/**************************************************************************/ /* File: nglib.cc */ /* Author: Joachim Schoeberl */ /* Date: 7. May. 2000 */ /**************************************************************************/ /* Interface to the netgen meshing kernel */ #include #include #include #include #include #include #include namespace netgen { extern void MeshFromSpline2D (SplineGeometry2d & geometry, Mesh *& mesh, MeshingParameters & mp); } #ifdef PARALLEL #include namespace netgen { int id, ntasks; MPI_Group MPI_HIGHORDER_WORLD; MPI_Comm MPI_HIGHORDER_COMM; } #endif /* // should not be needed (occ currently requires it) namespace netgen { #include "../libsrc/visualization/vispar.hpp" VisualizationParameters vispar; VisualizationParameters :: VisualizationParameters() { ; } } */ namespace nglib { #include "nglib.h" } using namespace netgen; // constants and types: namespace nglib { // initialize, deconstruct Netgen library: DLL_HEADER void Ng_Init () { mycout = &cout; myerr = &cerr; // netgen::testout->SetOutStream (new ofstream ("test.out")); testout = new ofstream ("test.out"); } DLL_HEADER void Ng_Exit () { ; } DLL_HEADER Ng_Mesh * Ng_NewMesh () { Mesh * mesh = new Mesh; mesh->AddFaceDescriptor (FaceDescriptor (1, 1, 0, 1)); return (Ng_Mesh*)(void*)mesh; } DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh) { delete (Mesh*)mesh; } // feeds points, surface elements and volume elements to the mesh DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x) { Mesh * m = (Mesh*)mesh; m->AddPoint (Point3d (x[0], x[1], x[2])); } DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et, int * pi) { Mesh * m = (Mesh*)mesh; Element2d el (3); el.SetIndex (1); el.PNum(1) = pi[0]; el.PNum(2) = pi[1]; el.PNum(3) = pi[2]; m->AddSurfaceElement (el); } DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et, int * pi) { Mesh * m = (Mesh*)mesh; Element el (4); el.SetIndex (1); el.PNum(1) = pi[0]; el.PNum(2) = pi[1]; el.PNum(3) = pi[2]; el.PNum(4) = pi[3]; m->AddVolumeElement (el); } // ask for number of points, surface and volume elements DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh) { return ((Mesh*)mesh) -> GetNP(); } DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh) { return ((Mesh*)mesh) -> GetNSE(); } DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh) { return ((Mesh*)mesh) -> GetNE(); } // return point coordinates DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x) { const Point3d & p = ((Mesh*)mesh)->Point(num); x[0] = p.X(); x[1] = p.Y(); x[2] = p.Z(); } // return surface and volume element in pi DLL_HEADER Ng_Surface_Element_Type Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi) { const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num); for (int i = 1; i <= el.GetNP(); i++) pi[i-1] = el.PNum(i); Ng_Surface_Element_Type et; switch (el.GetNP()) { case 3: et = NG_TRIG; break; case 4: et = NG_QUAD; break; case 6: et = NG_TRIG6; break; default: et = NG_TRIG; break; // for the compiler } return et; } DLL_HEADER Ng_Volume_Element_Type Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi) { const Element & el = ((Mesh*)mesh)->VolumeElement(num); for (int i = 1; i <= el.GetNP(); i++) pi[i-1] = el.PNum(i); Ng_Volume_Element_Type et; switch (el.GetNP()) { case 4: et = NG_TET; break; case 5: et = NG_PYRAMID; break; case 6: et = NG_PRISM; break; case 10: et = NG_TET10; break; default: et = NG_TET; break; // for the compiler } return et; } DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h) { ((Mesh*)mesh) -> SetGlobalH (h); } DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h) { ((Mesh*)mesh) -> RestrictLocalH (Point3d (p[0], p[1], p[2]), h); } DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h) { for (double x = pmin[0]; x < pmax[0]; x += h) for (double y = pmin[1]; y < pmax[1]; y += h) for (double z = pmin[2]; z < pmax[2]; z += h) ((Mesh*)mesh) -> RestrictLocalH (Point3d (x, y, z), h); } // generates volume mesh from surface mesh DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp) { Mesh * m = (Mesh*)mesh; MeshingParameters mparam; mparam.maxh = mp->maxh; mparam.meshsizefilename = mp->meshsize_filename; m->CalcLocalH(); MeshVolume (mparam, *m); RemoveIllegalElements (*m); OptimizeVolume (mparam, *m); return NG_OK; } // 2D Meshing Functions: DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x) { Mesh * m = (Mesh*)mesh; m->AddPoint (Point3d (x[0], x[1], 0)); } DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2) { Mesh * m = (Mesh*)mesh; Segment seg; seg[0] = pi1; seg[1] = pi2; m->AddSegment (seg); } DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh) { Mesh * m = (Mesh*)mesh; return m->GetNP(); } DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh) { Mesh * m = (Mesh*)mesh; return m->GetNSE(); } DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh) { Mesh * m = (Mesh*)mesh; return m->GetNSeg(); } DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x) { Mesh * m = (Mesh*)mesh; Point<3> & p = m->Point(num); x[0] = p(0); x[1] = p(1); } DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) { const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num); for (int i = 1; i <= 3; i++) pi[i-1] = el.PNum(i); if (matnum) *matnum = el.GetIndex(); } DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) { const Segment & seg = ((Mesh*)mesh)->LineSegment(num); pi[0] = seg[0]; pi[1] = seg[1]; if (matnum) *matnum = seg.edgenr; } DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename) { SplineGeometry2d * geom = new SplineGeometry2d(); geom -> Load (filename); return (Ng_Geometry_2D *)geom; } DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom, Ng_Mesh ** mesh, Ng_Meshing_Parameters * mp) { // use global variable mparam // MeshingParameters mparam; mparam.maxh = mp->maxh; mparam.meshsizefilename = mp->meshsize_filename; mparam.quad = mp->quad_dominated; Mesh * m; MeshFromSpline2D (*(SplineGeometry2d*)geom, m, mparam); cout << m->GetNSE() << " elements, " << m->GetNP() << " points" << endl; *mesh = (Ng_Mesh*)m; return NG_OK; } DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom, Ng_Mesh * mesh, int levels) { Refinement2d ref(*(SplineGeometry2d*)geom); HPRefinement (*(Mesh*)mesh, &ref, levels); } DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom, Ng_Mesh * mesh, int levels, double parameter) { Refinement2d ref(*(SplineGeometry2d*)geom); HPRefinement (*(Mesh*)mesh, &ref, levels, parameter); } Array readtrias; //only before initstlgeometry Array > readedges; //only before init stlgeometry DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename) { ((Mesh*)mesh)->Save(filename); } DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename) { Mesh * mesh = new Mesh; mesh->Load(filename); return ( (Ng_Mesh*)mesh ); } // loads geometry from STL file DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary) { int i; STLGeometry geom; STLGeometry* geo; ifstream ist(filename); if (binary) { geo = geom.LoadBinary(ist); } else { geo = geom.Load(ist); } readtrias.SetSize(0); readedges.SetSize(0); Point3d p; Vec3d normal; double p1[3]; double p2[3]; double p3[3]; double n[3]; Ng_STL_Geometry * geo2 = Ng_STL_NewGeometry(); for (i = 1; i <= geo->GetNT(); i++) { const STLTriangle& t = geo->GetTriangle(i); p = geo->GetPoint(t.PNum(1)); p1[0] = p.X(); p1[1] = p.Y(); p1[2] = p.Z(); p = geo->GetPoint(t.PNum(2)); p2[0] = p.X(); p2[1] = p.Y(); p2[2] = p.Z(); p = geo->GetPoint(t.PNum(3)); p3[0] = p.X(); p3[1] = p.Y(); p3[2] = p.Z(); normal = t.Normal(); n[0] = normal.X(); n[1] = normal.Y(); n[2] = normal.Z(); Ng_STL_AddTriangle(geo2, p1, p2, p3, n); } return geo2; } // generate new STL Geometry DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry () { return (Ng_STL_Geometry*)(void*)new STLGeometry; } // after adding triangles (and edges) initialize DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom) { STLGeometry* geo = (STLGeometry*)geom; geo->InitSTLGeometry(readtrias); readtrias.SetSize(0); if (readedges.Size() != 0) { /* for (int i = 1; i <= readedges.Size(); i+=2) { cout << "e(" << readedges.Get(i) << "," << readedges.Get(i+1) << ")" << endl; } */ geo->AddEdges(readedges); } if (geo->GetStatus() == STLTopology::STL_GOOD || geo->GetStatus() == STLTopology::STL_WARNING) return NG_OK; return NG_SURFACE_INPUT_ERROR; } // automatically generates edges: DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom, Ng_Mesh* mesh, Ng_Meshing_Parameters * mp) { STLGeometry* stlgeometry = (STLGeometry*)geom; Mesh* me = (Mesh*)mesh; MeshingParameters mparam; mparam.maxh = mp->maxh; mparam.meshsizefilename = mp->meshsize_filename; me -> SetGlobalH (mparam.maxh); me -> SetLocalH (stlgeometry->GetBoundingBox().PMin() - Vec3d(10, 10, 10), stlgeometry->GetBoundingBox().PMax() + Vec3d(10, 10, 10), 0.3); me -> LoadLocalMeshSize (mp->meshsize_filename); /* if (mp->meshsize_filename) { ifstream infile (mp->meshsize_filename); if (!infile.good()) return NG_FILE_NOT_FOUND; me -> LoadLocalMeshSize (infile); } */ STLMeshing (*stlgeometry, *me); stlgeometry->edgesfound = 1; stlgeometry->surfacemeshed = 0; stlgeometry->surfaceoptimized = 0; stlgeometry->volumemeshed = 0; return NG_OK; } // generates mesh, empty mesh be already created. DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom, Ng_Mesh* mesh, Ng_Meshing_Parameters * mp) { STLGeometry* stlgeometry = (STLGeometry*)geom; Mesh* me = (Mesh*)mesh; MeshingParameters mparam; mparam.maxh = mp->maxh; mparam.meshsizefilename = mp->meshsize_filename; /* me -> SetGlobalH (mparam.maxh); me -> SetLocalH (stlgeometry->GetBoundingBox().PMin() - Vec3d(10, 10, 10), stlgeometry->GetBoundingBox().PMax() + Vec3d(10, 10, 10), 0.3); */ /* STLMeshing (*stlgeometry, *me); stlgeometry->edgesfound = 1; stlgeometry->surfacemeshed = 0; stlgeometry->surfaceoptimized = 0; stlgeometry->volumemeshed = 0; */ int retval = STLSurfaceMeshing (*stlgeometry, *me); if (retval == MESHING3_OK) { (*mycout) << "Success !!!!" << endl; stlgeometry->surfacemeshed = 1; stlgeometry->surfaceoptimized = 0; stlgeometry->volumemeshed = 0; } else if (retval == MESHING3_OUTERSTEPSEXCEEDED) { (*mycout) << "ERROR: Give up because of too many trials. Meshing aborted!" << endl; } else if (retval == MESHING3_TERMINATE) { (*mycout) << "Meshing Stopped!" << endl; } else { (*mycout) << "ERROR: Surface meshing not successful. Meshing aborted!" << endl; } STLSurfaceOptimization (*stlgeometry, *me, mparam); return NG_OK; } // fills STL Geometry // positive orientation // normal vector may be null-pointer DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom, double * p1, double * p2, double * p3, double * nv) { Point<3> apts[3]; apts[0] = Point<3>(p1[0],p1[1],p1[2]); apts[1] = Point<3>(p2[0],p2[1],p2[2]); apts[2] = Point<3>(p3[0],p3[1],p3[2]); Vec<3> n; if (!nv) n = Cross (apts[0]-apts[1], apts[0]-apts[2]); else n = Vec<3>(nv[0],nv[1],nv[2]); readtrias.Append(STLReadTriangle(apts,n)); } // add (optional) edges: DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom, double * p1, double * p2) { readedges.Append(Point3d(p1[0],p1[1],p1[2])); readedges.Append(Point3d(p2[0],p2[1],p2[2])); } DLL_HEADER Ng_Meshing_Parameters :: Ng_Meshing_Parameters() { maxh = 1000; fineness = 0.5; secondorder = 0; meshsize_filename = 0; quad_dominated = 0; } } // compatibility functions: namespace netgen { char geomfilename[255]; void MyError (const char * ch) { cerr << ch; } //Destination for messages, errors, ... void Ng_PrintDest(const char * s) { (*mycout) << s << flush; } double GetTime () { return 0; } void ResetTime () { ; } void MyBeep (int i) { ; } void Render() { ; } }