#ifndef FILE_SPLINE_HPP #define FILE_SPLINE_HPP /**************************************************************************/ /* File: spline.hpp */ /* Author: Joachim Schoeberl */ /* Date: 24. Jul. 96 */ /**************************************************************************/ void CalcPartition (double l, double h, double r1, double r2, double ra, double elto0, Array & points); /* Spline curves for 2D mesh generation */ /// Geometry point template < int D > class GeomPoint : public Point { public: /// refinement factor at point double refatpoint; /// hp-refinement bool hpref; /// GeomPoint () { ; } /// GeomPoint (const Point & ap, double aref = 1, bool ahpref=false) : Point(ap), refatpoint(aref), hpref(ahpref) { ; } }; /// base class for 2d - segment template < int D > class SplineSeg { public: /// left domain int leftdom; /// right domain int rightdom; /// refinement at line double reffak; /// boundary condition number int bc; /// copy spline mesh from other spline (-1.. do not copy) int copyfrom; /// perfrom anisotropic refinement (hp-refinement) to edge bool hpref_left; /// perfrom anisotropic refinement (hp-refinement) to edge bool hpref_right; /// calculates length of curve virtual double Length () const; /// returns point at curve, 0 <= t <= 1 virtual Point GetPoint (double t) const = 0; /// returns a (not necessarily unit-length) tangent vector for 0 <= t <= 1 virtual Vec GetTangent (const double t) const { cerr << "GetTangent not implemented for spline base-class" << endl; Vec dummy; return dummy;} virtual void GetDerivatives (const double t, Point & point, Vec & first, Vec & second) const {;} /// partitionizes curve void Partition (double h, double elto0, Mesh & mesh, Point3dTree & searchtree, int segnr) const; /// returns initial point on curve virtual const GeomPoint & StartPI () const = 0; /// returns terminal point on curve virtual const GeomPoint & EndPI () const = 0; /** writes curve description for fepp: for implicitly given quadratic curves, the 6 coefficients of the polynomial $$ a x^2 + b y^2 + c x y + d x + e y + f = 0 $$ are written to ost */ void PrintCoeff (ostream & ost) const; virtual void GetCoeff (Vector & coeffs) const = 0; virtual void GetPoints (int n, Array > & points); /** calculates (2D) lineintersections: for lines $$ a x + b y + c = 0 $$ the interecting points are calculated and stored in points */ virtual void LineIntersections (const double a, const double b, const double c, Array < Point > & points, const double eps) const {points.SetSize(0);} virtual double MaxCurvature(void) const = 0; virtual string GetType(void) const {return "splinebase";} virtual void Project (const Point point, Point & point_on_curve, double & t) const { cerr << "Project not implemented for spline base-class" << endl;} virtual void GetRawData (Array & data) const { cerr << "GetRawData not implemented for spline base-class" << endl;} }; /// Straight line form p1 to p2 template< int D > class LineSeg : public SplineSeg { /// GeomPoint p1, p2; public: /// LineSeg (const GeomPoint & ap1, const GeomPoint & ap2); /// virtual double Length () const; /// inline virtual Point GetPoint (double t) const; /// virtual Vec GetTangent (const double t) const; virtual void GetDerivatives (const double t, Point & point, Vec & first, Vec & second) const; /// virtual const GeomPoint & StartPI () const { return p1; }; /// virtual const GeomPoint & EndPI () const { return p2; } /// virtual void GetCoeff (Vector & coeffs) const; virtual string GetType(void) const {return "line";} virtual void LineIntersections (const double a, const double b, const double c, Array < Point > & points, const double eps) const; virtual double MaxCurvature(void) const {return 0;} virtual void Project (const Point point, Point & point_on_curve, double & t) const; virtual void GetRawData (Array & data) const; }; /// curve given by a rational, quadratic spline (including ellipses) template< int D > class SplineSeg3 : public SplineSeg { /// GeomPoint p1, p2, p3; mutable double proj_latest_t; public: /// SplineSeg3 (const GeomPoint & ap1, const GeomPoint & ap2, const GeomPoint & ap3); /// inline virtual Point GetPoint (double t) const; /// virtual Vec GetTangent (const double t) const; virtual void GetDerivatives (const double t, Point & point, Vec & first, Vec & second) const; /// virtual const GeomPoint & StartPI () const { return p1; }; /// virtual const GeomPoint & EndPI () const { return p3; } /// virtual void GetCoeff (Vector & coeffs) const; virtual string GetType(void) const {return "spline3";} const GeomPoint & TangentPoint (void) const { return p2; } virtual void LineIntersections (const double a, const double b, const double c, Array < Point > & points, const double eps) const; virtual double MaxCurvature(void) const; virtual void Project (const Point point, Point & point_on_curve, double & t) const; virtual void GetRawData (Array & data) const; }; // Gundolf Haase 8/26/97 /// A circle template < int D > class CircleSeg : public SplineSeg { /// private: GeomPoint p1, p2, p3; //const GeomPoint &p1, &p2, &p3; Point pm; double radius, w1,w3; public: /// CircleSeg (const GeomPoint & ap1, const GeomPoint & ap2, const GeomPoint & ap3); /// virtual Point GetPoint (double t) const; /// virtual const GeomPoint & StartPI () const { return p1; } /// virtual const GeomPoint & EndPI () const { return p3; } /// virtual void GetCoeff (Vector & coeffs) const; /// double Radius() const { return radius; } /// double StartAngle() const { return w1; } /// double EndAngle() const { return w3; } /// const Point & MidPoint(void) const {return pm; } virtual string GetType(void) const {return "circle";} virtual void LineIntersections (const double a, const double b, const double c, Array < Point > & points, const double eps) const; virtual double MaxCurvature(void) const {return 1./radius;} }; /// template class DiscretePointsSeg : public SplineSeg { Array > pts; GeomPoint p1, p2; public: /// DiscretePointsSeg (const Array > & apts); /// virtual ~DiscretePointsSeg (); /// virtual Point GetPoint (double t) const; /// virtual const GeomPoint & StartPI () const { return p1; }; /// virtual const GeomPoint & EndPI () const { return p2; } /// virtual void GetCoeff (Vector & coeffs) const {;} virtual double MaxCurvature(void) const {return 1;} }; // calculates length of spline-curve template double SplineSeg :: Length () const { Point p, pold; int i, n = 100; double dt = 1.0 / n; pold = GetPoint (0); double l = 0; for (i = 1; i <= n; i++) { p = GetPoint (i * dt); l += Dist (p, pold); pold = p; } return l; } // partitionizes spline curve template void SplineSeg :: Partition (double h, double elto0, Mesh & mesh, Point3dTree & searchtree, int segnr) const { int i, j; double l, r1, r2, ra; double lold, dt, frac; int n = 100; Point p, pold, mark, oldmark; Array curvepoints; double edgelength, edgelengthold; l = Length(); r1 = StartPI().refatpoint; r2 = EndPI().refatpoint; ra = reffak; // cout << "Partition, l = " << l << ", h = " << h << endl; CalcPartition (l, h, r1, r2, ra, elto0, curvepoints); // cout << "curvepoints = " << curvepoints << endl; dt = 1.0 / n; l = 0; j = 1; pold = GetPoint (0); lold = 0; oldmark = pold; edgelengthold = 0; Array locsearch; for (i = 1; i <= n; i++) { p = GetPoint (i*dt); l = lold + Dist (p, pold); while (j < curvepoints.Size() && (l >= curvepoints[j] || i == n)) { frac = (curvepoints[j]-lold) / (l-lold); mark = pold + frac * (p-pold); edgelength = i*dt + (frac-1)*dt; { PointIndex pi1 = -1, pi2 = -1; Point3d mark3(mark(0), mark(1), 0); Point3d oldmark3(oldmark(0), oldmark(1), 0); Vec<3> v (1e-4*h, 1e-4*h, 1e-4*h); searchtree.GetIntersecting (oldmark3 - v, oldmark3 + v, locsearch); if (locsearch.Size()) pi1 = locsearch[0]; searchtree.GetIntersecting (mark3 - v, mark3 + v, locsearch); if (locsearch.Size()) pi2 = locsearch[0]; /* for (PointIndex pk = PointIndex::BASE; pk < mesh.GetNP()+PointIndex::BASE; pk++) { if (Dist (mesh[pk], oldmark3) < 1e-4 * h) pi1 = pk; if (Dist (mesh[pk], mark3) < 1e-4 * h) pi2 = pk; } */ // cout << "pi1 = " << pi1 << endl; // cout << "pi2 = " << pi2 << endl; if (pi1 == -1) { pi1 = mesh.AddPoint(oldmark3); searchtree.Insert (oldmark3, pi1); } if (pi2 == -1) { pi2 = mesh.AddPoint(mark3); searchtree.Insert (mark3, pi2); } // cout << "pi1 = " << pi1 << endl; // cout << "pi2 = " << pi2 << endl; Segment seg; seg.edgenr = segnr; seg.si = bc; // segnr; seg[0] = pi1; seg[1] = pi2; seg.domin = leftdom; seg.domout = rightdom; seg.epgeominfo[0].edgenr = segnr; seg.epgeominfo[0].dist = edgelengthold; seg.epgeominfo[1].edgenr = segnr; seg.epgeominfo[1].dist = edgelength; seg.singedge_left = hpref_left; seg.singedge_right = hpref_right; mesh.AddSegment (seg); } oldmark = mark; edgelengthold = edgelength; j++; } pold = p; lold = l; } } template void SplineSeg :: GetPoints (int n, Array > & points) { points.SetSize (n); if (n >= 2) for (int i = 0; i < n; i++) points[i] = GetPoint(double(i) / (n-1)); } template void SplineSeg :: PrintCoeff (ostream & ost) const { Vector u(6); GetCoeff(u); for ( int i=0; i<6; i++) ost << u[i] << " "; ost << endl; } /* Implementation of line-segment from p1 to p2 */ template LineSeg :: LineSeg (const GeomPoint & ap1, const GeomPoint & ap2) : p1(ap1), p2(ap2) { ; } template inline Point LineSeg :: GetPoint (double t) const { return p1 + t * (p2 - p1); } template Vec LineSeg :: GetTangent (const double t) const { return p2-p1; } template void LineSeg :: GetDerivatives (const double t, Point & point, Vec & first, Vec & second) const { first = p2 - p1; point = p1 + t * first; second = 0; } template double LineSeg :: Length () const { return Dist (p1, p2); } template void LineSeg :: GetCoeff (Vector & coeffs) const { coeffs.SetSize(6); double dx = p2(0) - p1(0); double dy = p2(1) - p1(1); coeffs[0] = coeffs[1] = coeffs[2] = 0; coeffs[3] = -dy; coeffs[4] = dx; coeffs[5] = -dx * p1(1) + dy * p1(0); } template void LineSeg :: LineIntersections (const double a, const double b, const double c, Array < Point > & points, const double eps) const { points.SetSize(0); double denom = -a*p2(0)+a*p1(0)-b*p2(1)+b*p1(1); if(fabs(denom) < 1e-20) return; double t = (a*p1(0)+b*p1(1)+c)/denom; if((t > -eps) && (t < 1.+eps)) points.Append(GetPoint(t)); } template void LineSeg :: Project (const Point point, Point & point_on_curve, double & t) const { Vec v = p2-p1; double l = v.Length(); v *= 1./l; t = (point-p1)*v; if(t<0) t = 0; if(t>l) t = l; point_on_curve = p1+t*v; t *= 1./l; } template void LineSeg :: GetRawData (Array & data) const { data.Append(2); for(int i=0; i SplineSeg3 :: SplineSeg3 (const GeomPoint & ap1, const GeomPoint & ap2, const GeomPoint & ap3) : p1(ap1), p2(ap2), p3(ap3) { proj_latest_t = 0.5; } template inline Point SplineSeg3 :: GetPoint (double t) const { double x, y, w; double b1, b2, b3; b1 = (1-t)*(1-t); b2 = sqrt(2.0) * t * (1-t); b3 = t * t; x = p1(0) * b1 + p2(0) * b2 + p3(0) * b3; y = p1(1) * b1 + p2(1) * b2 + p3(1) * b3; w = b1 + b2 + b3; if(D==3) { double z = p1(2) * b1 + p2(2) * b2 + p3(2) * b3; return Point (x/w, y/w, z/w); } else return Point (x/w, y/w); } template Vec SplineSeg3 :: GetTangent (const double t) const { const double b1 = (1.-t)*((sqrt(2.)-2.)*t-sqrt(2.)); const double b2 = sqrt(2.)*(1.-2.*t); const double b3 = t*((sqrt(2.)-2)*t+2.); Vec retval; for(int i=0; i void SplineSeg3 :: GetCoeff (Vector & u) const { Point p; DenseMatrix a(6, 6); DenseMatrix ata(6, 6); Vector f(6); u.SetSize(6); // ata.SetSymmetric(1); double t = 0; for (int i = 0; i < 5; i++, t += 0.25) { p = GetPoint (t); a(i, 0) = p(0) * p(0); a(i, 1) = p(1) * p(1); a(i, 2) = p(0) * p(1); a(i, 3) = p(0); a(i, 4) = p(1); a(i, 5) = 1; } a(5, 0) = 1; CalcAtA (a, ata); u = 0; u(5) = 1; a.MultTrans (u, f); ata.Solve (f, u); } /* template double SplineSeg3 :: MaxCurvature(void) const { Vec v1 = p1-p2; Vec v2 = p3-p2; double l1 = v1.Length(); double l2 = v2.Length(); (*testout) << "v1 " << v1 << " v2 " << v2 << endl; double cosalpha = v1*v2/(l1*l2); (*testout) << "cosalpha " << cosalpha << endl; return sqrt(cosalpha + 1.)/(min2(l1,l2)*(1.-cosalpha)); } */ template void SplineSeg3 :: LineIntersections (const double a, const double b, const double c, Array < Point > & points, const double eps) const { points.SetSize(0); double t; const double c1 = a*p1(0) - sqrt(2.)*a*p2(0) + a*p3(0) + b*p1(1) - sqrt(2.)*b*p2(1) + b*p3(1) + (2.-sqrt(2.))*c; const double c2 = -2.*a*p1(0) + sqrt(2.)*a*p2(0) -2.*b*p1(1) + sqrt(2.)*b*p2(1) + (sqrt(2.)-2.)*c; const double c3 = a*p1(0) + b*p1(1) + c; if(fabs(c1) < 1e-20) { if(fabs(c2) < 1e-20) return; t = -c3/c2; if((t > -eps) && (t < 1.+eps)) points.Append(GetPoint(t)); return; } const double discr = c2*c2-4.*c1*c3; if(discr < 0) return; if(fabs(discr/(c1*c1)) < 1e-14) { t = -0.5*c2/c1; if((t > -eps) && (t < 1.+eps)) points.Append(GetPoint(t)); return; } t = (-c2 + sqrt(discr))/(2.*c1); if((t > -eps) && (t < 1.+eps)) points.Append(GetPoint(t)); t = (-c2 - sqrt(discr))/(2.*c1); if((t > -eps) && (t < 1.+eps)) points.Append(GetPoint(t)); } template < int D > void SplineSeg3 :: GetRawData (Array & data) const { data.Append(3); for(int i=0; i CircleSeg :: CircleSeg (const GeomPoint & ap1, const GeomPoint & ap2, const GeomPoint & ap3) : p1(ap1), p2(ap2), p3(ap3) { Vec v1,v2; v1 = p1 - p2; v2 = p3 - p2; Point p1t(p1+v1); Point p2t(p3+v2); // works only in 2D!!!!!!!!! Line2d g1t,g2t; g1t.P1() = Point<2>(p1(0),p1(1)); g1t.P2() = Point<2>(p1t(0),p1t(1)); g2t.P1() = Point<2>(p3(0),p3(1)); g2t.P2() = Point<2>(p2t(0),p2t(1)); Point<2> mp = CrossPoint (g1t,g2t); pm(0) = mp(0); pm(1) = mp(1); radius = Dist(pm,StartPI()); Vec2d auxv; auxv.X() = p1(0)-pm(0); auxv.Y() = p1(1)-pm(1); w1 = Angle(auxv); auxv.X() = p3(0)-pm(0); auxv.Y() = p3(1)-pm(1); w3 = Angle(auxv); if ( fabs(w3-w1) > M_PI ) { if ( w3>M_PI ) w3 -= 2*M_PI; if ( w1>M_PI ) w1 -= 2*M_PI; } } template Point CircleSeg :: GetPoint (double t) const { if (t >= 1.0) { return p3; } double phi = StartAngle() + t*(EndAngle()-StartAngle()); Vec tmp(cos(phi),sin(phi)); return pm + Radius()*tmp; } template void CircleSeg :: GetCoeff (Vector & coeff) const { coeff[0] = coeff[1] = 1.0; coeff[2] = 0.0; coeff[3] = -2.0 * pm[0]; coeff[4] = -2.0 * pm[1]; coeff[5] = sqr(pm[0]) + sqr(pm[1]) - sqr(Radius()); } template void CircleSeg :: LineIntersections (const double a, const double b, const double c, Array < Point > & points, const double eps) const { points.SetSize(0); double px=0,py=0; if(fabs(b) > 1e-20) py = -c/b; else px = -c/a; const double c1 = a*a + b*b; const double c2 = 2. * ( a*(py-pm(1)) - b*(px-pm(0))); const double c3 = pow(px-pm(0),2) + pow(py-pm(1),2) - pow(Radius(),2); const double discr = c2*c2 - 4*c1*c3; if(discr < 0) return; Array t; if(fabs(discr) < 1e-20) t.Append(-0.5*c2/c1); else { t.Append((-c2+sqrt(discr))/(2.*c1)); t.Append((-c2-sqrt(discr))/(2.*c1)); } for(int i=0; i p (px-t[i]*b,py+t[i]*a); double angle = atan2(p(1),p(0))+M_PI; if(angle > StartAngle()-eps && angle < EndAngle()+eps) points.Append(p); } } template DiscretePointsSeg :: DiscretePointsSeg (const Array > & apts) : pts (apts) { for(int i=0; i DiscretePointsSeg :: ~DiscretePointsSeg () { ; } template Point DiscretePointsSeg :: GetPoint (double t) const { double t1 = t * (pts.Size()-1); int segnr = int(t1); if (segnr < 0) segnr = 0; if (segnr >= pts.Size()) segnr = pts.Size()-1; double rest = t1 - segnr; return pts[segnr] + rest*Vec(pts[segnr+1]-pts[segnr]); } typedef GeomPoint<2> GeomPoint2d; typedef SplineSeg<2> SplineSegment; typedef LineSeg<2> LineSegment; typedef SplineSeg3<2> SplineSegment3; typedef CircleSeg<2> CircleSegment; typedef DiscretePointsSeg<2> DiscretePointsSegment; #endif