# ## Cube minus Cylinder # algebraic3d solid cube = plane (0, 0, 0; 0, 0, -1) and plane (0, 0, 0; 0, -1, 0) and plane (0, 0, 0; -1, 0, 0) and plane (1, 1, 1; 0, 0, 1) and plane (1, 1, 1; 0, 1, 0) and plane (1, 1, 1; 1, 0, 0); solid cyl = cylinder (0.5, 0.5, 0; 0.5, 0.5, 1; 0.03); # cut off small cylinder from cube: solid main = cube and not cyl; tlo main;