#ifndef FILE_MVDRAW #define FILE_MVDRAW namespace netgen { class VisualScene { protected: static NGGUI_API Point3d center; static NGGUI_API double rad; static double lookatmat[16]; static double transmat[16]; static double rotmat[16]; static double centermat[16]; static NGGUI_API double transformationmat[16]; GLdouble clipplane[4]; int changeval; static NGGUI_API GLdouble backcolor; static int NGGUI_API selface; static int selelement; static PointIndex NGGUI_API selpoint; static PointIndex selpoint2; static int locpi; static int NGGUI_API seledge; static optional> marker; static int subdivision_timestamp; static int subdivisions; public: static int viewport[4]; static GLuint coltexname; static int ntexcols; int invcolor; public: NGGUI_API VisualScene (); NGGUI_API virtual ~VisualScene(); NGGUI_API virtual void BuildScene (int zoomall = 0); NGGUI_API virtual void DrawScene (); NGGUI_API void CalcTransformationMatrices(); NGGUI_API void StandardRotation (const char * dir); NGGUI_API void ArbitraryRotation (const NgArray & alpha, const NgArray & vec); NGGUI_API void ArbitraryRotation (const double alpha, const Vec3d & vec); NGGUI_API virtual void MouseMove(int oldx, int oldy, int newx, int newy, char mode); NGGUI_API void LookAt (const Point<3> & cam, const Point<3> & obj, const Point<3> & camup); NGGUI_API void SetClippingPlane (); NGGUI_API virtual void MouseDblClick (int px, int py); NGGUI_API void SetLight (); static void SetBackGroundColor (double col) { backcolor = col; } NGGUI_API void CreateTexture (int ncols, int linear, double alpha, int typ); NGGUI_API void DrawColorBar (double minval, double maxval, int logscale = 0, bool linear = 1, string format="%8.3e", string unit=""); NGGUI_API void DrawTitle (string title); NGGUI_API void DrawCoordinateCross (); NGGUI_API void DrawMarker(); NGGUI_API void DrawNetgenLogo (); NGGUI_API void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0); #ifdef PARALLELGL NGGUI_API void InitParallelGL (); NGGUI_API void Broadcast (); #endif }; NGGUI_API extern void MyOpenGLText (const char * text); NGGUI_API extern int MyOpenGLTextWidth (); NGGUI_API extern void Set_OpenGLText_Callback ( void (*fun) (const char * text), int width ); NGGUI_API extern VisualScene visual_scene_cross; NGGUI_API extern VisualScene *visual_scene; class VisualSceneSurfaceMeshing : public VisualScene { double scalex = 1., scaley = 1., shiftx = 0., shifty = 0.; public: shared_ptr>> locpointsptr; shared_ptr> loclinesptr; shared_ptr>> plainpointsptr; int oldnl; bool clearptr; VisualSceneSurfaceMeshing (); virtual ~VisualSceneSurfaceMeshing (); void BuildScene (int zoomall = 0) override; void DrawScene () override; NGGUI_API void MouseMove(int oldx, int oldy, int newx, int newy, char mode) override; }; NGGUI_API extern VisualSceneSurfaceMeshing vssurfacemeshing; class VisualSceneMesh : public VisualScene { int filledlist = 0; int linelist = 0; int edgelist = 0; int pointnumberlist = 0; int tetlist = 0; int prismlist = 0; int pyramidlist = 0; int hexlist = 0; int badellist = 0; int identifiedlist = 0; int domainsurflist = 0; int vstimestamp = -1; int filledtimestamp = -1; int linetimestamp = -1; int edgetimestamp = -1; int pointnumbertimestamp = -1; int tettimestamp = -1; int prismtimestamp = -1; int pyramidtimestamp = -1; int hextimestamp = -1; int badeltimestamp = -1; int identifiedtimestamp = -1; int domainsurftimestamp = -1; struct { unsigned texture = -1; int width = 0; int height = 0; int size = 0; } colors; struct { unsigned framebuffer = 0; unsigned render_buffers[2]; unsigned width = 0; unsigned height = 0; unsigned x = 0; unsigned y = 0; int list = 0; int list_timestamp = -1; double projmat[16]; int viewport[4]; } select; #ifdef PARALLELGL NgArray par_linelists; NgArray par_filledlists; #endif MouseEventHandler * user_me_handler; NgLock *lock; // int selface, selelement; // int selpoint, selpoint2, locpi; // int seledge; double minh, maxh; // for meshsize coloring // weak_ptr wp_mesh; public: NGGUI_API VisualSceneMesh (); NGGUI_API virtual ~VisualSceneMesh (); NGGUI_API virtual void BuildScene (int zoomall = 0); NGGUI_API virtual void DrawScene (); NGGUI_API virtual void MouseDblClick (int px, int py); // void SetMesh (shared_ptr mesh) { wp_mesh = mesh; } // shared_ptr GetMesh () { return shared_ptr(wp_mesh); } shared_ptr GetMesh () const { return shared_ptr(global_mesh); } void SetMouseEventHandler (MouseEventHandler * handler) { user_me_handler = handler; } NGGUI_API int SelectedFace () const { return selface; } NGGUI_API void SetSelectedFace (int asf); // { selface = asf; selecttimestamp = GetTimeStamp(); } NGGUI_API int SelectedEdge () const { return seledge; } NGGUI_API int SelectedElement () const { return selelement; } NGGUI_API int SelectedPoint () const { return selpoint; } void BuildFilledList (bool select); void BuildColorTexture(); void SelectCenter(int zoomall); // private: void BuildLineList(); void BuildEdgeList(); void BuildPointNumberList(); void BuildTetList(); void BuildPrismList(); void BuildPyramidList(); void BuildHexList(); void BuildBadelList(); void BuildIdentifiedList(); void BuildDomainSurfList(); bool SelectSurfaceElement (int px, int py, Point<3> &p, bool select_on_clipping_plane); bool Unproject(int px, int py, Point<3> &p); ngcore::INT<2> Project(Point<3> p); }; NGGUI_API extern VisualSceneMesh vsmesh; class NGGUI_API VisualSceneSpecPoints : public VisualScene { public: VisualSceneSpecPoints (); virtual ~VisualSceneSpecPoints (); virtual void BuildScene (int zoomall = 0); virtual void DrawScene (); double len; }; // extern struct Tcl_Interp * hinterp; extern void AddVisualizationScene (const string & name, VisualScene * vs); void MouseDblClickSelect (const int px, const int py, const GLdouble * clipplane, const GLdouble backcolor, const double * transformationmat, const Point3d & center, const double rad, const int displaylist, int & selelement, int & selface, int & seledge, PointIndex & selpoint, PointIndex & selpoint2, int & locpi); NGGUI_API std::vector Snapshot( int w, int h ); } #endif