#ifndef INCOPENGL_HPP___ #define INCOPENGL_HPP___ #define GL_GLEXT_PROTOTYPES #include #include # ifdef __APPLE__ #define GL_SILENCE_DEPRECATION #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED # include # include # else # include # include # endif #ifdef TOGL_X11 // parallel #define GLX_GLXEXT_PROTOTYPES #include #include #endif #ifdef WIN32 // part of OpenGL 1.2, but not in Microsoft's OpenGL 1.1 header: // GL version should be checked at runtime #define GL_CLAMP_TO_EDGE 0x812F #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_STATIC_DRAW 0x88E4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_COLOR_ATTACHMENT0 0x8CE0 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; extern void (*glBindBuffer) (GLenum a, GLuint b); extern void (*glDeleteBuffers) (GLsizei a, const GLuint *b); extern void (*glGenBuffers) (GLsizei a, GLuint *b); extern void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d); extern void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d); extern GLenum (*glCheckFramebufferStatus) (GLenum target); extern void (*glBindFramebuffer) (GLenum target, GLuint framebuffer); extern void (*glBindRenderbuffer) (GLenum target, GLuint renderbuffer); extern void (*glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers); extern void (*glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers); extern void (*glGenFramebuffers) (GLsizei n, GLuint *framebuffers); extern void (*glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers); extern void (*glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void (*glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); #endif DLL_HEADER void LoadOpenGLFunctionPointers(); #endif // INCOPENGL_HPP___