#include #include // class DenseMatrix; #include namespace netgen { /* ******************************* ADTree ******************************* */ ADTreeNode :: ADTreeNode(int adim) { pi = -1; left = NULL; right = NULL; father = NULL; nchilds = 0; dim = adim; data = new float [dim]; boxmin = NULL; boxmax = NULL; } ADTreeNode :: ~ADTreeNode() { delete data; } ADTree :: ADTree (int adim, const float * acmin, const float * acmax) : ela(0), stack(1000), stackdir(1000) { dim = adim; cmin = new float [dim]; cmax = new float [dim]; memcpy (cmin, acmin, dim * sizeof(float)); memcpy (cmax, acmax, dim * sizeof(float)); root = new ADTreeNode (dim); root->sep = (cmin[0] + cmax[0]) / 2; root->boxmin = new float [dim]; root->boxmax = new float [dim]; memcpy (root->boxmin, cmin, dim * sizeof(float)); memcpy (root->boxmax, cmax, dim * sizeof(float)); } ADTree :: ~ADTree () { ; } void ADTree :: Insert (const float * p, int pi) { ADTreeNode *node(NULL); ADTreeNode *next; int dir; int lr(1); float * bmin = new float [dim]; float * bmax = new float [dim]; memcpy (bmin, cmin, dim * sizeof(float)); memcpy (bmax, cmax, dim * sizeof(float)); next = root; dir = 0; while (next) { node = next; if (node->pi == -1) { memcpy (node->data, p, dim * sizeof(float)); node->pi = pi; if (ela.Size() < pi+1) ela.SetSize (pi+1); ela[pi] = node; return; } if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } dir++; if (dir == dim) dir = 0; } next = new ADTreeNode(dim); memcpy (next->data, p, dim * sizeof(float)); next->pi = pi; next->sep = (bmin[dir] + bmax[dir]) / 2; next->boxmin = bmin; next->boxmax = bmax; if (ela.Size() < pi+1) ela.SetSize (pi+1); ela[pi] = next; if (lr) node->right = next; else node->left = next; next -> father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree :: DeleteElement (int pi) { ADTreeNode * node = ela[pi]; node->pi = -1; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree :: SetCriterion (ADTreeCriterion & acriterion) { criterion = & acriterion; } void ADTree :: Reset () { stack.Elem(1) = root; stackdir.Elem(1) = 0; stackindex = 1; } int ADTree:: Next () { ADTreeNode *node; int dir; if (stackindex == 0) return -1; do { node = stack.Get(stackindex); dir = stackdir.Get(stackindex); stackindex --; if (criterion -> Eval(node)) { int ndir = dir + 1; if (ndir == dim) ndir = 0; if (node -> left && criterion -> Eval (node->left)) { stackindex ++; stack.Elem(stackindex) = node -> left; stackdir.Elem(stackindex) = ndir; } if (node->right && criterion -> Eval (node -> right)) { stackindex++; stack.Elem(stackindex) = node->right; stackdir.Elem(stackindex) = ndir; } if (node -> pi != -1) return node->pi; } } while (stackindex > 0); return -1; } void ADTree :: GetMatch (ARRAY & matches) { int nodenr; Reset(); while ( (nodenr = Next()) != -1) matches.Append (nodenr); } void ADTree :: PrintRec (ostream & ost, const ADTreeNode * node) const { if (node->data) { ost << node->pi << ": "; ost << node->nchilds << " childs, "; for (int i = 0; i < dim; i++) ost << node->data[i] << " "; ost << endl; } if (node->left) { ost << "l "; PrintRec (ost, node->left); } if (node->right) { ost << "r "; PrintRec (ost, node->right); } } /* ******************************* ADTree3 ******************************* */ ADTreeNode3 :: ADTreeNode3() { pi = -1; left = NULL; right = NULL; father = NULL; nchilds = 0; } void ADTreeNode3 :: DeleteChilds () { if (left) { left->DeleteChilds(); delete left; left = NULL; } if (right) { right->DeleteChilds(); delete right; right = NULL; } } BlockAllocator ADTreeNode3 :: ball(sizeof (ADTreeNode3)); void * ADTreeNode3 :: operator new(size_t s) { return ball.Alloc(); } void ADTreeNode3 :: operator delete (void * p) { ball.Free (p); } ADTree3 :: ADTree3 (const float * acmin, const float * acmax) : ela(0) { memcpy (cmin, acmin, 3 * sizeof(float)); memcpy (cmax, acmax, 3 * sizeof(float)); root = new ADTreeNode3; root->sep = (cmin[0] + cmax[0]) / 2; } ADTree3 :: ~ADTree3 () { root->DeleteChilds(); delete root; } void ADTree3 :: Insert (const float * p, int pi) { ADTreeNode3 *node(NULL); ADTreeNode3 *next; int dir; int lr(0); float bmin[3]; float bmax[3]; memcpy (bmin, cmin, 3 * sizeof(float)); memcpy (bmax, cmax, 3 * sizeof(float)); next = root; dir = 0; while (next) { node = next; if (node->pi == -1) { memcpy (node->data, p, 3 * sizeof(float)); node->pi = pi; if (ela.Size() < pi+1) ela.SetSize (pi+1); ela[pi] = node; return; } if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } dir++; if (dir == 3) dir = 0; } next = new ADTreeNode3; memcpy (next->data, p, 3 * sizeof(float)); next->pi = pi; next->sep = (bmin[dir] + bmax[dir]) / 2; if (ela.Size() < pi+1) ela.SetSize (pi+1); ela[pi] = next; if (lr) node->right = next; else node->left = next; next -> father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree3 :: DeleteElement (int pi) { ADTreeNode3 * node = ela[pi]; node->pi = -1; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree3 :: GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const { static ARRAY stack(1000); static ARRAY stackdir(1000); ADTreeNode3 * node; int dir, stacks; stack.SetSize (1000); stackdir.SetSize(1000); pis.SetSize(0); stack.Elem(1) = root; stackdir.Elem(1) = 0; stacks = 1; while (stacks) { node = stack.Get(stacks); dir = stackdir.Get(stacks); stacks--; if (node->pi != -1) { if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] && node->data[1] >= bmin[1] && node->data[1] <= bmax[1] && node->data[2] >= bmin[2] && node->data[2] <= bmax[2]) pis.Append (node->pi); } int ndir = dir+1; if (ndir == 3) ndir = 0; if (node->left && bmin[dir] <= node->sep) { stacks++; stack.Elem(stacks) = node->left; stackdir.Elem(stacks) = ndir; } if (node->right && bmax[dir] >= node->sep) { stacks++; stack.Elem(stacks) = node->right; stackdir.Elem(stacks) = ndir; } } } void ADTree3 :: PrintRec (ostream & ost, const ADTreeNode3 * node) const { if (node->data) { ost << node->pi << ": "; ost << node->nchilds << " childs, "; for (int i = 0; i < 3; i++) ost << node->data[i] << " "; ost << endl; } if (node->left) PrintRec (ost, node->left); if (node->right) PrintRec (ost, node->right); } #ifdef ABC /* ******************************* ADTree3Div ******************************* */ ADTreeNode3Div :: ADTreeNode3Div() { pi = 0; int i; for (i = 0; i < ADTN_DIV; i++) childs[i] = NULL; father = NULL; nchilds = 0; minx = 0; dist = 1; } void ADTreeNode3Div :: DeleteChilds () { int i; for (i = 0; i < ADTN_DIV; i++) if (childs[i]) { childs[i]->DeleteChilds(); delete childs[i]; childs[i] = NULL; } } BlockAllocator ADTreeNode3Div :: ball(sizeof (ADTreeNode3Div)); void * ADTreeNode3Div :: operator new(size_t) { return ball.Alloc(); } void ADTreeNode3Div :: operator delete (void * p) { ball.Free (p); } ADTree3Div :: ADTree3Div (const float * acmin, const float * acmax) : ela(0) { memcpy (cmin, acmin, 3 * sizeof(float)); memcpy (cmax, acmax, 3 * sizeof(float)); root = new ADTreeNode3Div; root->minx = cmin[0]; root->dist = (cmax[0] - cmin[0]) / ADTN_DIV; // root->sep = (cmin[0] + cmax[0]) / 2; } ADTree3Div :: ~ADTree3Div () { root->DeleteChilds(); delete root; } void ADTree3Div :: Insert (const float * p, int pi) { ADTreeNode3Div *node; ADTreeNode3Div *next; int dir; int bag; float bmin[3]; float bmax[3]; memcpy (bmin, cmin, 3 * sizeof(float)); memcpy (bmax, cmax, 3 * sizeof(float)); next = root; dir = 0; while (next) { node = next; if (!node->pi) { memcpy (node->data, p, 3 * sizeof(float)); node->pi = pi; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = node; return; } double dx = (bmax[dir] - bmin[dir]) / ADTN_DIV; bag = int ((p[dir]-bmin[dir]) / dx); // (*testout) << "insert, bag = " << bag << endl; if (bag < 0) bag = 0; if (bag >= ADTN_DIV) bag = ADTN_DIV-1; double nbmin = bmin[dir] + bag * dx; double nbmax = bmin[dir] + (bag+1) * dx; /* (*testout) << "bmin, max = " << bmin[dir] << "-" << bmax[dir] << " p = " << p[dir]; */ next = node->childs[bag]; bmin[dir] = nbmin; bmax[dir] = nbmax; // (*testout) << "new bmin, max = " << bmin[dir] << "-" << bmax[dir] << endl; /* if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } */ dir++; if (dir == 3) dir = 0; } next = new ADTreeNode3Div; memcpy (next->data, p, 3 * sizeof(float)); next->pi = pi; next->minx = bmin[dir]; next->dist = (bmax[dir] - bmin[dir]) / ADTN_DIV; // next->sep = (bmin[dir] + bmax[dir]) / 2; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = next; node->childs[bag] = next; next -> father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree3Div :: DeleteElement (int pi) { ADTreeNode3Div * node = ela.Get(pi); node->pi = 0; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree3Div :: GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const { static ARRAY stack(1000); static ARRAY stackdir(1000); ADTreeNode3Div * node; int dir, i, stacks; stack.SetSize (1000); stackdir.SetSize(1000); pis.SetSize(0); stack.Elem(1) = root; stackdir.Elem(1) = 0; stacks = 1; while (stacks) { node = stack.Get(stacks); dir = stackdir.Get(stacks); stacks--; if (node->pi) { if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] && node->data[1] >= bmin[1] && node->data[1] <= bmax[1] && node->data[2] >= bmin[2] && node->data[2] <= bmax[2]) pis.Append (node->pi); } int ndir = dir+1; if (ndir == 3) ndir = 0; int mini = int ( (bmin[dir] - node->minx) / node->dist ); int maxi = int ( (bmax[dir] - node->minx) / node->dist ); // (*testout) << "get int, mini, maxi = " << mini << ", " << maxi << endl; if (mini < 0) mini = 0; if (maxi >= ADTN_DIV) maxi = ADTN_DIV-1; for (i = mini; i <= maxi; i++) if (node->childs[i]) { stacks++; stack.Elem(stacks) = node->childs[i]; stackdir.Elem(stacks) = ndir; } /* if (node->left && bmin[dir] <= node->sep) { stacks++; stack.Elem(stacks) = node->left; stackdir.Elem(stacks) = ndir; } if (node->right && bmax[dir] >= node->sep) { stacks++; stack.Elem(stacks) = node->right; stackdir.Elem(stacks) = ndir; } */ } } void ADTree3Div :: PrintRec (ostream & ost, const ADTreeNode3Div * node) const { if (node->data) { ost << node->pi << ": "; ost << node->nchilds << " childs, "; ost << " from " << node->minx << " - " << node->minx + node->dist*ADTN_DIV << " "; for (int i = 0; i < 3; i++) ost << node->data[i] << " "; ost << endl; } int i; for (i = 0; i < ADTN_DIV; i++) if (node->childs[i]) PrintRec (ost, node->childs[i]); } /* ******************************* ADTree3M ******************************* */ ADTreeNode3M :: ADTreeNode3M() { int i; for (i = 0; i < ADTN_SIZE; i++) pi[i] = 0; left = NULL; right = NULL; father = NULL; nchilds = 0; } void ADTreeNode3M :: DeleteChilds () { if (left) { left->DeleteChilds(); delete left; left = NULL; } if (right) { right->DeleteChilds(); delete right; right = NULL; } } BlockAllocator ADTreeNode3M :: ball(sizeof (ADTreeNode3M)); void * ADTreeNode3M :: operator new(size_t) { return ball.Alloc(); } void ADTreeNode3M :: operator delete (void * p) { ball.Free (p); } ADTree3M :: ADTree3M (const float * acmin, const float * acmax) : ela(0) { memcpy (cmin, acmin, 3 * sizeof(float)); memcpy (cmax, acmax, 3 * sizeof(float)); root = new ADTreeNode3M; root->sep = (cmin[0] + cmax[0]) / 2; } ADTree3M :: ~ADTree3M () { root->DeleteChilds(); delete root; } void ADTree3M :: Insert (const float * p, int pi) { ADTreeNode3M *node; ADTreeNode3M *next; int dir; int lr; int i; float bmin[3]; float bmax[3]; memcpy (bmin, cmin, 3 * sizeof(float)); memcpy (bmax, cmax, 3 * sizeof(float)); next = root; dir = 0; while (next) { node = next; for (i = 0; i < ADTN_SIZE; i++) if (!node->pi[i]) { memcpy (node->data[i], p, 3 * sizeof(float)); node->pi[i] = pi; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = node; return; } if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } dir++; if (dir == 3) dir = 0; } next = new ADTreeNode3M; memcpy (next->data[0], p, 3 * sizeof(float)); next->pi[0] = pi; next->sep = (bmin[dir] + bmax[dir]) / 2; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = next; if (lr) node->right = next; else node->left = next; next -> father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree3M :: DeleteElement (int pi) { ADTreeNode3M * node = ela.Get(pi); int i; for (i = 0; i < ADTN_SIZE; i++) if (node->pi[i] == pi) node->pi[i] = 0; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree3M :: GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const { static ARRAY stack(1000); static ARRAY stackdir(1000); ADTreeNode3M * node; int dir, i, stacks; stack.SetSize (1000); stackdir.SetSize(1000); pis.SetSize(0); stack.Elem(1) = root; stackdir.Elem(1) = 0; stacks = 1; while (stacks) { node = stack.Get(stacks); dir = stackdir.Get(stacks); stacks--; int * hpi = node->pi; for (i = 0; i < ADTN_SIZE; i++) if (hpi[i]) { float * datai = &node->data[i][0]; if (datai[0] >= bmin[0] && datai[0] <= bmax[0] && datai[1] >= bmin[1] && datai[1] <= bmax[1] && datai[2] >= bmin[2] && datai[2] <= bmax[2]) pis.Append (node->pi[i]); } int ndir = dir+1; if (ndir == 3) ndir = 0; if (node->left && bmin[dir] <= node->sep) { stacks++; stack.Elem(stacks) = node->left; stackdir.Elem(stacks) = ndir; } if (node->right && bmax[dir] >= node->sep) { stacks++; stack.Elem(stacks) = node->right; stackdir.Elem(stacks) = ndir; } } } void ADTree3M :: PrintRec (ostream & ost, const ADTreeNode3M * node) const { if (node->data) { // ost << node->pi << ": "; ost << node->nchilds << " childs, "; for (int i = 0; i < 3; i++) ost << node->data[i] << " "; ost << endl; } if (node->left) PrintRec (ost, node->left); if (node->right) PrintRec (ost, node->right); } /* ******************************* ADTree3F ******************************* */ ADTreeNode3F :: ADTreeNode3F() { pi = 0; father = NULL; nchilds = 0; int i; for (i = 0; i < 8; i++) childs[i] = NULL; } void ADTreeNode3F :: DeleteChilds () { int i; for (i = 0; i < 8; i++) { if (childs[i]) childs[i]->DeleteChilds(); delete childs[i]; childs[i] = NULL; } } BlockAllocator ADTreeNode3F :: ball(sizeof (ADTreeNode3F)); void * ADTreeNode3F :: operator new(size_t) { return ball.Alloc(); } void ADTreeNode3F :: operator delete (void * p) { ball.Free (p); } ADTree3F :: ADTree3F (const float * acmin, const float * acmax) : ela(0) { memcpy (cmin, acmin, 3 * sizeof(float)); memcpy (cmax, acmax, 3 * sizeof(float)); root = new ADTreeNode3F; for (int i = 0; i < 3; i++) root->sep[i] = (cmin[i] + cmax[i]) / 2; } ADTree3F :: ~ADTree3F () { root->DeleteChilds(); delete root; } void ADTree3F :: Insert (const float * p, int pi) { ADTreeNode3F *node; ADTreeNode3F *next; int lr; float bmin[3]; float bmax[3]; int i, dir; memcpy (bmin, cmin, 3 * sizeof(float)); memcpy (bmax, cmax, 3 * sizeof(float)); next = root; while (next) { node = next; if (!node->pi) { memcpy (node->data, p, 3 * sizeof(float)); node->pi = pi; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = node; return; } dir = 0; for (i = 0; i < 3; i++) { if (node->sep[i] > p[i]) { bmax[i] = node->sep[i]; } else { bmin[i] = node->sep[i]; dir += (1 << i); } } next = node->childs[dir]; /* if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } */ } next = new ADTreeNode3F; memcpy (next->data, p, 3 * sizeof(float)); next->pi = pi; for (i = 0; i < 3; i++) next->sep[i] = (bmin[i] + bmax[i]) / 2; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = next; node->childs[dir] = next; next->father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree3F :: DeleteElement (int pi) { ADTreeNode3F * node = ela.Get(pi); node->pi = 0; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree3F :: GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const { static ARRAY stack(1000); ADTreeNode3F * node; int dir, i, stacks; stack.SetSize (1000); pis.SetSize(0); stack.Elem(1) = root; stacks = 1; while (stacks) { node = stack.Get(stacks); stacks--; if (node->pi) { if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] && node->data[1] >= bmin[1] && node->data[1] <= bmax[1] && node->data[2] >= bmin[2] && node->data[2] <= bmax[2]) pis.Append (node->pi); } int i1min = (bmin[0] <= node->sep[0]) ? 0 : 1; int i1max = (bmax[0] < node->sep[0]) ? 0 : 1; int i2min = (bmin[1] <= node->sep[1]) ? 0 : 1; int i2max = (bmax[1] < node->sep[1]) ? 0 : 1; int i3min = (bmin[2] <= node->sep[2]) ? 0 : 1; int i3max = (bmax[2] < node->sep[2]) ? 0 : 1; int i1, i2, i3; for (i1 = i1min; i1 <= i1max; i1++) for (i2 = i2min; i2 <= i2max; i2++) for (i3 = i3min; i3 <= i3max; i3++) { i = i1+2*i2+4*i3; if (node->childs[i]) { stacks++; stack.Elem(stacks) = node->childs[i]; } } /* if (node->left && bmin[dir] <= node->sep) { stacks++; stack.Elem(stacks) = node->left; stackdir.Elem(stacks) = ndir; } if (node->right && bmax[dir] >= node->sep) { stacks++; stack.Elem(stacks) = node->right; stackdir.Elem(stacks) = ndir; } */ } } void ADTree3F :: PrintRec (ostream & ost, const ADTreeNode3F * node) const { int i; if (node->data) { ost << node->pi << ": "; ost << node->nchilds << " childs, "; for (i = 0; i < 3; i++) ost << node->data[i] << " "; ost << endl; } for (i = 0; i < 8; i++) if (node->childs[i]) PrintRec (ost, node->childs[i]); } /* ******************************* ADTree3FM ******************************* */ ADTreeNode3FM :: ADTreeNode3FM() { father = NULL; nchilds = 0; int i; for (i = 0; i < ADTN_SIZE; i++) pi[i] = 0; for (i = 0; i < 8; i++) childs[i] = NULL; } void ADTreeNode3FM :: DeleteChilds () { int i; for (i = 0; i < 8; i++) { if (childs[i]) childs[i]->DeleteChilds(); delete childs[i]; childs[i] = NULL; } } BlockAllocator ADTreeNode3FM :: ball(sizeof (ADTreeNode3FM)); void * ADTreeNode3FM :: operator new(size_t) { return ball.Alloc(); } void ADTreeNode3FM :: operator delete (void * p) { ball.Free (p); } ADTree3FM :: ADTree3FM (const float * acmin, const float * acmax) : ela(0) { memcpy (cmin, acmin, 3 * sizeof(float)); memcpy (cmax, acmax, 3 * sizeof(float)); root = new ADTreeNode3FM; for (int i = 0; i < 3; i++) root->sep[i] = (cmin[i] + cmax[i]) / 2; } ADTree3FM :: ~ADTree3FM () { root->DeleteChilds(); delete root; } void ADTree3FM :: Insert (const float * p, int pi) { ADTreeNode3FM *node; ADTreeNode3FM *next; int lr; float bmin[3]; float bmax[3]; int i, dir; memcpy (bmin, cmin, 3 * sizeof(float)); memcpy (bmax, cmax, 3 * sizeof(float)); next = root; while (next) { node = next; for (i = 0; i < ADTN_SIZE; i++) if (!node->pi[i]) { memcpy (node->data[i], p, 3 * sizeof(float)); node->pi[i] = pi; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = node; return; } dir = 0; for (i = 0; i < 3; i++) { if (node->sep[i] > p[i]) { bmax[i] = node->sep[i]; } else { bmin[i] = node->sep[i]; dir += (1 << i); } } next = node->childs[dir]; /* if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } */ } next = new ADTreeNode3FM; memcpy (next->data[0], p, 3 * sizeof(float)); next->pi[0] = pi; for (i = 0; i < 3; i++) next->sep[i] = (bmin[i] + bmax[i]) / 2; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = next; node->childs[dir] = next; next->father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree3FM :: DeleteElement (int pi) { ADTreeNode3FM * node = ela.Get(pi); int i; for (i = 0; i < ADTN_SIZE; i++) if (node->pi[i] == pi) node->pi[i] = 0; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree3FM :: GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const { static ARRAY stack(1000); ADTreeNode3FM * node; int dir, i, stacks; stack.SetSize (1000); pis.SetSize(0); stack.Elem(1) = root; stacks = 1; while (stacks) { node = stack.Get(stacks); stacks--; int * hpi = node->pi; for (i = 0; i < ADTN_SIZE; i++) if (hpi[i]) { float * datai = &node->data[i][0]; if (datai[0] >= bmin[0] && datai[0] <= bmax[0] && datai[1] >= bmin[1] && datai[1] <= bmax[1] && datai[2] >= bmin[2] && datai[2] <= bmax[2]) pis.Append (node->pi[i]); } /* if (node->pi) { if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] && node->data[1] >= bmin[1] && node->data[1] <= bmax[1] && node->data[2] >= bmin[2] && node->data[2] <= bmax[2]) pis.Append (node->pi); } */ int i1min = (bmin[0] <= node->sep[0]) ? 0 : 1; int i1max = (bmax[0] < node->sep[0]) ? 0 : 1; int i2min = (bmin[1] <= node->sep[1]) ? 0 : 1; int i2max = (bmax[1] < node->sep[1]) ? 0 : 1; int i3min = (bmin[2] <= node->sep[2]) ? 0 : 1; int i3max = (bmax[2] < node->sep[2]) ? 0 : 1; int i1, i2, i3; for (i1 = i1min; i1 <= i1max; i1++) for (i2 = i2min; i2 <= i2max; i2++) for (i3 = i3min; i3 <= i3max; i3++) { i = i1+2*i2+4*i3; if (node->childs[i]) { stacks++; stack.Elem(stacks) = node->childs[i]; } } /* if (node->left && bmin[dir] <= node->sep) { stacks++; stack.Elem(stacks) = node->left; stackdir.Elem(stacks) = ndir; } if (node->right && bmax[dir] >= node->sep) { stacks++; stack.Elem(stacks) = node->right; stackdir.Elem(stacks) = ndir; } */ } } void ADTree3FM :: PrintRec (ostream & ost, const ADTreeNode3FM * node) const { int i; if (node->data) { ost << node->pi << ": "; ost << node->nchilds << " childs, "; for (i = 0; i < 3; i++) ost << node->data[i] << " "; ost << endl; } for (i = 0; i < 8; i++) if (node->childs[i]) PrintRec (ost, node->childs[i]); } #endif /* ******************************* ADTree6 ******************************* */ ADTreeNode6 :: ADTreeNode6() { pi = -1; left = NULL; right = NULL; father = NULL; nchilds = 0; } void ADTreeNode6 :: DeleteChilds () { if (left) { left->DeleteChilds(); delete left; left = NULL; } if (right) { right->DeleteChilds(); delete right; right = NULL; } } BlockAllocator ADTreeNode6 :: ball (sizeof (ADTreeNode6)); void * ADTreeNode6 :: operator new(size_t) { return ball.Alloc(); } void ADTreeNode6 :: operator delete (void * p) { ball.Free (p); } ADTree6 :: ADTree6 (const float * acmin, const float * acmax) : ela(0) { memcpy (cmin, acmin, 6 * sizeof(float)); memcpy (cmax, acmax, 6 * sizeof(float)); root = new ADTreeNode6; root->sep = (cmin[0] + cmax[0]) / 2; } ADTree6 :: ~ADTree6 () { root->DeleteChilds(); delete root; } void ADTree6 :: Insert (const float * p, int pi) { ADTreeNode6 *node(NULL); ADTreeNode6 *next; int dir; int lr(0); float bmin[6]; float bmax[6]; memcpy (bmin, cmin, 6 * sizeof(float)); memcpy (bmax, cmax, 6 * sizeof(float)); next = root; dir = 0; while (next) { node = next; if (node->pi == -1) { memcpy (node->data, p, 6 * sizeof(float)); node->pi = pi; if (ela.Size() < pi+1) ela.SetSize (pi+1); ela[pi] = node; return; } if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } dir++; if (dir == 6) dir = 0; } next = new ADTreeNode6; memcpy (next->data, p, 6 * sizeof(float)); next->pi = pi; next->sep = (bmin[dir] + bmax[dir]) / 2; if (ela.Size() < pi+1) ela.SetSize (pi+1); ela[pi] = next; if (lr) node->right = next; else node->left = next; next -> father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree6 :: DeleteElement (int pi) { ADTreeNode6 * node = ela[pi]; node->pi = -1; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree6 :: PrintMemInfo (ostream & ost) const { ost << Elements() << " elements a " << sizeof(ADTreeNode6) << " Bytes = " << Elements() * sizeof(ADTreeNode6) << endl; ost << "maxind = " << ela.Size() << " = " << sizeof(ADTreeNode6*) * ela.Size() << " Bytes" << endl; } class inttn6 { public: int dir; ADTreeNode6 * node; }; void ADTree6 :: GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const { static ARRAY stack(10000); stack.SetSize (10000); pis.SetSize(0); stack[0].node = root; stack[0].dir = 0; int stacks = 0; while (stacks >= 0) { ADTreeNode6 * node = stack[stacks].node; int dir = stack[stacks].dir; stacks--; if (node->pi != -1) { if (node->data[0] > bmax[0] || node->data[1] > bmax[1] || node->data[2] > bmax[2] || node->data[3] < bmin[3] || node->data[4] < bmin[4] || node->data[5] < bmin[5]) ; else pis.Append (node->pi); } int ndir = (dir+1) % 6; if (node->left && bmin[dir] <= node->sep) { stacks++; stack[stacks].node = node->left; stack[stacks].dir = ndir; } if (node->right && bmax[dir] >= node->sep) { stacks++; stack[stacks].node = node->right; stack[stacks].dir = ndir; } } } void ADTree6 :: PrintRec (ostream & ost, const ADTreeNode6 * node) const { if (node->data) { ost << node->pi << ": "; ost << node->nchilds << " childs, "; for (int i = 0; i < 6; i++) ost << node->data[i] << " "; ost << endl; } if (node->left) PrintRec (ost, node->left); if (node->right) PrintRec (ost, node->right); } int ADTree6 :: DepthRec (const ADTreeNode6 * node) const { int ldepth = 0; int rdepth = 0; if (node->left) ldepth = DepthRec(node->left); if (node->right) rdepth = DepthRec(node->right); return 1 + max2 (ldepth, rdepth); } int ADTree6 :: ElementsRec (const ADTreeNode6 * node) const { int els = 1; if (node->left) els += ElementsRec(node->left); if (node->right) els += ElementsRec(node->right); return els; } #ifdef ABC /* ******************************* ADTree6F ******************************* */ ADTreeNode6F :: ADTreeNode6F() { pi = 0; father = NULL; nchilds = 0; int i; for (i = 0; i < 64; i++) childs[i] = NULL; } void ADTreeNode6F :: DeleteChilds () { int i; for (i = 0; i < 64; i++) { if (childs[i]) childs[i]->DeleteChilds(); delete childs[i]; childs[i] = NULL; } } BlockAllocator ADTreeNode6F :: ball(sizeof (ADTreeNode6F)); void * ADTreeNode6F :: operator new(size_t) { return ball.Alloc(); } void ADTreeNode6F :: operator delete (void * p) { ball.Free (p); } ADTree6F :: ADTree6F (const float * acmin, const float * acmax) : ela(0) { memcpy (cmin, acmin, 6 * sizeof(float)); memcpy (cmax, acmax, 6 * sizeof(float)); root = new ADTreeNode6F; for (int i = 0; i < 6; i++) root->sep[i] = (cmin[i] + cmax[i]) / 2; } ADTree6F :: ~ADTree6F () { root->DeleteChilds(); delete root; } void ADTree6F :: Insert (const float * p, int pi) { ADTreeNode6F *node; ADTreeNode6F *next; int lr; float bmin[6]; float bmax[6]; int i, dir; memcpy (bmin, cmin, 6 * sizeof(float)); memcpy (bmax, cmax, 6 * sizeof(float)); next = root; while (next) { node = next; if (!node->pi) { memcpy (node->data, p, 6 * sizeof(float)); node->pi = pi; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = node; return; } dir = 0; for (i = 0; i < 6; i++) { if (node->sep[i] > p[i]) { bmax[i] = node->sep[i]; } else { bmin[i] = node->sep[i]; dir += (1 << i); } } next = node->childs[dir]; /* if (node->sep > p[dir]) { next = node->left; bmax[dir] = node->sep; lr = 0; } else { next = node->right; bmin[dir] = node->sep; lr = 1; } */ } next = new ADTreeNode6F; memcpy (next->data, p, 6 * sizeof(float)); next->pi = pi; for (i = 0; i < 6; i++) next->sep[i] = (bmin[i] + bmax[i]) / 2; if (ela.Size() < pi) ela.SetSize (pi); ela.Elem(pi) = next; node->childs[dir] = next; next->father = node; while (node) { node->nchilds++; node = node->father; } } void ADTree6F :: DeleteElement (int pi) { ADTreeNode6F * node = ela.Get(pi); node->pi = 0; node = node->father; while (node) { node->nchilds--; node = node->father; } } void ADTree6F :: GetIntersecting (const float * bmin, const float * bmax, ARRAY & pis) const { static ARRAY stack(1000); ADTreeNode6F * node; int dir, i, stacks; stack.SetSize (1000); pis.SetSize(0); stack.Elem(1) = root; stacks = 1; while (stacks) { node = stack.Get(stacks); stacks--; if (node->pi) { if ( node->data[0] >= bmin[0] && node->data[0] <= bmax[0] && node->data[1] >= bmin[1] && node->data[1] <= bmax[1] && node->data[2] >= bmin[2] && node->data[2] <= bmax[2] && node->data[3] >= bmin[3] && node->data[3] <= bmax[3] && node->data[4] >= bmin[4] && node->data[4] <= bmax[4] && node->data[5] >= bmin[5] && node->data[5] <= bmax[5] ) pis.Append (node->pi); } int i1min = (bmin[0] <= node->sep[0]) ? 0 : 1; int i1max = (bmax[0] < node->sep[0]) ? 0 : 1; int i2min = (bmin[1] <= node->sep[1]) ? 0 : 1; int i2max = (bmax[1] < node->sep[1]) ? 0 : 1; int i3min = (bmin[2] <= node->sep[2]) ? 0 : 1; int i3max = (bmax[2] < node->sep[2]) ? 0 : 1; int i4min = (bmin[3] <= node->sep[3]) ? 0 : 1; int i4max = (bmax[3] < node->sep[3]) ? 0 : 1; int i5min = (bmin[4] <= node->sep[4]) ? 0 : 1; int i5max = (bmax[4] < node->sep[4]) ? 0 : 1; int i6min = (bmin[5] <= node->sep[5]) ? 0 : 1; int i6max = (bmax[5] < node->sep[5]) ? 0 : 1; int i1, i2, i3, i4, i5, i6; for (i1 = i1min; i1 <= i1max; i1++) for (i2 = i2min; i2 <= i2max; i2++) for (i3 = i3min; i3 <= i3max; i3++) for (i4 = i4min; i4 <= i4max; i4++) for (i5 = i5min; i5 <= i5max; i5++) for (i6 = i6min; i6 <= i6max; i6++) { i = i1 + 2*i2 + 4*i3 + 8*i4 + 16*i5 +32*i6; if (node->childs[i]) { stacks++; stack.Elem(stacks) = node->childs[i]; } } /* if (node->left && bmin[dir] <= node->sep) { stacks++; stack.Elem(stacks) = node->left; stackdir.Elem(stacks) = ndir; } if (node->right && bmax[dir] >= node->sep) { stacks++; stack.Elem(stacks) = node->right; stackdir.Elem(stacks) = ndir; } */ } } void ADTree6F :: PrintRec (ostream & ost, const ADTreeNode6F * node) const { int i; if (node->data) { ost << node->pi << ": "; ost << node->nchilds << " childs, "; for (i = 0; i < 6; i++) ost << node->data[i] << " "; ost << endl; } for (i = 0; i < 64; i++) if (node->childs[i]) PrintRec (ost, node->childs[i]); } #endif /* ************************************* Point3dTree ********************** */ Point3dTree :: Point3dTree (const Point3d & pmin, const Point3d & pmax) { float pmi[3], pma[3]; for (int i = 0; i < 3; i++) { pmi[i] = pmin.X(i+1); pma[i] = pmax.X(i+1); } tree = new ADTree3 (pmi, pma); } Point3dTree :: ~Point3dTree () { delete tree; } void Point3dTree :: Insert (const Point3d & p, int pi) { static float pd[3]; pd[0] = p.X(); pd[1] = p.Y(); pd[2] = p.Z(); tree->Insert (pd, pi); } void Point3dTree :: GetIntersecting (const Point3d & pmin, const Point3d & pmax, ARRAY & pis) const { float pmi[3], pma[3]; for (int i = 0; i < 3; i++) { pmi[i] = pmin.X(i+1); pma[i] = pmax.X(i+1); } tree->GetIntersecting (pmi, pma, pis); } Box3dTree :: Box3dTree (const Point3d & apmin, const Point3d & apmax) { boxpmin = apmin; boxpmax = apmax; float tpmin[6], tpmax[6]; for (int i = 0; i < 3; i++) { tpmin[i] = tpmin[i+3] = boxpmin.X(i+1); tpmax[i] = tpmax[i+3] = boxpmax.X(i+1); } tree = new ADTree6 (tpmin, tpmax); } Box3dTree :: ~Box3dTree () { delete tree; } void Box3dTree :: Insert (const Point3d & bmin, const Point3d & bmax, int pi) { static float tp[6]; for (int i = 0; i < 3; i++) { tp[i] = bmin.X(i+1); tp[i+3] = bmax.X(i+1); } tree->Insert (tp, pi); } void Box3dTree ::GetIntersecting (const Point3d & pmin, const Point3d & pmax, ARRAY & pis) const { float tpmin[6]; float tpmax[6]; for (int i = 0; i < 3; i++) { tpmin[i] = boxpmin.X(i+1); tpmax[i] = pmax.X(i+1); tpmin[i+3] = pmin.X(i+1); tpmax[i+3] = boxpmax.X(i+1); } tree->GetIntersecting (tpmin, tpmax, pis); } }