# # a matrix with holes # algebraic3d solid holes = sphere (0.3, 0.4, 0.4; 0.1) or sphere (0.7, 0.2, 0.8; 0.15) or sphere (0.8, 0.5, 0.4; 0.11) or sphere (0.6, 0.2, 0.8; 0.13) or sphere (0.4, 0.3, 0.6; 0.14) or sphere (0.6, 0.3, 0.4; 0.16) or sphere (0.2, 0.8, 0.6; 0.17) or sphere (0.4, 0.6, 0.5; 0.2); solid cube = plane (0, 0, 0; 0, 0, -1) and plane (0, 0, 0; 0, -1, 0) and plane (0, 0, 0; -1, 0, 0) and plane (1, 1, 1; 0, 0, 1) and plane (1, 1, 1; 0, 1, 0) and plane (1, 1, 1; 1, 0, 0); solid rest = cube and not holes; # two sub-domains tlo holes -col=[1,0,0]; tlo rest -col=[0,0,1] -transparent;