool is_intersecting = Dist2(newp, trig_nb.Center()) < trig_nb.Radius2()*(1+1e-12); if(!is_intersecting) { const Point<2> p0 = P2(mesh[PointIndex (trig[(ei+1)%3])]); const Point<2> p1 = P2(mesh[PointIndex (trig[(ei+2)%3])]); const Point<2> p2 = P2(mesh[PointIndex (trig[ei])]); auto v = p1-p0; Vec<2> n = {-v[1], v[0]}; n /= n.Length(); double dist = n * (newp-p1); double scal = n * (p2 - p1); if (scal > 0) dist *= -1; if (dist > -1e-10) is_intersecting = true; } if(is_intersecting) { trigs_to_visit.Append(nb); intersecting.Append(nb); } } } // find outer edges for (auto j : intersecting) { const DelaunayTrig & trig = trigs[j]; for (int k = 0; k < 3; k++) { int p1 = trig[k]; int p2 = trig[(k+1)%3]; INT<2> edge{p1,p2}; edge.Sort(); bool found = false; for (int l = 0; l < edges.Size(); l++) if (edges[l] == edge) { edges.RemoveElement(l); found = true; break; } if (!found) edges.Append (edge); } } for (int j : intersecting) { UnsetNeighbours(j); trigs[j][0] = -1; trigs[j][1] = -1; trigs[j][2] = -1; } for (auto edge : edges) AppendTrig( edge[0], edge[1], pi_new ); for (int j : intersecting) tree->DeleteElement (j); static int counter=0; if(0) { Mesh m; m = mesh; m.ClearSurfaceElements(); for (DelaunayTrig & trig : trigs) { if (trig[0] < 0) continue; Vec<3> n = Cross (mesh[trig[1]]-mesh[trig[0]], mesh[trig[2]]-mesh[trig[0]]); if (n(2) < 0) Swap (trig[1], trig[2]); Element2d el(trig[0], trig[1], trig[2]); el.SetIndex (1); m.AddSurfaceElement (el); } m.Save("meshes/mesh_"+ToString(counter++)+".vol.gz"); } } Array & GetElements() { return trigs; } }; ostream & operator<< (ostream & ost, DelaunayTrig trig) { ost << trig[0] << "-" << trig[1] << "-" << trig[2] << endl; return ost; } void Meshing2 :: BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp) { static Timer timer("Meshing2::BlockFill"); static Timer timer1("Meshing2::BlockFill 1"); static Timer timer2("Meshing2::BlockFill 2"); static Timer timer3("Meshing2::BlockFill 3"); static Timer timer4("Meshing2::BlockFill 4"); RegionTimer reg (timer); timer1.Start(); double filldist = mp.filldist; PrintMessage (6, "blockfill local h"); NgArray > npoints; // adfront -> CreateTrees(); Box<3> bbox ( Box<3>::EMPTY_BOX ); double maxh = 0; for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine (i); const Point<3> & p1 = adfront.GetPoint(line.L().I1()); const Point<3> & p2 = adfront.GetPoint(line.L().I2()); maxh = max (maxh, Dist (p1, p2)); bbox.Add (p1); bbox.Add (p2); } // Point<3> mpc = bbox.Center(); bbox.Increase (bbox.Diam()/2); Box<3> meshbox = bbox; timer1.Stop(); timer2.Start(); LocalH loch2 (bbox, 1, 2); if (mp.maxh < maxh) maxh = mp.maxh; bool changed; do { mesh.LocalHFunction().ClearFlags(); for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); Box<3> bbox (adfront.GetPoint (line.L().I1())); bbox.Add (adfront.GetPoint (line.L().I2())); double filld = filldist * bbox.Diam(); bbox.Increase (filld); mesh.LocalHFunction().CutBoundary (bbox); } mesh.LocalHFunction().FindInnerBoxes (&adfront, NULL); npoints.SetSize(0); mesh.LocalHFunction().GetInnerPoints (npoints); changed = false; for (int i = 0; i < npoints.Size(); i++) { if (mesh.LocalHFunction().GetH(npoints[i]) > 1.2 * maxh) { mesh.LocalHFunction().SetH (npoints[i], maxh); changed = true; } } } while (changed); timer2.Stop(); timer3.Start(); if (debugparam.slowchecks) { (*testout) << "Blockfill with points: " << endl; *testout << "loch = " << mesh.LocalHFunction() << endl; *testout << "npoints = " << endl << npoints << endl; } for (int i = 1; i <= npoints.Size(); i++) { if (meshbox.IsIn (npoints.Get(i))) { PointIndex gpnum = mesh.AddPoint (npoints.Get(i)); adfront.AddPoint (npoints.Get(i), gpnum); if (debugparam.slowchecks) { (*testout) << npoints.Get(i) << endl; Point<2> p2d (npoints.Get(i)(0), npoints.Get(i)(1)); if (!adfront.Inside(p2d)) { cout << "add outside point" << endl; (*testout) << "outside" << endl; } } } } timer3.Stop(); timer4.Start(); // find outer points loch2.ClearFlags(); for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); Box<3> bbox (adfront.GetPoint (line.L().I1())); bbox.Add (adfront.GetPoint (line.L().I2())); loch2.SetH (bbox.Center(), bbox.Diam()); } for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); Box<3> bbox (adfront.GetPoint (line.L().I1())); bbox.Add (adfront.GetPoint (line.L().I2())); bbox.Increase (filldist * bbox.Diam()); loch2.CutBoundary (bbox); } loch2.FindInnerBoxes (&adfront, NULL); // outer points : smooth mesh-grading npoints.SetSize(0); loch2.GetOuterPoints (npoints); for (int i = 1; i <= npoints.Size(); i++) { if (meshbox.IsIn (npoints.Get(i))) { PointIndex gpnum = mesh.AddPoint (npoints.Get(i)); adfront.AddPoint (npoints.Get(i), gpnum); } } timer4.Stop(); } void Meshing2 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp) { static Timer timer("Meshing2::Delaunay"); static Timer timer_addpoints("add points"); RegionTimer reg (timer); PrintMessage (4, "2D Delaunay meshing"); auto first_point_blockfill = mesh.Points().Range().Next(); BlockFillLocalH (mesh, mp); auto last_point_blockfill = mesh.Points().Range().Next(); // Bounding box for starting trig in delaunay Box<2> bbox (Box<2>::EMPTY_BOX); for (int i = 0; i < adfront.GetNFL(); i++) { const FrontLine & line = adfront.GetLine(i); bbox.Add (P2(Point<3> (adfront.GetPoint (line.L()[0])))); bbox.Add (P2(Point<3> (adfront.GetPoint (line.L()[1])))); } for (PointIndex pi : Range(first_point_blockfill, last_point_blockfill)) bbox.Add(P2(mesh[pi])); for (int i = 0; i < mesh.LockedPoints().Size(); i++) bbox.Add (P2(mesh.Point (mesh.LockedPoints()[i]))); Array old_points; BitArray add_point(mesh.Points().Size()+1); add_point.Clear(); for (SegmentIndex si = 0; si < mesh.GetNSeg(); si++) { const auto & s = mesh[si]; if ( s.domin==domainnr || s.domout==domainnr ) { add_point.SetBit(s[0]); add_point.SetBit(s[1]); } } Mesh tempmesh; tempmesh.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0)); tempmesh.AddFaceDescriptor (FaceDescriptor (2, 1, 0, 0)); tempmesh.AddFaceDescriptor (FaceDescriptor (3, 1, 0, 0)); Array compress; Array icompress(mesh.Points().Size()); for(auto pi : mesh.Points().Range()) if(add_point.Test(pi)) { icompress[pi] = tempmesh.AddPoint(mesh[pi]); compress.Append(pi); } for (PointIndex pi : Range(first_point_blockfill, last_point_blockfill)) { icompress[pi] = tempmesh.AddPoint(mesh[pi]); compress.Append(pi); } // DelaunayMesh adds surrounding trig (don't add the last 3 points to delaunay AGAIN! auto tempmesh_points = tempmesh.Points().Range(); DelaunayMesh dmesh(tempmesh, bbox); timer_addpoints.Start(); // // reorder points // NgArray mixed(old_points.Size()); // int prims[] = { 11, 13, 17, 19, 23, 29, 31, 37 }; // int prim; // // { // int i = 0; // while (old_points.Size() % prims[i] == 0) i++; // prim = prims[i]; // } // // for (PointIndex pi : old_points) // mixed[pi] = PointIndex ( (prim * pi) % old_points.Size() + PointIndex::BASE ); for (auto pi : tempmesh_points) dmesh.AddPoint(pi); timer_addpoints.Stop(); for (auto seg : mesh.LineSegments()) { if ( seg.domin == domainnr || seg.domout == domainnr ) { if(seg.domin==domainnr) seg.domout = 0; if(seg.domout==domainnr) seg.domin = 0; seg[0] = icompress[seg[0]]; seg[1] = icompress[seg[1]]; tempmesh.AddSegment(seg); } } for (auto & trig : dmesh.GetElements()) { if (trig[0] < 0) continue; Element2d el(trig[0], trig[1], trig[2]); el.SetIndex (1); tempmesh.AddSurfaceElement (el); } bool conforming = false; while(!conforming) { conforming = true; BitArray marked_points(tempmesh.Points().Size()+1); marked_points = false; // Check for trigs cutting a boundary edge (non-conforming mesh) auto point_to_trigs = tempmesh.CreatePoint2SurfaceElementTable( 0 ); for (auto & seg : tempmesh.LineSegments()) { int count_adjacent = 0;; PointIndex pi0 = seg[0]; PointIndex pi1 = seg[1]; if(marked_points.Test(pi0)) continue; if(marked_points.Test(pi1)) continue; for(auto sei : point_to_trigs[pi0]) for( auto i : Range(3)) if(tempmesh[sei][i] == pi1) count_adjacent++; if(count_adjacent==2) continue; PointIndex pi2; PointIndex pi3; ArrayMem cutting_trigs; for(auto sei : point_to_trigs[pi0]) { auto & el = tempmesh[sei]; pi2 = el[0] == pi0 ? el[1] : el[0]; pi3 = el[2] == pi0 ? el[1] : el[2]; double alpha, beta; auto itype = intersect( P2(tempmesh[pi0]), P2(tempmesh[pi1]), P2(tempmesh[pi2]), P2(tempmesh[pi3]), alpha, beta ); if(itype == X_INTERSECTION) { cutting_trigs.Append(sei); break; } } if(cutting_trigs.Size()==0) continue; for(auto sei : point_to_trigs[pi2]) { if(sei==cutting_trigs[0]) continue; for(auto i : IntRange(3)) if(tempmesh[sei][i]==pi3) cutting_trigs.Append(sei); } // Found two trigs cutting a boundary edge -> perform swap if(cutting_trigs.Size()==2) { conforming = false; if(marked_points.Test(pi2)) continue; if(marked_points.Test(pi3)) continue; auto & el0 = tempmesh[cutting_trigs[0]]; auto & el1 = tempmesh[cutting_trigs[1]]; pi1 = el1[0]+el1[1]+el1[2] - pi2-pi3; if(marked_points.Test(pi1)) continue; marked_points.SetBit(pi0); marked_points.SetBit(pi1); marked_points.SetBit(pi2); marked_points.SetBit(pi3); el0[0] = pi2; el0[1] = pi1; el0[2] = pi0; el1[0] = pi3; el1[1] = pi0; el1[2] = pi1; } } } auto point_to_trigs = tempmesh.CreatePoint2SurfaceElementTable( 0 ); // Mark edges and trigs as inside or outside, starting with boundary edges enum POSITION { UNKNOWN, BOUNDARY, INSIDE, OUTSIDE }; Array trig_pos(tempmesh.SurfaceElements().Size()); ngcore::ClosedHashTable, POSITION> edge_pos(3*tempmesh.SurfaceElements().Size()); trig_pos = UNKNOWN; for (auto & seg : tempmesh.LineSegments()) { ArrayMem els; INT<2> edge{seg[0], seg[1]}; edge.Sort(); edge_pos[edge] = BOUNDARY; for(auto sei : point_to_trigs[seg[0]]) for( auto i : Range(3)) if(tempmesh[sei][i] == seg[1]) els.Append(sei); for(auto sei : els) { auto & el = tempmesh[sei]; PointIndex pi2 = el[0]+el[1]+el[2] - seg[0] - seg[1]; bool is_left = ::netgen::Area(P2(tempmesh[seg[0]]), P2(tempmesh[seg[1]]), P2(tempmesh[pi2]))>0.0; POSITION pos; if(is_left == (seg.domin==domainnr)) pos = INSIDE; else pos = OUTSIDE; INT<2> e1{seg[0], pi2}; INT<2> e2{seg[1], pi2}; e1.Sort(); e2.Sort(); if(!edge_pos.Used(e1)) edge_pos[e1] = pos; if(!edge_pos.Used(e2)) edge_pos[e2] = pos; trig_pos[sei] = pos; } } // Advance from boundary edges/trigs to all others bool have_unknown_trigs = true; while(have_unknown_trigs) { have_unknown_trigs = false; for (auto sei : Range(tempmesh.SurfaceElements())) { auto & el = tempmesh[sei]; if(trig_pos[sei] == UNKNOWN) { have_unknown_trigs = true; // any edge of unkown trig already marked? for(auto i : IntRange(3)) { INT<2> edge{el[(i+1)%3], el[(i+2)%3]}; edge.Sort(); if(edge_pos.Used(edge) && edge_pos[edge]!=BOUNDARY) { trig_pos[sei] = edge_pos[edge]; break; } } } // if we could mark the trig -> also mark all edges if(trig_pos[sei] != UNKNOWN) for(auto i : IntRange(3)) { INT<2> edge{el[(i+1)%3], el[(i+2)%3]}; edge.Sort(); if(!edge_pos.Used(edge) || edge_pos[edge]==BOUNDARY) edge_pos[edge] = trig_pos[sei]; } } } // add inside trigs to actual mesh for (auto sei : Range(tempmesh.SurfaceElements())) { if(trig_pos[sei] == INSIDE) { auto el = tempmesh[sei]; Vec<3> n = Cross (tempmesh[el[1]]-tempmesh[el[0]], tempmesh[el[2]]-tempmesh[el[0]]); if (n(2) < 0) Swap (el[1], el[2]); el[0] = compress[el[0]]; el[1] = compress[el[1]]; el[2] = compress[el[2]]; el.SetIndex(domainnr); mesh.AddSurfaceElement(el); } } mesh.Compress(); } }