#ifndef VALIDATE_HPP #define VALIDATE_HPP void GetPureBadness(Mesh & mesh, ARRAY & pure_badness, const BitArray & isnewpoint); double Validate(const Mesh & mesh, ARRAY & bad_elements, const ARRAY & pure_badness, double max_worsening, const bool uselocalworsening, ARRAY * quality_loss = NULL); void RepairBisection(Mesh & mesh, ARRAY & bad_elements, const BitArray & isnewpoint, Refinement & refinement, const ARRAY & pure_badness, double max_worsening, const bool uselocalworsening, const ARRAY< ARRAY* > & idmaps); #endif // VALIDATE_HPP