#include #include namespace netgen { // extern DLL_HEADER MeshingParameters mparam; extern void Optimize2d (Mesh & mesh, MeshingParameters & mp); void CalcPartition (const SplineSegExt & spline, // double l, MeshingParameters & mp, Mesh & mesh, // double h, double h1, double h2, double hcurve, double elto0, NgArray & points) { double fperel, oldf, f; int n = 10000; NgArray > xi(n); NgArray hi(n); for (int i = 0; i < n; i++) { xi[i] = spline.GetPoint ( (i+0.5) / n ); hi[i] = mesh.GetH (Point<3> (xi[i](0), xi[i](1), 0)); } // limit slope double gradh = min(1/elto0,mp.grading); for (int i = 0; i < n-1; i++) { double hnext = hi[i] + gradh * (xi[i+1]-xi[i]).Length(); hi[i+1] = min(hi[i+1], hnext); } for (int i = n-1; i > 1; i--) { double hnext = hi[i] + gradh * (xi[i-1]-xi[i]).Length(); hi[i-1] = min(hi[i-1], hnext); } points.SetSize (0); double len = spline.Length(); double dt = len / n; double sum = 0; for (int i = 1; i <= n; i++) { // double t = (i-0.5)*dt; double fun = hi[i-1]; sum += dt / fun; } int nel = int (sum+0.5); if (nel == 0) nel = 1; fperel = sum / nel; points.Append (0); int i = 1; oldf = 0; for (int j = 1; j <= n && i < nel; j++) { double t = (j-0.5)*dt; double fun = hi[j-1]; f = oldf + dt / fun; while (i * fperel < f && i < nel) { points.Append ( dt * (j-1) + (i * fperel - oldf) * fun); i++; } oldf = f; t += dt; } points.Append (len); } // partitionizes spline curve void Partition (const SplineSegExt & spline, MeshingParameters & mp, double hxxx, double elto0, Mesh & mesh, Point3dTree & searchtree, int segnr) { int n = 100; Point<2> mark, oldmark; NgArray curvepoints; double edgelength, edgelengthold; CalcPartition (spline, mp, mesh, elto0, curvepoints); double dt = 1.0 / n; int j = 1; Point<2> pold = spline.GetPoint (0); double lold = 0; oldmark = pold; edgelengthold = 0; NgArray locsearch; for (int i = 1; i <= n; i++) { Point<2> p = spline.GetPoint (i*dt); double l = lold + Dist (p, pold); while (j < curvepoints.Size() && (l >= curvepoints[j] || i == n)) { double frac = (curvepoints[j]-lold) / (l-lold); edgelength = i*dt + (frac-1)*dt; mark = spline.GetPoint (edgelength); { PointIndex pi1 = -1, pi2 = -1; Point3d mark3(mark(0), mark(1), 0); Point3d oldmark3(oldmark(0), oldmark(1), 0); double h = mesh.GetH (Point<3> (oldmark(0), oldmark(1), 0)); Vec<3> v (1e-4*h, 1e-4*h, 1e-4*h); searchtree.GetIntersecting (oldmark3 - v, oldmark3 + v, locsearch); for (int k = 0; k < locsearch.Size(); k++) if ( mesh[PointIndex(locsearch[k])].GetLayer() == spline.layer) pi1 = locsearch[k]; searchtree.GetIntersecting (mark3 - v, mark3 + v, locsearch); for (int k = 0; k < locsearch.Size(); k++) if ( mesh[PointIndex(locsearch[k])].GetLayer() == spline.layer) pi2 = locsearch[k]; if (pi1 == -1) { pi1 = mesh.AddPoint(oldmark3, spline.layer); searchtree.Insert (oldmark3, pi1); } if (pi2 == -1) { pi2 = mesh.AddPoint(mark3, spline.layer); searchtree.Insert (mark3, pi2); } Segment seg; seg.edgenr = segnr; seg.si = spline.bc; // segnr; seg[0] = pi1; seg[1] = pi2; seg.domin = spline.leftdom; seg.domout = spline.rightdom; seg.epgeominfo[0].edgenr = segnr; seg.epgeominfo[0].dist = edgelengthold; seg.epgeominfo[1].edgenr = segnr; seg.epgeominfo[1].dist = edgelength; seg.singedge_left = spline.hpref_left; seg.singedge_right = spline.hpref_right; mesh.AddSegment (seg); } oldmark = mark; edgelengthold = edgelength; j++; } pold = p; lold = l; } } void SplineGeometry2d :: PartitionBoundary (MeshingParameters & mp, double h, Mesh & mesh2d) { enum { D = 2 }; Box bbox; GetBoundingBox (bbox); double dist = Dist (bbox.PMin(), bbox.PMax()); Point<3> pmin; Point<3> pmax; pmin(2) = -dist; pmax(2) = dist; for(int j=0;j (point(0), point(1), 0), point.hmax); for (int i = 0; i < splines.Size(); i++) { const SplineSegExt & spline = GetSpline(i); const GeomPoint<2> & p1 = spline.StartPI(); const GeomPoint<2> & p2 = spline.EndPI(); double h1 = min (p1.hmax, h/p1.refatpoint); mesh2d.RestrictLocalH (Point<3>(p1(0),p1(1),0), h1); double h2 = min (p2.hmax, h/p2.refatpoint); mesh2d.RestrictLocalH (Point<3>(p2(0),p2(1),0), h2); double len = spline.Length(); mesh2d.RestrictLocalHLine (Point<3>(p1(0),p1(1),0), Point<3>(p2(0),p2(1),0), len/mp.segmentsperedge); double hcurve = min (spline.hmax, h/spline.reffak); double hl = GetDomainMaxh (spline.leftdom); if (hl > 0) hcurve = min2 (hcurve, hl); double hr = GetDomainMaxh (spline.rightdom); if (hr > 0) hcurve = min2 (hcurve, hr); int np = 1000; for (double t = 0.5/np; t < 1; t += 1.0/np) { Point<2> x = spline.GetPoint(t); double hc = 1.0/mp.curvaturesafety / (1e-99+spline.CalcCurvature (t)); mesh2d.RestrictLocalH (Point<3> (x(0), x(1), 0), min2(hc, hcurve)); } } for (auto mspnt : mp.meshsize_points) mesh2d.RestrictLocalH (mspnt.pnt, mspnt.h); // add point elements for (auto & point : geompoints) if (point.name.length()) { Point<3> newp(point(0), point(1), 0); PointIndex npi = mesh2d.AddPoint (newp, 1, FIXEDPOINT); mesh2d.AddLockedPoint(npi); Element0d el(npi, npi); el.name = point.name; mesh2d.SetCD2Name(npi, point.name); mesh2d.pointelements.Append (el); searchtree.Insert (newp, npi); } // first add all vertices (for compatible orientation on periodic bnds) { double diam2 = Dist2(pmin, pmax); for (int i = 0; i < splines.Size(); i++) for (int j : { 1, 2 }) { Point<2> hnewp = (j == 1) ? splines[i]->StartPI() : splines[i]->EndPI(); Point<3> newp(hnewp(0), hnewp(1), 0); int layer = GetSpline(i).layer; int npi = -1; for (PointIndex pi = PointIndex::BASE; pi < mesh2d.GetNP()+PointIndex::BASE; pi++) if (Dist2 (mesh2d.Point(pi), newp) < 1e-12 * diam2 && mesh2d.Point(pi).GetLayer() == layer) npi = pi; if (npi == -1) { npi = mesh2d.AddPoint (newp, layer); searchtree.Insert (newp, npi); } } } for (int i = 0; i < splines.Size(); i++) if (GetSpline(i).copyfrom == -1) { // astrid - set boundary meshsize to domain meshsize h // if no domain mesh size is given, the max h value from the bounding box is used double hl = GetDomainMaxh ( GetSpline(i).leftdom ); double hr = GetDomainMaxh ( GetSpline(i).rightdom ); double useh = h; if (hl > 0) useh = min2 (h, hl); if (hr > 0) useh = min2 (h, hr); Partition(GetSpline(i), mp, useh, elto0, mesh2d, searchtree, i+1); } else { CopyEdgeMesh (GetSpline(i).copyfrom, i+1, mesh2d, searchtree); } } void SplineGeometry2d :: CopyEdgeMesh (int from, int to, Mesh & mesh, Point3dTree & searchtree) { Array mappoints (mesh.GetNP()); Array param (mesh.GetNP()); mappoints = PointIndex::INVALID; param = 0; Point3d pmin, pmax; mesh.GetBox (pmin, pmax); double diam2 = Dist2(pmin, pmax); PrintMessage(3, string("Copy edge, from ") + ToString(from) + " to " + ToString(to)); for (const auto& seg : mesh.LineSegments()) { if (seg.edgenr == from) { mappoints[seg[0]] = 1; param[seg[0]] = seg.epgeominfo[0].dist; mappoints[seg[1]] = 1; param[seg[1]] = seg.epgeominfo[1].dist; } } bool mapped = false; for (auto i : Range(mappoints)) { if (mappoints[i].IsValid()) { Point<2> newp = splines.Get(to)->GetPoint (param[i]); Point<3> newp3 (newp(0), newp(1), 0); PointIndex npi = PointIndex::INVALID; for (auto pi : Range(mesh.Points())) if (Dist2 (mesh.Point(pi), newp3) < 1e-12 * diam2) npi = pi; if (!npi.IsValid()) { npi = mesh.AddPoint (newp3); searchtree.Insert (newp3, npi); } mappoints[i] = npi; mesh.GetIdentifications().Add (i, npi, to); mapped = true; } } if(mapped) mesh.GetIdentifications().SetType(to,Identifications::PERIODIC); // copy segments int oldnseg = mesh.GetNSeg(); for (int i = 1; i <= oldnseg; i++) { const Segment & seg = mesh.LineSegment(i); if (seg.edgenr == from) { Segment nseg; nseg.edgenr = to; nseg.si = GetSpline(to-1).bc; // splines.Get(to)->bc; nseg[0] = mappoints[seg[0]]; nseg[1] = mappoints[seg[1]]; nseg.domin = GetSpline(to-1).leftdom; nseg.domout = GetSpline(to-1).rightdom; nseg.epgeominfo[0].edgenr = to; nseg.epgeominfo[0].dist = param[seg[0]]; nseg.epgeominfo[1].edgenr = to; nseg.epgeominfo[1].dist = param[seg[1]]; mesh.AddSegment (nseg); } } } void MeshFromSpline2D (SplineGeometry2d & geometry, shared_ptr & mesh, MeshingParameters & mp) { PrintMessage (1, "Generate Mesh from spline geometry"); Box<2> bbox = geometry.GetBoundingBox (); if (bbox.Diam() < mp.maxh) mp.maxh = bbox.Diam(); // double h = mp.maxh; // mesh = make_shared(); mesh->SetDimension (2); Point3d pmin(bbox.PMin()(0), bbox.PMin()(1), -bbox.Diam()); Point3d pmax(bbox.PMax()(0), bbox.PMax()(1), bbox.Diam()); mesh->SetLocalH (pmin, pmax, mp.grading); mesh->SetGlobalH (mp.maxh); geometry.PartitionBoundary (mp, mp.maxh, *mesh); PrintMessage (3, "Boundary mesh done, np = ", mesh->GetNP()); // marks mesh points for hp-refinement for (int i = 0; i < geometry.GetNP(); i++) if (geometry.GetPoint(i).hpref) { double mindist = 1e99; PointIndex mpi(0); Point<2> gp = geometry.GetPoint(i); Point<3> gp3(gp(0), gp(1), 0); for (PointIndex pi = PointIndex::BASE; pi < mesh->GetNP()+PointIndex::BASE; pi++) if (Dist2(gp3, (*mesh)[pi]) < mindist) { mpi = pi; mindist = Dist2(gp3, (*mesh)[pi]); } (*mesh)[mpi].Singularity(geometry.GetPoint(i).hpref); } int maxdomnr = 0; for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++) { if ( (*mesh)[si].domin > maxdomnr) maxdomnr = (*mesh)[si].domin; if ( (*mesh)[si].domout > maxdomnr) maxdomnr = (*mesh)[si].domout; } mesh->ClearFaceDescriptors(); for (int i = 1; i <= maxdomnr; i++) mesh->AddFaceDescriptor (FaceDescriptor (i, 0, 0, i)); // set NgArray bcnames... // number of bcnames int maxsegmentindex = 0; for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++) if ( (*mesh)[si].si > maxsegmentindex) maxsegmentindex = (*mesh)[si].si; mesh->SetNBCNames(maxsegmentindex); for ( int sindex = 0; sindex < maxsegmentindex; sindex++ ) mesh->SetBCName ( sindex, geometry.GetBCName( sindex+1 ) ); for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++) (*mesh)[si].SetBCName ( (*mesh).GetBCNamePtr( (*mesh)[si].si-1 ) ); mesh->CalcLocalH(mp.grading); int bnp = mesh->GetNP(); // boundary points auto BndPntRange = mesh->Points().Range(); int hquad = mp.quad; for (int domnr = 1; domnr <= maxdomnr; domnr++) if (geometry.GetDomainTensorMeshing (domnr)) { // tensor product mesh NgArray nextpi(bnp); NgArray si1(bnp), si2(bnp); // PointIndex firstpi; nextpi = -1; si1 = -1; si2 = -1; for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++) { int p1 = -1, p2 = -2; if ( (*mesh)[si].domin == domnr) { p1 = (*mesh)[si][0]; p2 = (*mesh)[si][1]; } if ( (*mesh)[si].domout == domnr) { p1 = (*mesh)[si][1]; p2 = (*mesh)[si][0]; } if (p1 == -1) continue; nextpi[p1] = p2; // counter-clockwise int index = (*mesh)[si].si; if (si1[p1] != index && si2[p1] != index) { si2[p1] = si1[p1]; si1[p1] = index; } if (si1[p2] != index && si2[p2] != index) { si2[p2] = si1[p2]; si1[p2] = index; } } PointIndex c1(0), c2, c3, c4; // 4 corner points int nex = 1, ney = 1; for (PointIndex pi = 1; pi <= si2.Size(); pi++) if (si2[pi] != -1) { c1 = pi; break; } for (c2 = nextpi[c1]; si2[c2] == -1; c2 = nextpi[c2], nex++); for (c3 = nextpi[c2]; si2[c3] == -1; c3 = nextpi[c3], ney++); for (c4 = nextpi[c3]; si2[c4] == -1; c4 = nextpi[c4]); NgArray pts ( (nex+1) * (ney+1) ); // x ... inner loop pts = -1; for (PointIndex pi = c1, i = 0; pi != c2; pi = nextpi[pi], i++) pts[i] = pi; for (PointIndex pi = c2, i = 0; pi != c3; pi = nextpi[pi], i++) pts[(nex+1)*i+nex] = pi; for (PointIndex pi = c3, i = 0; pi != c4; pi = nextpi[pi], i++) pts[(nex+1)*(ney+1)-i-1] = pi; for (PointIndex pi = c4, i = 0; pi != c1; pi = nextpi[pi], i++) pts[(nex+1)*(ney-i)] = pi; for (PointIndex pix = nextpi[c1], ix = 0; pix != c2; pix = nextpi[pix], ix++) for (PointIndex piy = nextpi[c2], iy = 0; piy != c3; piy = nextpi[piy], iy++) { Point<3> p = (*mesh)[pix] + ( (*mesh)[piy] - (*mesh)[c2] ); pts[(nex+1)*(iy+1) + ix+1] = mesh -> AddPoint (p , 1, FIXEDPOINT); } for (int i = 0; i < ney; i++) for (int j = 0; j < nex; j++) { Element2d el(QUAD); el[0] = pts[i*(nex+1)+j]; el[1] = pts[i*(nex+1)+j+1]; el[2] = pts[(i+1)*(nex+1)+j+1]; el[3] = pts[(i+1)*(nex+1)+j]; el.SetIndex (domnr); mesh -> AddSurfaceElement (el); } } for (int domnr = 1; domnr <= maxdomnr; domnr++) { if (geometry.GetDomainTensorMeshing (domnr)) continue; double h = mp.maxh; if ( geometry.GetDomainMaxh ( domnr ) > 0 ) h = geometry.GetDomainMaxh(domnr); PrintMessage (3, "Meshing domain ", domnr, " / ", maxdomnr); int oldnf = mesh->GetNSE(); mp.quad = hquad || geometry.GetDomainQuadMeshing (domnr); Meshing2 meshing (geometry, mp, Box<3> (pmin, pmax)); NgArray compress(bnp); compress = -1; int cnt = 0; for (PointIndex pi : BndPntRange) if ( (*mesh)[pi].GetLayer() == geometry.GetDomainLayer(domnr)) { meshing.AddPoint ((*mesh)[pi], pi); cnt++; compress[pi] = cnt; } PointGeomInfo gi; gi.trignum = 1; for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++) { if ( (*mesh)[si].domin == domnr) { meshing.AddBoundaryElement (compress[(*mesh)[si][0]], compress[(*mesh)[si][1]], gi, gi); } if ( (*mesh)[si].domout == domnr) { meshing.AddBoundaryElement (compress[(*mesh)[si][1]], compress[(*mesh)[si][0]], gi, gi); } } // not complete, use at own risk ... // meshing.Delaunay(*mesh, domnr, mp); mp.checkoverlap = 0; auto res = meshing.GenerateMesh (*mesh, mp, h, domnr); if (res != 0) throw NgException("meshing failed"); for (SurfaceElementIndex sei = oldnf; sei < mesh->GetNSE(); sei++) (*mesh)[sei].SetIndex (domnr); // astrid char * material; geometry.GetMaterial (domnr, material); if (material) mesh->SetMaterial (domnr, material); } mp.quad = hquad; int hsteps = mp.optsteps2d; mp.optimize2d = "smcm"; mp.optsteps2d = hsteps/2; Optimize2d (*mesh, mp); mp.optimize2d = "Smcm"; mp.optsteps2d = (hsteps+1)/2; Optimize2d (*mesh, mp); mp.optsteps2d = hsteps; mesh->Compress(); mesh->OrderElements(); mesh -> SetNextMajorTimeStamp(); mp.Render(); } }