#include #include "meshing.hpp" #include namespace netgen { void MeshOptimize2d :: ProjectBoundaryPoints(NgArray & surfaceindex, const NgArray* > & from, NgArray* > & dest) { for(int i=0; i= 0) { *dest[i] = *from[i]; geo.ProjectPoint(surfaceindex[i],*dest[i]); } } } void MeshOptimize2d :: ImproveVolumeMesh () { if (!faceindex) { PrintMessage (3, "Smoothing"); for (faceindex = 1; faceindex <= mesh.GetNFD(); faceindex++) { ImproveVolumeMesh (); if (multithread.terminate) throw NgException ("Meshing stopped"); } faceindex = 0; return; } static int timer = NgProfiler::CreateTimer ("MeshSmoothing 2D"); NgProfiler::RegionTimer reg (timer); CheckMeshApproximation (mesh); int i, j, k; SurfaceElementIndex sei; Array seia; mesh.GetSurfaceElementsOfFace (faceindex, seia); /* bool mixed = 0; for (i = 0; i < seia.Size(); i++) if (mesh[seia[i]].GetNP() != 3) { mixed = 1; break; } */ int loci; double fact; bool moveisok; PointGeomInfo ngi; Point<3> origp; Vector x(3); NgArray savepoints(mesh.GetNP()); NgArray nelementsonpoint(mesh.GetNP()); nelementsonpoint = 0; for (i = 0; i < seia.Size(); i++) { const Element2d & el = mesh[seia[i]]; for (j = 0; j < el.GetNP(); j++) nelementsonpoint[el[j]]++; } TABLE elementsonpoint(nelementsonpoint); for (i = 0; i < seia.Size(); i++) { const Element2d & el = mesh[seia[i]]; for (j = 0; j < el.GetNP(); j++) elementsonpoint.Add (el[j], seia[i]); } JacobianPointFunction pf(mesh.Points(),mesh.VolumeElements()); // Opti2SurfaceMinFunction surfminf(mesh); // Opti2EdgeMinFunction edgeminf(mesh); // Opti2SurfaceMinFunctionJacobian surfminfj(mesh); OptiParameters par; par.maxit_linsearch = 8; par.maxit_bfgs = 5; int np = mesh.GetNP(); int ne = mesh.GetNE(); NgBitArray badnodes(np); badnodes.Clear(); for (i = 1; i <= ne; i++) { const Element & el = mesh.VolumeElement(i); double bad = el.CalcJacobianBadness (mesh.Points()); if (bad > 1) for (j = 1; j <= el.GetNP(); j++) badnodes.Set (el.PNum(j)); } bool printeddot = 0; char plotchar = '.'; int modplot = 1; if (mesh.GetNP() > 1000) { plotchar = '+'; modplot = 10; } if (mesh.GetNP() > 10000) { plotchar = 'o'; modplot = 100; } int cnt = 0; NgArray locelements(0); NgArray locrots(0); // for (PointIndex pi = mesh.Points().Begin(); pi < mesh.Points().End(); pi++) for (PointIndex pi : mesh.Points().Range()) { if (mesh[pi].Type() != SURFACEPOINT) continue; if (multithread.terminate) throw NgException ("Meshing stopped"); int surfi(-1); if(elementsonpoint[pi].Size() == 0) continue; Element2d & hel = mesh[elementsonpoint[pi][0]]; if(hel.GetIndex() != faceindex) continue; cnt++; if (cnt % modplot == 0 && writestatus) { printeddot = 1; PrintDot (plotchar); } int hpi = 0; for (j = 1; j <= hel.GetNP(); j++) if (hel.PNum(j) == pi) { hpi = j; break; } PointGeomInfo gi1 = hel.GeomInfoPi(hpi); locelements.SetSize(0); locrots.SetSize (0); for (j = 0; j < elementsonpoint[pi].Size(); j++) { sei = elementsonpoint[pi][j]; const Element2d & bel = mesh[sei]; surfi = mesh.GetFaceDescriptor(bel.GetIndex()).SurfNr(); locelements.Append (sei); for (k = 1; k <= bel.GetNP(); k++) if (bel.PNum(k) == pi) { locrots.Append (k); break; } } double lh = mesh.GetH(mesh.Point(pi)); par.typx = lh; pf.SetPointIndex(pi); x = 0; bool pok = (pf.Func (x) < 1e10); if (pok) { BFGS (x, pf, par); origp = mesh[pi]; loci = 1; fact = 1; moveisok = false; //optimizer loop (if whole distance is not possible, move only a bit!!!!) while (loci <= 5 && !moveisok) { loci ++; mesh[pi](0) = origp(0) + x(0)*fact; mesh[pi](1) = origp(1) + x(1)*fact; mesh[pi](2) = origp(2) + x(2)*fact; fact = fact/2.; //cout << "origp " << origp << " newp " << mesh[pi]; ngi = gi1; moveisok = (geo.ProjectPointGI(surfi, mesh[pi], ngi) != 0); //cout << " projected " << mesh[pi] << endl; // point lies on same chart in stlsurface if (moveisok) { for (j = 0; j < locelements.Size(); j++) mesh[locelements[j]].GeomInfoPi(locrots[j]) = ngi; //cout << "moved " << origp << " to " << mesh[pi] << endl; } else { mesh[pi] = origp; } } } else { cout << "el not ok (point " << pi << ": " << mesh[pi] << ")" << endl; } } if (printeddot) PrintDot ('\n'); CheckMeshApproximation (mesh); mesh.SetNextTimeStamp(); } }