/* gears.c */ /* * 3-D gear wheels. This program is in the public domain. * * Brian Paul * * * Modified to work under Togl as a widget for TK 1997 * * Philip Quaife * */ #define USE_TOGL_STUBS #include "togl.h" #include #include #include #undef TCL_STORAGE_CLASS #define TCL_STORAGE_CLASS DLLEXPORT #ifndef M_PI # define M_PI 3.14159265 #endif #define FM_PI ((float) M_PI) #ifdef _MSC_VER __inline float sinf(double a) { return (float) sin(a); } __inline float cosf(double a) { return (float) cos(a); } __inline float sqrtf(double a) { return (float) sqrt(a); } # define sin sinf # define cos cosf # define sqrt sqrtf #endif struct WHIRLYGIZMO { int Gear1, Gear2, Gear3; double Rotx, Roty, Rotz; double Angle; int Height, Width; }; typedef struct WHIRLYGIZMO WHIRLYGIZMO; /* * Draw a gear wheel. You'll probably want to call this function when * building a display list since we do a lot of trig here. * * Input: inner_radius - radius of hole at center * outer_radius - radius at center of teeth * width - width of gear * teeth - number of teeth * tooth_depth - depth of tooth */ static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth) { GLint i; GLfloat r0, r1, r2; GLfloat angle, da; GLfloat u, v, len; r0 = inner_radius; r1 = outer_radius - tooth_depth / 2; r2 = outer_radius + tooth_depth / 2; da = 2 * FM_PI / teeth / 4; glShadeModel(GL_FLAT); glNormal3f(0, 0, 1); /* draw front face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2 * FM_PI / teeth; glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5f); glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5f); glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5f); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5f); } glEnd(); /* draw front sides of teeth */ glBegin(GL_QUADS); da = 2 * FM_PI / teeth / 4; for (i = 0; i < teeth; i++) { angle = i * 2 * FM_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5f); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5f); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5f); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5f); } glEnd(); glNormal3f(0, 0, -1); /* draw back face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2 * FM_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5f); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5f); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5f); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5f); } glEnd(); /* draw back sides of teeth */ glBegin(GL_QUADS); da = 2 * FM_PI / teeth / 4; for (i = 0; i < teeth; i++) { angle = i * 2 * FM_PI / teeth; glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5f); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5f); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5f); glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5f); } glEnd(); /* draw outward faces of teeth */ glBegin(GL_QUAD_STRIP); for (i = 0; i < teeth; i++) { angle = i * 2 * FM_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5f); glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5f); u = r2 * cos(angle + da) - r1 * cos(angle); v = r2 * sin(angle + da) - r1 * sin(angle); len = sqrt(u * u + v * v); u /= len; v /= len; glNormal3f(v, -u, 0); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5f); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5f); glNormal3f(cos(angle), sin(angle), 0); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5f); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5f); u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); glNormal3f(v, -u, 0); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5f); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5f); glNormal3f(cos(angle), sin(angle), 0); } glVertex3f(r1 /* * cos(0) */ , /* r1 * sin(0) */ 0, width * 0.5f); glVertex3f(r1 /* * cos(0) */ , /* r1 * sin(0) */ 0, -width * 0.5f); glEnd(); glShadeModel(GL_SMOOTH); /* draw inside radius cylinder */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2 * FM_PI / teeth; glNormal3f(-cos(angle), -sin(angle), 0); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5f); glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5f); } glEnd(); } /* * static GLfloat view_rotx=20, view_roty=30, view_rotz=0; static GLint * gear1, gear2, gear3; static GLfloat angle = 0; */ static GLuint limit; static GLuint count = 1; static GLubyte polycolor[4] = { 255, 255, 255, 255 }; static int draw(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj *const *objv) { WHIRLYGIZMO *Wg; Togl *togl; if (objc != 2) { Tcl_WrongNumArgs(interp, 1, objv, "pathName"); return TCL_ERROR; } if (Togl_GetToglFromObj(interp, objv[1], &togl) != TCL_OK) { return TCL_ERROR; } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Wg = (WHIRLYGIZMO *) Togl_GetClientData(togl); glDisable(GL_TEXTURE_2D); glPushMatrix(); glRotatef((float) Wg->Rotx, 1, 0, 0); glRotatef((float) Wg->Roty, 0, 1, 0); glRotatef((float) Wg->Rotz, 0, 0, 1); glPushMatrix(); glTranslatef(-3, -2, 0); glRotatef((float) Wg->Angle, 0, 0, 1); glEnable(GL_DEPTH_TEST); glCallList(Wg->Gear1); glEnable(GL_DEPTH_TEST); glPopMatrix(); glPushMatrix(); glTranslatef(3.1f, -2, 0); glRotatef(-2 * (float) Wg->Angle - 9, 0, 0, 1); glCallList(Wg->Gear2); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1f, 4.2f, 0); glRotatef(-2 * (float) Wg->Angle - 25, 0, 0, 1); glCallList(Wg->Gear3); glPopMatrix(); glPopMatrix(); Togl_SwapBuffers(togl); return TCL_OK; } static int zap(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj *const *objv) { WHIRLYGIZMO *Wg; Togl *togl; if (objc != 2) { Tcl_WrongNumArgs(interp, 1, objv, "pathName"); return TCL_ERROR; } if (Togl_GetToglFromObj(interp, objv[1], &togl) != TCL_OK) { return TCL_ERROR; } Wg = (WHIRLYGIZMO *) Togl_GetClientData(togl); free(Wg); return TCL_OK; } static int idle(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj *const *objv) { WHIRLYGIZMO *Wg; Togl *togl; if (objc != 2) { Tcl_WrongNumArgs(interp, 1, objv, "pathName"); return TCL_ERROR; } if (Togl_GetToglFromObj(interp, objv[1], &togl) != TCL_OK) { return TCL_ERROR; } Wg = (WHIRLYGIZMO *) Togl_GetClientData(togl); Wg->Angle += 2; Togl_PostRedisplay(togl); return TCL_OK; } /* change view angle, exit upon ESC */ /* * static GLenum key(int k, GLenum mask) { switch (k) { case TK_UP: view_rotx * += 5; return GL_TRUE; case TK_DOWN: view_rotx -= 5; return GL_TRUE; case * TK_LEFT: view_roty += 5; return GL_TRUE; case TK_RIGHT: view_roty -= 5; * return GL_TRUE; case TK_z: view_rotz += 5; return GL_TRUE; case TK_Z: * view_rotz -= 5; return GL_TRUE; } return GL_FALSE; } */ /* new window size or exposure */ static int reshape(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj *const *objv) { int width, height; Togl *togl; if (objc != 2) { Tcl_WrongNumArgs(interp, 1, objv, "pathName"); return TCL_ERROR; } if (Togl_GetToglFromObj(interp, objv[1], &togl) != TCL_OK) { return TCL_ERROR; } width = Togl_Width(togl); height = Togl_Height(togl); glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (width > height) { GLfloat w = (GLfloat) width / (GLfloat) height; glFrustum(-w, w, -1, 1, 5, 60); } else { GLfloat h = (GLfloat) height / (GLfloat) width; glFrustum(-1, 1, -h, h, 5, 60); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -40); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); return TCL_OK; } static int init(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj *const *objv) { WHIRLYGIZMO *Wg; static GLfloat red[4] = { 0.8f, 0.1f, 0, 1 }; static GLfloat green[4] = { 0, 0.8f, 0.2f, 1 }; static GLfloat blue[4] = { 0.2f, 0.2f, 1, 1 }; static GLfloat pos[4] = { 5, 5, 10, 0 }; Togl *togl; if (objc != 2) { Tcl_WrongNumArgs(interp, 1, objv, "pathName"); return TCL_ERROR; } if (Togl_GetToglFromObj(interp, objv[1], &togl) != TCL_OK) { return TCL_ERROR; } glLightfv(GL_LIGHT0, GL_POSITION, pos); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); /* make the gears */ Wg = (WHIRLYGIZMO *) malloc(sizeof (WHIRLYGIZMO)); if (!Wg) { Tcl_SetResult(Togl_Interp(togl), "\"Cannot allocate client data for widget\"", TCL_STATIC); } Wg->Gear1 = glGenLists(1); glNewList(Wg->Gear1, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); gear(1, 4, 1, 20, 0.7f); glEndList(); Wg->Gear2 = glGenLists(1); glNewList(Wg->Gear2, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); gear(0.5f, 2, 2, 10, 0.7f); glEndList(); Wg->Gear3 = glGenLists(1); glNewList(Wg->Gear3, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); gear(1.3f, 2, 0.5f, 10, 0.7f); glEndList(); glEnable(GL_NORMALIZE); Wg->Height = Togl_Height(togl); Wg->Width = Togl_Width(togl); Wg->Angle = 0; Wg->Rotx = 0; Wg->Roty = 0; Wg->Rotz = 0; Togl_SetClientData(togl, (ClientData) Wg); return TCL_OK; } static int position(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj *const *objv) { WHIRLYGIZMO *Wg; char Result[100]; Togl *togl; if (objc != 2) { Tcl_WrongNumArgs(interp, 1, objv, "pathName"); return TCL_ERROR; } if (Togl_GetToglFromObj(interp, objv[1], &togl) != TCL_OK) { return TCL_ERROR; } Wg = (WHIRLYGIZMO *) Togl_GetClientData(togl); /* Let result string equal value */ sprintf(Result, "%g %g", Wg->Roty, Wg->Rotx); Tcl_SetResult(interp, Result, TCL_VOLATILE); return TCL_OK; } static int rotate(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj *const *objv) { WHIRLYGIZMO *Wg; Togl *togl; if (objc != 4) { Tcl_WrongNumArgs(interp, 1, objv, "pathName yrot xrot"); return TCL_ERROR; } if (Togl_GetToglFromObj(interp, objv[1], &togl) != TCL_OK) { return TCL_ERROR; } Wg = (WHIRLYGIZMO *) Togl_GetClientData(togl); if (Tcl_GetDoubleFromObj(interp, objv[2], &Wg->Roty) != TCL_OK) { return TCL_ERROR; } if (Tcl_GetDoubleFromObj(interp, objv[3], &Wg->Rotx) != TCL_OK) { return TCL_ERROR; } Togl_PostRedisplay(togl); return TCL_OK; } EXTERN int Gears_Init(Tcl_Interp *interp) { /* * Initialize Tcl and the Togl widget module. */ if (Tcl_InitStubs(interp, "8.1", 0) == NULL || Togl_InitStubs(interp, "2.0", 0) == NULL) { return TCL_ERROR; } /* * Specify the C callback functions for widget creation, display, * and reshape. */ Tcl_CreateObjCommand(interp, "init", init, NULL, NULL); Tcl_CreateObjCommand(interp, "zap", zap, NULL, NULL); Tcl_CreateObjCommand(interp, "draw", draw, NULL, NULL); Tcl_CreateObjCommand(interp, "reshape", reshape, NULL, NULL); Tcl_CreateObjCommand(interp, "idle", idle, NULL, NULL); Tcl_CreateObjCommand(interp, "rotate", rotate, NULL, NULL); Tcl_CreateObjCommand(interp, "position", position, NULL, NULL); return TCL_OK; }