#include #include "meshing.hpp" #include #include namespace netgen { int CheckSurfaceMesh (const Mesh & mesh) { PrintMessage (3, "Check Surface mesh"); int nf = mesh.GetNSE(); INDEX_2_HASHTABLE edges(nf+2); int i, j; INDEX_2 i2; int cnt1 = 0, cnt2 = 0; for (i = 1; i <= nf; i++) for (j = 1; j <= 3; j++) { i2.I1() = mesh.SurfaceElement(i).PNumMod(j); i2.I2() = mesh.SurfaceElement(i).PNumMod(j+1); if (edges.Used(i2)) { int hi; hi = edges.Get(i2); if (hi != 1) PrintSysError ("CheckSurfaceMesh, hi = ", hi); edges.Set(i2, 2); cnt2++; } else { Swap (i2.I1(), i2.I2()); edges.Set(i2, 1); cnt1++; } } if (cnt1 != cnt2) { PrintUserError ("Surface mesh not consistent"); // MyBeep(2); // (*mycout) << "cnt1 = " << cnt1 << " cnt2 = " << cnt2 << endl; return 0; } return 1; } int CheckSurfaceMesh2 (const Mesh & mesh) { int i, j, k; const Point<3> *tri1[3], *tri2[3]; for (i = 1; i <= mesh.GetNOpenElements(); i++) { PrintDot (); for (j = 1; j < i; j++) { for (k = 1; k <= 3; k++) { tri1[k-1] = &mesh.Point (mesh.OpenElement(i).PNum(k)); tri2[k-1] = &mesh.Point (mesh.OpenElement(j).PNum(k)); } if (IntersectTriangleTriangle (&tri1[0], &tri2[0])) { PrintSysError ("Surface elements are intersecting"); (*testout) << "Intersecting: " << endl; for (k = 0; k <= 2; k++) (*testout) << *tri1[k] << " "; (*testout) << endl; for (k = 0; k <= 2; k++) (*testout) << *tri2[k] << " "; (*testout) << endl; } } } return 0; } static double TriangleQualityInst (const Point3d & p1, const Point3d & p2, const Point3d & p3) { // quality 0 (worst) .. 1 (optimal) Vec3d v1, v2, v3; double s1, s2, s3; double an1, an2, an3; v1 = p2 - p1; v2 = p3 - p1; v3 = p3 - p2; an1 = Angle (v1, v2); v1 *= -1; an2 = Angle (v1, v3); an3 = Angle (v2, v3); s1 = sin (an1/2); s2 = sin (an2/2); s3 = sin (an3/2); return 8 * s1 * s2 * s3; } void MeshQuality2d (const Mesh & mesh) { int ncl = 20, cl; NgArray incl(ncl); INDEX i; SurfaceElementIndex sei; double qual; incl = 0; for (sei = 0; sei < mesh.GetNSE(); sei++) { qual = TriangleQualityInst (mesh[mesh[sei][0]], mesh[mesh[sei][1]], mesh[mesh[sei][2]]); cl = int ( (ncl-1e-3) * qual ) + 1; incl.Elem(cl)++; } (*testout) << endl << endl; (*testout) << "Points: " << mesh.GetNP() << endl; (*testout) << "Surface Elements: " << mesh.GetNSE() << endl; (*testout) << endl; (*testout) << "Elements in qualityclasses:" << endl; // (*testout).precision(2); (*testout) << setprecision(2); for (i = 1; i <= ncl; i++) { (*testout) << setw(4) << double (i-1)/ncl << " - " << setw(4) << double (i) / ncl << ": " << incl.Get(i) << endl; } } static double TetElementQuality (const Point3d & p1, const Point3d & p2, const Point3d & p3, const Point3d & p4) { double vol, l, l4, l5, l6; Vec3d v1 = p2 - p1; Vec3d v2 = p3 - p1; Vec3d v3 = p4 - p1; vol = fabs ((Cross (v1, v2) * v3)) / 6; l4 = Dist (p2, p3); l5 = Dist (p2, p4); l6 = Dist (p3, p4); l = v1.Length() + v2.Length() + v3.Length() + l4 + l5 + l6; if (vol <= 1e-8 * l * l * l) return 1e-10; return vol/(l*l*l) * 1832.82; // 6^4 * sqrt(2) } // static double teterrpow = 2; double CalcTetBadness (const Point3d & p1, const Point3d & p2, const Point3d & p3, const Point3d & p4, double h, const MeshingParameters & mp) { double vol, l, ll, lll, ll1, ll2, ll3, ll4, ll5, ll6; double err; Vec3d v1 (p1, p2); Vec3d v2 (p1, p3); Vec3d v3 (p1, p4); vol = Determinant (v1, v2, v3) * (-0.166666666666666); ll1 = v1.Length2(); ll2 = v2.Length2(); ll3 = v3.Length2(); ll4 = Dist2 (p2, p3); ll5 = Dist2 (p2, p4); ll6 = Dist2 (p3, p4); ll = ll1 + ll2 + ll3 + ll4 + ll5 + ll6; l = sqrt (ll); lll = l * ll; if (vol <= 1e-24 * lll) return 1e24; err = 0.0080187537 * lll / vol; // sqrt(216) / (6^4 * sqrt(2)) if (h > 0) err += ll / (h * h) + h * h * ( 1 / ll1 + 1 / ll2 + 1 / ll3 + 1 / ll4 + 1 / ll5 + 1 / ll6 ) - 12; double teterrpow = mp.opterrpow; if(teterrpow < 1) teterrpow = 1; if (teterrpow == 1) return err; if (teterrpow == 2) return err*err; return pow (err, teterrpow); } double CalcTetBadnessGrad (const Point3d & p1, const Point3d & p2, const Point3d & p3, const Point3d & p4, double h, int pi, Vec<3> & grad, const MeshingParameters & mp) { double vol, l, ll, lll; double err; const Point3d *pp1, *pp2, *pp3, *pp4; pp1 = &p1; pp2 = &p2; pp3 = &p3; pp4 = &p4; switch (pi) { case 2: { swap (pp1, pp2); swap (pp3, pp4); break; } case 3: { swap (pp1, pp3); swap (pp2, pp4); break; } case 4: { swap (pp1, pp4); swap (pp3, pp2); break; } } Vec3d v1 (*pp1, *pp2); Vec3d v2 (*pp1, *pp3); Vec3d v3 (*pp1, *pp4); Vec3d v4 (*pp2, *pp3); Vec3d v5 (*pp2, *pp4); Vec3d v6 (*pp3, *pp4); vol = Determinant (v1, v2, v3) * (-0.166666666666666); Vec3d gradvol; Cross (v5, v4, gradvol); gradvol *= (-1.0/6.0); double ll1 = v1.Length2(); double ll2 = v2.Length2(); double ll3 = v3.Length2(); double ll4 = v4.Length2(); double ll5 = v5.Length2(); double ll6 = v6.Length2(); ll = ll1 + ll2 + ll3 + ll4 + ll5 + ll6; l = sqrt (ll); lll = l * ll; if (vol <= 1e-24 * lll) { grad = Vec3d (0, 0, 0); return 1e24; } Vec3d gradll1 (*pp2, *pp1); Vec3d gradll2 (*pp3, *pp1); Vec3d gradll3 (*pp4, *pp1); gradll1 *= 2; gradll2 *= 2; gradll3 *= 2; Vec3d gradll (gradll1); gradll += gradll2; gradll += gradll3; /* Vec3d gradll; gradll = v1+v2+v3; gradll *= -2; */ err = 0.0080187537 * lll / vol; gradll *= (0.0080187537 * 1.5 * l / vol); Vec3d graderr(gradll); gradvol *= ( -0.0080187537 * lll / (vol * vol) ); graderr += gradvol; if (h > 0) { /* Vec3d gradll1 (*pp2, *pp1); Vec3d gradll2 (*pp3, *pp1); Vec3d gradll3 (*pp4, *pp1); gradll1 *= 2; gradll2 *= 2; gradll3 *= 2; */ err += ll / (h*h) + h*h * ( 1 / ll1 + 1 / ll2 + 1 / ll3 + 1 / ll4 + 1 / ll5 + 1 / ll6 ) - 12; graderr += (1/(h*h) - h*h/(ll1*ll1)) * gradll1; graderr += (1/(h*h) - h*h/(ll2*ll2)) * gradll2; graderr += (1/(h*h) - h*h/(ll3*ll3)) * gradll3; } double errpow; double teterrpow = mp.opterrpow; if(teterrpow < 1) teterrpow = 1; if (teterrpow == 1) { errpow = err; grad = graderr; } else if (teterrpow == 2) { errpow = err*err; grad = (2 * err) * graderr; } else { errpow = pow (err, teterrpow); grad = (teterrpow * errpow / err) * graderr; } return errpow; } /* double CalcTetBadness (const Point3d & p1, const Point3d & p2, const Point3d & p3, const Point3d & p4, double h) { double vol, l; double err; Vec3d v1 (p1, p2); Vec3d v2 (p1, p3); Vec3d v3 (p1, p4); vol = -Determinant (v1, v2, v3) / 6; double l1 = v1.Length(); double l2 = v2.Length(); double l3 = v3.Length(); double l4 = Dist (p2, p3); double l5 = Dist (p2, p4); double l6 = Dist (p3, p4); l = l1 + l2 + l3 + l4 + l5 + l6; // just for timing // l += 1e-40 * CalcTetBadnessNew (p1, p2, p3, p4, h); if (vol <= 1e-24 * l * l * l) { return 1e24; } err = (l*l*l) / (1832.82 * vol); // 6^4 * sqrt(2) if (h > 0) err += l / h + h * (1 / l1 + 1/l2 + 1/l3 + 1/l4 + 1/l5 + 1/l6) - 12; return pow (err, teterrpow); } double CalcTetBadnessGrad (const Point3d & p1, const Point3d & p2, const Point3d & p3, const Point3d & p4, double h, int pi, Vec3d & grad) { double vol, l; double err; const Point3d *pp1, *pp2, *pp3, *pp4; pp1 = &p1; pp2 = &p2; pp3 = &p3; pp4 = &p4; switch (pi) { case 2: { swap (pp1, pp2); swap (pp3, pp4); break; } case 3: { swap (pp1, pp3); swap (pp2, pp4); break; } case 4: { swap (pp1, pp4); swap (pp3, pp2); break; } } Vec3d v1 (*pp1, *pp2); Vec3d v2 (*pp1, *pp3); Vec3d v3 (*pp1, *pp4); Vec3d v4 (*pp2, *pp3); Vec3d v5 (*pp2, *pp4); Vec3d v6 (*pp3, *pp4); // Vec3d n; // Cross (v1, v2, n); // vol = - (n * v3) / 6; vol = -Determinant (v1, v2, v3) / 6; Vec3d gradvol; Cross (v5, v4, gradvol); gradvol *= (-1.0/6.0); double l1 = v1.Length(); double l2 = v2.Length(); double l3 = v3.Length(); double l4 = v4.Length(); double l5 = v5.Length(); double l6 = v6.Length(); l = l1 + l2 + l3 +l4 + l5 + l6; Vec3d gradl1 (*pp2, *pp1); Vec3d gradl2 (*pp3, *pp1); Vec3d gradl3 (*pp4, *pp1); gradl1 /= l1; gradl2 /= l2; gradl3 /= l3; Vec3d gradl (gradl1); gradl += gradl2; gradl += gradl3; if (vol <= 1e-24 * l * l * l) { grad = Vec3d (0, 0, 0); return 1e24; } double c1 = 1.0 / 1832.82; // 6^4 * sqrt(2) err = c1 * (l*l*l) / vol; gradl *= (c1 * 3 * l * l / vol); Vec3d graderr(gradl); gradvol *= ( -c1 * l * l * l / (vol * vol) ); graderr+= gradvol; if (h > 0) { err += l / h + h * ( 1 / l1 + 1 / l2 + 1 / l3 + 1 / l4 + 1 / l5 + 1 / l6 ) - 12; graderr += (1/h - h/(l1*l1)) * gradl1; graderr += (1/h - h/(l2*l2)) * gradl2; graderr += (1/h - h/(l3*l3)) * gradl3; cout << "?"; } double errpow = pow (err, teterrpow); grad = (teterrpow * errpow / err) * graderr; return errpow; } */ /* double CalcVolume (const NgArray & points, const Element & el) { Vec3d v1 = points.Get(el.PNum(2)) - points.Get(el.PNum(1)); Vec3d v2 = points.Get(el.PNum(3)) - points.Get(el.PNum(1)); Vec3d v3 = points.Get(el.PNum(4)) - points.Get(el.PNum(1)); return -(Cross (v1, v2) * v3) / 6; } */ double CalcVolume (const NgArray & points, const NgArray & elements) { double vol; Vec3d v1, v2, v3; vol = 0; for (int i = 0; i < elements.Size(); i++) { v1 = points.Get(elements[i][1]) - points.Get(elements[i][0]); v2 = points.Get(elements[i][2]) - points.Get(elements[i][0]); v3 = points.Get(elements[i][3]) - points.Get(elements[i][0]); vol -= (Cross (v1, v2) * v3) / 6; } return vol; } void MeshQuality3d (const Mesh & mesh, NgArray * inclass) { int ncl = 20; signed int cl; NgArray incl(ncl); INDEX i; double qual; double sum = 0; int nontet = 0; for (i = 1; i <= incl.Size(); i++) incl.Elem(i) = 0; for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++) { if (mesh[ei].GetType() != TET) { nontet++; continue; } qual = TetElementQuality (mesh.Point(mesh[ei][0]), mesh.Point(mesh[ei][1]), mesh.Point(mesh[ei][2]), mesh.Point(mesh[ei][3])); if (qual > 1) qual = 1; cl = int (ncl * qual ) + 1; if (cl < 1) cl = 1; if (cl > ncl) cl = ncl; incl.Elem(cl)++; if (inclass) (*inclass)[ei] = cl; sum += 1/qual; } (*testout) << endl << endl; (*testout) << "Points: " << mesh.GetNP() << endl; (*testout) << "Volume Elements: " << mesh.GetNE() << endl; if (nontet) (*testout) << nontet << " non tetrahedral elements" << endl; (*testout) << endl; (*testout) << "Volume elements in qualityclasses:" << endl; (*testout) << setprecision(2); for (i = 1; i <= ncl; i++) { (*testout) << setw(4) << double (i-1)/ncl << " - " << setw(4) << double (i) / ncl << ": " << incl.Get(i) << endl; } (*testout) << "total error: " << sum << endl; } void SaveEdges (const Mesh & mesh, const char * geomfile, double h, char * filename) { ofstream of (filename); int i; const Segment * seg; of << "edges" << endl; of << geomfile << endl; of << h << endl; of << mesh.GetNP() << endl; for (i = 1; i <= mesh.GetNP(); i++) of << mesh.Point(i)(0) << " " << mesh.Point(i)(1) << " " << mesh.Point(i)(2) << "\n"; of << 2 * mesh.GetNSeg() << endl; for (i = 1; i <= mesh.GetNSeg(); i++) { seg = &mesh.LineSegment(i); of << (*seg)[1] << " " << (*seg)[0] << " " << seg->si << "\n"; } } void SaveSurfaceMesh (const Mesh & mesh, double h, char * filename) { INDEX i; ofstream outfile(filename); outfile << "surfacemesh" << endl; outfile << h << endl; outfile << mesh.GetNP() << endl; for (i = 1; i <= mesh.GetNP(); i++) outfile << mesh.Point(i)(0) << " " << mesh.Point(i)(1) << " " << mesh.Point(i)(2) << endl; outfile << mesh.GetNSE() << endl; for (i = 1; i <= mesh.GetNSE(); i++) { const Element2d & el = mesh.SurfaceElement(i); if (mesh.GetFaceDescriptor(el.GetIndex()).DomainOut() == 0) outfile << mesh.SurfaceElement(i).PNum(1) << " " << mesh.SurfaceElement(i).PNum(2) << " " << mesh.SurfaceElement(i).PNum(3) << endl; if (mesh.GetFaceDescriptor(el.GetIndex()).DomainIn() == 0) outfile << mesh.SurfaceElement(i).PNum(1) << " " << mesh.SurfaceElement(i).PNum(3) << " " << mesh.SurfaceElement(i).PNum(2) << endl; } } #ifdef OLD void Save2DMesh ( const Mesh & mesh2d, const NgArray * splines, ostream & outfile) { int i, j; outfile.precision (6); outfile << "areamesh2" << endl; outfile << endl; outfile << mesh2d.GetNSeg() << endl; for (i = 1; i <= mesh2d.GetNSeg(); i++) outfile << mesh2d.LineSegment(i).si << " " << mesh2d.LineSegment(i)[0] << " " << mesh2d.LineSegment(i)[1] << " " << endl; outfile << mesh2d.GetNSE() << endl; for (i = 1; i <= mesh2d.GetNSE(); i++) { outfile << mesh2d.SurfaceElement(i).GetIndex() << " "; outfile << mesh2d.SurfaceElement(i).GetNP() << " "; for (j = 1; j <= mesh2d.SurfaceElement(i).GetNP(); j++) outfile << mesh2d.SurfaceElement(i).PNum(j) << " "; outfile << endl; } outfile << mesh2d.GetNP() << endl; for (i = 1; i <= mesh2d.GetNP(); i++) outfile << mesh2d.Point(i).X() << " " << mesh2d.Point(i).Y() << endl; if (splines) { outfile << splines->Size() << endl; for (i = 1; i <= splines->Size(); i++) splines->Get(i) -> PrintCoeff (outfile); } else outfile << "0" << endl; } #endif void SaveVolumeMesh (const Mesh & mesh, const NetgenGeometry & geometry, char * filename) { INDEX i; ofstream outfile(filename); outfile << "volumemesh" << endl; outfile << mesh.GetNSE() << endl; for (i = 1; i <= mesh.GetNSE(); i++) { if (mesh.SurfaceElement(i).GetIndex()) outfile << mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex ()).SurfNr() << "\t"; else outfile << "0" << "\t"; outfile << mesh.SurfaceElement(i)[0] << " " << mesh.SurfaceElement(i)[1] << " " << mesh.SurfaceElement(i)[2] << endl; } outfile << mesh.GetNE() << endl; for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++) outfile << mesh[ei].GetIndex() << "\t" << mesh[ei][0] << " " << mesh[ei][1] << " " << mesh[ei][2] << " " << mesh[ei][3] << endl; outfile << mesh.GetNP() << endl; for (i = 1; i <= mesh.GetNP(); i++) outfile << mesh.Point(i)(0) << " " << mesh.Point(i)(1) << " " << mesh.Point(i)(2) << endl; #ifdef SOLIDGEOM outfile << geometry.GetNSurf() << endl; for (i = 1; i <= geometry.GetNSurf(); i++) geometry.GetSurface(i) -> Print (outfile); #endif } int CheckCode () { return 1; /* char st[100]; ifstream ist("pw"); if (!ist.good()) return 0; ist >> st; if (strcmp (st, "JKULinz") == 0) return 1; return 0; */ } /* ******************** CheckMesh ******************************* */ /// Checks, whether mesh contains a valid 3d mesh int CheckMesh3D (const Mesh & mesh) { INDEX_3_HASHTABLE faceused(mesh.GetNE()/3); INDEX i; int j, k, l; INDEX_3 i3; int ok = 1; ElementIndex ei; for (i = 1; i <= mesh.GetNSE(); i++) { const Element2d & el = mesh.SurfaceElement(i); if (mesh.GetFaceDescriptor(el.GetIndex()).DomainIn() == 0 || mesh.GetFaceDescriptor(el.GetIndex()).DomainOut() == 0) { for (j = 1; j <= 3; j++) i3.I(j) = el.PNum(j); i3.Sort(); faceused.Set (i3, 1); } } for (ei = 0; ei < mesh.GetNE(); ei++) { const Element & el = mesh[ei]; for (j = 1; j <= 4; j++) { l = 0; for (k = 1; k <= 4; k++) { if (j != k) { l++; i3.I(l) = el.PNum(k); } } i3.Sort(); if (faceused.Used(i3)) faceused.Set(i3, faceused.Get(i3)+1); else faceused.Set (i3, 1); } } for (i = 1; i <= mesh.GetNSE(); i++) { const Element2d & el = mesh.SurfaceElement(i); for (j = 1; j <= 3; j++) i3.I(j) = el.PNum(j); i3.Sort(); k = faceused.Get (i3); if (k != 2) { ok = 0; (*testout) << "face " << i << " with points " << i3.I1() << "-" << i3.I2() << "-" << i3.I3() << " has " << k << " elements" << endl; } } for (ei = 0; ei < mesh.GetNE(); ei++) { const Element & el = mesh[ei]; for (j = 1; j <= 4; j++) { l = 0; for (k = 1; k <= 4; k++) { if (j != k) { l++; i3.I(l) = el.PNum(k); } } i3.Sort(); k = faceused.Get(i3); if (k != 2) { ok = 0; (*testout) << "element " << ei << " with face " << i3.I1() << "-" << i3.I2() << "-" << i3.I3() << " has " << k << " elements" << endl; } } } /* for (i = 1; i <= faceused.GetNBags(); i++) for (j = 1; j <= faceused.GetBagSize(i); j++) { faceused.GetData(i, j, i3, k); if (k != 2) { (*testout) << "Face: " << i3.I1() << "-" << i3.I2() << "-" << i3.I3() << " has " << k << " Faces " << endl; cerr << "Face Error" << endl; ok = 0; } } */ if (!ok) { (*testout) << "surfelements: " << endl; for (i = 1; i <= mesh.GetNSE(); i++) { const Element2d & el = mesh.SurfaceElement(i); (*testout) << setw(5) << i << ":" << setw(6) << el.GetIndex() << setw(6) << el.PNum(1) << setw(4) << el.PNum(2) << setw(4) << el.PNum(3) << endl; } (*testout) << "volelements: " << endl; for (ei = 0; ei < mesh.GetNE(); ei++) { const Element & el = mesh[ei]; (*testout) << setw(5) << i << ":" << setw(6) << el.GetIndex() << setw(6) << el[0] << setw(4) << el[1] << setw(4) << el[2] << setw(4) << el[3] << endl; } } return ok; } void RemoveProblem (Mesh & mesh, int domainnr) { int i, j, k; mesh.FindOpenElements(domainnr); int np = mesh.GetNP(); BitArrayChar ppoints(np); // int ndom = mesh.GetNDomains(); PrintMessage (3, "Elements before Remove: ", mesh.GetNE()); // for (k = 1; k <= ndom; k++) k = domainnr; { ppoints.Clear(); for (i = 1; i <= mesh.GetNOpenElements(); i++) { const Element2d & sel = mesh.OpenElement(i); if (sel.GetIndex() == k) { for (j = 1; j <= sel.GetNP(); j++) ppoints.Set (sel.PNum(j)); } } for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++) { const Element & el = mesh[ei]; if (el.GetIndex() == k) { int todel = 0; for (j = 0; j < el.GetNP(); j++) if (ppoints.Test (el[j])) todel = 1; if (el.GetNP() != 4) todel = 0; if (todel) { mesh[ei].Delete(); // ei--; } } } } mesh.Compress(); PrintMessage (3, "Elements after Remove: ", mesh.GetNE()); } }