#ifndef FILE_ADTREE #define FILE_ADTREE /* *************************************************************************/ /* File: adtree.hh */ /* Author: Joachim Schoeberl */ /* Date: 16. Feb. 98 */ /* Redesigned by Wolfram Muehlhuber, May 1998 */ /* *************************************************************************/ /** Alternating Digital Tree */ #include "../include/mystdlib.h" #include "../include/myadt.hpp" class ADTreeNode { public: ADTreeNode *left, *right, *father; int dim; float sep; float *data; float *boxmin; float *boxmax; int pi; int nchilds; ADTreeNode (int adim); ~ADTreeNode (); friend class ADTree; }; class ADTreeCriterion { public: ADTreeCriterion() { } virtual int Eval (const ADTreeNode * node) const = 0; }; class ADTree { int dim; ADTreeNode * root; float *cmin, *cmax; ARRAY ela; const ADTreeCriterion * criterion; ARRAY stack; ARRAY stackdir; int stackindex; public: ADTree (int adim, const float * acmin, const float * acmax); ~ADTree (); void Insert (const float * p, int pi); // void GetIntersecting (const float * bmin, const float * bmax, // ARRAY & pis) const; void SetCriterion (ADTreeCriterion & acriterion); void Reset (); int Next (); void GetMatch (ARRAY & matches); void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } void PrintRec (ostream & ost, const ADTreeNode * node) const; }; class ADTreeNode3 { public: ADTreeNode3 *left, *right, *father; float sep; float data[3]; int pi; int nchilds; ADTreeNode3 (); void DeleteChilds (); friend class ADTree3; static BlockAllocator ball; void * operator new(size_t); void operator delete (void *); }; class ADTree3 { ADTreeNode3 * root; float cmin[3], cmax[3]; ARRAY ela; public: ADTree3 (const float * acmin, const float * acmax); ~ADTree3 (); void Insert (const float * p, int pi); void GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const; void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } void PrintRec (ostream & ost, const ADTreeNode3 * node) const; }; /* // divide each direction #define ADTN_DIV 10 class ADTreeNode3Div { public: ADTreeNode3Div *father; ADTreeNode3Div *childs[ADTN_DIV]; float minx, dist; float data[3]; int pi; int nchilds; ADTreeNode3Div (); void DeleteChilds (); friend class ADTree3Div; static BlockAllocator ball; void * operator new(size_t); void operator delete (void *); }; class ADTree3Div { ADTreeNode3Div * root; float cmin[3], cmax[3]; ARRAY ela; public: ADTree3Div (const float * acmin, const float * acmax); ~ADTree3Div (); void Insert (const float * p, int pi); void GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const; void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } void PrintRec (ostream & ost, const ADTreeNode3Div * node) const; }; #define ADTN_SIZE 10 // multiple entries class ADTreeNode3M { public: ADTreeNode3M *left, *right, *father; float sep; float data[ADTN_SIZE][3]; int pi[ADTN_SIZE]; int nchilds; ADTreeNode3M (); void DeleteChilds (); friend class ADTree3M; static BlockAllocator ball; void * operator new(size_t); void operator delete (void *); }; class ADTree3M { ADTreeNode3M * root; float cmin[3], cmax[3]; ARRAY ela; public: ADTree3M (const float * acmin, const float * acmax); ~ADTree3M (); void Insert (const float * p, int pi); void GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const; void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } void PrintRec (ostream & ost, const ADTreeNode3M * node) const; }; class ADTreeNode3F { public: ADTreeNode3F *father; ADTreeNode3F *childs[8]; float sep[3]; float data[3]; int pi; int nchilds; ADTreeNode3F (); void DeleteChilds (); friend class ADTree3F; static BlockAllocator ball; void * operator new(size_t); void operator delete (void *); }; // fat tree class ADTree3F { ADTreeNode3F * root; float cmin[3], cmax[3]; ARRAY ela; public: ADTree3F (const float * acmin, const float * acmax); ~ADTree3F (); void Insert (const float * p, int pi); void GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const; void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } void PrintRec (ostream & ost, const ADTreeNode3F * node) const; }; class ADTreeNode3FM { public: ADTreeNode3FM *father; ADTreeNode3FM *childs[8]; float sep[3]; float data[ADTN_SIZE][3]; int pi[ADTN_SIZE]; int nchilds; ADTreeNode3FM (); void DeleteChilds (); friend class ADTree3FM; static BlockAllocator ball; void * operator new(size_t); void operator delete (void *); }; // fat tree class ADTree3FM { ADTreeNode3FM * root; float cmin[3], cmax[3]; ARRAY ela; public: ADTree3FM (const float * acmin, const float * acmax); ~ADTree3FM (); void Insert (const float * p, int pi); void GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const; void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } void PrintRec (ostream & ost, const ADTreeNode3FM * node) const; }; */ class ADTreeNode6 { public: ADTreeNode6 *left, *right, *father; float sep; float data[6]; int pi; int nchilds; ADTreeNode6 (); void DeleteChilds (); friend class ADTree6; static BlockAllocator ball; void * operator new(size_t); void operator delete (void *); }; class ADTree6 { ADTreeNode6 * root; float cmin[6], cmax[6]; ARRAY ela; public: ADTree6 (const float * acmin, const float * acmax); ~ADTree6 (); void Insert (const float * p, int pi); void GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const; void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } int Depth () const { return DepthRec (root); } int Elements () const { return ElementsRec (root); } void PrintRec (ostream & ost, const ADTreeNode6 * node) const; int DepthRec (const ADTreeNode6 * node) const; int ElementsRec (const ADTreeNode6 * node) const; void PrintMemInfo (ostream & ost) const; }; /* class ADTreeNode6F { public: ADTreeNode6F * father; ADTreeNode6F * childs[64]; float sep[6]; float data[6]; int pi; int nchilds; ADTreeNode6F (); void DeleteChilds (); friend class ADTree6F; static BlockAllocator ball; void * operator new(size_t); void operator delete (void *); }; class ADTree6F { ADTreeNode6F * root; float cmin[6], cmax[6]; ARRAY ela; public: ADTree6F (const float * acmin, const float * acmax); ~ADTree6F (); void Insert (const float * p, int pi); void GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const; void DeleteElement (int pi); void Print (ostream & ost) const { PrintRec (ost, root); } int Depth () const { return DepthRec (root); } void PrintRec (ostream & ost, const ADTreeNode6F * node) const; int DepthRec (const ADTreeNode6F * node) const; }; */ class Point3dTree { ADTree3 * tree; public: Point3dTree (const Point3d & pmin, const Point3d & pmax); ~Point3dTree (); void Insert (const Point3d & p, int pi); void DeleteElement (int pi) { tree->DeleteElement(pi); } void GetIntersecting (const Point3d & pmin, const Point3d & pmax, ARRAY & pis) const; const ADTree3 & Tree() const { return *tree; }; }; class Box3dTree { ADTree6 * tree; Point3d boxpmin, boxpmax; public: Box3dTree (const Point3d & apmin, const Point3d & apmax); ~Box3dTree (); void Insert (const Point3d & bmin, const Point3d & bmax, int pi); void Insert (const Box<3> & box, int pi) { Insert (box.PMin(), box.PMax(), pi); } void DeleteElement (int pi) { tree->DeleteElement(pi); } void GetIntersecting (const Point3d & pmin, const Point3d & pmax, ARRAY & pis) const; const ADTree6 & Tree() const { return *tree; }; }; #endif