#include "visual_interface.hpp" #include "../include/nginterface.h" void (*Ptr_Ng_ClearSolutionData) () = nullptr; void (*Ptr_Ng_InitSolutionData) (Ng_SolutionData*) = nullptr; void (*Ptr_Ng_SetSolutionData) (Ng_SolutionData*) = nullptr; void (*Ptr_Ng_Redraw) (bool blocking) = nullptr; void Ng_ClearSolutionData () { if(Ptr_Ng_ClearSolutionData) Ptr_Ng_ClearSolutionData(); } void Ng_InitSolutionData (Ng_SolutionData * soldata) { if(Ptr_Ng_InitSolutionData) Ptr_Ng_InitSolutionData(soldata); } void Ng_SetSolutionData (Ng_SolutionData * soldata) { if(Ptr_Ng_SetSolutionData) Ptr_Ng_SetSolutionData(soldata); } void Ng_Redraw (bool blocking) { if(Ptr_Ng_Redraw) Ptr_Ng_Redraw(blocking); } namespace netgen { void (*Ptr_Ng_Tcl_SetResult)(Tcl_Interp *interp, char *result, const int freeProc) = nullptr; void (*Ptr_Ng_Tcl_CreateCommand)(Tcl_Interp *interp, const char *cmdName, Tcl_CmdProc *proc) = nullptr; void (*Ptr_Render)(bool) = nullptr; void (*Ptr_UpdateVisSurfaceMeshData)(int, shared_ptr>>, shared_ptr>, shared_ptr>> ) = nullptr; } // namespace netgen