#include #include "meshing.hpp" // not yet working .... namespace netgen { void Meshing2 :: BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp) { double filldist = mp.filldist; cout << "blockfill local h" << endl; cout << "rel filldist = " << filldist << endl; PrintMessage (3, "blockfill local h"); Array > npoints; // adfront -> CreateTrees(); Box<3> bbox ( Box<3>::EMPTY_BOX ); double maxh = 0; for (int i = 0; i < adfront->GetNFL(); i++) { const FrontLine & line = adfront->GetLine (i); const Point<3> & p1 = adfront->GetPoint(line.L().I1()); const Point<3> & p2 = adfront->GetPoint(line.L().I2()); double hi = Dist (p1, p2); if (hi > maxh) maxh = hi; bbox.Add (p1); bbox.Add (p2); } cout << "bbox = " << bbox << endl; // Point<3> mpc = bbox.Center(); bbox.Increase (bbox.Diam()/2); Box<3> meshbox = bbox; LocalH loch2 (bbox, 1); if (mp.maxh < maxh) maxh = mp.maxh; bool changed; do { mesh.LocalHFunction().ClearFlags(); for (int i = 0; i < adfront->GetNFL(); i++) { const FrontLine & line = adfront->GetLine(i); Box<3> bbox (adfront->GetPoint (line.L().I1())); bbox.Add (adfront->GetPoint (line.L().I2())); double filld = filldist * bbox.Diam(); bbox.Increase (filld); mesh.LocalHFunction().CutBoundary (bbox); } mesh.LocalHFunction().FindInnerBoxes (adfront, NULL); npoints.SetSize(0); mesh.LocalHFunction().GetInnerPoints (npoints); changed = false; for (int i = 0; i < npoints.Size(); i++) { if (mesh.LocalHFunction().GetH(npoints[i]) > 1.5 * maxh) { mesh.LocalHFunction().SetH (npoints[i], maxh); changed = true; } } } while (changed); if (debugparam.slowchecks) (*testout) << "Blockfill with points: " << endl; *testout << "loch = " << mesh.LocalHFunction() << endl; *testout << "npoints = " << endl << npoints << endl; for (int i = 1; i <= npoints.Size(); i++) { if (meshbox.IsIn (npoints.Get(i))) { PointIndex gpnum = mesh.AddPoint (npoints.Get(i)); adfront->AddPoint (npoints.Get(i), gpnum); if (debugparam.slowchecks) { (*testout) << npoints.Get(i) << endl; Point<2> p2d (npoints.Get(i)(0), npoints.Get(i)(1)); if (!adfront->Inside(p2d)) { cout << "add outside point" << endl; (*testout) << "outside" << endl; } } } } // find outer points loch2.ClearFlags(); for (int i = 0; i < adfront->GetNFL(); i++) { const FrontLine & line = adfront->GetLine(i); Box<3> bbox (adfront->GetPoint (line.L().I1())); bbox.Add (adfront->GetPoint (line.L().I2())); loch2.SetH (bbox.Center(), bbox.Diam()); } for (int i = 0; i < adfront->GetNFL(); i++) { const FrontLine & line = adfront->GetLine(i); Box<3> bbox (adfront->GetPoint (line.L().I1())); bbox.Add (adfront->GetPoint (line.L().I2())); bbox.Increase (filldist * bbox.Diam()); loch2.CutBoundary (bbox); } loch2.FindInnerBoxes (adfront, NULL); npoints.SetSize(0); loch2.GetOuterPoints (npoints); for (int i = 1; i <= npoints.Size(); i++) { if (meshbox.IsIn (npoints.Get(i))) { PointIndex gpnum = mesh.AddPoint (npoints.Get(i)); adfront->AddPoint (npoints.Get(i), gpnum); } } } void Meshing2 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp) { cout << "2D Delaunay meshing (in progress)" << endl; // int oldnp = mesh.GetNP(); cout << "np, old = " << mesh.GetNP() << endl; BlockFillLocalH (mesh, mp); cout << "np, now = " << mesh.GetNP() << endl; } }