#ifndef FILE_IMPROVE3 #define FILE_IMPROVE3 extern double CalcTotalBad (const Mesh::T_POINTS & points, const Array & elements, const MeshingParameters & mp); /// class MeshOptimize3d { const MeshingParameters & mp; public: MeshOptimize3d (const MeshingParameters & amp) : mp(amp) { ; } double CombineImproveEdge (Mesh & mesh, const MeshingParameters & mp, Table & elements_of_point, Array & elerrs, PointIndex pi0, PointIndex pi1, FlatArray is_point_removed, bool check_only=false); void CombineImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); void CombineImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); void SplitImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); void SplitImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); double SplitImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal, Table & elementsonnode, Array &elerrs, NgArray &locfaces, double badmax, PointIndex pi1, PointIndex pi2, PointIndex ptmp, bool check_only=false); void SplitImprove2 (Mesh & mesh); double SplitImprove2Element (Mesh & mesh, ElementIndex ei, const Table & elements_of_point, const Array & elerrs, bool check_only); double SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal, const NgBitArray * working_elements, Table & elementsonnode, INDEX_3_HASHTABLE & faces, PointIndex pi1, PointIndex pi2, bool check_only=false); void SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY, const NgBitArray * working_elements = NULL); void SwapImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY, const NgBitArray * working_elements = NULL); void SwapImproveSurface (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY, const NgBitArray * working_elements = NULL, const NgArray< NgArray* > * idmaps = NULL); void SwapImprove2Sequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); void SwapImprove2 (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); double SwapImprove2 ( Mesh & mesh, OPTIMIZEGOAL goal, ElementIndex eli1, int face, Table & elementsonnode, TABLE & belementsonnode, bool check_only=false ); double CalcBad (const Mesh::T_POINTS & points, const Element & elem, double h) { if (elem.GetType() == TET) return CalcTetBadness (points[elem[0]], points[elem[1]], points[elem[2]], points[elem[3]], h, mp); return 0; } double CalcTotalBad (const Mesh::T_POINTS & points, const Array & elements) { return netgen::CalcTotalBad (points, elements, mp); } }; inline double CalcBad (const Mesh::T_POINTS & points, const Element & elem, double h, const MeshingParameters & mp) { if (elem.GetType() == TET) return CalcTetBadness (points[elem[0]], points[elem[1]], points[elem[2]], points[elem[3]], h, mp); return 0; } extern int WrongOrientation (const Mesh::T_POINTS & points, const Element & el); /* Functional depending of inner point inside triangular surface */ class MinFunctionSum : public MinFunction { protected: NgArray functions; public: virtual double Func (const Vector & x) const; virtual void Grad (const Vector & x, Vector & g) const; virtual double FuncGrad (const Vector & x, Vector & g) const; virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const; virtual double GradStopping (const Vector & x) const; void AddFunction(MinFunction & fun); const MinFunction & Function(int i) const; MinFunction & Function(int i); }; class PointFunction1 : public MinFunction { Mesh::T_POINTS & points; const NgArray & faces; const MeshingParameters & mp; double h; public: PointFunction1 (Mesh::T_POINTS & apoints, const NgArray & afaces, const MeshingParameters & amp, double ah); virtual double Func (const Vector & x) const; virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const; virtual double FuncGrad (const Vector & x, Vector & g) const; virtual double GradStopping (const Vector & x) const; }; class JacobianPointFunction : public MinFunction { public: Mesh::T_POINTS & points; const Array & elements; TABLE elementsonpoint; PointIndex actpind; bool onplane; Vec<3> nv; public: JacobianPointFunction (Mesh::T_POINTS & apoints, const Array & aelements); virtual ~JacobianPointFunction () { ; } virtual void SetPointIndex (PointIndex aactpind); virtual double Func (const Vector & x) const; virtual double FuncGrad (const Vector & x, Vector & g) const; virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const; inline void SetNV(const Vec<3> & anv) {nv = anv; onplane = true;} inline void UnSetNV(void) {onplane = false;} }; #endif