# ## Cylinder and Spehre # algebraic3d solid cyl = cylinder ( 3, 0, 0; -3, 0, 0; 0.5 ) and plane (-2, 0, 0; -1, 0, 0) and plane (2, 0, 0; 1, 0, 0); solid sp = sphere (0, 0, 0; 1); solid main = sp or cyl; tlo main;