#ifndef TOPOLOGY #define TOPOLOGY /**************************************************************************/ /* File: topology.hh */ /* Author: Joachim Schoeberl */ /* Date: 27. Apr. 01 */ /**************************************************************************/ /* Mesh topology (Elements, Faces, Edges, Vertices */ class MeshTopology { const Mesh & mesh; bool buildedges; bool buildfaces; MoveableArray edge2vert; MoveableArray face2vert; MoveableArray edges; MoveableArray faces; MoveableArray surfedges; MoveableArray segedges; MoveableArray surffaces; MoveableArray surf2volelement; MoveableArray face2surfel; TABLE *vert2element; TABLE *vert2surfelement; TABLE *vert2segment; int timestamp; public: int GetNSurfedges() const {return surfedges.Size();} MeshTopology (const Mesh & amesh); ~MeshTopology (); void SetBuildEdges (bool be) { buildedges = be; } void SetBuildFaces (bool bf) { buildfaces = bf; } bool HasEdges () const { return buildedges; } bool HasFaces () const { return buildfaces; } void Update(); int GetNEdges () const { return edge2vert.Size(); } int GetNFaces () const { return face2vert.Size(); } static int GetNVertices (ELEMENT_TYPE et); static int GetNPoints (ELEMENT_TYPE et); static int GetNEdges (ELEMENT_TYPE et); static int GetNFaces (ELEMENT_TYPE et); static const Point3d * GetVertices (ELEMENT_TYPE et); inline static const ELEMENT_EDGE * GetEdges (ELEMENT_TYPE et); inline static const ELEMENT_FACE * GetFaces (ELEMENT_TYPE et); int GetSegmentEdge (int segnr) const { return abs(segedges[segnr-1]); } int GetSegmentEdgeOrientation (int segnr) const { return sgn(segedges[segnr-1]); } void GetSegmentEdge (int segnr, int & enr, int & orient) const { enr = abs(segedges.Get(segnr)); orient = segedges.Get(segnr) > 0 ? 1 : -1; } void GetElementEdges (int elnr, ARRAY & edges) const; void GetElementFaces (int elnr, ARRAY & faces, bool withorientation = false) const; void GetElementEdgeOrientations (int elnr, ARRAY & eorient) const; void GetElementFaceOrientations (int elnr, ARRAY & forient) const; int GetElementEdges (int elnr, int * edges, int * orient) const; int GetElementFaces (int elnr, int * faces, int * orient) const; void GetFaceVertices (int fnr, ARRAY & vertices) const; void GetFaceVertices (int fnr, int * vertices) const; void GetEdgeVertices (int fnr, int & v1, int & v2) const; void GetFaceEdges (int fnr, ARRAY & edges, bool withorientation = false) const; ELEMENT_TYPE GetFaceType (int fnr) const; void GetSurfaceElementEdges (int elnr, ARRAY & edges) const; int GetSurfaceElementFace (int elnr) const; void GetSurfaceElementEdgeOrientations (int elnr, ARRAY & eorient) const; int GetSurfaceElementFaceOrientation (int elnr) const; int GetSurfaceElementEdges (int elnr, int * edges, int * orient) const; void GetSurface2VolumeElement (int selnr, int & elnr1, int & elnr2) const { elnr1 = surf2volelement.Get(selnr)[0]; elnr2 = surf2volelement.Get(selnr)[1]; } int GetFace2SurfaceElement (int fnr) const { return face2surfel[fnr-1]; } void GetVertexElements (int vnr, ARRAY & elements) const; FlatArray GetVertexElements (int vnr) const; void GetVertexSurfaceElements( int vnr, ARRAY& elements ) const; FlatArray GetVertexSurfaceElements (int vnr) const; int GetVerticesEdge ( int v1, int v2) const; void GetSegmentVolumeElements ( int segnr, ARRAY & surfels ) const; }; const ELEMENT_EDGE * MeshTopology :: GetEdges (ELEMENT_TYPE et) { static int segm_edges[1][2] = { { 1, 2 }}; static int trig_edges[3][2] = { { 3, 1 }, { 2, 3 }, { 1, 2 }}; static int quad_edges[4][2] = { { 1, 2 }, { 3, 4 }, { 4, 1 }, { 2, 3 }}; static int tet_edges[6][2] = { { 4, 1 }, { 4, 2 }, { 4, 3 }, { 1, 2 }, { 1, 3 }, { 2, 3 }}; static int prism_edges[9][2] = { { 3, 1 }, { 1, 2 }, { 3, 2 }, { 6, 4 }, { 4, 5 }, { 6, 5 }, { 3, 6 }, { 1, 4 }, { 2, 5 }}; static int pyramid_edges[8][2] = { { 1, 2 }, { 2, 3 }, { 1, 4 }, { 4, 3 }, { 1, 5 }, { 2, 5 }, { 3, 5 }, { 4, 5 }}; static int hex_edges[12][2] = { { 1, 2 }, { 3, 4 }, { 4, 1 }, { 2, 3 }, { 5, 6 }, { 7, 8 }, { 8, 5 }, { 6, 7 }, { 1, 5 }, { 2, 6 }, { 3, 7 }, { 4, 8 }, }; switch (et) { case SEGMENT: case SEGMENT3: return segm_edges; case TRIG: case TRIG6: return trig_edges; case QUAD: case QUAD6: case QUAD8: return quad_edges; case TET: case TET10: return tet_edges; case PYRAMID: return pyramid_edges; case PRISM: case PRISM12: return prism_edges; case HEX: return hex_edges; default: cerr << "Ng_ME_GetEdges, illegal element type " << et << endl; } return 0; } const ELEMENT_FACE * MeshTopology :: GetFaces (ELEMENT_TYPE et) { static const int trig_faces[1][4] = { { 1, 2, 3, 0 } }; static const int quad_faces[1][4] = { { 1, 2, 3, 4 } }; static const int tet_faces[4][4] = { { 4, 2, 3, 0 }, { 4, 3, 1, 0 }, { 4, 1, 2, 0 }, { 1, 3, 2, 0 } }; static const int prism_faces[5][4] = { { 1, 3, 2, 0 }, { 4, 5, 6, 0 }, { 3, 1, 4, 6 }, { 1, 2, 5, 4 }, { 2, 3, 6, 5 } }; static const int pyramid_faces[5][4] = { { 1, 2, 5, 0 }, { 2, 3, 5, 0 }, { 3, 4, 5, 0 }, { 4, 1, 5, 0 }, { 1, 4, 3, 2 } }; static const int hex_faces[6][4] = { { 1, 4, 3, 2 }, { 5, 6, 7, 8 }, { 1, 2, 6, 5 }, { 2, 3, 7, 6 }, { 3, 4, 8, 7 }, { 4, 1, 5, 8 } }; switch (et) { case TRIG: case TRIG6: return trig_faces; case QUAD: case QUAD6: case QUAD8: return quad_faces; case TET: case TET10: return tet_faces; case PRISM: case PRISM12: return prism_faces; case PYRAMID: return pyramid_faces; case SEGMENT: case SEGMENT3: case HEX: return hex_faces; default: cerr << "Ng_ME_GetVertices, illegal element type " << et << endl; } return 0; } #endif