#ifndef FILE_MVDRAW #define FILE_MVDRAW namespace netgen { /* extern void InitDrawMesh (); extern void DrawMesh (); extern void MouseMove(int oldx, int oldy, int newx, int newy, char mode); extern void Render (); */ class VisualScene { protected: static Point3d center; static double rad; static float lookatmat[16]; static float transmat[16]; static float rotmat[16]; static float centermat[16]; static float transformationmat[16]; GLdouble clipplane[4]; int changeval; static GLdouble backcolor; static int selface; static int selelement; static int selpoint; static int selpoint2; static int locpi; static int seledge; static int selecttimestamp; public: // static GLubyte * colortexture; static GLuint coltexname; static int ntexcols; // static bool linear_colors; int invcolor; public: VisualScene (); virtual ~VisualScene(); virtual void BuildScene (int zoomall = 0); virtual void DrawScene (); void CalcTransformationMatrices(); void StandardRotation (const char * dir); void ArbitraryRotation (const Array & alpha, const Array & vec); void ArbitraryRotation (const double alpha, const Vec3d & vec); void MouseMove(int oldx, int oldy, int newx, int newy, char mode); void LookAt (const Point<3> & cam, const Point<3> & obj, const Point<3> & camup); void SetClippingPlane (); virtual void MouseDblClick (int px, int py); void SetLight (); static void SetBackGroundColor (double col) { backcolor = col; } void CreateTexture (int ncols, int linear, int typ = GL_DECAL); void DrawColorBar (double minval, double maxval, int logscale = 0, bool linear = 1); void DrawCoordinateCross (); void DrawNetgenLogo (); void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0); #ifdef PARALLELGL void InitParallelGL (); void Broadcast (); #endif }; extern void MyOpenGLText (const char * text); class VisualSceneSurfaceMeshing : public VisualScene { public: VisualSceneSurfaceMeshing (); virtual ~VisualSceneSurfaceMeshing (); virtual void BuildScene (int zoomall = 0); virtual void DrawScene (); }; class VisualSceneMesh : public VisualScene { int filledlist; int linelist; int edgelist; int pointnumberlist; int tetlist; int prismlist; int pyramidlist; int hexlist; int badellist; int identifiedlist; int domainsurflist; int vstimestamp;//, selecttimestamp; int filledtimestamp; int linetimestamp; int edgetimestamp; int pointnumbertimestamp; int tettimestamp; int prismtimestamp; int pyramidtimestamp; int hextimestamp; int badeltimestamp; int identifiedtimestamp; int domainsurftimestamp; #ifdef PARALLELGL Array par_linelists; Array par_filledlists; #endif NgLock *lock; // int selface, selelement; // int selpoint, selpoint2, locpi; // int seledge; double minh, maxh; // for meshsize coloring public: VisualSceneMesh (); virtual ~VisualSceneMesh (); virtual void BuildScene (int zoomall = 0); virtual void DrawScene (); virtual void MouseDblClick (int px, int py); int SelectedFace () const { return selface; } void SetSelectedFace (int asf); // { selface = asf; selecttimestamp = GetTimeStamp(); } int SelectedEdge () const { return seledge; } int SelectedElement () const { return selelement; } int SelectedPoint () const { return selpoint; } void BuildFilledList(); // private: void BuildLineList(); void BuildEdgeList(); void BuildPointNumberList(); void BuildTetList(); void BuildPrismList(); void BuildPyramidList(); void BuildHexList(); void BuildBadelList(); void BuildIdentifiedList(); void BuildDomainSurfList(); }; class VisualSceneSpecPoints : public VisualScene { public: VisualSceneSpecPoints (); virtual ~VisualSceneSpecPoints (); virtual void BuildScene (int zoomall = 0); virtual void DrawScene (); double len; }; // extern struct Tcl_Interp * hinterp; extern void AddVisualizationScene (const string & name, VisualScene * vs); void MouseDblClickSelect (const int px, const int py, const GLdouble * clipplane, const GLdouble backcolor, const float * transformationmat, const Point3d & center, const double rad, const int displaylist, int & selelement, int & selface, int & seledge, int & selpoint, int & selpoint2, int & locpi); } #endif