#include #include "meshing.hpp" namespace netgen { netrule :: netrule () { name = new char[1]; name[0] = char(0); quality = 0; } netrule :: ~netrule() { // delete [] name; /* for(int i = 0; i < oldutofreearea_i.Size(); i++) delete oldutofreearea_i[i]; for(int i = 0; i < freezone_i.Size(); i++) delete freezone_i[i]; */ } void netrule :: SetFreeZoneTransformation (const Vector & devp, int tolclass) { double lam1 = 1.0/tolclass; double lam2 = 1.-lam1; double mem1[100], mem2[100], mem3[100]; int vs = oldutofreearea.Height(); FlatVector devfree(vs, mem1); int fzs = freezone.Size(); transfreezone.SetSize (fzs); if (tolclass <= oldutofreearea_i.Size()) { oldutofreearea_i[tolclass-1].Mult (devp, devfree); auto& fzi = freezone_i[tolclass-1]; for (int i = 0; i < fzs; i++) { transfreezone[i][0] = fzi[i][0] + devfree[2*i]; transfreezone[i][1] = fzi[i][1] + devfree[2*i+1]; } } else { FlatVector devfree1(vs, mem2); FlatVector devfree2(vs, mem3); oldutofreearea.Mult (devp, devfree1); oldutofreearealimit.Mult (devp, devfree2); devfree.Set2 (lam1, devfree1, lam2, devfree2); for (int i = 0; i < fzs; i++) { transfreezone[i][0] = lam1 * freezone[i][0] + lam2 * freezonelimit[i][0] + devfree[2*i]; transfreezone[i][1] = lam1 * freezone[i][1] + lam2 * freezonelimit[i][1] + devfree[2*i+1]; } } if (fzs > 0) { fzmaxx = fzminx = transfreezone[0][0]; fzmaxy = fzminy = transfreezone[0][1]; } for (int i = 1; i < fzs; i++) { if (transfreezone[i][0] > fzmaxx) fzmaxx = transfreezone[i][0]; if (transfreezone[i][0] < fzminx) fzminx = transfreezone[i][0]; if (transfreezone[i][1] > fzmaxy) fzmaxy = transfreezone[i][1]; if (transfreezone[i][1] < fzminy) fzminy = transfreezone[i][1]; } for (int i = 0; i < fzs; i++) { const auto& p1 = transfreezone[i]; const auto& p2 = transfreezone[(i+1) % fzs]; Vec<2> vn = { p2[1] - p1[1], p1[0] - p2[0] }; double len2 = vn.Length2(); if (len2 < 1e-10) { freesetinequ(i, 0) = 0; freesetinequ(i, 1) = 0; freesetinequ(i, 2) = -1; } else { vn /= sqrt (len2); // scaling necessary ? freesetinequ(i,0) = vn[0]; freesetinequ(i,1) = vn[1]; freesetinequ(i,2) = -(p1[0] * vn[0] + p1[1] * vn[1]); } } } /* int netrule :: IsInFreeZone2 (const Point2d & p) const { for (int i = 0; i < transfreezone.Size(); i++) { if (freesetinequ(i, 0) * p.X() + freesetinequ(i, 1) * p[1] + freesetinequ(i, 2) > 0) return 0; } return 1; } */ int netrule :: IsLineInFreeZone2 (const Point<2> & p1, const Point<2> & p2) const { if ( (p1[0] > fzmaxx && p2[0] > fzmaxx) || (p1[0] < fzminx && p2[0] < fzminx) || (p1[1] > fzmaxy && p2[1] > fzmaxy) || (p1[1] < fzminy && p2[1] < fzminy) ) return 0; for (int i = 1; i <= transfreezone.Size(); i++) { if (freesetinequ.Get(i, 1) * p1[0] + freesetinequ.Get(i, 2) * p1[1] + freesetinequ.Get(i, 3) > -1e-8 && // -1e-6 freesetinequ.Get(i, 1) * p2[0] + freesetinequ.Get(i, 2) * p2[1] + freesetinequ.Get(i, 3) > -1e-8 // -1e-6 ) return 0; } double nx = (p2[1] - p1[1]); double ny = -(p2[0] - p1[0]); double nl = sqrt (nx * nx + ny * ny); if (nl > 1e-8) { nx /= nl; ny /= nl; double c = - (p1[0] * nx + p1[1] * ny); bool allleft = true; bool allright = true; for (int i = 1; i <= transfreezone.Size(); i++) { bool left = transfreezone.Get(i)[0] * nx + transfreezone.Get(i)[1] * ny + c < 1e-7; bool right = transfreezone.Get(i)[0] * nx + transfreezone.Get(i)[1] * ny + c > -1e-7; if (!left) allleft = false; if (!right) allright = false; } if (allleft || allright) return false; } return true; } int netrule :: ConvexFreeZone () const { int n = transfreezone.Size(); for (int i = 1; i <= n; i++) { const bool counterclockwise = CCW (transfreezone.Get(i), transfreezone.Get(i % n + 1), transfreezone.Get( (i+1) % n + 1 ), 1e-7); //(*testout) << "ccw " << counterclockwise << endl << " p1 " << transfreezone.Get(i) << " p2 " << transfreezone.Get(i % n + 1) // << " p3 " << transfreezone.Get( (i+1) % n + 1 ) << endl; if (!counterclockwise ) return 0; } return 1; } /* float netrule :: CalcPointDist (int pi, const Point2d & p) const { float dx = p.X() - points.Get(pi).X(); float dy = p.Y() - points.Get(pi).Y(); const threefloat * tf = &tolerances.Get(pi); return tf->f1 * dx * dx + tf->f2 * dx * dy + tf->f3 * dy * dy; } */ float netrule :: CalcLineError (int li, const Vec<2> & v) const { float dx = v[0] - linevecs.Get(li)[0]; float dy = v[1] - linevecs.Get(li)[1]; const threefloat * ltf = &linetolerances.Get(li); return ltf->f1 * dx * dx + ltf->f2 * dx * dy + ltf->f3 * dy * dy; } } // namespace netgen